Dick, excitedly showing his newest little sister Marinette the Batcave: This is the Batcave! Overe there is the Batcomputer and here we sharpen our Batarangs. On this side are the Batbikes and if you follow this path you'll find the Batplane. And right here is the Batmobile! Isn't it amazing? We should totally take you on a joy ride with it, don't you agree? What do you say?
Marinette, slowly taking it all in: I feel like you were going for a theme with this ... Let me guess? Moody broody late-pubescent goth?
Alfred: Very well said, Miss Marinette.
Jason, peering at a stricken-looking Bruce: Well, I guess trying to show off how cool you are to your new daughter might not go as planned. Any contingencies, old man?
Tim: Going off of experience, it's having a moody brooding session in the dark cave. You know, like a late-pubescent goth.
Bruce, murmuring: I didn't even name most of these things, why am I getting attacked?
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I saw some confusion among people thinking that Eramis' appearance was random and that she had no business being on the station with access to the Warsats. I'd like to try and clarify some stuff about that.
Eramis was a constant presence this season; more so than Xivu Arath. It has been explained that Xivu Arath cannot invade with her army until the specifics of a ritual are fulfilled and that moving her army through the ascendant plane takes an extraordinary amount of energy and resources.
Some of Xivu's forces were here and acting on her behalf, yes, but largely the main enemy this season was Eramis. Eramis is already in the system and was very explicitly used by the Witness as the one who would act often and faster. The Witness spent a lot of time turning Eramis' friends and soldiers into Scorn for this purpose.
These Scorn are the ones that had the Seraph Station under constant siege. Every time we attack Seraph Station, it's canon because Scorn come back to life so every time we clear it, we have to do it anew. They've been digging in the Station for months, trying to gain access to the Warsat network and preparing for the final assault.
Eramis was not randomly on the Seraph Station; she was there because she's been trying to get there for months. We were fighting their attempts by uploading a virus into the network each time we're there, but that's never been a certain way of stopping Eramis and the Scorn army from wrestling control over the network away. Which is the point of us having to do it multiple times.
I know the Seraph's Shield mission only played dialogue once so if anyone needs a refresher:
Elsie Bray: I've gained remote access to the launch facility's subsystems, but someone is already in here. House Salvation Splicers are hacking the launch mainframe.
Eramis had splicers working on hacking into the station. As a matter of fact, they gained access to the station first.
Ana Bray: She's here? Of course. That must be how Xivu Arath plans of co-opting the Warsat network. The Hive can't do it on their own, so the Witness sends Eramis and her Splicers in to assist.
Ana explaining how Eramis being there makes sense because Xivu cannot gain access to the Warsats on her own, she needs Eramis to assist.
The whole seasonal story hinges on Eramis hacking the station to get to the Warsats and the Seraph's Shield mission was explicitly about us trying to stop her week by week. It just so happens that she succeeded hacking it at the end, before Rasputin was fully operational and ready to be uploaded without negative consequences.
Is the setup a little bit clunky? I think so, yeah, because the whole season is doomed from the start. We have to stop our enemies but it's the nature of the end-of-the-year story for enemies to win in some capacity. I also think that we didn't really have to kill Rasputin for the same effect and for the enemies to somehow get the upper hand; I think it would've been fine if Rasputin simply had to destroy the Warmind stuff but that he could've remained with us as an Exo.
But Eramis having access to Seraph Station and the Warsat network is not random or out of nowhere nor is it nonsensical. That was her entire plan the whole season. Actually her first big win, possibly also saved her life. Not sure how many failures from Eramis the Witness would've tolerated.
I guess the issue is that with the current seasonal structure, we expect the seasonal goal to be fulfilled and for us to walk happily into the sunset until the next season because that's how it worked so far. It can feel like we've been fighting our enemies for 3 months for nothing given that we've essentially failed and it almost caused a catastrophe. But I'm not sure how else to create a story (seasonal or otherwise) where things don't go as planned or where we fail.
There were multiple fronts to fight on this season and there's one where we dodged a massive bullet; Xivu Arath. We lost to Eramis because we had to think about the bigger picture and that is Xivu's invasion. Our loss to Eramis also took the Warsats out of the equation now so that's also a loss to Xivu. It's what we needed; a stalemate. It's not flashy or happy, but it's better than the alternative which is Xivu Arath's portal over Earth. So in that regard we succeeded. We lost the Warsats and Rasputin and almost the Traveler, but all of that was to prevent Xivu Arath from invading which we managed. For now.
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I’m so sorry! I’m so sorry! ❜ For Red
@awkward-snake-girl
Fuck.
Red had been bitten by abominations before, mostly from Blonsky when he was still a villain and plenty by Jones. But neither of them had venom like Mattie did, now enhanced after her transformation into a Gamma mutate.
But he wouldn't scream. Not when he'd been through worst shit in his life and definitely not when he had the kid's watery eyes staring at him and the black veins quickly growing along his bite. This was the first time Mattie had started to loose control during training and if he let her see how he hurt...it'd make her never wanna train with any of them again.
After a moment when he was sure he aes gonna be fine, Red swallowed and groaned, "Kid, m'fine...jus- just to get the med kit, alright? An' let Sterns know I need some help..."
After all, he couldn't even feel his arm right now, let alone do anything to help it before his healing factor kicked in...
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The Road to War
The footsteps of thousands never fails to escape Haebarik's interest. Pilgrimages, migrations, trade missions: travel on such a scale does not go unnoticed by the god whose domain includes those things.
But this time is different. This sound does not come from the plodding steps of common masses, but from ten thousand feet, controlled by a baleful will, creeping through knee-deep water, stomping mud into rock, making slow but steady progress through the rough coastal terrain. They are Kǎlkayer's army, bone knit together by fibrous algae-strand in a ghastly approximation of human musculature. Beasts, humans, stranger thing still, all march east.
Haebarik sends signs and portents to warn the coastal human cities. A greenish haze envelops the sun; it is dismissed as an unusual cloud. All milk within sight of the ocean spoils in an instant; people throw it out and think little of it. A visiting titan enters stone-sleep with no warning; people simply squeeze around the monolith that now blocks half of Slumdog Alley. The doors of every mausoleum in the city crash open at once: Laneth's priesthood declares a need for emergency reburial rites and makes good money doing so.
But then, when it seems no portent is understood, a mermaid throws itself on the shore, frantically singing to itself a song of hunger in the deep, armies raised from bone, their ghoulish march far east. It dies shortly thereafter (from exhaustion, dehydration, or madness, few can say), but not before crowds gather to gawk at this curiosity. At last, the town is warned.
The city governor acts with as much haste as remains possible. Scouts confirm the approaching force, ships are sent out to warn other towns along the coast, militias equipped and drilled. Villages in the invaders' path are evacuated; more out of a desire to deny Kǎlkayer bodies than anything else.
Some suggest holing up for siege, but while the town is well-protected from naval raids, it is unprepared for an army walking the seafloor. Instead, Wera's generals select a battleground not far from the city, far enough from the coast to deny surprise attacks from the water, but close enough to halt the invaders' passage.
They are armed and armored, but poorly trained, veterans of no battles, unfamiliar with those strange foes. All know the sailor-tales of death in the deep, of drowned men turned restless dead, of bleached bone hands reaching through pitch black water, of cursed crews and warlock-captains who traded their mortality for a handful of coin. All these things of nightmare, they now watch march towards them.
And then, on the cusp of battle, a shadow in the sky. The dragon-ray that flies with the attackers? No, this is greater still, blotting out the sun a hundredfold, its shape that of... a whale?
Indeed, a whale. Maretik the Envoyager, who once took the ancestors of Wera's people away, who robbed Incarien of so many souls, souls whose children's children could have been its defenders on this day, returns.
A few half-recognize it from myths and legends and wild sailors' tales, and calm their panicking comrades. The hordes of Kǎlkayer do not slow their approach; perhaps the Deep One knows Maretik cannot harm it or its, perhaps his hate is great enough to take the chance. Still the whale floats sedately; merely a witness to this fight, then?
No: at last it acts. An enormous maw opens, a glacier-sized tongue rolls out, and walking, no, marching out come soldiers, human and Ataila both. For a second, the starlight that lights Maretik's gut spills forth along them, catching their armor and weapons, refracting into a rainbow of color; then the whale departs. The newcomers quickly join up with the defenders, who react with shocked gratitude: who are these strange folk?
They are the people of Kaluutalo, that city that owes its existence to the great Captain-King moreso than any other. They are the Ataila he saved and the descendants of his most loyal crew. They were warned in dreams and visions, and when Maretik came to take them, they were willing and prepared.
And though smaller in number than either army, they are clad in the finest work of Kaluutalo's immortal smiths, trained in use of bow and blade, and unified in zealous purpose. They know this land they have been brought to, know the people they are to defend, know the name this city bears. They know that, at the end of time, their goddess will ride out and wage war on the final enemy, and they will fight as if that battle is now. Perhaps it is.
And as the armies of flesh and metal clash with that of bone, a single battlecry is on the travelers' tongues.
"FOR VELARIË, FOR WERA, AGAINST THE TIDE OF DEATH!"
(Command City (2 pt) and Command Avatar (1 pt) to create two armies in Wera; 4 power left)
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