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#approaches to psychology
tricksterlatte · 3 months
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hope everyone's third semester time is going okay :D
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werepires · 11 months
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Fic in which Mary tries extra hard to bond with Cas to show Dean she supports him and their relationship, except that relationship doesn’t exist in the way she thinks it does and because none of them ever use their words Dean is now faced with the horrifying thought Cas might become his stepdad
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They're so silly!!! The extended gang!
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utilitycaster · 6 months
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Sort of a distant tangent off my post about Ashton, but I'm growing more and more suspicious of the fandom claim that there's no time for small RP moments in Campaign 3. I do think that it's been challenging to get deeper party bonding or serious conversations that aren't about the big philosophical questions they're facing, since those do take much more time; but then I think about Calamity, or Candela Obscura. I can genuinely give you at least a couple paragraphs about pretty much every relationship in the two Circles, or in the Ring of Brass. I can also point to no shortage of small moments between characters in the Mighty Nein Aeor or Vox Machina Vecna endgame episodes, which were all extremely plot-heavy and fast-paced, and D20 consistently nails character relationships in a fraction of the time.
I think it really does come down to, as Brennan Lee Mulligan always says, the character creation phase. Laying down a solid groundwork in which everyone has a detailed, rich backstory and sense of personality and relationship history (in the case of characters who knew each other prior to the start of the series) is absolutely crucial, and even in the case of characters who don't know each other before going in, a good amount of time spent in character creation ensures that it's easier for them to develop those interpersonal relationships on the fly. I know in actual play there's some degree of finding the character as you play, but there are games for which there is a very short runway, and I don't think it ever hurts to do more extensive character prep than the bare minimum. And if there are gaps, I think it also helps to go back and fill those in mid-way, away from the table - Travis clarifying Chetney's backstory being a great example that allowed the history of Chetney and Deanna to feel realized and full, despite only a few episodes.
I'll also be blunt: most of the time when people complain that there aren't moments because the plot keeps moving...they're mad about shipping. Which has always rung hollow to me. It was a common complaint in C2, that no time was taken for character relationships, despite them taking an entire half of an episode for the Beauyasha date and despite no shortage of moments for all three of the other couples (and plenty of platonic moments between friends). The issue was never a lack of time; it was that the characters they wanted to talk to each other didn't actually have the relationship in canon that the fans had dreamed up, and so, when the chips were down, they went to other people.
It takes two seconds to say something like "I hold their hand", even in the middle of plot-heavy adventuring. If someone doesn't say it, it's rarely the GM rushing them; it's the player either choosing not to do so, or not remembering to do so, and either of those is quite revealing regarding how the player feels about that relationship and where it stands in their priorities.
#i've felt this for a while but like. fundamentally? C3 is just...uniquely not set up for terribly satisfying shipping#even the ships I do like and that get small moments are relatively background#like 80% of quote unquote ship content is like. fanon goggles overlaying either parallel play or standard battle mechanics#which is fine! I think it's a different vibe and approach than the past 2 campaigns#i think especially in character creation; self-insert or easy for new players (c1)#followed by Morally Gray Campaign; Prove We Can Replicate This Success; Serious Characters (C2); followed by Let's Get Silly With It (C3)#which is less conducive to that profound connection of c1 or c2. which is not a bad thing!#but god. if you complain about the D&D show having too much d&d plot and not enough romance...yeah pal it's d&d not a dating sim#like I enjoy when there is romance in my fantasy but it's not a requirement. there is a genre full of romance. it is called romance.#i'm also thinking about this bc I need to watch wot s2 but i've been told that the fandom has gotten weird#like wow so moiraine/siuan is not the A plot? in a high fantasy Good vs. Evil series? WHO'D HAVE THOUGHT.#getting back to this...i'm also thinking about my own life and like. i moved to where i live not long pre-lockdown#and so i'm finding myself a resident of this area for 4+ years but with weaker connections than i'd have otherwise. and that's fine!#but psychologically i feel so weird about just starting to find my place bc it's been so long even though there's a good reason#and i wonder if the cast/Hells feels the same way ie why are we only just bonding now 70 eps in and so they're hesitant#that I Waited Too Long And Now It's Awkward feeling; that I Should Be Past This By Now fallacy#which. again. i think things early on could have been done differently but that time is past you need to live in the present now.#cr tag
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er-cryptid · 6 months
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Approaches in Psychology
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prontaentrega · 9 months
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something i’ve observed while watching videos of Videogame Men talking about punishing indie games is that they’re always like this game is INSANE HELL DIFICULTY it will BEAT YOUR ASS it will MAKE YOUU CRY AND CALL YOU A BABY!!! and then i play the game and it’s not that bad and it turns out the gamer with the youtube channel may just not be very good at this specific kind of videogame. and im not a Gamer whos Skilled at videogames i dont know how to aim and i only care about games that are 70% reading. and its never an AVGN type guy its always the video essay introspective I Have Deep Things To Say ones doing this. I’m not talking about shit like dark souls btw i mean like pathologic or fear and hunger. Which are games i feel are gonna wreck your brain only if youre wayyy to used to like, aaa first person shooter or high profile rpg-elements sandbox games.... like i’ve seen people call disco elysium a game that’s hard to get into gameplay wise. but i think if i gave my 50yo dad disco elysium and left him to his own devices he wouldnt have a hard time learning the gameplay ropes of it because he’s not brain poisoned by skyrim. like sometimes the problem is that you haven’t dedicated your middle school years to playing shitty indie horror rpgmaker games with a lot of unfair instakills and shitty puzzles.... and now you automatically assume the obvious way to beat a game is thru sheer violence and skill so the moment a game puts you in a position of Uh oh maybe you can’t kill this guy even if you get really good! maybe inflicting as much violence as you can isn’t the way forward! it makes videogame men go 🤯🤯🤯🤯🤯 is this the hardest most challenging videogame EVER?
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kazza-desu · 1 year
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WIP (still gotta colour + render some parts)
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You're mine ❤️
^ Corrupted lovebug Au
IDEA IS FROM @red-acteduser (thank you red for feeding me dark content)
Tw blood:
Should I add blood in the end?? Idk who's blood it is, but it's for the sake of the yandere trope ig
I showed it to my friend earlier before I finished the grayscale ver:
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And I kinda wanna try out drawing comics - which I actually never done before. So I need ideas ;-;
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tchaikovskaya · 1 year
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why did god give me his hardest battle (being into true crime but in a normal way and not a weirdo serial killer fandom way or an invasive clout-chasing cyber sleuth way) (and also hates cops and intensely critical of prosecutors)
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kirby-the-gorb · 2 years
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cosmic-d1ce · 11 months
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Update on fic planning
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redstrewn · 6 months
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Mayb the reason why im so obsessed w the psychological horror character is bc im mento disordered this is just a tuesday for me
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miirshroom · 3 months
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Elden Ring and Introduction to the FromSoftware Meta-Narrative
If a rune is a story and a great rune is a great story, then what are the great stories represented by the Great Runes? The answer that I have arrived at: The abstract concept of FromSoftware's various videogame development pipelines. Afterall, the Elden Ring represents a metaphysical concept, so why not an examination of the past, present, and future identity of a company that produces videogames. Major spoilers ahead for Elden Ring, Bloodborne, and Armoured Core 6, and minor spoilers for several other FromSoft games.
Godrick's Great Rune
The Dark Souls (2011-2018) Great Rune seems obvious - Godrick's Great rune. If the 3 ringed shape wasn't the tip-off (corresponding to 3 games) then perhaps that the dragon figure on top of the Banished Knight helmet is the same creature as the Nameless King's mount. Dark Souls Eygon of Carim wears the Morne set and guards a fire keeper named Irena, while in Elden Ring Edgar of Castle Morne in Godrick's territory loses his eyes to frenzy after discovering the death of his daughter Irena.
Godrick himself seems to function as representative of Dark Souls Remastered, in a sense that the repulsive practice of grafting is being equated to the creative dead-end of revisiting old games such as Dark Souls (2011) and pasting on updated graphics and quality of life features while having to work around out-dated code. I think that Godefroy could be seen as a much earlier use of this practice as the difference between original Dark Souls and the Prepare to Die edition (2012) that included improvements + Artorius DLC. And Godwyn's parallel would be Dark Souls 3 (2016). I would thus consider Godwyn and Godrick as brothers in Elden Ring because in the internal logic of FromSoftware there were always planned to be a trilogy of Dark Souls games.
Dark Souls 2 is annoying to explain succinctly partially because it was directed by Naotoshi Zin instead of Hidetaka Miyazaki. In short, there are some blurry lines between Dark Souls 2: Scholar of the First Sin and Bloodborne.
Malenia's and Miquella's Great Runes
Malenia herself has an obvious match in Sekiro: Shadows Die Twice (2019) - it is in the Dragon Rot being correlated to Scarlet Rot, the parallels between Malenia's dedication to Miquella and Wolf's dedication to Kuro, and that it's one of the few recent FromSoft games to be released without paid DLC or sequel (which as it happens is common among all empyrean and their game counterparts). Numerous people have commented that Malenia feels like a Sekiro boss to fight - although with the added twist of mechanics like clearing her poise break that allow her to "cheat" compared to the bosses of that game.
However, the exact nature of Malenia's Great Rune is more nebulous - probably could be a stand-in for multiple Japanese-style combat games in the catalogue including Shadow Assault: Tenchu (2008) and Otogi: Myth of Demons (2002). Certainly, it has been confirmed by FromSoftware representatives that Sekiro was internally considered a Tenchu game for some time before release, as discussed in the aptly titled 2018 GameSpot article "Sekiro: Shadows Die Twice Originally Started As A Tenchu Game".
Miquella may or may not have a Great Rune. If he does, it would correspond to games in a similar spirit to Déraciné (2018), the game which Miquella most likely represents. A much smaller game, the idea of which originated in the wake of Bloodborne's release at around the same time that the idea for Sekiro began to form - twin ideas. The game Kuon (2004) also seems to have served some inspiration for the Haligtree, as there is a side-story told about silkworms and a central Mulberry Tree in that game.
Radahn's Great Rune
Radahn's Rune represents the Armored Core franchise - or perhaps the broader idea of mech combat games - while he is himself a personification of Armoured Core 6: The Fires of Rubicon (2023). The opening part of his boss fight is an artillery bombardment, similar to the long range weapon capabilities of the AC units. The central motifs of AC6 are "fire" and "coral" - and the general theme of Caelid is using fire to control the rot that has eaten Radahn's mind and which manifests in the landscape as growths resembling coral reef.
A major part of Radahn's character is that he idolized Godfrey, who is himself embodying AC4 (2006)/4A (2008). The name "Loux" means "Lynx" - and in a departure from the Ravens of earlier titles AC4 introduces the Lynx units. It also simply makes sense that the progenitor of the Golden Lineage - who I previously correlated to Dark Souls - would be represented in the first game that Miyazaki directed.
And I can see the objection that this doesn't make sense because we know that Radahn must have been born before Malenia/Miquella, so how can he represent a game that came after? Simply: it's not about when the game idea was executed, but about when the concept was first proposed. FromSoftware probably knew that they would eventually return to Armoured Core at about the time they wrapped on AC5V.
Morgott and Mohg's Great Runes
Now that some boundary conditions have been set it is easier to speculate on the nature of Morgott and Mohg - AC5 (2012) and AC5V (2013), respectively. Points of comparison: 1) They are of the Golden Lineage as they preceded from AC4A represented by Godfrey, 2) They are omens that any game without Miyazaki attached will be perceived poorly in hindsight (as he did not direct either game), 3) The AC games were at the time FromSoftware's most well known and active franchise before being overshadowed by souls games - those touched by the Crucible were once considered divine and only later fell into disfavor.
But as I already mentioned, with speculation that Radahn holds the Armoured Core Great Rune Morgott and Mohg must have claimed some other stories. This also aids in understanding how they can exist as multiple copies - there is the version of them before and after claiming Great Runes that do not match their original natures. Morgott is the easiest to figure out - it's the Elden Ring (2022) Rune. There is one Great Rune in the entire game that is mandatory to beating the game, and it is the one held by Morgott. Perhaps this raises a question of how can the Elden Ring have a single Great Rune dedicated to itself, but as I have been attempting to describe - all FromSoftware games should be treated as a single body of work looking backwards from Elden Ring. The initial concept of an "Elden Ring" stretches back at least as far as Eternal Ring (2000), and Morgott's rune is described as an "anchor ring that houses the base" so it does have a central importance.
And there's a relatively straightforward answer to which game would be considered a twin to Elden Ring - Demon's Souls (2009). The leitmotif in the menu music for Elden Ring has been identified as a more triumphant version of the Demon's Souls menu music. The core themes of Elden Ring are also much concerned with philosophies of identity in much the same way that Demon's Souls explores the definition of the self as an entity that thinks (look up "Philosophical Analysis of Demon's Souls" by The Gemsbok on Youtube for more on this). And Elden Ring serves as something of a bookend to Demon's Souls - both games are divided into 6 sections via 6 stone structures (the Archstones of Demon's Souls and the Divine Towers of Elden Ring). The 6th Archstone of Demon's Souls is broken, but what lies beyond is a snowy landscape. Elden Ring finally provides access to that snowy landscape in the Forbidden Lands, which is again only available after defeating Morgott - and with the Great Rune being activated at the tower closest to this area.
But there are independent reasons why Mohg's Great Rune should be the one that encompasses Demon's Souls. The Demon's Souls franchise potential has been irreversibly corrupted by the recent remake. The philosophy is still generally intact - that is portrayed through text. But critical aspects of art design have been altered beyond recognition - mostly of interest to me is the portrayal of the Yellow Monk and the Fool's Idol and the area of Latria in general. Mohg himself has this in the design of his robes and trident which steal the motifs of the helix and the black flame but corrupt them in ways that read almost as gibberish compared to their deliberate uses elsewhere.
The four-armed doll of the Fool's Idol hints at who the original owner of this rune might have been - Ranni's mentor Renna. And through embodying the witch Renna, it may be that ownership of this rune was transfered to Ranni before she chose to discard it. Demon's Souls did generally fit the previously established criteria of Empyrean game (no sequels or DLC), but the potential for future games is lost now as creating a sequel to the original would alienate people confused by the aesthetic corruption of the remake. There is also a rabbithole here for what all this Great Rune encompasses because Demon's Souls itself did not spring out of nowhere - it is of a similar approach to game design that was previously last seen in Shadow Tower Abyss (2003) and Kingsfield IV (2001).
The Great Rune of the Unborn
The Great Rune of the Unborn is a difficult one to pin down through this method of unpacking the Great Runes as much as any other. It seems possible that Miquella wanted this Great Rune and thought that it could be obtained by arranging his own rebirth. It is also one of two stories that must be obtained for Ranni's Age of Stars to be possible (the other being Radahn's story) - indicating that it represents something that did not exist at the time of Elden Ring's release. Running low on demi-gods, perhaps this is best understood as Melina's Great Rune. It is implied through Melina's abilities to channel Marika's echoes and through her descriptor in the code "MarikaofDaughter" that she is an offspring of Marika. Contradictory to the other demi-gods who can typically be matched to FromSoftware games, Melina's bodiless status seems to indicate that she never has been and her burning at the Forge of Giants is acknowledgement that she never will be. A comparison can be drawn between Melina and the disembodied Ayre - voice of the Coral in AC6. The unrealized potential of the Great Rune of the Unborn seems a good match to Melina.
Rykard's Great Rune
So, by process of elimination there is one rune left and it is Rykard's Great Rune. Fitting that the one game candidate remaining is Bloodborne (2015). An article titled "How the Spirit of Bloodborne Lives on in Elden Ring" (posted on VG247 by Alan Wen) goes over the ways that Volcano Manor evokes Bloodborne. The Manor sits on top of a hidden town of gothic architecture similar to Yharnam being stacked on top Old Yharnam, the Ghiza's Wheel weapon found in the manor has a clear design lineage to the whirligig saw from Bloodborne, the Iron Virgin at Raya Lucaria transports the player to a secondary location similar to Bloodborne's Kidnappers. But to me, the most clear connection is the finding of the Serpent's Amnion and Rya's dismay of being born of a hideous ritual. This seems a form of call-back or iteration to the ending of Bloodborne that involves consuming four 3rds of umbilical cord and being reborn as a Great One - a repellent little squid-slug thing.
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azura-tsukikage · 6 months
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🌟 Embracing a Holistic Witchcraft Practice 🌟
Witchcraft is a path that has often been associated with mystical rituals, spellcasting, and magical experiences. But what if we could expand our understanding of witchcraft to encompass something more grounded, holistic, and deeply transformative? For many, the journey into witchcraft begins as a quest for control, empowerment, and a sense of strength when faced with life's challenges. It can be a path for those seeking relief from anxiety, low self-esteem, or feelings of powerlessness; unknowingly or not. But what if I told you that there's a way to achieve these goals while also embarking on a profound journey of self-discovery and personal growth? It's time to consider a more comprehensive approach to witchcraft – one that combines the mystical with the psychological, the magical with the introspective. If you're looking for ways to enhance your practice and improve your life, I have some suggestions:
🔮 Introspective Oracle Cards: Incorporate oracle cards that encourage self-reflection, introspection, and personal growth. Use them to explore your inner world, identify your strengths, and address areas for improvement.
🧠 Psychological Tools: Embrace cognitive-behavioral therapy (CBT), acceptance and commitment therapy (ACT), dialectical behavior therapy (DBT), and trauma-informed care as essential tools in your practice. These psychological approaches can help you navigate and transform your thought patterns, emotions, and reactions.
🌱 Holistic Healing: Recognize that true empowerment comes from addressing not just the symptoms but the underlying causes of your challenges. Explore trauma-informed practices that support your journey towards holistic healing.
🌟 The Balanced Witch: Becoming a witch isn't just about casting spells or invoking change in your life. It's about understanding yourself on a deeper level, facing your fears and insecurities, and embracing self-knowledge and self-discipline as your most powerful tools, by learning the right skills for addressing each struggle.
Witchcraft can be a transformative journey – one that empowers you to not just change your circumstances but to change yourself from within. It's a path that can lead to strength, resilience, and true self-awareness. So, if you're drawn to witchcraft, don't limit yourself to the superficial things that you hear/read about. Embrace a holistic practice that truly focuses on healing, and mystical experiences with inner exploration. It's time to evolve our craft into a more honest, grounded and balanced and supportive discipline that truly gives tools that empowers practitioners to thrive on all levels – mind, body, and spirit. Here's a list of elements that can be integrated into a holistic and pragmatic approach to witchcraft:
Self-Discovery: Focusing on getting to know oneself, strengths, weaknesses, and personal history.
Mental Health: Addressing issues like anxiety, depression, and other mental health conditions through professional help and self-care practices.
Education: Expanding knowledge beyond witchcraft, with a broader focus on psychology, science, history, or any area of interest.
Self-Knowledge: Engaging in activities that help uncover one's values, beliefs, and motivations, leading to greater self-awareness.
Self-Discipline: Developing a strong work ethic and the ability to overcome challenges and setbacks.
Trauma-Informed Care: Incorporating practices that consider past trauma and its impact on one's well-being.
Psychology Tools: Exploring cognitive behavioral therapy (CBT), acceptance and commitment therapy (ACT), dialectical behavior therapy (DBT), and other therapeutic techniques.
Introspection: Engaging in regular reflection, meditation, or journaling to assess personal growth and insights.
Solid Education: Seeking reliable and evidence-based information for well-rounded learning.
Learning Outside of Beliefs: Expanding one's knowledge base beyond the confines of one's spiritual or witchcraft practice.
Including these elements in one's witchcraft practice can lead to a more grounded and comprehensive approach to personal development and healing.
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dragonomatopoeia · 1 year
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the thing that really gets me about conspiracy theories is how they sort of gesture at science as this monolithic conclusion without competing hypotheses or process of discovery. they're always so CERTAIN about the absolute correct reading of the situation and put forth that there is One reason for everything and that one reason is usually very racist
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further-from-maths · 2 months
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28th Feb 2024, 12:24
I'm back lol sorry for dropping off the face of this blog. that's what IB does to you I guess
Some very cool things have happened since I was last here in writing. I got all five offers back, and I've accepted a firm and insurance choice to two wonderful places!!! Their creative writing departments were wonderful, and the lecturers at my firm were genuinely inspiring to listen to. To get in, I need a 6 in English, and 36 points overall. I think I can do it. My current goals/predictions are:
HL English LangLit: 6 needed for uni, and I managed it in my one mock since switching up. If I get a 5 I can still get into my insurance just fine, but I REALLY want to get into my first choice if I can.
HL Psychology: 7 is the goal. I really want a 7, and there's no excuse barring a lack of revision to not get one. My psychology department is genuinely incredible, and I've done very well in all my mocks. I really want to make them proud so I'm hoping the essays they give us are kind.
HL Global Politics: 7 suggested by the mocks so far, but I'm not the most confident in my politics abilities. I do want a 7 in it if possible though because I really like my politics teacher and also want to make him proud lmao
SL CompSci: 7 almost certain considering my mock grades thus far. I'm not worried tbh.
SL Maths Analysis: 7 PLEASE Maths is so easy to revise and it's easy points!!
AB German: 6 is probably more realistic than a 7 because too many minor slip ups can sink the grade completely, but I really want a 7 too.
Core: 2 is what I'm expecting tbh. My EE and TOK were both fine but I don't think they were WOW yk. I'm expecting a B for my EE hopefully and a B for my TOK, but if I've made my corrections well then hugely maybe I can get an A, which would give 3 points????? That's assuming my EE is in fact B-worthy which I really have no clue about.
Obviously I want to get as high as I can, but if I get a minimum of a 6 in everything, that's still more than enough with Core. I know I'm extremely likely to get a 7 in at least CompSci, so at a minimum I'm thinking I'll get 39 unless core flops?? My goal is to get over 40 though:))))
I'm terrified of making some kind of mistake that gets me disqualified. I know that's irrational but the fear is still there. My English teacher kinda spooked me by saying someone once failed their diploma because they didn't put page numbers in their EE so uh.......................... woooooooo. I'malso terrified about AI writing affeciting me. I haven't touched AI for anything I've done for school ever, but I'm nervous that the AI checker will be bad:( And what if I haven't cited something correctly?????? aaaaaaaaaaaa:(((((((((( Also as a heads up, for this exact reason, I won't be liveblogging my exams lol. I don't want to risk saying anything I'm not supposed to regarding the exams, so I'll make notes and post about them after results day or so. If I post anything during exam season, it'll probably be good-luck posts and nothing more lmao.
We've finished content in pretty much every subject now, which is exciting!! IAs are nearly done -- just waiting for final confirmation that a handful of them are ready for submission, and I've got my computer science IA to finish correcting. The end is scarily close.
Feeling terrified, but as long as I keep my head down and work hard, it'll be alright. Less than 11 weeks left. Let’s do this.
75 days until.
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monards · 2 months
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creppe on her way to comment and remind the 6 people who have wrote hexenzirkel fics about them so they write more
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