Tumgik
#Tabletop RPG
vintagerpg · 3 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Right off the bat, I love the name of Evil Ruins (1983). It doesn’t get more generic than that, and generic is sort of the Role Aid aim, right? Second, the Boris Vallejo cover painting is a favorite. To my knowledge, it was originally used on the Science Fiction Book Club edition of Roger Zelazny’s Nine Princes in Amber (1979) and it is just as preposterous there as it is here.
The adventure itself is pretty good. The ruins (modeled after the real-world Castle Tintagel for no particular reason) have a rich history of tragedy and betrayal. Unraveling that history is the only way to entirely deal with the pair of evils currently inhabiting the dungeons. The story isn’t super surprising (resentment and murder among the royal residents several generations ago lead to the establishment of a temple of evil in the depths, as well as the haunting by a tormented spirit) but it works as a good puzzle to drive exploration and keep players thinking. I like this one a lot.
Solid interior art by Hannah Shapero. The altar of Arawn is particularly nice.
116 notes · View notes
dailydungeondelves · 18 hours
Text
Tumblr media
Sometimes I get carried away...
144 notes · View notes
Text
Have you played KNIGHT RPG ?
By Antre Monde / Simon Gabillaud & Coline Pignat
Tumblr media
Knight: An Avalon RPG is an epic horror game in a dystopian future full of challenging monsters, impenetrable darkness and Knights equipped with meta-armours granting them superhuman capabilities!
In the 2030s, darkness has invaded Earth and with it came the horrors. The world became greyer, art started to fade. The obscurity is filled with monsters, of meat, of beasts, of steel, of frost. And they may not be the only ones. You are humanity's last hope
Arthur meet Mecha (and each armour is named after a dnd classes)
Completed with an Epic ( not a campaign, an Epic, it's 2 big books and 1 book to help navigate them)
A personnal Favorite of the poll runner
Currently Crowdfunding an English translation on Backerkit (quickstart already available on dtrpg)
62 notes · View notes
fanonical · 21 hours
Text
me: good thing we're starting a new ttrpg, because i need a place to put these ten thousand ocs i've been carrying friend: so you're the dm, right? me: nope!
29 notes · View notes
Text
Tumblr media Tumblr media Tumblr media
TITANOMACHY: Dreams of the Hue | Omens 05 & 06
Art credit to the incredible Jonatan Anjos
Aqua/Marine | background: SALT OF THE EARTH | hustle: TRAUMA TEAMSTER | specialty: CYBOTEUR (L)
RUFUS | background: POSTHUMAN (MARIPOSA) | hustle: HAULER | specialty: CHARIOTEER (R)
Vroom-vroom, Omens, this world won't fell itself.
High-octane action is a centerpeice of TDoth, you are highly empowered individuals setting out to fundamentally change the world - we assume you have the proficiencies to do as such.
Omens move fast, and the Charioteer is the queen of keeping that speed assured. Rufus here has taken control of a truck from the hood using her BlackThumbs augs, plasma leashes giving her control of any vehicle she can get within a whip's length from. As well, her Chuggaway Mag-Boots keep her solidly (and stylishly) affixed to any metal surface.
Behind her, her Friend-in-the-Chair Aqua/Marine furiously types away on her Hardened Cyberdeck, assuring Aqua's safety on the highways they're precariously traveling.
These two are our first glimpses of Omens engaged in a Strike, the core structure of TDoth. Similar to Cyberpunk's Runs, Blades in the Dark's Heists and Wildsea's Voyages, Strikes are distinct missions with an end-goal of weakening a Titan's power one way or another. Many are high-energy, combat filled take-downs, and some are subtle social soirees simmering with explosive tension.
We got plenty more coming, including some devlogs from yours truly! I hope you can join us over on our playtest Discord, where we continuously refine and expand our playtest program to make this the best game it possibly can be.
As always, hope to see in there. We'd love to have you~
-Sillion
41 notes · View notes
kitaurita · 26 days
Text
the way you win at DnD is making your friends laugh
4K notes · View notes
valtharr · 14 days
Text
Saw someone post this on Facebook:
Tumblr media
And like, if this is you, here's a screenshot that will shake your worldview to the core:
Tumblr media
(to put this into perspective: if you played one of these games per day, it would take you almost 33 years before you're done)
1K notes · View notes
nudityandnerdery · 1 month
Text
It's a great day to consider the vast array of other RPGs out there other than D&D. If you want that style of game, Pathfinder is great. And if you feel like trying something new, there's so much to explore...
Amazing timing for this article to come out the day Critical Role opens the beta for their own RPG system...
1K notes · View notes
windienine · 2 months
Text
befriend rats & kill god in a lush portal fantasy adventure by jenna moran
come on a journey with me?
there - past the scaffolding, past the rafters, up above past the windows and gables and fire escapes, if you make it to the roofs -
you'll encounter environments not of this world. rooftop gardens that have twisted themselves into dense forests, church spires that have , tiled expanses that stretch into the horizon and become meadows, gutter-lakes, deserts, mountains...
you'll encounter them, too, if you really look: the rats.
they want to show you these places, navigate them, map them, study them, know them. they want to befriend you, guide you, tell you their stories and weave new ones where you feature alongside them. if you want to make any headway, up there on the roofs, you'll need their help.
after all,
this is a place where the gods do tread. if they find you creeping about their domains, they will find you, kill you, transform you, dig their hooks into your very soul and never let go.
the rats know a secret.
gods can be killed.
you are the key.
the far roofs, currently crowdfunding, is home to some of the best role-playing game i've ever had. participating in several playtests has completely sold me on its viability as a system. notable are its set of unique oracle mechanics that tie into its freeform roleplay system, determining the physical and emotional outcomes of different events. gather hands of cards and tiles to weave together magic that can alter even monumental fates, fight peril with dice rolls, and collect components for spells and make headway on character advancement by spending time getting to know your companions, both human and murine.
it is, of course, written by dr. jenna moran, best known for previous innovative ttrpg experiences about divinity, such as nobilis, glitch, chuubo's marvelous wish-granting engine, and wisher, theurger, fatalist (WTF).
the philosophy of the far roofs is that dungeoneering is about the journey - the sights you see, the meals you make, the tales you tell, the companions you gain and lose - as much as the monster-slaying. each combat is a descriptive crescendo of the experiences faced up until that point, encompassing everything you've felt thus far. if any of this intrigues you, then, well... come on a journey with me?
672 notes · View notes
zhjake · 5 months
Text
Tumblr media
Magnagothica: Maleghast necromancer house 6/6: GOREGRINDERS
1K notes · View notes
vintagerpg · 2 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
We did a whole episode of the podcast on Swordthrust (1984) last year. That probably tells you something about the adventure’s place in the line. If not, I’ll say it directly: this is probably Role Aids at its weirdest, most experimental and, consequently, at its best.
In short: a titan sleeps atop a high mountain. The party goes in the titan’s ear and explores his brain, looking for a powerful artifact that is calling to them. Inside, there are monsters that have taken up residence, angelic creatures that are manifestations of the titan’s better nature, reptilians that embody his baser impulses, and strange apparitions that are, essentially, his dreams and memories made flesh, making for a very odd variety of environments inside what is supposed to be a complex of ice caves.
All of this is super interesting, especially for the year it was released (compare this to any give Dragonlance module, for instance). It doesn’t go as hard or as bizarre as it could, but that’s OK — it paved the way for plenty of others to get weird (Silent Titans sprints immediately to mind) and leaves plenty of room for the GM to odd it up.
Cover art is another recycled Boris Vallejo, though in this case, the authors incorporated the scene in the adventure — there, this guy is one of the Titan’s dreams who left the brain to live on the mountain and has, essentially, become real. He’s an interesting chap. Interiors are by Robin Wood. She did a lot of Role Aids work and it’s rather variable — I think she was using it as an opportunity to experiment with different styles. These drawings are pretty solid!
82 notes · View notes
Text
Tumblr media
Stinky Bear motivation. Extra rolls for Initiative
2K notes · View notes
Text
Have you played WAFFLES FOR ESTHER ?
By Andrew Boyd
Tumblr media
Waffles for Esther is a solo journaling game using the Hints and Hijinx system. As the waitress of a small town diner, uncover why your favorite regular has missed her everyday breakfast.
39 notes · View notes
fanonical · 2 days
Text
it's like, i don't need a dice tower, but on the other hand one would look really fucking cool on my desk
24 notes · View notes
jovial-thunder · 2 months
Text
Lancer on a physical tabletop with Lego minis!
Tumblr media Tumblr media Tumblr media
We finally did the thing! I roped my siblings into playtesting a game of Lancer using Legos and a physical tabletop. The sitrep was to destroy five buildings, marked in red, because the Karrakins were using the installation to track their mobile hidden base (our home campaign is a blatant ripoff of Deserts of Kharak).
Tumblr media Tumblr media Tumblr media Tumblr media
Things that need improvement:
better way to measure tiles. We were doing 4cm/space and had to do a lot of multiplication. Going to try wood dowels with tiles marked + get some kind of grid underlay.
similarly, we need aoe templates
I used too much terrain, it got messy
should get status rings/tokens to mark lock-on, etc
Tumblr media Tumblr media Tumblr media
Things that worked well:
it was sick as hell to be able to physically destroy Lego terrain and mechs as they fell
we used physical dice? For lancer?? And it turns out clicky clack math rocks continue to be inherently great.
witchdice works well on mobile devices for character sheets so not every PC had to have a full laptop
different height-terrain was fun, though it made movement costs tricky to calculate
I'm excited to keep trying out different setups. All the terrain and stuff I've collected is pretty modular (lego makes that easy) so it'll be fun to see how wide a range of map types is possible.
924 notes · View notes
soft-october-night · 7 months
Text
Tumblr media Tumblr media
1K notes · View notes