at some point it's just like. do they even fucking like the thing they're asking AI to make? "oh we'll just use AI for all the scripts" "we'll just use AI for art" "no worries AI can write this book" "oh, AI could easily design this"
like... it's so clear they've never stood in the middle of an art museum and felt like crying, looking at a piece that somehow cuts into your marrow even though the artist and you are separated by space and time. they've never looked at a poem - once, twice, three times - just because the words feel like a fired gun, something too-close, clanging behind your eyes. they've never gotten to the end of the movie and had to arrive, blinking, back into their body, laughing a little because they were holding their breath without realizing.
"oh AI can mimic style" "AI can mimic emotion" "AI can mimic you and your job is almost gone, kid."
... how do i explain to you - you can make AI that does a perfect job of imitating me. you could disseminate it through the entire world and make so much money, using my works and my ideas and my everything.
and i'd still keep writing.
i don't know there's a word for it. in high school, we become aware that the way we feel about our artform is a cliche - it's like breathing. over and over, artists all feel the same thing. "i write because i need to" and "my music is how i speak" and "i make art because it's either that or i stop existing." it is such a common experience, the violence and immediacy we mean behind it is like breathing to me - comes out like a useless understatement. it's a cliche because we all feel it, not because the experience isn't actually persistent. so many of us have this ... fluttering urgency behind our ribs.
i'm not doing it for the money. for a star on the ground in some city i've never visited. i am doing it because when i was seven i started taking notebooks with me on walks. i am doing it because in second grade i wrote a poem and stood up in front of my whole class to read it out while i shook with nerves. i am doing it because i spent high school scribbling all my feelings down. i am doing it for the 16 year old me and the 18 year old me and the today-me, how we can never put the pen down. you can take me down to a subatomic layer, eviscerate me - and never find the source of it; it is of me. when i was 19 i named this blog inkskinned because i was dramatic and lonely and it felt like the only thing that was actually permanently-true about me was that this is what is inside of me, that the words come up over everything, coat everything, bloom their little twilight arias into every nook and corner and alley
"we're gonna replace you". that is okay. you think that i am writing to fill a space. that someone said JOB OPENING: Writer Needed, and i wrote to answer. you think one raindrop replaces another, and i think they're both just falling. you think art has a place, that is simply arrives on walls when it is needed, that is only ever on demand, perfect, easily requested. you see "audience spending" and "marketability" and "multi-line merch opportunity"
and i see a kid drowning. i am writing to make her a boat. i am writing because what used to be a river raft has long become a fully-rigged ship. i am writing because you can fucking rip this out of my cold dead clammy hands and i will still come back as a ghost and i will still be penning poems about it.
it isn't even love. the word we use the most i think is "passion". devotion, obsession, necessity. my favorite little fact about the magic of artists - "abracadabra" means i create as i speak. we make because it sluices out of us. because we look down and our hands are somehow already busy. because it was the first thing we knew and it is our backbone and heartbreak and everything. because we have given up well-paying jobs and a "real life" and the approval of our parents. we create because - the cliche again. it's like breathing. we create because we must.
you create because you're greedy.
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Back on my Screenwriter soap box while watching PJO: They should have bought a bunch of oil diffusers.
(Edit: This post was made before someone pointed out to me that I missed a key line of dialogue, but my points and theories still stand for the same reasons backing up my original post so I’m not changing anything. The dialogue I missed lets us know that Hermes told Percy the lotus was being pumped into the air off-screen. It’s also implies (? I’m still on the fence about this one?) that Hermes told him what day it is, but I missed these during my first three watches because of how quick and vague it was. Which actually kind of supports my point on why visual indicators are so important. Without these, it’s easy to miss key information. And remember, it’s a kid’s show. ANYWAY my conclusions haven’t changed, and I still believe these edits would work better than the quick line of dialogue so just keep this in mind. Thanks.)
(I’m not being nit-picky. I swear. Just hear me out.) So the weirdest thing to me in episode six was how Percy just…learned everything so quickly without any visual indicators? Like they know time passed because it’s dark outside, but how did he know it was Thursday? They know they were affected by the lotus flowers, but how does he know it was pumped into the air? This irked me because even if he’s smart enough to figure some of this out himself (which he is) we as the audience should still be able to follow his thought process instead of learning after the fact.
What if there were oil diffusers?
So imagine the trio walks into the Lotus, figures out this is like the Odyssey, and decides not to eat anything. They waltz in super confident that they cracked the code, but they were wrong. How do we know? Because the moment they enter the crowd, we get an establishing shot of a lotus-branded oil diffuser letting out steam.
Immediately, we as the audience realize their mistake, making it just that more tantalizing to watch. As the episode continues, we realize they’re everywhere. There’s a diffuser in the plants, on the counter, between the game tables, always right out of the corner of our eyes. They just keep churning out lotus-scented oil into the air, which we can infer because we’re smart. (Remember that.)
Now when Percy realizes what’s going on, we know HOW they’re doing it and HOW Percy knows without being told!! Because they were there the whole time.
Onto Thursday.
Consider: A watch.
What if Hermes has the only watch in the casino until the trio walks in with their own?
Let’s give Annabeth one of those cheap, funky watches that gives the time, day, month, year, etc. Something you get from a kids toy catalogue. It’s waterproof, glows in the dark, has an alarm or whatever. I feel like Annabeth would have one of those. (And honestly, she might already. I forgot.) The most important feature for us, though, is the day. It clearly tells us the day of the week.
It’s pretty easy to establish that Annabeth has the watch. Just do it the same way they establish the date: Percabeth arguing over it in the truck. Annabeth shows him the watch. Establishing shot of the watch’s face. That’s it. No bells or whistles necessary. Then when they get to the casino, Annabeth checks it one more time (without an establishing shot, she just does it casually) and they walk in.
(It’s so easy. I promise.)
While Grover is walking around alone, he tries to check the time and realizes there’s no clocks. (Which ngl is super common in casinos already, but it’s creepy nonetheless.) Yada yada, he gets sucked in by Augustus and that’s how he gets got.
Meanwhile, Percy and Annabeth keep meaning to check the time, but every time they do, someone tries to hand them an appetizer or a drink, which makes them forget OR Annabeth’s hubris keeps her from checking. (Percy: Time check? Annabeth: Its only been five minutes. We’re fine. We need to focus.)
And that brings us to Hermes. After their chat, yada yada, Annabeth “leaves” and Hermes gets all cryptic, then he makes a BIG show of checking his watch, and THAT’S when Percy realizes something’s wrong because oh no they haven’t checked the time. So he finds Annabeth, they see it’s dark outside, they check her watch, and it’s Thursday.
“But we didn’t eat anything!” Annabeth says. Percy looks at the diffusers by the entrance. It dawns on him. “They’re pumping it into the air.”
That’s how you VISUALLY SHOW US THINGS instead of Percy just figuring everything out off-camera and telling us!!!!
Now, you may be thinking “Oh but do they have the budget for that??” Do you know how cheap these props are? Just bulk buy like six oil diffusers, slap a homemade sticker of a lotus flower on them, and keep moving them into every shot. And they’re quiet!! They wouldn’t interfere with the sound, the steam is visible enough to be caught on camera without messing with the lighting, they actually look really cool in some lighting, and they fit the atmosphere of a hotel/casino!! Then the watch is like $15, fits with Annabeth’s character, and totally matches her outfit.
It’s CHEAP! It’s EASY! It DOESN’T CUT INTO THE RUN TIME! It’s AESTHETICALLY PLEASING! ANNABETH GETS A SICK WATCH!! NO DOWNSIDES!!!!
The biggest problem with this show isn’t how accurate it is to the book or how much money they have or that they’re “Disney-fying” it. The problem is they are TELLING US things instead of SHOWING us. And not to beat a dead horse because everyone’s heard of “Show Don’t Tell” but like??? This is exactly why everyone is taught this over and over again in school?? Because people still do it anyway all the time???
There’s also something else I learned (or really just picked up) when I got my B.A. in Creative Writing: Good shows are predictable.
Whether it’s a case of the audience learning what’s going to happen before it happens or them watching the show again and realizing how obvious the answer was the whole time, audiences always want to feel smart. They want to interact with the material. If you don’t give them the opportunity to pick apart the mystery themselves by setting down clues, they’ll give up on interacting with the show and lose interest. That’s why you SHOW them things. There are several moments where this show is completely unpredictable, not because it’s complex but because it doesn’t let you predict it. That doesn’t make it bad—the comedy and character development is doing a great job of carrying the show’s weight so far. But it definitely doesn’t make the show good.
It’s like Rube Goldberg machines. Or dominoes! We don’t watch those crazy 1000+ domino videos so we can watch the last one fall. We watch it to see HOW they fall. Take one domino out, and it’s unsatisfactory. It doesn’t work anymore.
But some oil diffusers and a watch??? Little clues that make the realization that more visually appealing??? THAT’S SATISFYING
Anyway, these are just two things that could have been done, but weren’t. Most of the show is stellar. I think it just needs a little bit of editing here and there. I studied this for like years, and I needed to get this off my chest. That’s it.
Rick Riordan, if you ever see this, I am available for hire :) I would love to be a script doctor please please please please
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The tough thing about boundaries is that it’s not enough to state them, you have to enforce them.
I think some folks see “setting boundaries” as a kind of magic talisman to influence other people’s behavior. “I’ll tell you what I need or can’t accept, and you will act accordingly.” And sometimes that’s what happens, and that’s great! But if the other person disregards your stated boundaries, it doesn’t mean setting boundaries didn’t work.
Because boundaries aren’t about others’ behavior, they’re about your own. If the other person’s behavior doesn’t change, then yours has to. “Please don’t discuss [x topic] with me” is a request. “If you continue to talk about [x topic] then I will end this conversation/hang up/leave” is a boundary, which you must then enact. The point is less about stopping the other person (although that’s ideal) and more about protecting yourself. And you have to be committed to protecting yourself, because no one else will be.
You have to be so committed that you’re willing to tolerate other people being hurt or angry or uncomfortable. You have to accept that some relationships might change. You have to hold onto the idea that it’s all right for them to change, because the way they were before was hurting you, and you deserve to not be hurt. You gave them a choice: maintain a relationship or keep doing the thing that hurts you, and they chose to keep hurting you, so if the situation is now awkward or unpleasant that was because of their choice. Enforcing boundaries means deciding that if someone is going to feel bad here, it need not be always and only you.
There is no magic formula that will make other people treat you kindly and respectfully. But you can learn to treat yourself with kindness and respect. That’s what enforcing a boundary is.
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