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The Battle of the Pelennor Fields by Jeremy Bennett
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My albums selection for the next week:
Severed Heads - Living Museum
Depeche Mode - Memento Mori
Laibach – Krst Pod Triglavom - Baptism
M.Nomized - Vortex
Mumakil ‎– Customized Warfare
Valerio Tricoli, Stefano Pilia – Cantor Park
The Legendary Pink Dots - Live At WFMU 2010
Mentos Gulgendo – Mentos Gulgendo
Nine Days Wonder ‎– We Never Lost Control
Girls On Fire - In my Blood
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gnomescarfcomics · 8 months
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Kiba
Altura: 300 metros
Longitud: 600 metros
Peso: 200,000 toneladas
Primer Avistamiento: Las Vegas [Tierra: Teratoverso]
Controles: Tierra Control [Excavación, Embestida Petrea] Fuego Control [Rayo Incandescente] Energia Control [Luminosidad] Agua Control [Glaciación]
Guarida: Desierto de Mojave [Tierra: Teratoverso] Tundra Helada del Polo Norte [Avatarverso]
Aspecto: Mamut Columbino + Mumakil
Aliados:
Humanos: Aang, Katara, Soka, Iroh, Zuko, Toph
Kaijus y otras bestias: Godzilla, King Kong, Mothra, Rodan, Anguirus
Enemigos:
Humanos: Ozai y Azula
Kaijus y otras bestias: Kasai Rex
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thethcministry · 1 year
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ordo-scriptus · 1 year
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And that's it. Three hundred and sixty five days. A full year of hobby. 237 fully painted minis, 184 of which are fully based to boot. From Savlar to Cadia, Rivendell to Isengard to Near Harad, the Three Hunters and the Army of the Dead, Nighthaunt and Ogors, Ogryns and Kroot, Imperial Fists, Dark Angels, Raven Guard and Beholderkin. Everything, from the smallest Kobold to the biggest Dragon, all the way through two tanks, a scout walker, and up to a War Mumak. I set out to beat my old "Hobbystreak High Score". I thought, fifty days on the trot, that'll be something. A hundred days, that'll be a laugh. A full year? I'm proud. And a little bit tired. Not bored, mind - I've learned a lot, including the best lesson you can hope to from a project like this: I've learned to love my hobby. I look forward to painting. I sleep soundly knowing I've always made progress. I buy things, not to leave them to gather dust, but to paint and then display! And I love it. Not just loved it, mind - I still love it. So here's to the next day. And the one after that! #warhammercommunity #paintingminiatures #paintingwarhammer #paintingwarhammer40k #imperialguard #horusheresy #imperialfists #lotr #lotrsbg #urukhai #noldorelves #nolzursmarvelousminiatures #dndminiatures #mumakil #hobbystreak #hobbystreakday365 (at Wakefield) https://www.instagram.com/p/Ck9e6epIF8p/?igshid=NGJjMDIxMWI=
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tathrin · 1 year
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“Aragorn called Wingfoot? More like Aragorn called WingMAN, am I right lads?”
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wraith-of-thiodolf · 1 year
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considering the lengthy descriptions of the men of darkness fighting at pelennor fields its strange it never made it to the movie. we dont even see any of those easterlings in battle or even just the background
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Just at the start of the scene, but this thing with the stoats attacking or herding the elk/moose is giving me strong Rohirrim vs the Mumakil energy
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frodo-with-glasses · 2 years
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This is a post about Ghân-buri-Ghân and the Woses, or the Wild Men.
Full disclosure: When I was a kid, I pretty much skipped this part. I was already getting very lost with the logistics of the Rohirrim’s movement, and I was very impatient for Merry and Pippin to be reunited already and Frodo and Sam to be done with the quest and back on home turf. I was having a hard enough time telling the difference between Gondor and Rohan (every other race in Middle Earth only gets one country that’s very important, but for the most boring race of them all I’m supposed to keep track of two?? preposterous), and having yet another group of humans pop up out of nowhere just to disappear after half a chapter left me baffled and annoyed.
After all, the Wild Men are pretty much disconnected from everything else in the story, aren’t they? They aren’t related to any of the characters we’ve met already. They’re not personal friends with any members of the Fellowship, or even friends with the friends of the members of the Fellowship. They have very little to do with Rohan and Gondor, and nothing at all to do with elves or dwarves or ents or hobbits or wizards or anything else that Little Me thought were the Important Parts of the story. If you took your cue from the movies, this opinion would only seem reinforced: the Riders of Rohan reach Minas Tirith with no complications greater than a Mumakil, and the Wild Men aren’t mentioned even once. If you didn’t know better, you might think the Wild Men are little more than an extraneous detour.
But it’s exactly because they seem extraneous that I think we need to pay them extra attention. Tolkien is not a careless storyteller; he’s long-winded, for sure, and has a knack for descriptions in excruciating detail, but he’s not careless. Every word, every sentence, every line of dialogue and narration and poetry exists in the story for a reason. If Tolkien didn’t have to put the Wild Men in the story—if they weren’t strictly necessary to the plot, save to solve one problem that (let’s be honest) kinda looks like it was invented just so they could fix it—that means he wanted to put them there. He wanted them there, because he wanted to tell us something.
I think it behooves us to listen.
So what is Tolkien trying to say? I have no idea. The man’s dead, and I can’t ask him. But the message I’m getting here has two parts:
1. The World Is Big
If nothing else, the Woses serve as a reminder that Middle Earth is much, much bigger than even Lord of the Rings makes it out to be. That’s saying something, because LotR isn’t a small story! This is a grand legend that stretches across nations, from one horizon to the other in an epic trek, and yet it still fails to capture Middle Earth in its every detail. Entire nations and kingdoms get lost in the wash, or are only mentioned in passing, and some names we only see in the maps at the back of the book.
Remember, Tolkien’s framing device for LotR is that it was an eyewitness account, a history written by the hobbits and supplemented with accounts from their friends. The POV characters we’ve had so far—if I’m remembering correctly—are Frodo, Sam, Merry, Pippin, Fatty Bolger, Bilbo, Aragorn, Gimli, and a sort of omniscient narrator that seems to represent “hearsay” or “local gossip”. If any of these characters didn’t witness something and come back to report it, then it didn’t make it into the story. If they didn’t go someplace, or meet some people, and come back to tell about it, then it didn’t make it into the story.
But just because the unnamed peoples of Middle Earth don’t get into the histories doesn’t make them any less important. Just because we don’t learn their names doesn’t mean they didn’t suffer under the fear of Sauron, or rejoice when he was defeated. Just because we don’t know them doesn’t make them any less…well, for lack of a better word, human, or any less important.
The War of the Ring mattered just as much to the Wild Men as it did to Gondor or Rohan or the Shire. Because the War of the Ring was about saving their world too.
2. A Treatise on Treatment of Native Peoples
Again, I’m only trying to reiterate what I can see of Tolkien’s opinion in this passage. I happen to agree with a lot of what he says, but we’re talking about him, not me.
The Woses are, as far as I can tell, the closest thing to an indigenous or native people group in the southern region of Middle Earth. Obviously they must have come from somewhere—anyone who’s read the Silmarillion could probably fill me in on that—but Ghan-buri-Ghan says himself that “Wild Men live here before the Stone-houses; before Tall Men come up out of Water”. The Wild Men preceded the settlement of Gondor, and inhabited the land even before the Numenorians; they were here First, and still they remain.
So, how does Tolkien portray this native people group? Well, the first thing he does is to say—hilariously and pointedly—that the Wild Men are anything but stupid. Ghan warns, in his broken speech, that Mordor’s forces outnumber the Rohirrim, and Eomer challenges this assertion—“how do you know that?”—to which Ghan says, if I may paraphrase, “boi I’m not a child I can count as well as you can”. The first point made is that, though the Wild Men may seem ugly and primitive and are clad only in grass skirts, they are as shrewd as the tacticians of Rohan, and maybe even more.
The next thing that happens is that Ghan strikes a deal: he and his people will lead the Rohirrim to Minas Tirith by long-forgotten roads, and in exchange, the men of Rohan must battle to drive off the Darkness so that the Wild Men may go back to their lives in peace. Of course, this arrangement benefits both parties; both are in danger, and both have a common enemy. To see the end of the Darkness would be infinitely valuable to them both.
This is fascinating to me, because you can’t really say that one party here was “using” the other, or that one benefited at the other’s expense. Yes, the Rohirrim gained the guidance of the Wild Men, which furthered their goal; but in the end, it only put them one step closer to possible death on the battlefield against a great Enemy. Yes, the Wild Men get to sit back and watch the Horse-Men risk their lives in open war, but if they should fail, what then? By helping Rohan, they are establishing themselves as an enemy of Sauron; whether Ghan realizes it or not—and personally, I think he does—this single act of defiance is putting a target on the backs of his people, should the Enemy emerge victorious. Sure, they can hide in the forests for a while—as long as there are forests. But not forever. I think that’s why Ghan takes his stand now; he knows there might not be another chance.
Ghan has established that he is shrewd, straightforward, and honorable. He even vows that he will lead the Rohirrim himself, and that they may kill him if he steers them wrong; he’s that willing to stake his life on his word. But when Theoden promises to handsomely reward Ghan for his help and his faithfulness, Ghan only asks for one thing in return: “if you live after the Darkness, then leave Wild Men alone in the woods and do not hunt them like beasts anymore”.
There’s something in me that kinda…twinges, when I read this. Like I’m half-remembering a bolt of anger from Baby Me before I checked out of this passage entirely. How dare this book imply that these kind, noble horse-people would be so cruel and barbaric as to hunt other human beings like animals? Wasn’t this the same people whose king accepted Merry like a son, and who provided Gandalf with the best horse in the world? These are the GOOD guys! They wouldn’t do something like that! The book doesn’t know what it’s talking about, clearly. I wish I could get back to the hobbits again.
But now that I’m older, I think it’s more telling that Rohan isn’t spotless and blameless in this transaction. They have wronged the Wild Men in the past; out of ignorance, maybe, and out of prejudice, perhaps, and out of fear, almost certainly. We all fear what is foreign to us and what we don’t understand. But Ghan is putting that aside for the moment. Ghan chooses to extend forgiveness. For once, his people and Rohan face a greater evil, and they unite against a common enemy. All of the sudden, Rohan has an opportunity to make amends for all their wrongs, by “driving away the bad air and darkness with bright iron”.
I’m sure I don’t have to tell you about the historical treatment of native people groups in our real world. The archetypal example, of course, is the European settlers and the native tribes of North America; but we see the same thing in Central and South America too, and that’s not even getting into the British Empire’s other affairs in Egypt and India and China and Oceania. I could talk about the Spanish conquistadors; I could talk about the Dutch in South Africa and apartheid. But it goes even further back than that. It’s what the Roman Empire did to the Germanic peoples of Gaul; what the Islamic Empire did to the entire Middle East and much of Northern Africa; what the Babylonians and Persians and the Mesopotamian superpower of the week did to their vassal states on a regular basis. Standard practice in Babylonia was to invade a place and immediately ship all the smart, strong, and wealthy people off to Babylon to be assimilated, leaving behind the weak, poor, unlearned, and destitute to till the land and keep their heads down. Can’t have a rebellion if everyone’s too dumb and starving to organize it.
(Incidentally, the Roman Empire is what gave us the word “barbarian”; the speech of the Germanic peoples they conquered was unintelligible to them and sounded like “bar-bar-bar”, so they named them after it. The fact that the word they coined now refers to a ruthless, stupid, uncouth person should tell you a lot about the Roman Empire’s opinion of these folks.)
Anyway, the point is that throughout history, there’s always been a pattern: up comes this people group who’s smarter and more advanced than anybody else, and they think that gives them free rein to go wherever they want, do whatever they want, and use, abuse, and extort the people they see as “beneath” them. The Romans had figured out indoor plumbing by the time of Christ, and they thought they were such hot stuff that they took over the Mediterranean and taxed the living daylights out of them. (Some estimates put the tax rate at about 90%. 90!! Imagine keeping only a tenth of your paycheck every month. I know it already feels like that, but still!)
We’d do well to address the question that Baby Me probably thought when I read this for the first time: “Why can’t the Wild Men just be Men of Rohan?” Why can’t they put on real clothes, and pick up spears and swords, and get on horses and ride into battle and make a real contribution? Why do they insist on going back to their primitive lives? Perhaps part of the reason the Men of Rohan felt justified in hunting the Wild Men is because they saw them as more crude and less advanced people; “they live in the forests, clad only in grass, hunting and sleeping under the stars like dangerous wild animals, and therefore must be treated as such”.
But let me ask you a question: Aren’t the people of Rohan primitive too? Aragorn describes them as “unlearned, not writing any books but singing many songs”; how is that any different from the songs that may be passed down by Ghan-buri-Ghan’s people? Isn’t Rohan crude and simple in its own way, at least in comparison to some others? Just because they build houses of wood and speak with fair, beautiful speech doesn’t mean they are better than those who don’t. If Rohan had the right to treat the Wild Men as they wished—because, as “civilized people”, they were so much smarter and more advanced—then Saruman had the right to treat Rohan as he wished—because, as a Wizard, he was so much smarter and more advanced.
I want you to get this. If Rohan does not check itself here and humbly accept the Woses as equals, then Rohan is no better than Saruman.
Thankfully, Rohan does pass the test. One of Theoden’s greatest traits is his humility, and it serves him well here. A deal is struck, a path is cut, and the Wild Men make their contribution and disappear into the forests, with only a lingering portent that the wind is changing, and maybe the times with it. The book says that they were “never to be seen by any Rider of Rohan again”; by which I take it that Rohan’s side of the promise was upheld, and the Wild Men lived on, in their own ways, unmolested, in the Druadan Forest until the end of time.
I don’t have a way to end this, but maybe that’s appropriate to the subject matter; like the Wild Men themselves, this post will appear out of nowhere and disappear just as quickly as it came. I just think the Woses are fascinating—both for in-universe and meta reasons—in spite of, and perhaps because of my initial annoyance all those years ago.
We will return to your daily crack post tomorrow LOL
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animatorweirdo · 2 years
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Imagine being the archon of the easterlings and the haradrim
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(Here’s zhongli like archon reader in middle earth. You didn’t answer my questions from before, so I managed to make something like this when Thinking of an idea. Sorry If it’s not completely what you wanted, but this is what I came up. I went exploring a bit.) 
Requested by anonymoys
Warnings; mentions of fighting, death and wars. 
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-You were known as (Name), or Shiva, the god of sand.
-You resonated with the power of geo and were considered one of the most powerful divinities.
-You were a peaceful god until the archon war began, and it took your close friends. You shared no interest in having a seat in the Celestia, but when other gods turned their back on you and began fighting, you didn't have a choice.  
-You fought once to defend the people of your friend, Havria, who was dear to you, but then they turned their backs on her and killed her, which caused their downfall.
-Losing her caused you to lose trust in humanity and go mad with grief.
-The war turned you against everyone, even Morax, who you once held equal.
-He had sealed away Osial, who was once your friend, so you grew hatred toward him.
-You hated everything about him. You both wielded the powers of geo, and you both were dragon Adepti.
-You ended up in a violent battle with him, and the fight lasted many days, causing destruction with its storm of sand and earth.
-The battle ended when Morax threw his spear at you and pierced your heart. Your body fell limb, and you got lost in the storm of sand.
-It meant to seal you away, but the battle which conflicted elemental magic had ripped open a portal, and you fell through it.
-Your large Dragonoid body fell into the sand, and the last thing you saw was the stars you did not recognize but adored as you fell into a deep sleep.
-Thousand years later, you awoke when the people of the east found your body under the sand. They took the spear out from your chest, which allowed you to awaken.
-You held no hatred for them since they released you from Morax's seal and became their guide.
-You learned you were no longer in Teyvat but in a world called Arda with no Celestia or wielders of visions.
-Finding no way back or desire to return, you decided to immigrate yourself as a god to the people of the east.
-Since they were awakened and possessed little knowledge. You taught them to build houses and farmlands and even forge weapons to defend themselves.
-You taught them how to find cold and riches from the earth and make silk they wove into clothes.
-You even gave knowledge of how to make glass from the sand, which enhanced their houses and became part of their culture.
-Your greatest gift to them was how to tame and live peacefully with the animals such as desert foxes, leopards, and the great beast Mumakil.
-You guided them and taught them everything you knew. You took time and flew over the skies, learning about Arda, so you knew what to tell them, good and bad.
-The lands of Harad were a wast desert, so you took your domain there.
-The people of the east, especially the Haradrim, praised your knowledge and took you as their ruling deity.  
-They praise your name and leave offerings to your abode whenever they sought for your guidance and wisdom.
-Only on special occasions because they respected your wish for silence and time for meditation.
-They made your dragon form and the mark of geo as their sacred sigils and worshipped your greatest gift, the mumakil.
-They made some temples and paid tribute to Havria, appreciating the salt and spices you taught them to find and make.
-It was to make you happy when they learned the tragic fate of your friend.
-You sometimes watched from the sidelines as a human as your people grew and created great cities, living in prosperity.
-You sometimes went to markets wandering and buying their stuff. Even though; you had a bad habit of bringing any money.
-Your people made you think of Havria, who always pushed you to guide people of your own, telling what a great god and mentor you would make.
-It felt bitter, but you considered this an honor to your dear Havria.
-The haradrim practiced peace and made trades with the lands of the north and west. The stories of a dragon god would reach the ears of many, which many would choose to believe or not.
-When some people try to oppress the Haradrim or the people of the east, they would shout out your name for victory since you have trained them in the arts of war, making them one of the strongest armies.
-When you entered the battlefield with a storm of sand by your side, your enemies would quiver in fear, and the battle would be over before it even began.
-Your influence became stronger over time in the east and south, and the people only considered you as their ruling god, and by following your teachings and rules, they lived in peace.
-You were called the god of sand, wisdom, and time. You were also the guardian of the innocent and the children.
-Your fondness for the children allowed them to become sacred. Mistreating a child was considered a sin and a bad omen. Sons and daughters were both treated equally and with love.
-Your people avoided angering you because you would become the god of destruction and wrath. Sandstorms would rise in your rage, causing havoc upon the earth.
-Elves possessed little knowledge of you, except those who traveled to your lands as scholars.
-They called you the unknown valar of the east, or the great beast of Harad when regarding your dragon form. Your people referred to you as their golden valar.
-You took rest for every hundred years, restoring your elemental powers and taking rest from the world.
-The haradrim always lived peacefully and celebrated whenever you returned.
-Until one battle during the first age. A beast of Morgoth was sent to your land to conquer your home and enslave your people.
-You took it upon yourself to defend them, and a fierce battle was issued.
-Your people knew how to handle the opposing army, so you took care of their leader, and as a warrior god, you conquered the monster and rose victorious.
-Your people were safe, but you suffered grave injuries and a loss of elemental power.
-You bid your people a goodbye because to fully heal and regain your powers, you would rest a much longer than hundred years.
-Your chosen leaders made their vow to honor your name and teachings, so you went to rest with an easy mind.
-The haradrim and the people of the east lived in prosperity and peace during your rest. They even welcomed their Easterling kin, who escaped from the final battle of the war of wrath and returned to their distant kin.
-The Easterlings were confused and frightened about how their kin had chanced.
-The cities your people built were far greater and that they lived with no conflict baffled the Easterlings greatly.
-You had given the haradrim and the rest of the people knowledge and gifts, which allowed them to live in peace and wealth.
-The Easterlings would slowly integrate and adapt their kin's lifestyle and culture, taking you as their new god,
-In their eyes, you were truthful, unlike Morgoth, who had been deceitful from the beginning and permitted the lands and riches of Beleriand he had promised to them.
-Morgoth's influence would have vanished, and your people lived together with the Easterlings in peace and harmony, even making bonds with the people of middle earth.
-The peace of the east would slowly end when Sauron came and influenced people into havoc.
-Sauron's corruption would be effortless at first. He was surprised by how much more developed and different the people of the east were, especially the haradrim.
-He always thought the unknown vala of the east was a made-up story, but now he saw some truth.
-When he heard you were asleep, he didn't seek your abode and slowly turned some of your people away from your faith.
-Some of the Easterlings would still be possessed by the influence of Morgoth and have greed in their heart, which allowed Sauron to turn them and start a conflict in the east.
-Haradrim and most people stood against the traitors, and a long-lasting conflict began.
-The blue wizards, who came to assist the good Easterlings and the people of the east who resisted Sauron, felt your presence and were concerned but considered you a possible ally when the times came rough.
-When the time became desperate, Sauron's influence became greater along with the numenorians who started harassing the haradrim from the west. The blue wizards finally decided to seek out your abode and awaken you to help them.
-You would hear the call of the blue wizards and the prayers of your people who were losing hope, and finally, awaken from your thousand years of rest.
-When you heard about the situation of your people, you were furious and decided to join the blue wizards to help resist Sauron.
-You had no dealings with the Easterlings before, but since some of them still considered you as their god and were close kin to your people. You decided to show the traitors why you're a god.
-It was time to remind your people and Sauron, who was the real god of the east.
-Your storms of sands engulfed the lands of the Easterlings, and they were rendered helpless.
-Your people fought beside you and gained many victories.
-Even the leader of the Easterlings, Khamul, stood nothing against you and the power of the geo. He couldn't repel you even with the ring he received from Sauron.
-You faced Sauron in close combat, and he didn't stand a chance against your might. You banished him with the spear Morax used to take you down, restoring the peace.
-You rescued your haradrim from the numenorians and their oppressors. They fleed in horror when you appeared in your dragon form, but the haradrim celebrated the return of their god.
-They stood strong against all oppressors and with your guidance, made an alliance with the people of the middle earth, standing united against Sauron.
-The people of the east made peace with the people of the west and all the conflicts that happened were forgiven.
-Elves and those who had a chance of meeting you told stories and marked you as the valar of the gold.
-When Sauron was defeated, you were curious about the world and remained in your human form to wander it.
-Your people were skilled enough to care for themselves without you, so you had faith they would last without a god.
-The world was big but piqued your curiosity. You didn't mind remaining in Arda and seeing what would happen next.
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My favorite creature designs are the ones you can spend hours imagining the anatomy and evolutionary history of. Something that looks evolved instead of designed if that makes sense.
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From a design standpoint the Xenomorphs are some of the best alien concepts I've ever seen. It's an arthropod trying to be a vertebrate, a parasite so adaptable that it incorporates the features of its host. It's otherworldly but still comprehensible. It's extremely alien with organs and features and abilities we don't fully understand and aren't like anything on earth, but it still looks and acts like something that'd evolve naturally. In a genre filled with 'humans but slightly different" aliens, it's the cream of the crop.
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Most werewolf designs are too much wolf and too little were, but the Harry Potter design really mixes the two together to create something super uncanny and gives me vibes of a giant cursorial baboon.
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Modern dragons are a chimeric monster, made from mixing lizards and bats and goats and more, but Smaug goes back to the myth's origins of exaggerating real venomous reptiles. He looks like a monitor evolving into the modern dragon, paralleling the evolution of the real myth.
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The graboids are the perfect version of the death worm archetype. They're big but not ridiculously so, they look and move like desert animals, and their anatomy is unique but based on real animals. My appreciation for them mostly comes from a tie-in website which called them Devonian land cuttlefish which is just... so ridiculously cool.
Some bonus creatures that I think capture this idea too include the Skull Crawlers from Kong: Skull Island, lots of the critters in King Kong 2005, the Wargs and Mumakil from TLOTR, basically everything from Monster Hunter, and the Legendary Godzilla.
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middleearthmistress · 2 years
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(At the battle of the Pelennor Fields)
Aragorn: A Mumakil cannot be killed by just one person.
Legolas: Son, I'm Legolas Thranduilion. Savvy?
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gnomescarfcomics · 1 year
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Middle-earth shots of the week
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eomer · 2 years
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some highlights of my past experience with the battle for middle earth games:
- my game glitched which somehow made gandalf gain celestial body power and any ally that died within proximity to him started orbiting around him 
- about to defeat a mordor camp when my own camp was suddenly demolished by a balrog without me knowing what was going on, causing me to lose the game
- making an army of 50 something mumakil
- terrorizing the skies with the witch king and two other nazgul while making them scream at everyone
- merry and pippin just eat random things off the ground it looks like
- glorfindel getting stuck on top of a tree somehow
- making sauron rain meteors 
- being very stressed out at the big battles for either sides campaign (helms deep, pelennor, black gate) but feeling such deep accomplishment when i won 
- eomer was at 1 hp and was in a position where i couldn’t make him not avoid a battalion of uruk pikemen. (for mounted heroes pikes are insta-death most of the time). the uruks were spread out so i had to make him do sharp turns and complex maneuvers to get though it and HE DID
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a-lonely-dunedain · 2 years
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BREAKING NEWS! MARKETABLE MUMAKIL PLUSHIE FOUND IN MATHOM HOUSE
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