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     Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin eget elit condimentum massa hendrerit ornare fringilla sit amet purus. Nam quis augue quis velit eleifend aliquam eu in sapien. Proin laoreet faucibus neque, consequat finibus ligula. Fusce placerat posuere sem, ac rutrum ex blandit eget. Maecenas vel sem vel magna pretium aliquam id vel purus. Morbi a ante massa. Praesent luctus nisl eu tellus finibus malesuada.

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❝Sometimes the person that excites you most isn’t necessarily going to make the best husband or wife. It takes a lot to see past the glamor and glitter when you’re looking to get married and look for someone who’s going to be a loving companion that will stand by your side no matter what, and better you while also seeking to be bettered by you.❞

- Shaykh Omar Suleiman

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A new spell - explosive magic ball
After 2 seconds or when the ball of magic makes contact with something it will explode, shooting several balls of fire out.

This took quite a while to actually get to work properly. The main problems were that the magic ball wouldn’t detect collisions with the ground and then getting the spawned orbs to not just instantly disappear. I had to make the collision box the root of the projectile to get ground collision and the bouncing of the fire balls to work. I then had to make it so each projectile has a list of actors to ignore, take the actor that killed the original projectile and add that actor to the list for each orb spawned.

I’m pretty happy with the result so far!

Also in case you havent noticed, this is a new test level I created for testing new features in a very closed environment

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