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probablybadquirkideas · 5 months
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Quirk: Quirkadome
Effect: This Quirk's holder is Quirks Quirkadome, owner of the Quirksvale Quirkadome, father of Quinten Quirkadome, son of Quirks Quirkadome and heir to the Quirkadome fortune.
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probablybadquirkideas · 5 months
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Quirk: Fool
Effect: This Quirk's holder may randomly mutate into one of twenty-one other effects:
Effect I: The Quirk holder gains affinity for the four elements. The use of one element weakens the other three, so balance is key.
Effect II: The Quirk holder choses one fact they are aware of - until the Fool reactivates, no one else may speak of this secret.
Effect III: The Quirk holder accelerates the growth and seeding of all plant matter, including the creation of fruit.
Effect IV: The Quirk holder inflicts their dominion on others, sapping their will to fight. This is based on the opponent's own ego - weaker wills are unable to fight back.
Effect V: The Quirk holder passively obtains information they are otherwise unaware of. The usefulness of the knowledge... Varies.
Effect VI: The Quirk holder becomes aware of the bonds between others. This can mean friendships, romances, rivalries, familial bonds... All sorts.
Effect VII: The Quirk holder selects one goal. Once that goal is accomplished, the Fool reactivates. If the Quirk holder were to perish in pursuit of this goal: revive instantly, unharmed, and the Fool reactivates.
Effect VIII: The Quirk holder places into effect one universal rule. The rule will then reset when the Fool reactivates.
Effect IX: The Quirk holder alone may access a room, hidden in the border formed by the corners of walls. This room has basic amenities, such as a bed and running water, but no windows or timekeeping devices. No one other than the Quirk holder may enter.
Effect X: The Quirk holder can manipulate the future effect of a single action. For this to work, a "cause" must be known. Once completed, the Fool will reactivate.
Effect XI: The Quirk holder gains boundless physical strength, as well as an unshakeable moral compass to compensate and regulate.
Effect XII: When this effect is activated, time will stop. The only thing unfrozen is the Quirk holder's own perception. When time resumes, the Fool will reactivate.
Effect XIII: The Quirk holder has the ability to manipulate and shape forms like putty, including themselves. Unlike most other effects, the changes are permanent.
Effect XIV: The Quirk holder becomes attuned to the natural flow of energy within the earth, and can heal as well as harm with it. An imbalance of positive and negative will force a reactivation of the Fool, however.
Effect XV: The Quirk holder may inflict the effects of drug withdrawal on opponents: irritability, thirst, mania, hunger, confusion, paranoia, etc. Wield responsibly.
Effect XVI: A natural disaster shall strike the exact location of the Quirk holder.
Effect XVII: The Quirk holder is protected from disaster. This could be seen as "good luck", but others may consider it "a breather".
Effect XVIII: The Quirk holder can project their worst fears into reality. This construct is also capable of reflecting the fears of those that gaze upon it - however, it is merely an illusion.
Effect XVIX: The Quirk holder radiates light. Those in the light of the Quirk holder will gain a weak physical boost.
Effect XX: The Quirk holder can refine a material into its base components: a book may revert to water and wood pulp, steel to iron ore and other minerals, etc. This will not work on people.
Effect XXI: The Quirk holder may move through space. It is, in effect, teleportation, except the holder is not disappearing from one spot and appearing in another location, but rather, moving the entire universe around themselves until they've reached their destination.
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probablybadquirkideas · 6 months
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Quirk: Mime
Effect: This Quirk's holder can do whatever a mime can do!
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probablybadquirkideas · 6 months
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Quirk: Cat
Effect: This Quirk's holder can has cheeseburger.
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probablybadquirkideas · 6 months
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Quirk: Robot
Effect: The Quirk holder is a robot! That's it!
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probablybadquirkideas · 6 months
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I made a uQuiz!!! This is a very dumb Quiz that will tell you what KIND of Quirk you're getting (Emitter, Mutant, Transformation), not a specific Quirk - but I think the answers have broad enough appeal! :) Make sure to reblog for a larger sample size and to tag what you got!
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probablybadquirkideas · 6 months
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Quirk: Hype Train
Effect: If the Quirk holder receives enough bits they gain cat ears.
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probablybadquirkideas · 7 months
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Quirk: Jacket
Effect: This Quirk Holder is a jacket. They can be worn by others like a jacket.
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probablybadquirkideas · 7 months
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I made a uQuiz!!! This is a very dumb Quiz that will tell you what KIND of Quirk you're getting (Emitter, Mutant, Transformation), not a specific Quirk - but I think the answers have broad enough appeal! :) Make sure to reblog for a larger sample size and to tag what you got!
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probablybadquirkideas · 7 months
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Quirk: Pinky Promise
Effect: By interlinking pinkies, the Quirk Holder can make a pact with another person. If either party breaks this promise, they are hunted down relentlessly by Ashido Mina, to the ends of the earth.
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probablybadquirkideas · 8 months
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Quirk: Dive
Effect: This Quirk's holder can enter a body of water of any shallowness! While within, the body of water is expanded to unfathomable depths, but only while the holder is within the water! There is currently nothing alive within the water, however.
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probablybadquirkideas · 9 months
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I have a question. A quirk I have made up (might not be the first one though,) is called possibilities. It is able to have the holder do anything that is impossible to a limit. HOWEVER, I don't have any good ideas for those limits. Should they become tired? Over-Stimulated? Only 1 possibility a day? HELPP 🙏🏼
Well, with miracle-like Quirks like this, my normal limitation is "the greater the goal, the longer it'll take to achieve". Like most things like that. However...
This sort of thing! I think should be limited to "One a day". If New Order is allowed to be stupidly overpowered I think a Quirk that completely alters reality like this is fine to have a single use every twenty-four hours.
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probablybadquirkideas · 10 months
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I was wondering if you have any quirk ideas based of Creepypasta?
Technically, but I could be persuaded into making a proper one if given the right idea! Creepypasta is SUCH a wide genre, don't you know.
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probablybadquirkideas · 11 months
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Quirk: Cosplay
Effect: This Quirk allows the holder to, with just a quick spin, transform their outfit into perfect cosplay of fictional characters. This does not work for real people, but DOES work for original characters.
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Quirk: Poll
Effect: This Quirk traps you in a Tumblr poll for you to get ratio’d on.
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Quirk: Dice
Effect: This Quirk allows the holder to generate dice.
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