Oh, Amygdala....
If there was one thing that immediately became apparent to me after first learning how to sculpt in Blender, it was that this technique was absolutely perfect for making organic-looking horrifying monstrosities. Remember my Twisted Abomination?
One of the first things I actually tried to sculpt (after some random dumb practice things) was the Amygdala from Bloodborne. The head turned out okay, but two attempts left me with an annoyingly inaccurate model that I was very much not happy with. Since then, I've learned a good deal more about combining separate parts into a single model with the "Remesh" modifier, and using "meta balls" to make better looking limbs, so I decided to take one more crack at my favorite Bloodborne baddy.
Another part of the problem I had with the first couple of tries was just not being able to find good and consistent references for the dang thing. So for this one I just tried my best to match up with the one you actually fight in the game, which is notably smaller than the invisible ones, lacks the Cthulhu face tentacles, and has 6 3-sectioned arms. (I THINK? Looking more closely, it actually looks like they have an asymmetrical arrangement of *7* arms?)
I DON'T KNOW ANYMORE, AND AS FITTING AS IT WOULD BE I'M NOT GOING TO LET THIS THING DRIVE ME INSANE.
I made the base model, sculpted the details, did the limbs with meta balls, copy/pasted them, re-meshed everything together, touched up the attachment points, did a half-ass rig, posed it, exported it, and PRINTED IT.
It's scaled to a ~100mm base, which should put it at roughly the correct size for 25-30mm player minis if one were to use it for tabletop purposes. Of course, you can always scale it up or down yourself if need be.
Zan: "Oh, come on! I hit it ONCE! Why is weapon durability even a thing!?"
Leko: "Hmm...it looks like these creatures have a propensity for ripping off limbs, which would explain why I can't seem to find my other arm. I suggest we run."
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And today I painted it, so here's a few shots that really don't do it justice because of the lighting, but yeah...
If you would like to print your own, you can find the file here on Thingiverse!
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