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#High Fantasy
whereserpentswalk · 2 days
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You sell items to adventurers for a living. It's relatively easy to get business in a frontier city like the one you live in. You were planning on becoming an adventurer yourself but an injured leg when you were young prevented that. But because you already know how to find items, and how they should be fairly priced, so it's a good living.
Not everyone who thinks of themselves as adventurers actually are adventurers. You sometimes have to sell weapons to naive groups of kids, who have no idea what they're doing. Useally you humor them, they tend to go off into useless places with no gold to be found, an old mineshaft that's been explored a thousand times over has become famous for such things. If they seem like they'll go somewhere way more dangerous than they should, you point them to the mineshaft.
Of course, most of your business is from actual adventurers. They tend to be wanderers, foreigners, a lot of ex merchants or ex millitary, or children of nobility who cant inherent, the type of people who never had the chance to make a safe living. Most of them are nice to you, and if they're not you know how to get them to leave.
You also know how to become a protecter for the adventuring parties who need it. Your shop is basically the center of their community in this part of the city. If a spellcaster is part of an illegal religion, or performing banned practices, you know what symbols to sell them to help them hide themselves. If someone is clearly a runaway slave or serf, or from a race that's considered a monster in this part of the world, you know how the forge the right documents. There was a hobgoblin who frequented your shop for a long time, who you sold weapons to, who you had to testify in front of the city sherif was not a hobgoblin but was infact a member of a rare subrace of elf that you made up to protect him. You may have also recently made an entire fictional category of magic legally real for the sake of protecting some necromancers you know.
There are some people you never sell to. It's not considered good principle to sell to people who would gladly kill your other clients. There was a group of warriors weilding holy magic who talked a lot about punishing sinners, they came back with the heads of goblins and hobgoblins a lot, and vampires, and humans of religions other then theirs. After they started bringing in more of their freinds you cut them off.
There are people who you wished you hadn't sold to for other reasons. There was this human noble girl who you sold a suit of armor to, she had run away from an arranged marriage and joined an adventuring party so she could be as far from her parents as possible. She seemed so excited to be in a big city, to be out in the world, she chatted with you for hours about an epic poem from ages long gone that she liked. When she came back to your shop after her first quest she had turned undead, something happened in her first dungeon that changed her, her skin was pale, and her teeth had turned sharp, you just remember her shivering and trying to cry, and muttering about how cold she was. Her other party members said they were happy she was more durable like this, they didn't seem to care about her outside of that.
And of course, there's the fact that every adventurer you know, useally doesn't come back eventually. When a full party goes you can assume they left town, but when just one or two from a party is missing there tends to be one explanation. Most adventurers don't have long careers, and mortality especially high for rookies. But you don't tend to ask if anyone is dead, it's better to just assume they went home, as implausible as it may be.
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original post by @sarahandersoncomics on instagram
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djquimoso · 2 days
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Artwork from the collection African Warriors.
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You know, it's kinda funny how much of high fantasy centers around kings and nobility and courtly intrigue considering that the archetypal high fantasy, Lord of the Rings, had the rather explicit moral of "saving the world is up to this backwater hick and his gardener because no politician, least of all inherited nobility, would have the ability to see past their own ambition and throw away a weapon". Oh sure, Aragorn is a great king and all, but there's a reason he's over there running a distraction ring while the hobbits do the real work. Sauron loses because he gets distracted by kings and armies and great battles (i.e. typical high fantasy stuff) letting Frodo and Sam sneak through his back door and blow it all to hell.
Just saying, maybe old Jirt knew what he was saying when he said that the small folk doing their best and holding to each other was more powerful than a dozen alliances and superweapons and we should respect him for it.
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bequeerdodopemonkshit · 9 months
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Tumblr flagged this post as sexually explicit and it's literally just a trans dude in high fantasy art.
Make it make sense.
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mistymountainmonster · 2 months
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By Mystical Antiquity
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ghostofcinders · 9 months
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Really can't go wrong in fantasy with a giant skeleton being part of the environment. I'm talking colossal, part of the scenery bones.
Oh yes, let me wonder what the hell it is, how it died, how long it has been there. Let me walk on its ribs pathways, climb inside an eyesocket, look at where it fused with the nature around it.
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queerautism · 1 month
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This really pissed me off in twitter recently. Disabled people belong in every type of setting. If we aren't there, your worldbuilding sucks.
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thegoodmorningman · 2 years
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A tale as old as time
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prompt-heaven · 2 months
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawn shop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
wind mill
wishing well
wizard tower
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armouredelf · 3 months
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greenhorizonblog · 1 month
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All Night Libraries
Could be so cool to have all night sensory friendly libraries, with nice warm soft lighting, and cute comfy whimsical furniture, art and plants. Where people could just go and read all night, hang with friends and even sleep there in the available rest spaces like hammocks or a little capsule hotel in the library. Very lunarpunk. Would call mine the Moonlight Library
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silverskye13 · 6 months
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There was no explosion on the mountaintop. The earth did not crack. The seas did not boil. The doom the dragon brought came slower, quieter. The world had not collapsed at its talons, shaken by its might, deafened by its roaring. The calamity of the dragon came, instead, like blood tracked upon the floor of a silent house. The wound didn't kill, but the smell of it sent foul things sniffing after, until you realized you were alone in a place of safety, surrounded by teeth.
When the dragon woke, they only new it because the sun set one day, and, though it rose the next, the skies were too black to see it. There was only the glow on the horizon as its fire pooled, and seeped, and rolled its steady march across the landscape.
Like blood on the floor of the world, there was no regret in the wound, only in the stains it left behind.
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djquimoso · 2 days
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Artwork from the collection African Warriors.
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luciasatalina · 9 months
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hunt
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milunessence · 28 days
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forgotten spell
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