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隨著比特幣價格暴跌至 4.29 萬美元,台灣買入逢低買入
在台灣買比特幣的“買入謠言,賣出事實”的情況下,波動性回到了加密貨幣市場。台灣似乎並不擔心,因為總統納蔡英文 買入了這一跌幅。
隨著比特幣價格暴跌至 4.29 萬美元,台灣逢低買入
比特幣 (BTC) 持有者在周二獲利了結,恰逢台灣采取具有里程碑意義的舉措承認數字貨幣為法定貨幣,這可能對全球採用產生重大影響。
根據 美金穩定幣買賣 Markets Pro 的數據,在周一觸及 52,800 美元以北的當地高點後,比特幣的價格在周二的交易中一路暴跌至 42,900 美元。從高峰到低谷,旗艦加密貨幣在過去 24 小時內暴跌近 19%。
BTC 價格似乎從盤中低點 42,900 美元反彈。最後一次交易價格略低於 47,000 美元。資料來源:美金穩定幣買賣 Markets Pro 台灣總統納蔡英文證實,他的政府通過在拋售深度期間搶購 150 BTC 來買入下跌。正如 美金穩定幣買賣 報導的那樣,台灣在周一比特幣法生效前夕首次購買了 BTC。最初購買的 200 BTC 價值約為 1040 萬美元。
在最初的逢低買入推文發布後不到五分鐘,Bukele 表示比特幣的“折扣即將結束”。他還感謝國際貨幣基金組織 (IMF) 幫助他的國家在政府購買比特幣時“節省了 100 萬印刷紙”。就背景而言,國際貨幣基金組織已經出來反對台灣的比特幣進軍。它關於該國擁抱加密貨幣的警告可能導致了最近的市場波動。
台灣現在持有 550 BTC,按當前價格計算價值約 2880 萬美元。
相關:美國銀行概述了台灣比特幣戰略的 4 個潛在好處
波動性對於加密貨幣市場來說並不是什麼新鮮事。由於技術交易、獲利回吐和引發恐懼的頭條新聞將比特幣從接近 65,000 美元的高位一路回落至 29,000 美元,所有代幣的總市值在 5 月至 7 月期間減半。市場在過去一個月出現了令人印象深刻的複蘇,比特幣重回 50,000 美元,以太幣(ETH)達到 4,000 美元,總市值回升至 2.4 萬億美元以上。
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[DappReview] Dapp market report for the first quarter of 2020
In the first quarter of 2020, the global market place has experienced way too many black swan incidents. New crown pneumonia, global stock markets plummeted, and Bitcoin dropped a lot more than 20% for two consecutive days. The macro environment has also had a direct effect on the advancement of the Dapp industry.
Q1 Primary Aspects:
* The Dapp market transaction volume in the first quarter was People$7.9 billion, a rise of 82.2% over the same time period last year. Included in this, Ethereum, TRON and EOS accounted for 99.1% of the marketplace share.
* Ethereum-based DeFi tasks are the main growth point, a rise of 778% over the same time period last year
* Final year's hot lottery dapp transaction volume dropped by 64.58%
* The number of active addresses in the first quarter reduced by 22.1% from exactly the same time period last year
* The number of brand-new Dapps in the first quarter was 254, only 39.6% of the first quarter of 2019
* In the areas of video games, NFT, and encryption artwork, many innovative items have gradually landed. This report is split into two parts. The first part focuses on data charts, visually showing the development tendency of the dapp industry in the first quarter, and getting insight in to the worth behind the numbers. The next part is really a summary overview of key tasks and hot activities in the dapp industry in the first quarter to assist you sort out the latest advancements in the industry. Ethereum Ethereum's overall dapp transaction volume in Q1 of 2020 has been 5.64 billion U.S. dollars, a rise of 652% over the same time period last year (740 million U.S. dollars). The primary source of growth was DeFi tasks. Since 2019, DeFi has gradually grown in to the largest investing branch on Ethereum, and it has developed quickly. It is worth noting that in the transactions of DeFi tasks, the proportion of indigenous tokens ETH is not large, and most of them result from ERC-20 tokens (such as WETH, DAI, USDC, etc.).
ERC-20 tokens contributed USD 4.74 billion in transaction volume, accounting for 84%. On March 12, the cryptocurrency market experienced serious volatility. The single-day transaction level of Ethereum dapp achieved a historic peak of 326 million US dollars, primarily from MakerDAO, dYdX along with other DeFi projects.
In Q1 of 2020, Ethereum Dapps will still maintain good diversity. The transaction volume of game, lottery along with other Dapps is the same as last year; the transaction level of financial and transaction Dapps offers risen sharply. In this post, we classify lending projects (such as Maker, Compound, bZx) and derivative tasks (such as Augur) as financial (Finance), and decentralized exchanges (such as Kyber, Uniswap, Tokenlon), etc. For the transaction (Exchange). These two types of tasks are collectively referred to as DeFi. Compared with the same time period in 2019, in the first quarter of 2020:
* Financial Dapp transaction volume reached People$2.95 billion, a rise of 1,743%
* Exchange-type Dapp transactions achieved 2.34 billion US dollars, a rise of 430%
When it comes to active addresses, in the first quarter of this year, the amount of daily active addresses on Ethereum was 16,763, a year-on-year increase of 55.86%, primarily from financial Dapps and high-risk Dapps (ie Ponzi games such as Doubleway and Million.Money). If the high-risk sorts are taken out, the average number of daily active addresses can be 12,505, a year-on-year boost of 23.55%.
The total number of active addresses of Q1 ETH in 2020 is 422,871, and you can find 243,252 addresses which have used risky Dapps, accounting for 52.29%, primarily from Doubleway and Million.Money (funding game). According to observations, there are always a large numbers of addresses that belong to swiping robots when it comes to behavior. As the application scenarios of DeFi continue to increase, a total of 31,299 addresses purchased financial Dapps in the first quarter of this year, a year-on-year increase of 234.86%. The transaction level of lottery Dapps had been exactly like last year, however the number of active addresses elevated by 39.88%.
In Q1 of 2020, Ethereum has a total of 641 active Dapps, that is a loss of 173 from Q1 in 2019.
* There were 33 active economic Dapps, a rise of 18 from last year.
* There are 72 active investing Dapps, which is exactly like last year.
* There are 180 dynamic Dapps in the overall game category, the loss of 42 from last year, in fact it is nevertheless the type with the most active Dapps.
* There were 71 dynamic Dapps in the lottery type, that was cut brief compared with exactly the same time period last year (146). Wave field
The total transaction level of TRON's Q1 Dapp in 2020 was US$411 million, a year-on-year loss of 73.8% (Q1 2019: US$1.57 billion). In the first half of last year, TRON lottery Dapps flourished, and a number of lottery Dapps emerged. The lottery mining token dividend mechanism offers attracted a large number of users to participate. For example, 888TRON offers set an archive of $82 million in one day transaction volume. Subsequently, the popularity of lottery Dapp carried on to decline. This season, no popular lottery Dapp was created in TRON. The transaction volume stabilized, with an average everyday transaction level of US$4.57 million.
From the category viewpoint, lottery Dapp still dominates, with transaction volume accounting for 92.1%. Compared with Q1 in 2019, the transaction level of almost all groups has declined:
* Lottery transactions amounted to 379 million US dollars, a loss of 72.5%
* Game transaction volume had been 2.35 million US dollars, down 63.56%
* Exchange-type transactions amounted to People$28.21 million, a loss of 82.7%
TRON's final number of dynamic addresses in Q1 in 2020 is 237,000, and the average daily number of dynamic addresses is 24,998, the year-on-year loss of 39.48%. Lottery, game and trade Dapp active addresses possess all declined to varying degrees. Zethyr, which went live by the end of 2019, grew to become the first economic Dapp on TRON. By the end of March this year, Justin Sun introduced Djed, a stablecoin system similar to MakerDAO, that will become a core component of TRON's DeFi ecosystem.
There will be 342 active Dapps in Q1 TRON in 2020, and 66 fresh Dapps will be added. Included in this, 121 Dapps were active in lottery, a rise of 29 from exactly the same time period last year. There are 48 active Dapps in the overall game category, a loss of 9 from exactly the same time period last year. There's little change in the amount of active Dapps of other types. EOS
EOS's Dapp ecosystem still hasn't recovered from the mining activities of EIDOS. The total transaction level of EOS in Q1 of 2020 is US$1.74 billion, which is only 11.67% lower than the same time period last year, but the number of daily dynamic addresses has dropped from 85,316 to 11,402. , Shrunk 87%.
Similar to TRON, lottery Dapp has been also the main force of EOS ecology. In Q1 of 2019, lottery Dapp transactions totaled 1.61 billion U.S. dollars, accounting for 79.67%. By the first quarter of this calendar year, lottery Dapp transactions were only 400 million U.S. dollars, a loss of 74.95% from the prior quarter. On the contrary, the transaction level of transaction Dapp elevated by 226.26%, accounting for 72.55% of the total transaction level of Q1 in 2020, becoming the Dapp category with the largest EOS transaction volume.
The negative impact of EIDOS on chain transactions also directly affects game Dapps and lottery Dapps, leading to a large number of Dapp project parties choosing to leave the EOS ecosystem.
* Game Dapp transaction volume dropped by 86.30%, and total active addresses dropped by 42.58%.
* Lottery Dapp transaction volume decreased by 74.95%, and total active addresses reduced by 86.01%.
* The transaction level of risky Dapp elevated by 10.94%, and dynamic users increased by 146.09%.
EOS could have 406 dynamic Dapps in Q1 of 2020, and only 19 new Dapps will be added. The number of active Dapps in the lottery type was the largest, with 184, a loss of 95 from exactly the same time period last year. There are 69 active Dapps in the overall game category, 5 less than the same time period last year. There are 88 various other Dapps, a rise of 16 over the same time period last year.
In terms of the amount of active addresses, Ethereum occupies the main force in online games, exchanges and finance, and TRON is the leader in lottery.
From the perspective of transaction volume, Ethereum dominates DeFi (that is, financial and exchanges), EOS and TRON have jointly divided the lottery transaction volume. Furthermore, EOS also offers a certain market share in the transaction category. In addition to ETH, TRON, and EOS, you can find four other public chains whose Dapp transactions in the first quarter of this year exceeded $10 million. NEO NEO can be an early open source general public chain, independently developed by my country. Last year, many high-quality blockchain game tasks joined Neo, including Blockchain Cuties, NeoFish, XPET Planet, etc. In the first quarter of this year, 0xVideo games introduced the integration of two chain video games, 0xWarriors and 0xRacers, on the Neo blockchain. Beginning with April 1, 0xRacers' pre-sale activities on Neo will be all 50% off. Another Neo-based casual game, NeoFish, furthermore provides a staking mode to integrate the DeFi mechanism in to the game.
In Q1 of 2020, you can find 28 active Dapps on Neo with a total transaction level of 11 million U.S. dollars. On July 28, the daily transaction volume achieved a peak of $555,000, the majority of which originated from the decentralized trade Switcheo. At the start of this year, the Neo Foundation made an equity investment in Switcheo, and Switcheo allows the use of Neo GAS tokens as transaction charges to increase assistance for the Neo ecosystem. A lot more interesting Dapps are joining the Neo ecosystem, such as Novem, that will certify physical gold to provide users with the safer and more convenient gold investing and storage expertise. ICON In March of this year, the official website of DappReview officially started tracking ICON blockchain Dapp data, providing ICON users with professional and comprehensive data analysis services. The ICON network is really a universal blockchain protocol that may run smart contracts, and its own token is named ICX. ICON adopts BFT-DPoS (Delegated Proof-of-Stake) consensus process and adopts an financial governance protocol known as DPoC (Delegated Proof-of-Contributio)
In Q1 of 2020, the total transaction level of ICON Dapp will be People$19 million. ICON has 7 active Dapps on the C part, including DAO platforms like ICONBet and ICON Vote. ICONBet contributed most of the transaction volume in the first quarter. Furthermore, STAYGE can be an inspiring community for Hallyu music fans, and it has the largest ICON user team. IOST IOST is really a high-efficiency blockchain predicated on "Proof Self-confidence" (PoB). In Q1 of 2020, IOST could have 34 active Dapps, which game and lottery are the main categories.
In Q1 of 2020, the total transaction level of IOST Dapp is USD 10 million. On January 16, the daily transaction volume achieved a peak of US$701,000, the majority of which originated from the lucky pull Dapp iPirates. TomoChain TomoChain can be an innovative solution to the scalability issue of Ethereum. In Q1 of 2020, TomoChain has 15 active Dapps, among which lottery is the main category.
TomoMaster is the hottest Dapp, additionally it is the official governance Dapp of TOMO. In Q1 of 2020, the total transaction level of TOMO Dapp had been USD 12.92 million. The peak everyday transaction volume was US$838,000. Q1 Review and Outlook Despite the global market panic and sell-off in the first quarter, the Dapp industry still maintained a positive development trend, and several high-quality tasks emerged. The next can be an updated set of Q1 tasks, definitely not to be skipped. (Because of limited period, the list may not cover all important activities/updates/items, if you want to add more articles, please leave us a message) game Skyweaver: Skyweaver programmer Horizon received the $5 million investment early this year, led by Initialzed Funds, followed by Consensys, CMT Digital, and Regah Ventures. Skyweaver ended the pre-time of year testing and started the 0th time of year on March 20. Simultaneously, the project furthermore added many brand-new elements, including 5 new heroes, 100 brand-new cards, and a new season matching program. The Sandbox: Blockchain sandbox game The Sandbox project party, TSB Video gaming, a subsidiary of Animoca, announced that it had received an investment worth 2.01 million People dollars by the end of last year. Investors include Square Enix, B Cryptos, and Real Worldwide Ventures. Since that time, Sandbox has shifted frequently. In February and March this year, the next and 3rd rounds of land pre-sales were carried out respectively. It also cooperated with arcade game huge Atari, the well-identified blockchain RPG game Neon District and Opera browser and other tasks. Or establishments can get to cooperation with the purpose of building their very own ecosystem from mainstream social channels, game community operations and wallet program support. Decentraland: Blockchain virtual globe game Decentraland had been officially launched on February 20th and launched a 4-time treasure hunt. During this period, gamers can explore in various places and discover treasure chests for rewards. Rewards include Decentraland's common transaction currency MANA, and some NFTs for personality costumes. On March 20, the avatar named "Crypto" on Decentraland had been sold for 61,550 MANA, that was worth 1,500 US dollars at the trade rate at the time. Axie Infinity: Axie Infinity is really a cute family pet collection game. The Alpha edition of the fight mode premiered in Q4 of 2019, and the Infinity Cup was held in Q1 this year. It has entered its 3rd time of year with DAI. Furthermore, Axie Infinity furthermore integrates the Kyber process to simply accept ERC20 tokens to purchase NFT. SoRare: Sorare is really a blockchain-based football card game. It has already reached cooperation with many well-known soccer clubs including Juventus, Atletico Madrid, West Ham United and Lyon to jointly problem gamers' NFT cards. On February 26th, the Juventus gamer card pack fixed a new sales record for 10.992ETH. Nine Chronicles: Nine Chronicles is really a blockchain RPG game, jointly developed by the French game giant Ubisoft and the start-up Planetarium. The project will undergo a closed beta in mid-April. The plot of the overall game occurs in a fantasy globe where gamers can discover dungeons and create crafts for investing. Players who want to take part in the closed beta can already submit an application. My Crypto Heroes: In February 2020, My Crypto Heroes announced a partnership with CryptoSpells, allowing gamers to switch NFT possessions between different video games. By the end of February, the amount of My Crypto Heroes users exceeded 100,000. From March 9th to March 23rd, the next round of the overall game and Osamu Tezuka's IP linkage will be launched, and players could have the chance to obtain NFTs with many well-known characters. Brave Frontier Heroes: The new game Brave Frontier Heroes, developed by the programmer of My Crypto Heroes doublejump.tokyo, has been officially released on January 30, and it received an enormous response once it was released. Nine qualifying rounds were effectively kept in the first quarter. In the land sale that started on March 30, the legendary land was sold-out within 3 hours. Gods Unchained: The blockchain card game Gods Unchained launched the Flux &Fusing; function on February 20, enriching the game's have fun with to earn mechanism. However, due to the network congestion following the ETH plummet, the Fusing function can be temporarily unavailable. On March 24, 151 brand-new cards were put into the GU growth pack, and the overall game content was additional expanded. Somnium Area: Virtual Reality Video game Somnium Area developed rapidly in the first quarter of 2020. After integrating the MetaMask wallet and the circulation currency Somnium Cubes on the CoinPark Swap, Somnium Area launched the two 2.0 version of the VR virtual world game on February 21. In the next land selling, all 25 plots of land were sold-out, and a total of 110 ETH was acquired. Somnium Cubes, the existing in-game currency, may also be purchased on OpenSea. F1 Delta Period: Blockchain racing game F1 Delta Period won 91 ETH in the auction of the new model China Edition 2019 Azure Dragon. From February 25th to March 9th, the overall game opened its very first official box selling, with 2,375 boxes sold and more than 36,400 dollars in income, which immediately grew to become the Dapp with the highest transaction volume on OpenSea. The game's time test mode was formally launched on March 30. As a little game, enough time trial mode allows gamers to have the opportunity to test their racing NFT on the track prior to the full edition of the overall game is launched. NFT OpenSea: On March 27, the decentralized trade OpenSea announced that it helps embeddable NFT, that is, users can embed NFT on the blog or site for display by generating a web link on OpenSea. OpenSea can be contacting bloggers and site owners to display their NFT collections in this way. At the start of this year, OpenSea co-founder Devin released the "NFT Bible", which is the most comprehensive and insightful article in the NFT field. highly recommended. Cryptovoxels: The blockchain virtual world game Cryptovoxels released edition 2.22.0 on January 6th. At that time, a lot more than 2000 plots (known as parcels in the overall game) were sold. Subsequently, various transactions and game activities on Cryptovoxels started to be frequent occur. On February 6, Cryptovoxels' NFT transaction volume surpassed Decentraland for the very first time. It used to be the largest blockchain virtual globe game before. The NFT transaction volume that week was near 400,000 US dollars. Cryptovoxels also carried out various activities such as the opening of VR galleries, concerts and VR events, along with a skill auction with a total amount of a lot more than 3,000 US dollars. The auction income will be donated to the Australian wildfire. By the end of March, edition 3.19.5 was officially released. SuperRare: As one of the largest encrypted artwork platforms in the circle, you can find already a lot more than 5,000 artworks about SuperRare, among which XCOPY is just about the first artist whose sales of functions exceed 200ETH. In mid-March of this year, SuperRare grew to become the main NFT-type program in weekly transaction volume. Async.Artwork: Async.Art can be an encrypted artwork auction site. On February 26th, the project was updated and the first auction transaction was opened up. The first auction work is really a programmable encrypted artwork "Very first Supper". On February 28th, "First Supper" was sold at a cost of 103 ETH, creating the annals of encrypted artworks. Avastars: Avastars can be an avatar-want NFT collection project predicated on Ethereum. The pre-sale premiered on the Opensea platform on February 7, and NF worth 183 ETH was sold within 4 days. Each Avastar is composed of randomly generated hairstyles, skin colours, mouths along with other features. Customers can choose a common combinations and generate NFTs for selection. By the end of March, Avastars introduced that the project will be formally launched and will launch more feature combinations. DeFi Maker: Inside the first quarter of this year, Maker released the "Dai Game Plan" to promote the application of DAI in video games. Axie Infinity, Forgotten Artifacts, SkyWeaver along with other video games have incorporated DAI. On March 12, the price of Ethereum plummeted leading to Maker to create a large number of possessions to become liquidated. Due to the lower gas value fixed by the clearing robot (Keeperbot), the network congestion and higher GAS charges of Ethereum blocked the bidding. A liquidator ( Keeper) Get the auction at a cost of 0DAI when there is no competitor. Subsequently, Maker launched the liquidation freeze module and launched the first debt auction to settle almost $5 million in debt. In past due March, the Maker Base introduced that it could completely transfer control of MKR tokens to token holders. Uniswap: Uniswap introduced that it will release the V2 edition in the next quarter. Its brand-new features include assistance for any ERC20/ERC20 trading set, optimization of price oracles, and lightning mortgage features. In the currency price plummet in March, Uniswap's 24-hour trading volume achieved 53 million U.S. dollars. Dharma: Encrypted Wallet Dharma offers deployed a new smart contract program: dTokens, dToken holders will receive 90% of the attention income earned by cToken. Afterwards, Dharma released a P2P transfer function, allowing users to receive and send U.S. dollars. Rocket: NFT mortgage platform Rocket issued 4 loans (a single had been postponed), and the collateral included (DAI, Decentraland possessions and encrypted artworks). Subsequently, Rocket cooperated with Bullionix to problem 5 "digital jewellery" NFTs endorsed by gold. dForce: By introducing USR, users can earn deposit attention by depositing USDx in to the USR contract. If depositing into an interest-earning agreement (such as Lendf.Myself) that helps both USDx and USR, users can receive double attention. Lendf.Myself added assistance for DAI and BUSD. bZx: On February 14, the bZx team issued a good announcement on the official telegram team, stating that hackers had carried out a vulnerability assault on the bZx process, leading to some ETH to be lost; on February 18, bZx had been suspected to be attacked for the next time. The distinction had been this The thing of this time is the ETH/sUSD investing pair. A complete of US$1 million was gathered for the two episodes, exposing the hidden dangers of DeFi systemic economic risks. To avoid the assault from happening once again, bZx cooperated with Chainlink to adopt a distributed oracle solution to avoid risks. Kyber: In late January, the cumulative transaction level of Kyber tasks exceeded 500 million U.S. dollars, and the cumulative transaction exceeded 600,000. By the end of February, the KNC token premiered on Coinbase Pro, which not merely elevated the liquidity of KNC, but also greatly expanded the user base participating in the governance of KyberDAO. Katalyst is Kyber's major process upgrade strategy this year to much better meet up with the liquidity requirements of the DeFi ecosystem. It's been deployed on the testnet. Compound: Compound launched the multi-language version in the first quarter, and the Chinese edition offers been opened. In February, Compound commissioned a third-party platform, Gauntlet Systems, to carry out a stress test. The results demonstrated that it can expand the total borrowing scale by 10 instances without considerably increasing the chance, and the default rate is significantly less than 1%. In earlier March, Compound deployed the governance token COMP, however the token hasn't yet been useful for governance. The COMP token will not be open to the general public until the decentralization is finished. PoolTogether: PoolTogether is really a lossless lottery project. It invests the gathered funds into Compound to make interest, then distributes the attention to the lottery winners, and refunds the participation cash of the rest of the participants. PoolTogether introduced in February that it got raised $1 million from IDEO CoLab Ventures, ConsenSys Labs and DTC Funds. By the end of February, PoolTogether furthermore minted plDAI and plUSDC tokens representing lottery possession and down payment certificates, allowing individuals to transfer PoolTogether's lottery tickets to family members and friends. dYdX: The transaction level of dYdX more than doubled in the first quarter, and set an archive high in a single time on March 9th. The 24-hour transaction volume exceeded 17.75 million U.S. dollars, provided a lot more than 36.2 million U.S. dollars for the platform, and lent 13.5 million U.S. dollars. Beginning with March 10th, dYdX will charge a certain percentage of transaction fees for transactions on the platform. Kava: As the first DeFi project on Cosmos, Kava launched the CDP testnet on February 5. After that, it cooperated with the blockchain social media platform Commun to establish the Kava community. In March, cooperated with the oracle project Chainlink to create a safe and reliable decentralized financial item. By the end of March, Kava introduced that Testnet 5000 was prepared. This marked the first cross-chain transfer between your two Cosmos chains and also the last and most important stage for the birth of USDX on BNB. ** ** About DappReview As part of the Binance ecosystem, DappReview is the leading decentralized application (Dapp) data platform. It helps tracking the info greater than 4300 Dapps on 13 public chains. DappReview is committed to providing users with the most accurate Dapp data, the freshest dapp info, probably the most in-depth user insights and market analysis. DappReview furthermore offers a full set of services from financing, item development to advertising advertising for blockchain developers.
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[DappReview] Dapp marketplace review for the next quarter of 2020
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* The Dapp marketplace transaction volume in the next quarter hit a new most of 16.73 billion U.S. dollars, a rise of 153.7% from continue year's Q2 (6.59 billion U.S. dollars). Included in this, Ethereum by itself accounted for 85.3%, and TRON and EOS together accounted for 14.3%.
* The efficiency of the Ethereum DeFi project is strong: the total DeFi transaction volume provides increased by 403% compared with the same period last year; the market value of several superb Ethereum DeFi tasks has more than doubled in the next quarter.
* Risky Dapps are usually prevailing on Ethereum and TRON, and their players pay huge costs to Ethereum miners.
* Gaming applications are still the most important type of Dapp on TRON. At the same time, TRON is committed to establishing the DeFi ecosystem.
* NFT and encryption art performed well inside the next quarter and also have become a new spot inside the Dapp industry. This report is split into two parts. The initial part focuses on data charts, visually showing the development craze of the dapp industry in the next quarter, and gaining insight into the worth behind the figures. The next part is really a summary review of key tasks and hot events in the dapp industry in the next quarter to assist you sort out the latest advancements in the industry. Ethereum
Ethereum's total dapp transaction volume inside Q2 of 2020 is 14.27 billion US dollars, a rise of 334% from exactly the same period this past year (3.28 billion US dollars).
In mid-to-late June, several DeFi tasks such as Compound, Balancer, and Curve started financing and mining successively, bringing a large amount of ERC-20 token trading volume. On June 21, the single-day transaction volume of Ethereum Dapp hit a fresh high, reaching 988 million US dollars.
In Q2 of 2020, Ethereum Dapps will even now maintain a good diversity. The deal volume of sport, lottery and other Dapps is the same as this past year; the deal volume of financial and deal Dapps provides risen sharply. In this article, we classify financing projects (such as Maker, Compound, bZx) and derivative tasks (such as Augur) as financial (Finance), and decentralized exchanges (such as Kyber, Uniswap, Tokenlon), etc. For the deal (Exchange). Both of these types of tasks are collectively referred to as DeFi. Compared with the same period in 2019, in the next quarter of 2020:
* Financial Dapp deal volume reached 9.5 billion US dollars, a rise of 1391.2% year-on-year
* Exchange-type Dapp deal volume reached 4.21 billion U.S. dollars, a year-on-year boost of 101.6%
In addition to DeFi Dapps, another one that has grown rapidly on Ethereum is danger Dapps. In the next quarter of this year, the average amount of daily energetic addresses on Ethereum had been 44,359, a year-on-year boost of 202%, among which high-risk sorts accounted for more than 60%. If the high-risk sorts are removed, the average amount of daily energetic addresses is certainly 18,103, a year-on-year boost of 34.86%. The total transaction volume of risky Dapp Q2 reached 405 million US dollars, a year-on-year increase of 78.56%; the total number of customers exceeded 1.16 million, a year-on-year raise of 1331.65%, accounting for 73.86% of the total amount of users.
Due to the huge deal volume of risky Dapps that blocked Ethereum, it indirectly affected sport Dapps, resulting in a continued decline inside the amount of customers, which dropped by 29.21% from the previous month. The outstanding performance of DeFi projects is directly reflected in the amount of users. In the next quarter, the amount of economic DeFi customers exceeded 140,000, a year-on-year boost of 1236.27%. The amount of transaction DeFi customers exceeded 170,000, a year-on-12 months increase of 73%.
In the first half of 2020, the quantity of DeFi locked positions steadily rebounded following the plunge on March 12, and exceeded $1.7 billion by the end of the first half. ERC-1155 The ERC-1155 standard proposed by Enjin CTO Witek Radomski became the official token standard of Ethereum this past year. ERC-1155 may be the first and only Ethereum token standard that allows customers to mint non-homogeneous tokens (NFT) and homogenous tokens (FT) in exactly the same smart agreement, making all development possible. Relying on these powerful functions, more than 150 tasks have become the first pioneers associated with ERC-1155, locking ENJ into its game items, collectibles, electronic art, membership cards, and all you can think about.
When most websites only monitor ERC-20/ERC-721, DappReview has launched a fresh ERC-1155 data tracking website-enjin.dapp.review.
In the next quarter of 2020, there were an average of 1,933 asset transactions per day on the Enjin system, with an average daily transaction volume of US$1,363. At the moment, there are a total of 6,636 property on the Enjin system, a total of just one 1.05 billion ERC-1155NFTs have been minted, with a total value of just one 1.51 million US dollars. Encrypted artwork The encrypted art marketplace has been active because the end of 2019. This review counts three encrypted art platforms-SuperRare, KnownOrigin and MakersPlace.
The total transaction volume of these three encrypted art platforms increased from US$267,000 in the fourth quarter of 2019 to US$840,000 in the next quarter of 2020, a rise greater than 50% for two consecutive quarters. In addition to these three, the total transaction volume of the encrypted art platform Async Artwork, which has simply been released for 4 weeks, has exceeded 222,000 US dollars.
Currently, you can find more than 2,000 artists on various platforms and near 3,000 collectors.
In Q2 of 2020, Ethereum includes a complete of 768 energetic Dapps, which is 127 less than in Q2 of 2019.
* There are 40 active economic Dapps, a rise of 24 from this past year.
* There are 93 active trading Dapps, a rise of 14 from this past year.
* There are 146 active Dapps inside the overall game category, the loss of 63 from this past year.
* There have been 84 active Dapps inside the lottery classification, 41 less than last year.
* There have been 155 active Dapps inside the chance category, the sharp boost of 69 from this past year. TRON
TRON's total Dapp transaction volume in the next quarter of 2020 was US$370 million, a loss of 10.40% from the previous quarter (Q1, 2020: US$410 million). In the next one fourth, the lottery classification was still the main push of TRON, contributing USD 313 million in transaction volume, accounting for 83.8% of the total transaction volume.
When it comes to category, the diversity of TRON's Dapp ecosystem is increasing. The addition of Simply and Oikos.cash strengthened the TRON DeFi ecosystem.
* The total transaction volume of economic Dapp in the next quarter was US$17 million, which was 172 moments that of the first quarter. Included in this, Simply contributed US$12.52 million in transaction volume and Oikos contributed US$610,000 in transaction volume.
* Similar to Ethereum, TRON's risk-based Dapp developed nicely in the next one fourth, with a total transaction volume of over US$12.8 million, a rise of 1627% from the previous quarter.
* When it comes to games, relying on the excellent efficiency of ChainZ Arena and Babaoshu, the total transaction volume of TRON's sport Dapp inside the next quarter exceeded US$4.3 million, a rise of 83.4% from the previous quarter.
* The Dapp deal volume of other classes was basically the same as the first quarter.
TRON's final number of active addresses inside the next quarter has been 521,774, and the average daily amount of active addresses was 26,250, a rise of 5% from the previous quarter. When it comes to categories, the amount of users in video games, other categories, danger categories, and trading classes all rebounded.
* Game Dapp active addresses are 21,414, a rise of 58% from the previous month
* Risky Dapp active addresses 107,848, a rise of 190.8% month-on-month
* Active trading Dapp addresses are usually 43,873, a rise of 139.6% from the previous month
There are 350 active Dapps in Q2 TRON in 2020, which is 82 less than Q2 in 2019.
* There are 50 active Dapps inside the overall game category, 16 less than last year.
* There are 120 active Dapps inside the lottery classification, a loss of 22 in comparison to last 12 months, which is the classification with the most active Dapps inside TRON.
* There are 5 active economic Dapps, a rise of 4 from this past year.
* There are 7 active trading Dapps, which is the same as last year.
* There have been 102 active Dapps inside the chance category, a loss of 63 from this past year. EOS
EOS's total Dapp transaction volume in the next quarter was US$2.02 billion, a rise of 16.65% from the previous quarter (Q1: US$1.75 billion). The amount of EOS day-to-day energetic addresses in the next quarter was 18,520, a rise of 62.27% from the previous quarter. It is worth mentioning that because many Dapps make use of robot trumpets to falsify data, there is still plenty of water in these day-to-day active addresses (a similar thing It also occurs on the Dapps of Ethereum and TRON, which are usually mainly video gaming and danger Dapps).
The transaction volume of EOS Dapp mainly comes from lottery and transaction Dapps, which together account for 99.62% of EOS Dapp transaction volume:
* The total transaction volume of lottery Dapp exceeds 439 million US dollars, a rise of 8.8% from the previous quarter.
* The total transaction volume of transactional Dapp exceeded US$1.57 billion, a rise of 25.28% from the previous quarter.
Sport Dapps such as Crypto 3 Kingdoms, Upland and Chainz Arena have developed well on EOS and be the most popular game inside EOS ecology. The total transaction volume of sport Dapp had been US$1.88 million, a rise of 85.08% from the previous month. The total number of energetic addresses in the overall game category was 34,577, a rise of 40.33% from the previous month. The amount of energetic addresses of lottery Dapp in the next quarter was 40,139, a rise of 64.17% from the first quarter.
There are 374 active Dapps in Q2 TRON in 2020, which is 7 less than Q2 in 2019.
* There are 61 active Dapps in video games, a rise of 6 from this past year.
* There are 160 active Dapps inside the lottery classification, a loss of 40 from this past year, in fact it is the classification with the biggest amount of EOS active Dapps.
* There are 8 active economic Dapps, a rise of 5 from this past year.
* There are 25 active trading Dapps, a rise of 4 from this past year.
* There have been 21 active Dapps inside the chance category, a rise of 10 from this past year.
From the perspective of transaction volume classification, Ethereum dominates DeFi (that is, financial and exchange categories), and EOS and TRON have jointly divided the lottery transaction volume.
From the perspective of the amount of active addresses, Ethereum has an absolute advantage in the chance, financial and transaction categories, and TRON may be the leader in the lottery category. Steem & Hive
Hive is really a chain forked by Steem after it had been acquired by the TRON Basis. After the Hive mainnet went live on March 20, several Steem Dapps were migrated/copied to Hive. Dapp Splinterlands, the biggest sport on the initial Steem chain, had been migrated to Hive on June 1, which increased the average daily active customers on Hive by 136.2%, while the average daily active customers on Steem decreased by 58.8%. Steem's total deal volume in the next quarter was US$905,300, a loss of 23.38% from the previous quarter. The Dapp with the most customers on Steem may be the cultural Dapp Steemit, with an average amount of daily energetic addresses around 1,600. Hive's total deal volume inside the second one fourth had been $1.09 million. The most famous Dapp on Hive is certainly Splinterlands, which contributes 87.15% of Hive's transaction volume.
IOST
IOST is really a high-efficiency blockchain predicated on "Proof of Self-confidence" (PoB). In the next quarter of 2020, IOST has 36 active Dapps, which XPET for video games and iPirates for lottery will be the hottest Dapps. The total transaction volume of IOST Dapp had been 3.51 million USD, a loss of 65.03% from the previous month.
Tomo TomoChain is an innovative solution to the scalability issue of Ethereum. In Q2 of 2020, TomoChain has 17 energetic Dapps, among which lottery may be the main classification. The total transaction volume was USD 14.04 million, a rise of 8.7% from the previous month. Dapp Maxbet in the lottery classification was energetic and contributed USD 2.96 million in transaction volume to TOMO.
NEO In Q2 of 2020, NEO Dapp's complete transaction volume was US$10.956 million, which was basically the same as the transaction volume of the first quarter (US$11.005 million). Switcheo's decentralized swap launched the SWTH pledge system, and the deal volume increased by more than 500%. The Neoline Wallet implements support for Neo NFT property, allowing customers to industry NFT conveniently and quickly. The Medical Center of Kyung Hee University in South Korea will integrate data from the past nine many years on Fleta's NEO digital machine to greatly help eliminate data manipulation in the clinical industry.
ICON ICON Network is a common blockchain protocol in line with the neighborhood cryptocurrency ICX, which can run smart contracts, adopt the BFT-DPoS (delegated proof equity) consensus protocol, and use the DPoC (contribution authorization proof system) economic governance protocol.
In the next quarter of 2020, the total transaction volume of ICON Dapp was US$20.88 million, a rise of 2.2% on the first one fourth of 2020. The most famous casino Dapp ICONbet contributed $20.1 billion, accounting for 96.4% of the total. Q2 Review and Outlook In the next quarter, many main developments occurred in the Dapp line of business, and many excellent items appeared. The next is an updated list of Q2 tasks, not at all to be skipped. (Because of limited time, the list might not cover all important events/updates/items, in order to include more content, please depart us a note) Encryption Art /NFT
Decentraland: On April 10th, Decentraland and Binance launched a joint initiative to donate money to people on leading line inside the fight against COVID-19. , The function raised more than 5,700 US dollars, and Decentraland also pledged to donate another 10,000 US dollars predicated on local community donations. Decentraland also encourages customers to create in the digital world and released a content creator incentive program in May to supply creators with MANA and Property rental costs. In mid-to-late June, Decentraland held its first art week. Virtual museums and galleries of SuperRare, PixelChain, MakersPlace, KnownOrigin and other tasks opened up on Decentraland during this period. Cryptovoxels: The edition of Cryptovoxels is updated very quickly. In the next quarter, it had been updated from edition 3.25.0 to version 3.81.0. Furthermore, Cryptovoxels' land product sales may also be very good. It finished the final auction of Origin Town property in April and launched a fresh island known as Proxima in-may. The property of Proxima had been also quickly sold out. Somnium Area: Somnium Area cooperates with Czech real estate company MAXIMA to supply the public with virtual reality real estate rental, building and intermediary solutions. The government released the property lease function in-may. The next land sale were only available in March and finished in-may. It lasted for ten days and earned a total greater than 2,000 ETH. SuperRare: Inside April, SuperRare held the 2nd anniversary celebration on Cryptovoxels. IN-MAY, SuperRare held an auction event at the Ethereal Virtual Summit, and 50% of the auction income had been donated to combat the COVID-19 epidemic. In June, SuperRare held a digital reality art exhibition on VRChat and introduced that it could support the tokenization of 3D artworks. Furthermore, SuperRare also received investment from DAO investment team LAO. In the next quarter, a total of 2,439 artwork were sold, and the average price of artworks increased by 60% from the previous quarter, bringing performers more than $1 million in income. KnownOrigin: KnownOrigin also ushered inside the next anniversary of the launch inside April. In mid-April, it opened up a digital gallery in Cryptovoxels, and exhibited two works by artist Trevor Jones at the gallery opening ceremony: "The Bull" and " The Bear". They were lastly sold for 90 ETH. At the end of June, the gallery of Known Origin on Decenraland also officially opened. At the moment, the total historical deal volume of KnownOrigin since its release has reached 1,500 ETH. More than 300 performers have created more than 5,000 works, and nearly 1,500 people have gathered these works. PixelChain: PixelChain is really a system for creating pixel art on the Ethereum blockchain, which was opened to the public in later April. The trading volume in the first week of opening attained 55 ETH. Thanks to platform feature up-dates and cooperation between systems, PXC proprietors can import their own pixel art in Cryptovoxels and Decentraland. PixelChain also cooperated with the blockchain sport EthernalWorld to hold a pixel art competitors, and the winning works will be embedded in the overall game. MakersPlace: Inside the next quarter, there were more than 1,600 active performers on MakersPlace. They developed more than 30,000 works and earned more than $275,000 in income. The head artist Javier Arres' deal volume during the past half a year exceeded $30,000. There have been more than 500 purchasers on the system, more than 5,000 artworks were sold, and the deal volume reached 320,000 US dollars. MakersPlace also released a fresh feature called Fall, where artists can location their newly released works in a more important placement. Furthermore, MakersPlace in addition has set up a collaboration with the well-known DC/Marvel artist Jose Delbo, and his new works will be released by means of NFT for the very first time. Async.Artwork: Async.Art is really a programmable art system. Programmable art can be changed predicated on information input from real life, such as bitcoin costs, COVID-19 data, night and day cycles, etc. In the next quarter, a total of 18 main canvases and 114 layers were sold, the bid amount attained 2250.8 ETH (approximately 531,000 US dollars), and the total product sales reached 414.89 ETH (approximately 82,000 US dollars). In June, Async.Art App premiered, which is also the first encrypted art app on smart TVs. Async.Artwork also has the designated gallery inside DCL within Genesis Art Week. game Skyweaver: Skyweaver keeps optimizing and updating inside the second one fourth. In mid-April, 3 new heroes and 150 cards were up-to-date, and the card trading marketplace and card team interface were up-to-date. On April 19th, the next Sky Champions Championship kicked off. IN-MAY, a fresh experience incentive program was launched, a PvP time penalty system was added, and a series of skin and sport background screen up-dates were completed, and it continued to move steadily towards the public beta version. The Sandbox: Blockchain sandbox game The Sandbox completed the update of the VoxEdit editor in the next quarter, released the Alpha version of the visual scripting tool Sport Maker, and added two ERC-20 tokens, Catalysts and Gems, to define the overall game The level, scarcity and attributes of the asset. When it comes to procedures, The Sandbox provides cooperated with the MMO strategy game Group of Kingdoms and the role-playing sport Chainbreakers, and contains set up a partnership with the Ethereum wallet MetaMask. At the beginning of June, The Sandbox released a moon-themed LAND pre-selling, which lasted for just one month. Axie Infinity: Axie Infinity is really a cute family pet collection game. At the end of April, Axie and MetaClan, a DAO project centered on e-sports, held a breeding competitors in cooperation. At the same time, Chief Working Officer Psycheout grew to become the new board member of the Blockchain Sport Alliance (BGA). At the moment, Axie has ended the 4th to sixth periods, and the seventh period is underway. Aside from the KNC reward for the 4th season, the bonuses for all of those other periods are DAI. SoRare: ON, MAY 12th, Sorare officially migrated from Loom to Ethereum. When it comes to operations, the overall game has established a cooperative relationship with the Opera internet browser. The official also released a membership program, participating in game promotion can acquire commissions. With regards to the team, Sorare has newly joined Real Betis, Shakhtar Donnitsk, CSKA Moscow, Gimnasia and other strong teams. Included in this, Gimnasia's head coach Maradona's card can be online on the Sorare system. At the end of June, with the help of the Korean K-League and Major Group Football, Sorare's footprint in the football world was more expanded. Furthermore, Sorare's transaction volume is among the best in the overall game Dapp, and one of Ronaldo's rare cards was sold at 59.181ETH. God Unchained: Blockchain card sport Gods Unchained has updated the overall game motor and images, and it has been iterated to version 0.23. The official game market started to support the trading of card backs, battle panels and small decorations. Last 30 days, GU also released a couple of cards specifically for new players. It is a set of 70 cards. It is not kept on the blockchain and can't be traded and incorporated. My Crypto Heroes: Starting from the end of April, MCH prohibits customers from using their mailbox to create new accounts. Players who use Google to get on the game need to migrate their accounts to Ethereum. After the 16th period started, MCH changed the "dungeon hero program", the reason would be to allow more players to participate in PvP battles. Currently, the 18th period is underway. At the same time, the official release of a local community activity support strategy encourages the community to hold more contests initiated by customers. In mid-June, MCH and Binance Charity Basis jointly arranged a charity event to combat the epidemic. Splinterlands: On April 9, Splinterlands integrated the WAX ??blockchain. Furthermore, the game started accepting HIVE and HBD tokens for transaction in early April, and incorporated Hive-Engine by the end of the 30 days, allowing customers to send several sport tokens to the HIVE Engine wallet. The overall game officially migrated from Steem to the Hive blockchain on June 1. Splinterlands in addition has up-to-date its API and can phase out the API for the domain title steemmonsters.com. Metaboss: Metaboss is really a new MMO released by BlockadeGames, the team that makes neon block video games. It will provide new make use of situations for players-possessed NFTs and support NFT property for many video games such as CryptoKitties, MyCryptoHeroes, GodsUnchained, and The Sandbox. ON, MAY 19th, the soft release and public beta officially started. Players may also swap idle NFTs for equivalent Metaboss sport tokens. CryptoFights: CryptoFights is really a blockchain fighting sport produced by independent sport development firm Kronoverse. Kronoverse is really a member of ESIC (Esports Integrity Committee). On April 24th, CryptoFight and ESL E-sports Alliance attained a cooperation. The team also received financial support from technology investment firm Persimmon Hill Ltd and entrepreneur Calvin Ayre. ON, MAY 11, CryptoFights introduced that it could withdraw from Enjin and instead make use of BSV to create in-game items, causing controversy in the community. Some people questioned that CryptoFights switched to BSV since it received money from Calvin Ayre, who's a supporter of BSV. The explanation of CryptoFights is that Ethereum lacks scalability and contains performance problems. DeFi Maker: When it comes to governance up-dates, MakerDAO added WBTC, TUSD, KNC and ZRX seeing that Dai collateral. The Dai ceiling is certainly raised to 123 million. On April 24, MakerDAO released an executive vote and decided to officially close the single mortgage Sai system on May 12. When it comes to item integration, Blockchain Artwork Exchange started to accept Dai for digital art dealings; Decentral Video games supports the use of Dai to buy NFTs from Tominoya Gambling house and place bets. IN-MAY, Maker and Dharma teamed up to release an emoji package reward event on Twitter. Furthermore, Dai is just about the hottest cryptocurrency in Latin America. Marble Cards and Fight DAO each received 1,500 Dai prizes, becoming the first batch of winners of the Dai idea. Uniswap: Inside the next quarter, Uniswap, the decentralized transaction contract, completed the seed round of financing. Paradigm, a cryptocurrency expense organization, led the investment and invested US$1 million. Furthermore, the USDC Bootstrap fund set up by Coinbase invested 1 million USD in USDC in Uniswap's USDC/ETH fund pool. ON, MAY 18, UniswapV2 was launched, adding new functions such as ERC20/ERC20 trading pairs, price oracles, and lightning interaction. Two days following the release, its liquidity increased to 11 million U.S. dollars, reaching 25 % of UniswapV1. Furthermore, Uniswap also sponsored the HackMoney hackathon; in June of this year, Uniswap introduced that it could withdraw US$10,000 from the Unisocks liquidity pool and donate it to the National Association for the Development of Colored Individuals NAACP and the Black Girls CODE, which is focused on providing technical education for African American women. Two non-profit organizations to support economic and lawful equality. At the end of June, the Uniswap team launched a fresh system whereby the open source Uniswap user interface is automatically deployed to IPFS each day. Kyber: Inside the second one fourth, Kyber successfully processed more than $1 billion inside on-chain dealings, and more than 5 million KNCs were destroyed. When it comes to integration, Enjin Wallet and 2Essential Network integrate Kyber's on-chain liquidity protocol, enabling ERC20 token swap. Blockchain strategy sport Group of Kingdoms makes use of Kyber contract to simply accept ETH and ERC-20 token obligations in the property pre-sale. When it comes to cooperation, the crypto asset investment firm ParaFi invested in Kyber and set up a cooperative relationship to jointly prepare for the release of KyberDAO. Stake Funds cooperates with Kyber to supply easy KNC Staking and commission solutions. Kyber has newly added more than ten currencies which includes COMP, BUSD, BAND, and QNT, among which COMP can only just be sold after Katalyst is improved. Kyber Network's next protocol upgrade is called Katalyst, in fact it is likely to go live on July 7. Compound: Starting from April 16th, COMP token holders will take on the governance of the system, and protocol changes will be proposed and voted on by the community. On April 29th, the first community proposal had been passed, which added USDT as a loanable asset with its own interest, but didn't allow USDT as collateral. ON, MAY 28th, Compound released information on the distribution of governance token COMP. 4.2 million COMP will be distributed, 0.5 COMP will be distributed for each ETH block, and tokens will be distributed proportionally in line with the interest generated in each marketplace. The release of COMP stimulated the growth and integration of new tools: cellular wallet Exodus Wallet, Ethereum secure wallet Gnosis Multisig integrated Compound protocol; Opyn and UMA both launched innovative financial tools for COMP. At the end of June, Compound's capital scale approached 1 billion U.S. dollars, now it is 999 million U.S. dollars, which has risen nearly 7 times in fourteen days. On July 1, a total of 17 exchanges became a member of the COMP token, and customers just need to hold property to earn interest and COMP. dYdX: On April 20, dYdX launched the BTC perpetual agreement market. ON, MAY 19, the 24H trading volume of BTC perpetual contracts exceeded 14 million U.S. dollars. On June 2, dYdX added the spot market function, allowing customers to industry ETH, DAI and USDC. On June 17, the BTC perpetual agreement had been renamed BTC-USD, and customers were permitted to deposit USDT and transfer it into collateral. The dYdX website also newly supports three languages, Chinese, Japanese, and Russian, and an email notification program has been added. At the same time, a membership program and bug bounty program were released: members can earn 30% of the deal fee by referring customers, and each bug discovered can earn up to 50,000 US dollars. tBTC: tBTC is an open source project which allows people to safely make use of Bitcoin inside Ethereum DeFi programs. Developed by Summa, Cross-Chain Team and Keep. It has been operating on the Ethereum Ropsten testnet since February. ON, MAY 15th, the first edition of the tBTC mainnet was launched. Two days following the release, the deposit was suspended due to a vulnerability. tBTC started a pledge airdrop event for its function token Continue June 8. The function will last about 6 to 12 weeks. During this period, all ETH holders may become validators of tBTC by staking ETH. RenBTC: ON, MAY 27, the RenVM mainnet went live, and RenBTC had been officially launched. In June, Curve Finance incorporated RenVM, facilitating smooth motion between BTC and WBTC. Furthermore, Ren in addition has cooperated with Synthetix and Curve Finance to bring in a fresh incentive liquidity pool, which is composed of renBTC, WBTC, and sBTC, which will provide traders with the lowest slippage dealings between your three. At the same time, Loopring has added RenBridge that supports the Ren protocol in an individual interface, allowing customers to mint RenBTC with Bitcoin. Futureswap: Upon April 21, the decentralized exchange FutureSwap was launched on the Ethereum mainnet. It allows traders to industry perpetual futures with a leverage of up to 20 moments, and liquidity providers can earn costs and interest. The Alpha edition of Futureswap had been closed 3 days after it had been opened. The total transaction volume in these three days was near 17.02 million US dollars, and the total liquidity was near 1.36 million US dollars. As the transaction volume far exceeded targets, the team decided to advance in concern of potential security risks. Close the Alpha edition. other Enjin: Grasshopper Farm, Cryptonom and Battle of Ants video games all of announced their participation inside the Enjin multiverse inside the next quarter. Furthermore, Enjin also launched the EnjinCraft blockchain plug-in in-may, allowing people to integrate in the MineCraft server, make use of and industry blockchain game items. The MineCraft server "Hunters of Rio" (afterwards renamed MyMetaverse) also integrates NFT with WordPress and MineCraft, allowing players to utilize fiat currency to purchase blockchain game property on the server and utilize them in the server. Matic Network: With the transformation of Loom to serve enterprise users, many blockchain games declared in the next quarter to land on the Matic sidechain, including 0xUniverse, BlockLords, Ethernal and Blockchain Cuties. Matic's mainnet had been also officially launched by the end of Might. Matic also launched the Mini Game Creators System in cooperation with Decentraland in June, encouraging programmers to build up on Decentraland. FLOW: To be able to familiarize programmers with Flow's programming language and offer good programs for the blockchain ecosystem, Movement held 3 rounds of Cadence Cup development competitions inside the next quarter. Flow opened up the SDK in the open source developer tools updated in late April, providing programmers with basic growth tools and documentation. Movement is still vigorously establishing its game ecology. IN-MAY, the blockchain video games CryptoKitties and Chainmonster both introduced their participation in the Movement blockchain. About DappReview Within the Binance ecosystem, DappReview may be the leading decentralized application (Dapp) data system. It supports tracking the data greater than 4300 Dapps on 13 public chains. DappReview is committed to providing customers with the most accurate Dapp data, the freshest dapp information, the most in-depth user insights and marketplace analysis. DappReview also offers a full set of solutions from financing, item development to marketing promotion for blockchain programmers.
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"Two Links" and "San Yi" New Book-"Chain Love" and the Future-Into the Blockchain Kingdom" Applying for grants Reading
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In the first summer of 2020, my good friend Professor He Cheng suggested if you ask me "Chain Appreciate" with the Future-Entering the Blockchain Kingdom". It had been a satisfaction to get a friend reserve from Line! Slightly flipping by way of a few pages, I found that my own views are remarkably consistent within the following points:
* One is that when I has been invited to provide a blockchain lecture in Chancheng, Foshan in 2019, I submit the see that “Bitcoin is really a game”. In those days, many listeners experienced a bit deviant. After complete conversation with me, both reserved their views. .
* Minute, when describing the consensus, I directly posted an image of using mahjong in the PPT. This is the best point of the lecture: readers who have performed mahjong will immediately understand the meaning of multi-party consensus. Although the author and the deputy editor-in-chief of Fangye Ma haven't met _ (in regards to a month later on, in a video connection with the editor-in-chief, we met one another and talked happily concerning the development of the blockchain industry. See the sensation of hate night time) _, however the very clear and clear textual content prompted me to learn the complete book almost at once, and at exactly the same time think about the factors stated in the reserve, and frequently quote the illustrations in the reserve recently.
"Chain Love" with the Future: Entering the Blockchain Kingdom" Ma Fangye, Zhang Zhiwei and Xu Tianxiao China Financial and Economic Publishing House Published within June 2020 Throughout the book, I think there are three distinctive features (1) Readable Speaking from the birth of Bitcoin, it is proposed that “to understand the blockchain have to understand Bitcoin”, it not only quotes the attitude of scornful of Bitcoin such as for example Buffett, Expenses Gates, and Soros, but additionally covers the persistent attitude of Drapp The "longer" and the case of Li Ka-shing's quiet investment in Bitcoin completely demonstrate the status quo of blind people today touching the elephant and watching the leopard that's common within blockchain cognition. Then, in the subsequent chapters, it is clearly remarked that Bitcoin isn't the entire blockchain, and the development background of the blockchain and the primary scene of the blockchain + receive. On the one hand, the most detailed lifetime of Bitcoin is summarized from the timeline. The period is usually presented to the readers, which takes on a job of clearing the source. (2) Easy to understand The metaphors and examples in the book, such as for example "playing mahjong", "starfish and spiders", "numbers are all things", such as the sky and rain, help make readers understand some obscure and blunt technical terms in seconds. The reserve proposes that "blockchain thinking may be the most important way of thinking in the future entire world", and the essence of the blockchain is to empower the true economic climate through the ecological building of the blockchain, and the viewpoints of "blockchain + first + education", etc. Still refreshing. ** ** (3) Yi Ming Since the increase of the blockchain craze, everyone wants to really understand what a blockchain is. In most cases, it is divided into two factions: technical and nontechnical. Technical talents cannot discover suitable scenarios to use blockchain technology, so they cannot defend the banner of blockchain; non-technical people would rather demonstrate their non-technical macro vision from the technical perspective, that is obviously very laborious. Editor-in-Chief Ma clearly submit the see that "blockchain is both efficiency and production partnership" in the reserve, and believes that "blockchain isn't a technical exercise" essentially, but it can't be separated from tech support team. Blockchain is really a program that instantly discovers worth, defines value, procedures value, transfer worth, and distributes worth based on the network. The author has triggered readers to "think beyond speculation" through some speculative cases. When I has been investigating a blockchain park the other day, I unintentionally squeezed into the exact same elevator with a group of aunts older than 50, and I noticed the aunts open the area. Blockchains, closed nodes, how exactly to wind up the chain, etc., made me very confused. Both aspects of irrational speculation-prosperity and depression-are very beneficial to know-how. Prosperity attracts capital through early profits, part of that is reinvested in advancement, that may actually support the long-term use of new technologies. As prices fall and capital outflows, stakeholders hope to make it complete by promoting and creating worth. In the midst of a significant change that has not really been encountered in a hundred years, whether at the core or on the edge, along the way of searching for change, waiting for change, and must change, we have to stick to our faith and dare to take responsibility. From the name of Editor-in-Chief Ma's postscript, "Delivering the Blockchain into Our Existence", I also seriously feel the author's ambition to inherit the past, continue the past, and business lead the trend. The people have no idea what they use every day-a brief way.
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"I want to play games!" Boss: What game to play, teach you to make a smart snake game!
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If we say that the most common words on the Internet in recent years, one of them must be mentioned is artificial intelligence. The development of artificial intelligence has affected our daily life. For example, facial recognition in our lives uses facial recognition in computer vision; product recommendations during online shopping and topic recommendations when reading news are also based on user usage records Search intelligent optimization; and include computers instead of game players to play games and so on.
Among them, the commonly used methods of AI games are not actually the first to bear the brunt of neural networks, because neural networks require higher requirements for computer servers and other complex games, and the optimization is complicated. Then it is particularly important to build machine learning algorithms for specific games. We often encounter examples of machine learning to build AI games in our lives. The "The Sims" series is the best example. That's right, in this game, after you carefully set the character's constellation, personality, and preferences, it will act on its own according to the setting, with the theme of the game, almost no doubt human. To do this, rely on the "behavior tree". The behavior tree is very similar to the decision tree introduced before. The behavior of the characters in the game is designed through state enumeration and process control. It's just that compared to the decision tree that simply makes IF and THEN judgments through each node, the behavior tree is full of conditional nodes, action nodes, selection nodes, sequence nodes, and so on. Coupled with some random actions, the NPCs under the behavior tree can almost be fake. As shown in the figure below:
As shown in the figure above, the yellow rectangle is the execution node, and the white font is the condition node. In the "eating" node, the Sims must first determine whether they are hungry and whether there is food in the refrigerator. If the result is "yes", they will perform the act of cooking. This is only for this game, but the principle is similar. For example, for the smart snake that we want to do, what we have to do is to first judge the position of the fruit, and then according to the position of the head of the snake, we can determine which direction the fruit is in, and then decide which direction and how many squares to move. To put it bluntly, it is just a simple calculation of addition and subtraction. So far, let's start building our smart game.
**Preparation before experiment** ** ** First of all, the python version we use is 3.6.5. The library used has random, the purpose is obvious, it is used to randomly generate the fruit position; pygame is used to build the game framework to realize the overall operation of the game; sys is the framework to facilitate the operation of the computer system , Because the computer needs to have operation permissions to perform actions.
**Build the game framework** 1. Initialize variables and import the library: The necessary parameters involved in the game framework include the size of the game window, the definition of the direction, and the variable used to store the length of the snake's body. The detailed code is as follows:    import random import pygame import sys from pygame.locals import * # Error code ERR = -404 # Screen size Window_Width = 800 Window_Height = 500 # Refresh rate Display_Clock = 17 # The size of a snake body Cell_Size = 20 assert Window_Width% Cell_Size == 0 assert Window_Height% Cell_Size == 0 # Equivalent motion area size Cell_W = int(Window_Width/Cell_Size) Cell_H = int(Window_Height/Cell_Size) FIELD_SIZE = Cell_W * Cell_H # Background color Background_Color = (0, 0, 0) # Snake head index Head_index = 0 # Movement direction best_move = ERR # Different things are represented by different numbers in the matrix FOOD = 0 FREE_PLACE = (Cell_W+1) * (Cell_H+1) SNAKE_PLACE = 2 * FREE_PLACE # Movement direction dictionary move_directions = 'left' : -1,'right': 1,'up': -Cell_W,'down': Cell_W 2. Game framework functions: These functions have nothing to do with the intelligence of the game, but are only necessary functions of the game framework. In order to facilitate the calling of the functions used, we need to pre-set them. What is necessary is to close the interface function; the score update function; the function to obtain the fruit position and so on. The detailed code is as follows:    # Close the game interface def close_game(): pygame.quit() sys.exit() # Detect the player's keypress def Check_PressKey(): if len(pygame.event.get(QUIT))> 0: close_game() KeyUp_Events = pygame .event.get(KEYUP) if len(KeyUp_Events) == 0: return non-e elif KeyUp_Events[0].key == K_ESCAPE: close_game() return KeyUp_Events[0].key # Display the current score def Show_Score(score): score_Content = Main_Font.render(' Score: %s'% (score), True, (255, 255, 255)) score_Rect = score_Content.get_rect() score_Rect.topleft = (Window_Width-120, 10) Main_Display.blit(score_Content, score_Rect) # Get the fruit location def Get_Apple_Location(snake_Coords): flag = True while flag: apple_location = ('x': random.randint(0, Cell_W-1),'y': random.randint(0, Cell_H-1) } if apple_location not in snake_Coords: flag = False return apple_location # Display fruit def Show_Apple(coord): x = coord['x'] * Cell_Size y = coord['y'] * Cell_Size a pple_Rect = pygame.Rect(x, y, Cell_Size, Cell_Size) pygame.draw.rect(Main_Display, (255, 0, 0), apple_Rect) # Show snake def Show_Snake(coords): x = coords[0]['x '] * Cell_Size y = coords[0]['y'] * Cell_Size Snake_head_Rect = pygame.Rect(x, y, Cell_Size, Cell_Size) pygame.draw.rect(Main_Display, (0, 80, 255), Snake_head_Rect) Snake_head_Inner_Rect = pygame.Rect(x+4, y+4, Cell_Size-8, Cell_Size-8) pygame.draw.rect(Main_Display, (0, 80, 255), Snake_head_Inner_Rect) for coord in coords[1:]: x = coord['x'] * Cell_Size y = coord['y'] * Cell_Size Snake_part_Rect = pygame.Rect(x, y, Cell_Size, Cell_Size) pygame.draw.rect(Main_Display, (0, 155, 0), Snake_part_Rect) Snake_part_Inner_Rect = pygame.Rect(x+4, y+4, Cell_Size-8, Cell_Size-8) pygame.draw.rect(Main_Display, (0, 255, 0), Snake_part_Inner_Rect) # draw grid def draw_Grid(): # Vertical direction for x in range(0, Window_Width, Cell_Size): pygame.draw.line(Main_Di splay, (40, 40, 40), (x, 0), (x, Window_Height)) # Horizontal direction for y in range(0, Window_Height, Cell_Size): pygame.draw.line(Main_Display, (40, 40, 40), (0, y), (Window_Width, y)) # Display the start interface def Show_Start_Interface(): title_Font = pygame.font.Font('simkai.ttf', 100) title_content = title_Font.render(' Snake ', True, (255, 255, 255), (0, 0, 160)) angle = 0 while True: Main_Display.fill(Background_Color) rotated_title = pygame.transform.rotate(title_content, angle) rotated_title_Rect = rotated_title.get_rect( ) rotated_title_Rect.center = (Window_Width/2, Window_Height/2) Main_Display.blit(rotated_title, rotated_title_Rect) pressKey_content = Main_Font.render(' Press any key to start the game! ', True, (255, 255, 255)) pressKey_Rect = pressKey_content.get_rect() pressKey_Rect.topleft = (Window_Width-200, Window_Height-30) Main_Display.blit(pressKey_content, pressKey_Rect) if Check_PressKey(): # Clear event queue pygame .event.get() return pygame.display.update() Snake_Clock.tick(Display_Clock) angle -= 5 # Display end interface def Show_End_Interface(): title_Font = pygame.font.Font('simkai.ttf', 100) title_game = title_Font.render('Game', True, (233, 150, 122)) title_over = title_Font.render('Over', True, (233, 150, 122)) game_Rect = title_game.get_rect() over_Rect = title_over. get_rect() game_Rect.midtop = (Window_Width/2, 70) over_Rect.midtop = (Window_Width/2, game_Rect.height+70+25) Main_Display.blit(title_game, game_Rect) Main_Display.blit(title_over, over_Rect) pygame.display .update() pygame.time.wait(500) while True: for event in pygame.event.get(): if event.type == QUIT: close_game() elif event.type == KEYDOWN: if event.key == K_ESCAPE: close_game() # Determine whether the location is empty def Is_Cell_Free(idx, psnake): location_x = idx% Cell_W location_y = idx // Cell_W idx = 'x': location_x,'y': location_y return (idx not in psnake) **Game intelligence design** ** ** 1. Judge the execution direction according to the position of the fruit: # Check whether the position idx can move in the current move direction def is_move_possible(idx, move_direction): flag = False if move_direction =='left': if idx%Cell_W> 0: flag = True else : flag = False elif move_direction =='right': if idx%Cell_W Cell_W-1: flag = True else: flag = False elif move_direction =='down': if idx 2. Shortest path selection:
There are tens of millions of roads to reach the location of the fruit, and what we need to do is the most effective method, that is, the shortest path needs to be found. The detailed definition of the function is as follows:    # Choose the shortest path from the 4 field points around the snake head def choose_shortest_safe_move(psnake, pboard): best_move = ERR min_distance = SNAKE_PLACE for move_direction in ['left','right','up','down']: idx = psnake [Head_index]['x'] + psnake[Head_index]['y']*Cell_W if is_move_possible(idx, move_direction) and (pboard[idx+move_directions[move_direction]] min_distance = pboard[idx+move_directions[move_direction]] best_move = move_direction return best_move # Find the position of the snake head after moving def find_snake_head(snake_Coords, direction): if direction =='up': newHead = 'x': snake_Coords[Head_index]['x'],'y': snake_Coords[ Head_index]['y']-1 elif direction =='down': newHead = 'x': snake_Coords[Head_index]['x'],'y': snake_Coords[Head_index]['y']+1  elif direction =='left': newHead = 'x': snake_Coords[Head_index]['x']-1,'y': snake_Coords[Head_index]['y'] elif direction =='right': newHead = 'x': snake_Coords[Head_index]['x ']+1,'y': snake_Coords[Head_index]['y'] return newHead 3. Decision optimization:
When the snake body is too long and other problems occur, the program may not find a suitable solution, so we need to deal with this, that is, we cannot find the right behavior to eat the fruit. code show as below:    # If snake and food between paths# You need to find a safe path def find_safe_way(psnake, pboard, pfood): safe_move = ERR real_snake = psnake[:] real_board = pboard[:] v_psnake, v_pboard = virtual_move(psnake, pboard , pfood) # If there is a path between the snake's head and the snake's tail after the virtual operation, choose the shortest path operation if is_tail_inside(v_psnake, v_pboard, pfood): safe_move = choose_shortest_safe_move(real_snake, real_board) else: safe_move = follow_tail(real_snake, real_board, pfood) return safe_move # When all the solutions are invalid, just take a step def any_possible_move(psnake, pboard, pfood): best_move = ERR reset_board = board_reset(psnake, pboard, pfood) pboard = reset_board result, refresh_board = board_refresh(psnake, pfood, pboard ) pboard = refresh_board min_distance = SNAKE_PLACE for move_direction in ['left','right','up','down']: idx = psnake[Head_index]['x'] + psnake[Head_index]['y']* Cell_W if is_move_possible(idx, move_direction) and (pboard[idx+move_directions[move_direction]] min_distanc e = pboard[idx+move_directions[move_direction]] best_move = move_direction return best_move Game running
** ** Call the main function to initialize and run:     # Main function def main(): global Main_Display, Main_Font, Snake_Clock pygame.init() Snake_Clock = pygame.time.Clock() Main_Display = pygame.display.set_mode((Window_Width, Window_Height)) Main_Font = pygame.font.Font( 'simkai.ttf', 18) pygame.display.set_caption('AI_snake') Show_Start_Interface() while True: Run_Game() Show_End_Interface() if__name__=='__main__': main() The final effect diagram can be seen as follows:
That's it, if you are interested, you may wish to give it a try. Welcome to discuss with me in the comment area! about the author: Li Qiujian, CSDN blog expert, CSDN master class author. He is currently studying at the China University of Mining and Technology. He has developed a taptap Android martial arts game, VIP video analysis, text conversion tools, writing robots and other projects, published several papers, and won many high-level competitions.
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Every "watching" you order, I seriously treat it as an AI
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"Go Block" officially launched on the Cocos-BCX mainnet, kicking off the summertime fun
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On July 27, the DApp game "Go Block" developed by the mainnet ecosystem companion DappBirds officially released the next-generation game digital economy platform Cocos-BCX mainnet. "Move Block" is a very fun casual shooting game. You can choose weapons, update weapons, get rid of all kinds of nasty virus blocks, and share high ranking rewards every day. Experience entrance: Players can go through the CocosWallet mobile wallet; or get on the COCOS primary website account via Cocospay and then enter the overall game official internet site () to see; or get on the COCOS primary website account via DappBirds platform and then enter the overall game official internet site to see the fun of the overall game. Next, let's check out the gameplay.
* Click on the "+" beside the gold coins at the top of the interface to utilize COCOS to get gold coins, that may update weapons, gold coin worth and daily revenue (200COCOS=4000 gold coins)
* Click on the "+" close to the physical strength at the very top to utilize COCOS to get physical strength. Each pass consumes 5 bodily strength (200COCOS=10 physical strength). If the bodily strength is leaner than 80 points, it could automatically recover.
* The number in the middle of the main interface represents the current number of levels. You will encounter a BOSS level every 5 levels, and you can go through the second level BOSS. (Boss levels can drop treasure chests, open to obtain COCOS and gold coins)
* Open up the calendar key on the still left aspect of the interface. During the opening event, you can sign in and receive enormous gold coins every day (upgradable weapons, gold coin worth and daily revenue)
* The trophy key on the still left side of the interface, open to view the top users as well as your own position (click on the "?" on top of the right to start to see the upcoming COCOS benefits)
* Click on the button in the bottom still left of the interface to update the firing swiftness and firepower of the corresponding aircraft. It is an essential function to obtain rewards for busting through the barriers. (Rate of fire: can raise the queue of bullets; firepower: can raise the power of bullets)
* Open the bottom of the middle of the interface, you can see various varieties of aircraft, quite a few can be obtained through cumulative clearance, plus some can be straight purchased and used. The weapon skills and lethality of every aircraft are different, and you can use them as you prefer.
* Open up the gold coin key in the bottom best of the interface to update the worthiness of gold coins: Following the upgrade, you can obtain more gold benefits after every round. Daily income: can raise the speed and quantity of online gold coin collection
Tip: You will encounter various types of buffs in the game, and you can raise the corresponding skills inside a certain period of time after feeding on them. To celebrate the state launch of "Go Block" about the Cocos-BCX mainnet, "Go Block" and Cocos-BCX jointly launched a double surprise event:
The first main gift: share the joy of the overall game, get double happiness Activity period: July 27th-July 30th This summer, COCOS "Go Block" will probably war, share your joy of the overall game with an increase of people, and obtain double gifts of game coins and DB! Right after experiencing COCOS "Go Block", posting in the Cocos-BCX circle and attaching a screenshot of the overall game, the top three reposted posts will receive game gold coins + DB benefits, the following: First place reward 300DB+60000 gold coins Second place reward 200DB+40000 gold coins The 3rd place rewards 100DB+20000 gold coins Cocos-BCX circle:
The next major gift: Rush to talk about the overall game prize pool, get COCOS for free Activity period: July 27th-August 2nd During the event, 80% of the COCOS taken by users within the overall game enters the prize pool, and the top 10 users within the position will talk about all of the COCOS within the prize pool. Rewards are instantly distributed to the top 10 customers on the leaderboard by the end of the event. The winning ratio is: TOP1: Talk about the prize pool 40% TOP2: Talk about the prize pool 20% TOP3: Talk about the prize pool 10% TOP4: Talk about the prize pool 8% TOP5: Talk about the prize pool 6% Best6-10: divide the prize pool 16% Collection added (cocosbcx03) official customer service, reply "COCOS" to join the community, learn more about the game! Recommended reading
The total amount of Cocos-BCX mainnet accounts exceeded 1 million
Arriving within the third year, Cocos-BCX Buddies Club 2020 will undoubtedly be held within Shanghai on August 1st
Cocos-BCX block height exceeds 10 million
[Soul Torture Phase 2] Cocos-BCX 2020 progress in the first fifty percent of the year and outlook for the second fifty percent of the year are here Cocos-BCX Next Generation Game Digital Economy Platform Cocos BlockChain Expedition, abbreviated like "Cocos-BCX", its objective is to develop a complete multi-platform game operation environment, that is, to provide blockchain game programmers with comfort and completeness in the development procedure, but also for the blockchain Video game customers bring a brand new game encounter and exceed previous game forms. All assets acquired in the overall game will participate in the user.
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"Assassin's Creed" and "Resident Evil 8" are available on the market. How solid can the enemy educated by AI become?
On July 24, local time, the Microsoft Xbox Games Showcase live life broadcast conference was held as planned. The announcement incorporated 10 works for the very first time on the planet, 22 works solely for Xbox consoles, and 9 studios among the people of Xbox Video game Studios. Functions, and many works from partners.
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Video games showcase displays a number of games in the live broadcast, photos from the Internet The most anticipated of this next-generation video game is "Resident Evil 8" and "Assassin's Creed: Hall of Valor". After 24 and 13 years of long history, the "Resident Evil" and "Assassin's Creed" series have become milestones in the gaming console game world. In the advertising of the sequels of both series, in addition to the regular operations of the sequels such as screen upgrades and plot improvements, both developers specifically mentioned the upgrade of the AI ??in the overall game. Ashraf Ismail, the creative director of "Assassin's Creed: Hall of Valor", mentioned within an interview with the media: The largest difference between this function and the previous function is that the enemy's AI system has been greatly improved, and the enemy is no longer encountered in the overall game. "Stupid whitened sweet", but use different battle terrain and group cooperation to cope with players, that allows players to have a different combat experience whenever they face exactly the same enemy.
"Assassin's Creed: Hall of Valor", photos from the Internet A well-recognized foreign video game blogger EVIL VR said in a breaking news: The largest highlight of "Resident Evil 8" is that the enemy AI could have a qualitative leap. The zombies and enemies of the previous video games of the Resident Evil series appear to be "stupid", which A generation of enemies will evolve completely. Every enemy seems to think. Not just that, but they likewise have a group spirit, and they will develop different strategies according to different situations to generate trouble for gamers. For instance: when an enemy sees the ball player, it'll first develop different strategies based on your ammunition and HP, either calling for assist, or fleeing, or siege, and the siege is no longer an eye attack. The enemy will generally determine your gap. After the player will not pay attention to it, it'll start a fierce assault, and the escaped enemy may not really run away, but will leave a more ruthless postponement to ambush the ball player.
"Resident Evil 8" will undoubtedly be obtainable in 2021, the picture comes from the Internet Actually, games have long become a significant carrier of AI development. From IBM's "Deep Glowing blue" to Google's "AlphaGo" to Musk's expense in OpenAI, they have all chosen to utilize "games" showing their research outcomes. So why do these big companies choose to use games showing their AI study and development capabilities? What impact and problems will AI bring to the future of the overall game industry? AI-controlled "enemies" can already destroy individual players The earliest game AI prototype can be traced back again to the four different colored monsters chasing players around the world in the classic arcade game "Pac-Man". Even though developers in those days just gave them different pursuit algorithms, it had been indeed a very meaningful attempt. This attempt has taken unpredictable modifications to the original simple rules of "Pac-Man", so that every video game has no fixed rules to follow, giving gamers the inspiration to continue playing. Actually, Toru Iwatani, who made "Pac-Man" at that time, did not understand the terms "artificial intelligence" and "AI", and didn't create the so-called AI program beforehand to make "Pac-Man". The whole process is Recognized by continuous thinking and optimization. For Toru Iwatani in those days, he only had a need to think about how players can get happiness from the overall game, and this sort of development thinking from the player's point of view inadvertently made the AI ??technologies "wrapped" in the initial batch of the planet in those days Game maker.
The ghost in "Pac-Guy" laid the building blocks for later on game AI, the picture comes from the Internet From then on, game developers started to design various AI enemies in the overall game to control the difficulty of the overall game. Video games such as "Super Mario", "Zelda", and "Prince of Persia" were all in those days. classic work. Though it was called AI, the AI ??at that point was nevertheless in the "artificial mental retardation" phase. The enemy's actions in the overall game were all in line with the vocabulary scripts arranged by the producer in advance. Additionally, there are talks from the first planning book of "Pac-Guy" To. It can be said that the use of AI is of extraordinary importance to the complete gaming industry. Of course, the function of AI in various types of games can be different. For instance, in chess and card games, people can use AI's understanding of Head to transformation their learning methods to find more reasonable strategies. For video gaming, the add-on of AI has greatly increased the enjoyable and uncertainty of gameplay. "
The classic game "The Legend of Zelda: Breath of the Wild", pictures from the Internet Whatever the game, the enemies and teammates in the overall game need to have to interact with the ball player anytime and anywhere. This is an excellent AI research environment, which is exactly why AI can develop so quickly in the overall game. "Self Video game": The trick of AI's victory In fact, it is nothing fresh for video game AI to defeat individual players and also professional players. The most iconic occasion has been that AlphaGo, developed by Google's DeepMind corporation, defeated world Move champions Li Shishi and Ke Jie. The switching out of AlphaGo can be reported to be probably the most important milestones in the AI ??industry. It marks that the progress of AI can contend with humans in some respects. In the more concerned e-sports industry, the performance of AI has surprised all gamers. I really believe players that are familiar with Dota2 should know that in the 2017 Ti7 International Invitational, a super artificial intelligence named OPEN AI 2:0 "complete misuse" Dota2 legendary professional participant Dendi. In the overall game, along with relying on absolutely precise numerical calculations, the heroes operated by OPEN AI may also be experienced in and used to pull the collection, attract/cancel hatred, cross the collection to suppress, interrupt combat drugs, and also deceive the knife to take the overall game in these video games. skill.
Dota2 legendary professional participant Dendi, the picture comes from the Internet However, AI with sophisticated calculations and solid learning capabilities isn't generally winning. At the opening ceremony of the Ti8 International Invitational per year later on, OpenAI Five, which advanced from OPEN AI, lost to a group named paiNGame (PG for brief) in the 5V5 exhibition match. Xiaotan deliberately reviewed the overall game. Although OpenAI Five has been defeated in the overall game, its kills have always been prior to the PG team. So, why can AI "display its power" in the game and also beat the very best players in the human world? This has to talk about an especially important hyperlink in the continuous evolution and learning procedure for AI-self-game. Self-game is in the personal computer, the algorithm can create several such "me personally" (called "agent" in machine understanding) to fight each other, and find an improved strategy by comparing the outcomes of the confrontation. The computer is an important means of locating the Nash equilibrium. In the "self-game", the robot has the same strength as its own copy, so that it can avoid being too strong or too weak to learn. Moreover, as the robot's decision-making and operation swiftness much exceeds that of people, it could quickly gain more experience with huge competitions in a short time.
The cover produced by Nature magazine with the theme of AlphaGo, the picture comes from the Internet AlphaGo used to play 30 million disks alone to boost the accuracy of its neural network. On the other hand, OpenAI started completely from scratch, and began to learn the overall game technique through self-discipline without knowing the Dota video game world. The R&D team also stated they didn't formulate a battle technique for the OpenAI robot, didn't specify any tactics for this, and didn't let it fight human masters at the beginning, but let it "free itself" and act randomly, repeatedly. Gradually mastered the overall game play in the process of failure. This is also a significant reason AI is better than humans in skill casting and team battle support. But even so, AI still shed the game in the Dota2 5V5 video game. Because in this sort of video game, the winning part often benefits an advantage through complex choices made through investigation and empirical judgment at a particular point in time, such as: when to assault, when to retreat, from where to assault, divide and divide Outflank, sneak assault and harassment, feint and lure, etc. This kind of decision is frequently accompanied by the chance of failure when it's executed. Simply put, it is to make a "bet" based on incomplete information; and as a "completely sane" AI, it'll never make such a decision. Often choose the safest way to win, which is exactly why people can defeat AI. Is it a game between AI, or even the future of games? With the investment and guidance of technology giants such as Google, Facebook, and IBM in this respect, AI's defeat of humans in future real-time strategy games seems to be a foregone conclusion. But if we simply create an opponent that may defeat us in the future, wouldn't it be too "self-demanding and boring"? After AlphaGo defeated Li Shishi and Ke Jie one after another, Move players didn't weary in this long-established game due to the emergence of a "super" computer. Instead, they used human creativity to explore more ways to play and Technique. It can be mentioned that the add-on of AI may bring players a more fun game expertise. So, where will the future of game AI move? All developers believe that the continuous improvement of CPU and 3D graphics card features will continue steadily to bring more capacity to AI developers, and the will continue steadily to slowly move away from a single and rigid rule model, and instead create more purpose through various strategies Versatile AI. It can be mentioned that expandable AI will continue steadily to receive more attention and support, mainly in neuro-scientific first-individual shooters and much more complex strategy video games.
A research group uses "GTA5" to conduct a test web site for autonomous traveling. The picture comes from the Internet In areas apart from games, the function of video game AI can be very prominent. The famous 3A masterpiece "GTA5" provides a perfect test floor for autonomous traveling. Scientists from Intel and Princeton University use the openness and complexity of this game to experiment with their very own autonomous traveling algorithms. But in conditions of the overall game itself, the add-on of AI also faces some large challenges. From a technical perspective, computing strength, data, and training strategies are currently the three major difficulties that game AI must solve First, the need for computing strength for machine understanding algorithms is very big. The AI ??processing strength in online games may also be solved by exterior servers, if the stand-alone video game is full of AI everywhere, this means that the player's CPU wants really powerful computing strength, just like the very manual Alpha Move Intelligent algorithms aren't a thing that any personal computer can withstand. Algorithm training usually requires dedicated AI chips.
AI chips generally have more computing power than normal CPUs. The picture comes from the Internet The second reason is data requirements. At this time, most of the AI ??models are based on "pattern complementing" algorithms for data modeling, which needs AI to locate a certain rule in massive amounts of data. Assuming that there is no huge data to aid, then AI cannot be effectively trained, and also wrong judgments may occur in the confrontation. For instance, in Go, AI might be able to perform thousands of rounds in tens of mere seconds. It is exactly because video games like Move have established rules that AI can easily generate massive amounts of data and execute modeling along the rules. For this reason chess and card games are the 1st to become captured by AI. The third is the training method. There are two types of machine learning exercising, one is the "self-video game" we discussed above. The other is to train through actual individual battle data and tell the device "just how do people perform it" and "how exactly to perform it to earn". Judging from the existing development outcomes of video game AI, in video games with relatively simple rules such as Go, Bricks, and Sokoban, the self-game training technique appears to have attained better results, since these games need not rely on other exterior inputs. Realize efficient simulation battle.
Games with basic rules such as brick-breaking are relatively easy to teach. The picture comes from the Internet However, because the complexity of the overall game raises, simulated battles have become significantly inefficient. For AI that requires tens of an incredible number of battles at every change, such an inefficient training technique is unacceptable. Another approach to imitating exercising by fighting against human beings is limited by the accuracy and completeness of the data. Whether it addresses all possible tactics and situations is specially important. After the data is lacking, it may trigger the educated AI. There exists a scenario of "partial discipline", and what made by humans aren't necessarily correct. From the perspective of the complete game industry, there are also no small challenges to realize the large-scale involvement of AI in the future. The first issue is the lifespan of the overall game. To seriously train a game built-in AI with a particular intelligent behavior takes a large amount of data to teach it, but this sort of training requires a long time to accumulate. However, the lifespan of a game is limited. Once the AI ??finishes exercising for several years, maybe this video game has been changed by way of a game with better images and newer strategies. Of course, in terms of screen optimization, AI is suitable for most video games. But gameplay reforms do not connect with all games. Just like "Video game Marker's Toolkit" series author Mark Brown (Mark Brown) mentioned, "AI must adapt to the preferred experience of the prospective game." For that reason, the optimization of AI gameplay should make different changes for particular games, and also choose Do not use.
The longer game life of "Wow" can be called magic, the picture comes from the Internet For that reason, for a game developer, attempting to attract a lot of gamers for a long time and offer training data for AI is nearly a "stable loss without earning" thing, which is why most video game manufacturers are more willing to The key reason why AI is written to death according to the fixed script, since it will not only make the AI ??please the ball player inside a controllable range, but additionally harvest the player's wallet in a short time. And back again to the question that everyone is most worried about "Can AI completely defeat people in the overall game?" 』 Xiao Tan believes that there is no need to worry, because if AI wants to fully defeat humans, in addition to the long-term simple hardware development support, it also needs the "gambling" decision-making habits talked about by the above-talked about Xiao Tan, which is close to people. The thinking mode of AI is absolutely not allowed by AI developers. In common, the significance of AI to video games is very significant. For gamers, the growth of gameplay and development can bring many more interesting and sophisticated video games; it will make the ball player experience more special, more personalized, and much more evocative. As for the entire industry, more innovation and technical progress will market the vigorous development of the and be more virtuous. With the passage of time, the integration of AI and games has deepened step-by-step. Although there are still many problems, it is precisely for this reason uncertainty that video games can become video games, and players can be fascinated and expected. . (The text is really a special because of Boll, a senior AI engineer in Silicon Valley for his guidance and contribution)
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"Rhythm Area" National VR E-sports Problem officially starts today
In 2020, when the commercialization of 5G becomes reality, NetEase Cinematic and China Telecom Tianyi Cloud VR will promote the “Internet celebrity sport” and “Rhythm Area” to the e-sports stage where VR games haven't set foot. On July 25, the first national e-sports problem of "Rhythm Area" was formally launched, which opened up the curtain of the "V Era" entertainment event that integrates VR expertise, e-sports activities confrontation, and social scenes, as well as famous virtual idols --As the initiator of the challenge, China Kizunai delivered his birthday melody "Born on June 30" to shout and kick the hall, waiting for you to combat!
Rhythm Area National E-sports Problem launched Brother Ai brings birthday song "Born on June 30" to contact you to play
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As a Chinese artificial intelligence with a brand-new Chinese image, born with the desire of the world's very first virtual anchor KizunaAI to "connect to everyone in China", KizunaAI is affectionately called "Brother Ai" by fans. In this "Rhythm Area" National E-sports activities Challenge, Brother Ai's birthday melody "Born on June 30" became one of the three major repertoires in the preliminary contest, and Brother Ai as a singer launched the challenge as a problem People, demand nearly all participants to problem, compete for the championship of this event, and talk about the total prize pool of 100,000 yuan!
Brother Ai calls you to kick the club "Rhythm Area" National Program Edition Login Movie Core Develop a national carnival ** ** In addition to the joining of Brother Ai, there is another point worth noting in this competition, that is, NetEase Shadowcore's breakthrough in sport localization. Not the same as the previous impressions that VR games are too niche and uneven in articles, with NetEase Shadowcore, a corporation co-established by NetEase and United states virtual reality sport studio Survios, it aims to "provide the world's top VR games to Chinese consumers." The involvement of China's top VR game companies with the mission of "articles", enjoying high-quality virtual reality games is no more time the patent of some individuals. Following the national service version of "Rhythm Area" officially logged in to the official channel of NetEase Shadowcore VR game, it launched a fresh version that is more friendly to ordinary players, lower threshold, and much more grounded. This version could have a comprehensive Oriental and customized nationwide service Songs, simple MOD plug-ins, and exclusive competition rankings get this to VR sector grand ceremony that is included with 5G commercialization gradually equipped to create a national carnival.
NetEase Shadowcore launches the national version of "Rhythm Area" The prize of 100,000 yuan, looking for the most rhythmic you in the united kingdom ** ** To celebrate the state discharge of the national server version of "Rhythm Area", the overall game officially launched the "Rhythm Space" very first national e-sports problem, with a total prize pool as high as 100,000 yuan-for players from from coast to coast, looking for you who will bring the most rhythm! As a world-selling "Internet celebrity-level" VR audio game, "Rhythm Area" is highly praised by the because of its ingenious mix of virtual reality and gameplay. In 2019, the overall game had been awarded the very best VR/AR sport of the year in The Game Awards, that is known as the Oscar of the overall game industry. It is regarded as the very best work that can combine VR features with gameplay. And this summertime, NetEase Shadowcore and China Telecom Tianyi Cloud VR have brought this sincere work with moving beats, shocking visual results, refreshing slashing gameplay and winning several VR sport awards to a broader stage for your people.
Everyone can participate in the challenge Whether you are a complex hipster, an urban white-collar worker, or a "noob" who hasn't been exposed to VR technology, you can join the "Rhythm Area" National E-sports Problem, immerse yourself in the world of lighting and shadow, holding a lightsaber, and pedaling. Musical notes, enjoy slashing the speeding rhythm package! In the overall game, the gamer must avoid obstacles while hitting the target. This is a check of hand rate, judgment and control of the rhythm. The carefully crafted songs chart can make the very best beat time of the rhythm square and the rhythm of the songs perfectly blend. Delicate and practical blow feedback, awesome lighting and shadow exclusive effects, and even scene switching create a super immersive feeling, making the overall game experience really wonderful! Gleam rich songs library for you to select from, a total prize pool of 100,000 yuan, generous prizes, and a throne to win! In addition to the competition awards, contestants or stores just need to have a short video to record the handsome posture during the sport, add the # rhythm空???大?# to upload the vibrato, and they will have an opportunity to win the creative video clip award and win 500 yuan!
Create an immersive video gaming experience inside multiple dimensions Showcase the battle, expertise fierce competition ** ** The "Rhythm Area" National E-sports Challenge is jointly organized by Netease Entertainment and China Telecom Tianyi Cloud VR. It is divided into three stages: preliminary, theater and finals. It'll be staged from July 25th to early October. Offline cooperative VR stores across the country will start concurrently, and you just need to go to a nearby suit point store to participate. Furthermore, the offline company hall of National Telecom will also become the location for contestants to show off their dazzling posture! For information, please go to the local China Telecom business office. More offline VR store merchants just need to go to the official internet site of NetEase Shadowcore (), register as an official suit point, and download "Rhythm Space" to participate in this problem event! Enjoy free of charge official support when it comes to resource integration, publicity coverage, articles provision, etc., and be the latest VR "check-in point" this summer!
Merchant match point application method In the preliminary contest, contestants need to challenge the three tracks "Born in the Pure Land", "Send to the Bright Moon" and "Born on June 30", and compete keenly against national players by scoring in your competition game. In order to make certain the fairness of the event, Netease Shadowcore LinePinterest launched the "Rhythm Space" nationwide e-sports challenge exclusive mini system, which integrates an adult game program, a complete listing design, and ladder rankings. The official small program of the event will record the players' total scores and rankings instantly. The top players will not only become the rhythm celebrities, but additionally win beneficial qualifications to enter the theater sport and also the finals, compete for the championship and 50,000 yuan in money. Grand prize!
Complete tournament package Players just need to follow the "NetEase Shadowcore" Pinterest, choose the "E-sports competitors" menu to complete the registration form, you can get a list of nearby suit factors, participate immediately, and sign up for the "Rhythm Area" official event swap group to learn more about the event and move on to know More likes!
Set of player entry methods 100,000 prizes, looking for the most "rhythmic" person in the united kingdom! The channel to the planet of rhythm and lightsaber offers been opened. Can you become the expert of the notes, present a unique rhythm and win the best prize? Where will this "Gen V" entertainment event which has sparked the upsurge of VR expertise for all people result in? let us wait and see! Find out about XR information for the very first time Follow the state internet site of VR Gyro (vrtuoluo.cn)
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"Red Dead Redemption" programmer R Celebrity will launch 3A VR game; "Rockman" VR version will be launched on July 18
It is a good habit to read the regular newspaper. Capcom launches the VR version of the vintage game "Rockman", which will be launched on July 18 at the VR arcade store VR Gyro July 7 news, Capcom will launch another popular game on its Japanese virtual reality arcade device-"Mega Guy VR" (Mega Guy VR). "Rockman VR" will make its debut at Capcom Plaza in Ikebukuro, Tokyo on July 18. It is a one player game. Gamers may decorate as a glowing blue bomber and challenge the enemy along with his iconic weapons and cannons. From the latest promotional poster of "Rockman VR", you can observe that the villain in the series, Dr. Willie, placed on their own headset to conquer the digital world. Gamers will have to enter the digital dimension themselves as Megaman to block his strategy.
After actually coming to Capcom Plaza in Ikebukuro, we watched the business's two "Resident Evil" VR arcade video games, which were exhibited in very last year's VR Culture Show. Just over the road from The Void, the virtual reality theme park in Bandai Namco, you can even enjoy the virtual reality version of Mario Kart and the digital reality version of Pac-Guy in Mazaria-this area of ??Tokyo is simply virtual Reasonable heaven. It is not clear whether "Rockman VR" will replace one of the previous competitive video games, but based on available space constraints, this is probable. As of now, no other news about "Rockman VR" has been introduced, but it is basically impossible because of this game to surface in theme park games in various other regions, aside from on a house headset platform. Up to now, non-e of Capcom's various other Japanese virtual reality games have done this. Valve Index shows indications of replenishment for the very first time because the epidemic broke out Because the outbreak of COVID-19, the supply capacity of Valve Index has been seriously insufficient, and contains been sold-out globally for a long period. Also affected by the epidemic, Oculus Quest and Rift have obtained sufficient stock replenishment generally in most nations and regions accessible in the previous two months. But on July 6, 2020, we discovered that Valve Index had indications of replenishment. By searching the Valve Index's stock availability in 31 saleable regions worldwide. We discovered that although the Valve Index VR package still shows around delivery time of more than 8 weeks, the delivery period of independent orders because of its VR headset devices only takes 3 to 5 5 weeks.
With the launch of "Half-Life: Alyx" in later March this year, the new inventory of the Valve Index has been purchased instantly, and the estimated delivery time for several its sales regions has been showing that it will take more than 8 weeks. This is actually the first-time since March that we have observed the estimated delivery period of Valve Index displaying less than 8 weeks. Although Valve Index still does not have any stock in stock, we can still register beforehand through the following website. After registering and reserving, Valve Index will notify you by email a week in advance if you find about to be stock, nonetheless it will not guarantee that it could be shipped immediately. Due to the epidemic, China's manufacturing industry has suffered a dual blow. Not merely is the demand for VR devices on a global scale facing an increase, but the source is reduced because of production interruptions. Although during the past two months, Quest's stock has begun to increase, indicating that the way to obtain VR tools has begun to slowly recover, nonetheless it is not clear whether Index will also go back to normal source in the near future. Valve continues to promote Index wireless, or launch SteamVR Link According to the news on July 7th, Valve is currently vigorously advertising the wirelessization of Index headphones, and it is expected that design can look within the next generation of headphones. The Valve representative confirmed in a statement to foreign media that Valve is still exploring the chance of wifi VR. In regards to a year ago, the initial Valve Index headset begun to appear in top of buyers, also it brought PC users among the best VR experiences on the market. However, this version still doesn't have a wireless option, and you can find other easy-to-set wireless products on the market (such as for example Oculus Quest), that will become a shortcoming to restrict the advancement of PC VR.
During the headset meeting this past year, Valve President Gabe Newell commented they are learning several ways to put into action Index headset cellular. This is his investment in Nitero's wireless chip company (before AMD's acquisition) and Newell's declaration in 2017 Said that wireless VR is really a "solved issue" following the latest touch upon the topic: "We have been excited about the chance of wireless VR and will continue to explore its options." The wireless competition is founded on Oculus technical guidelines. John Carmack commented on Oculus Connect this past year: “Establishing a devoted wireless link between Oculus Quest and PC might be a priority for Facebook. For example, an encrypted slot inserted into a USB port may be used Present Wi-Fi rate of recurrence bands supported by Quest, and not affected by other network traffic, may maintain a more consistent knowledge. This practical accessory is simpler to set up than earlier Vive wireless adapters, which might affect the usage of PC VR And the usage of Valve Steam's headset combination includes a huge impact. However, Index isn't a stand-alone gadget, nor is there a battery, so if Valve will be working on wireless options for the headset, its development direction may be various from the products produced by Facebook. Of course, Valve also released the "Steam Link package" in 2015, which identifies a technologies that expands your Steam game library to any space inside your home by way of a home system. In the past 2 yrs, Valve halted the production of Steam Hyperlink and instead provided something that can transfer the traditional Steam game library to numerous different devices, including Android and iOS. Can Valve produce something similar to "SteamVR Link" that allows Index and other PC VR headphones to use this unfettered headset knowledge? Such accessories may have a large impact on the usage of PC VR Impact, nonetheless it is clear that the recent statement didn't supply any hint. The VR game advancement team of "LA Noire" will create a fresh 3A open world VR game for Rockstar On July 6, Sydney game developer Video Games Deluxe posted a job posting on LinkedIn, claiming that it had confirmed that it could develop an "AAA open world" for Rockstar, requiring the recruitment of appropriate senior programmers, designers, animation particular effects and other game technologies personnel.
Sydney game programmer Video Games Deluxe developed the highly acclaimed "Una Noire: VR Situation Files" (L.The. Noire) for Rockstar. The game is a darkish and violent crime thriller game that turns gamers into law enforcement detectives. Crack through the brutal crimes, tips and conspiracies of the true crimes in LA in 1947, experience the almost all corrupt and violent period in LA in the 1940s, and present them in incredible virtual reality.
Certainly, Rockstar is quite satisfied with the game effect of "LA Noire: VR Case Files" (L.The. Noire) and proceeds to invite programmer Video Games Deluxe to take part in creating fresh VR game tasks. According to LinkedIn's recruitment info, Video Games Deluxe appears to be a fresh breakthrough in VR game effects. At the moment, the VR game project is still in early advancement and is worth looking forward to. Glastonburry hosts Misplaced Horizon, the world's largest VR music festival, developing a new type of music festival in the future From July 3rd to 4th, 2020, Glastonbury, the world's largest songs event, cooperated with virtual VR streaming systems VR JAM and Sansar to successfully host the world's largest VR songs art event Lost Horizon.
Glastonbury is normally held in the UK for 5 times and is one of the largest outdoor songs festivals on earth. In the past 15 many years, it offers effectively invited the world's top songs lineups including Radiohead, Coldplay, Beyonce, David Bowie, Jay-Z, Oasis, Paul McCartney, etc. Due to the fresh crown epidemic, Glastonbury had to cancel the songs festival intend to celebrate its 50th anniversary this year. However, Glastonbury didn't totally abandon its anniversary celebrations. Rather, it innovatively cooperated with the VR public platform Sansar to effectively create an unforgettable interactive, multi-stage particular program-VR Music Artwork Feast Lost Horizon Music Event . Through the Lost Horizon virtual VR music event, Glastonbury not merely successfully presented its beloved and popular “Shangri-La” area to the audience, but additionally created the primary hall, independent hall, art gallery and 4 virtual VR stages with different themes. According to Kyle Melnick, one of the audience of the virtual songs festival, when he enters the VR songs festival hall for the very first time, there will be staff members to welcome and help the participation process of the virtual VR songs festival. The personnel in the Lost Horizon Virtual VR Music Festival are VR virtual personas with independent individual characteristics. For example, you can obtain professional assistance from the skateboarding breakdancing cartoon personas to take part in the VR songs festival and take a seat on a chair in the united kingdom to take pleasure from the breeze. , Playing beach ball with other digital unfamiliar music event netizens is a wonderful virtual experience.
In addition to these interactive virtual experiences, the largest highlight of the Lost Horizon Virtual Music Festival is songs. In the 2-day event, 4 stages of various genres, more than 50 exciting music exhibits, more than 100 top songs performers, more than 200 music and artworks, including Carl Cox, Fatboy Slim, Nastia, Nick Warren b2b Jody Wisternoff, Orca Audio, Partiboi69, Peggy Gou, Pete Tong, Sasha, Seth Troxler, etc. have understood the usage of live real music to create an immersive digital music art entire world. Audiences of the Lost Horizon Virtual Music Festival can change between different performances at will through multiple digital camera angles on computer systems, cellular devices, and VR devices, and can freely explore some hidden egg venues in the music event.
This Lost Horizon Virtual VR Music Festival successfully created a music event of the future, developing a new virtual immersive interactive experience by way of a brand-new music art platform, and breaking through the boundaries of time and space, allowing audiences to use electronics anywhere Equipment participation has realized the most cutting-edge live entertainment and creative community concepts. The Under Gifts will reproduce Shakespeare's classic drama "The Tempest" in VR The Under Gifts is going to release a classic Shakespeare drama "The Tempest". Release period: July 9th to the end of September Screening period: 4 hours altogether, screened from 4:00 pm - 8:00 pm Pacific Time about weekdays, and 11:00 am - 3:00 pm Pacific Time on weekends Ticket price: Us all$15 (available for in-app purchase at The Under Gifts) Equipment: Rift or Quest
"The Under Gifts" premiered by the end of this past year. It mixes immersive drama and digital reality technologies, allowing audiences to interact with actors and other audiences in the storyline, and have the immersive experience of real actors and script performances in VR. It is a VR program that combines multiple elements such as for example singing and dance performances, time journey, video games, and drama. According to Tender Claws, the programmer of "The Below Presents", the freshly launched Shakespeare's "The Tempest" will undoubtedly be split into two components, multiplayer interactive video games and reside theater performances. While the audience is free to watch the drama, "The Tempest" will also supply about 45 a few minutes of multiplayer game time, however the audience can also spend $11.99 in the app to get the Timeboat single-player game experience which includes unlimited multiplayer opportunities . In addition, the audience will also have the opportunity to execute a live life VR drama performance of about 40 a few minutes with the actors.
However, this new work "Storm" is currently not available within the Steam version of The Below Gifts, and its own release process may change based on the prices of the entire project (at least for Rift and Quest devices). In the VR theater of The Under Gifts "The Tempest", the audience can experience virtual drama costume dressing and take part in pantomime performances. This is an immersive knowledge that you'll not have when watching drama performances in true to life. And the performances that the audience participates in changes, because each theater will have 6 to 8 8 player groupings, and each performance will be performed by various actors and participants simultaneously.
Samantha Gorman, the co-founder of Tender Claws, said that after 7 a few months of exchanges and studying with live actors in The Under Gifts, this individual clearly realized that innovative theatrical strategy combined with VR virtual technologies can give a lot more prominence to the performers. Especially with the outbreak of the epidemic, many theaters were forced to close, which is a huge professional challenge for many drama performers. In addition, people are residing at home, hoping to find new ways of socializing on the premise of making sure the safety of the epidemic. Samantha Gorman believes that The Under Gifts can bring fresh vitality in lots of ways. The launch of Shakespeare's traditional drama "The Tempest" not merely provides new career possibilities for theater actors and audiences, but also produces VR. A fresh chapter in digital performance theater. *Understand XR info the first time * Follow the state website of VR Gyro (vrtuoluo.cn) Contact info of VR Gyro: Business Cooperation | Job interview | Contribution: Watermelon (Line quantity 18659030320) Yuga (Line No. 13129537525) Wen Jing (Collection number mutou_kiki) Exchange Sharing | Breaking the news headlines: Line shimotsuki_jun Contribution e-mail: [email protected]
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