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#but their designs aren't as solid either
fmaot · 10 days
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Hey. FMA Fandom. I freaking did it ok.
Lan Fan's *FULL* automail design from the manga? Yeah. It now finally exists.
Please accept this humble offering as fanon:
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NOW EVERYONE DRAW HER!!!
ARAKAWA I HOPE YOU'RE PROUD!!!!!!!
Edit: I thought I'd leave some manga panels to point out a few things I don't have the skills to successfully translate in this ref sheet!
Explanations under the cut!
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The armor plates on the shoulder are bigger than what I drew (I tried to put them at an angle but they just look smaller lol) I recommend just enlarging the top plate from the middle! It's supposed to hide most of the upper arm.
If you draw her in full uniform, she of course has bandages and that cool spiky leather strand around her wrist. The spiky knuckles appear to be a separate accessory as well.
The automail isn't all open right on top of the forearm, but on its side, as you'll see in the manga panels. I should've drawn the hand seen from the side but I wanted to show the screw on top of it beheheh.
The thought process behind Lan Fan's automail appears to focus on being as light as possible so that she can keep fighting with speed. Compared to Ed's very solid and armored automail to be as enduring as possible, Lan Fan's trades durability for lightness!
The mechanism for the hidden blade is basically just rings inside the fingers, to which are attached wires that are tethered close to a tiny hook. My thought process behind this is that we most likely want to avoid accidentally unsheathing the blade, so LF has to literally reach for it! It's a safety measure, but I also like that it makes her do a hand move kinda similar to Scar's whenever he's about to use his alchemy/alkahestry destruction for an attack!
For the port, have fun with it! I tried my best to give it an interesting look but I struggled with giving it a 3D metal feel. I focused more instead on where the support would be since the port can't be drilled on most of the chest. Drilled on the back it is!
Finally, if you notice the tiny lock I inserted in the simplified design, no it's not made to render the arm immovable; rather it's just there to secure the automail in the port. You know, during the process to connect the nerves. You attach the little wires, screw the bolts, and lock it all in neatly!
With this, I hope everyone will have fun drawing Lan Fan's full automail! It may not be canon, but it's at least better than nothing! So many art pieces just hide her automail because of that lack of reference, so I hope I helped change that!
(Note: the scars I gave LF on her right shoulder and left side aren't canon either. I saw an art piece way back when and somehow convinced myself that I just had never noticed in the show lol. But you can't tell me the bodyguard to a prince that canonically survived a bunch of assassination attempts wouldn't have a scar or two!!)
NOW DRAW YOUR HEARTS AWAY!!!
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swiftrunnerfelidae · 7 months
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I want a Fate game where the protagonist doesn't have a Saber. Think about it. Every Fate game they either give you a choice of Servants (where one of the choices is that game's Saber) or they give you no choice and hand you a Saber. It's a predictable pattern that they just keep falling into.
Like what if they just gave us a Fate game where the protagonist's Servant is an Assassin? Your super-capable ally is crap in a straight fight - BUT there's nobody better at sneaking around, gathering intel, and plotting and executing elaborate, well, assassinations. It'd be like a Fate take on Metal Gear Solid or Assassin's Creed, where you can handle small clusters of weak enemies no problem, but the target Servants are impossibly strong - unless you sabotage things in exactly the right way to expose their weakness for a covert strike.
Or what about a Fate game designed around your Servant being a Caster? Yes, I know you have a playable Caster in Fate/Extra, but the game is designed around you fighting with a Saber, Archer, OR a Caster - let me see what a game DEDICATED to playing with a Caster servant would look like. Are you scrambling around helping your Servant set up ever more elaborate magical workshops? Maybe it's a broad-scale territory control game, wherein your objective is to slowly take over the map to gather more power for your Servant as they use their workshop to generate all the actual fighting units you'll be using? It could manifest as something not unlike a 4x game or an RTS, where you have to capture and control key strategic points, holding them long enough to gain enough of an advantage to defeat your enemies. Hell, even just a dedicated Archer game, where it's about finding and holding key sniper spots to take out your enemies at long range! Make it a fucking third-person shooter, I don't care, it can be done! Like not that the conventional action games aren't fun, but c'mon, let's see what the other classes have to offer!
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sharkrocket · 1 year
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THE SUPER SCUFFED THANATICA LABS MODERN AU
There is so much groundwork that me and my partner failed to cover/did not think about, but I think we're going to just lay out what we have and just build upon it as more solid ideas come to fruition, so here we go
THANATICA LABS
Research corporation funded by the Powers That Be(?)
Dedicated to defeating death by prolonging life
Akin to Black Mesa or Aperture Science - Unethical experimentation going on behind the scenes
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DANIIL DANKOVSKY
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Maybe not the founder? Maybe lead researcher?
Maybe founded it when it was a small lab and was bought out by The Powers to greatly expand funding?
Not exactly on the level - HAS done and WILL do shady things again
KNOWS what he's doing is illegal to some extent, but he tries to wash his hands of the dirty work (alleviate some guilt maybe?)
Hands the recruiters a list of requirements for his new hires (potential lab rats), lets them do the searching and he'll conduct the interviews
I have no idea what these requirements are
Sometimes the lab assistants go missing, he doesn't know anything about that, don't ask him
He LIKES his designers clothes - SOMETIMES it comes from Thanatica's grant money, SOMETIMES it's a few hundred here or there, BIG DEAL
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ARTEMY BURAKH
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Studied in the Capital or IS studying in the Capital, and is in SO SO SO much debt
Is having trouble getting work because nobody is going to hire a surgeon with no ACCREDITED experience (cutting up bodies in your dad's unlicensed clinic does not count)
Looking to expand the medical practices of his provincial studies(?)
Maybe father has an illness(?) Perhaps Isidor suffering some kind of debilitating disease called the sand pest?
Was contacted by Thanatica Labs for a low level Lab Assistant position - It's Thanatica Labs, of course he's going to respond, that's a lot of money for an entry position, and he's going to have his name attached to a prestigious establishment
He's hired - Is under the pretense he can save up some money, maybe get some lab experience to eventually propose his own research somewhere else
Alternatively, went to university, left university to go home to tend to family business, came back to the Capital to resume studies and is looking for ways to expand his thesis?
Keeps his head down and minds his own business, the less he's under the eye of the lead scientist, the better
Doesn't mean he isn't talking to people and keeping a watchful eye - things are happening that aren't adding up, and it isn't just the grant money
Because he's so desperate for a job, it may mean he's more agreeable to participate in some of Thanatica's shady dealings
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THEIR RELATIONSHIP
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This is so stupidly long, continued under cut
Daniil interviews Artemy and is so rude and condescending about it
Artemy is either biting back insults or being too sassy for his own good
Artemy gets the job either way, but it's VERY funny to imagine that Artemy failed the interview UNCONDITIONALLY, but was hired anyway under the pretense that Daniil didn't expect him to stick around for very long
"He's so handsome, shame that he's such a dick"
"He's so handsome, shame that he'll be medically indisposed for the sake of research"
Artemy figures out Thanatica is doing illegal experimentation but somehow despite this, it sort of falls in line with what Artemy is hoping to accomplish with his own studies (untested and unproven methods of healing that haven't been approved by any board)
Artemy decides to do his own experimentation behind Daniil's back
Daniil smells something suspicious, equipment and samples are missing (its his lab, he WILL get to the bottom of this)
He's been watching the new hire closely (assessing his potential for experimentation), eventually finds out that he's been performing experiments of his own with methods he's never seen before
Wants to put him under a microscope (literal) --> Wants to put him under a microscope (figurative)
Their confrontation can go a couple ways
Daniil approaches Artemy and offers him the resources to continue his work in exchange for doing some underhanded deeds to progress Daniil's own research
OR Artemy blackmails Daniil with the evidence he's gathered in exchange for resources - Daniil is largely unfazed by this, but sees Artemy's morals aren't exactly on the level either and he finds him very interesting so he allows him his resources in exchange for dirty work
Laughing at the idea that Daniil finds out that Artemy has no accredited experience and he lied on his resume to get an interview - Now he's even MORE desirable for underhanded work (thank you inkpot-demigod)
This would be the point Artemy is bagging bodies
Starts off with superficial antagonistic attraction (purely on looks, otherwise has disrespect for each other, condescending and rude) --> eventually develops into mutual respect for each other's work (cordial, maybe even friendly, "oh god why do they keep looking at each other like that") --> eventually develops into unprofessional workplace relationship (they are fucking in places where they definitely have no business doing so)
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"can we have artemy need a place to stay and daniil offers a space in his apartment and artemy packs him lunches to take to work. daniil thinks he's being subtle but just the fact he's eating lunch... all of his coworkers Know"
At some point during the relationship (most likely early on) Artemy mentions that his lease is ending and he's going to need to spend time looking for an apartment (or suggests that he needs to find a roommate to save some money because BOY DOES HE NEED IT)
Daniil IMMEDIATELY blurts out that he has space in his apartment (HE IS NOT JEALOUS, THIS IS JUST THE MOST ECONOMIC AND REASONABLE CHOICE, HE IS THE LEAD RESEARCHER AND HE CAN AFFORD A NICE SPACIOUS PLACE THAT HAPPENS TO ACCOMMODATE TWO)
It's closer proximity to the lab
They can keep discussing things in the privacy of his home
Not that Daniil NEEDS to save money, but having some extra is a plus
Artemy makes meals, food just APPEARS and Daniil never has to think about it
Co-workers are noticing that Daniil is ACTUALLY bringing lunches and eating food, hmmm very suspicious.....
Eva (lab receptionist, more on this later) notices the two of them coming into work at the same time in alarming frequency both carrying lunches and she's like SUSPICIOUS EYEZOOM
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"if the kids are involved with this i think it'd be kind of funny if daniil and artemy are desperately trying to hide the fact that they kill people but the kids definitely know that they kill people"
Not sure if they can live in Daniil's apartment if Artemy and Daniil have a living arrangement - Could be frequent visitors if Artemy is living there
Not sure about their relation to Artemy - would love to have him be uncle to his brother's adopted kids but this might get complicated
The kids are savvy enough to know about fucked up corporations, they are doing some MURDER in there
"Are you a mad scientist?"
"No pumpkin, I do very important research to extend the human lifespan"
"Oh…. That means people are dying in there right?"
"……."
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"i'm having a vision of daniil wanting to properly court artemy after a few trysts but he doesn't communicate this very well and he also has very little experience with this so he invites him to a fancy dinner or maybe even a gala and artemy is clearly out of his element the whole time and daniil is trying to make this work and its NOT... if anything artemy thinks daniil is trying to pull some power move on him AND THEN. at the end of the evening when daniil is trying to charmingly flirt and do a kiss, artemy is just like. what are you DOING and they do at least SOME communicating. its a START. this au is a murder romcom"
Daniil coming to terms with the fact that he's so gay for the new hire, oh god he's so gay, who allowed Artemy to be so handsome AND intelligent AND clever AND funny what the hell
He keeps looking in Artemy's direction and Temy thinks he's scrutinizing his work, but god knows Daniil needs to get ahold of himself
He has an idea: Invite Artemy to the next charity gala, show him off to some higher ups, thus giving him the opportunity to sing his praises, and Artemy should get the idea, then later in the night have some drinks and who knows
Daniil extends the invite to Artemy, Temy thinks he's getting some kind of promotion, so he agrees
The event is way bigger and way fancier than Artemy was anticipating, Daniil is showing him off to a lot of executives and Temy is trying to hold his own here - If this is some kind of test, he's going to wring Daniil's neck
"Why is Daniil being so flattering, is he making fun of me"
The two are finally alone and Daniil is sitting where his leg is bumping into Artemy's, he has his hand on Temy's thigh and he's leaning in so, so, so close and Temy panics - Not that he doesn't have his share of attraction to his boss but what is he getting at here? Some kinda power move? A cruel test? Blackmail?
They have been misreading each other this entire time and the both of them are UNBELIEVABLY embarrassed
Time to talk things out and admit some things to each other
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SOME LOOSE MUSINGS ABOUT OTHER CHARACTERS
Eva Yan
Receptionist at Thanatica, maybe specifically for Daniil's office/lab whatever
The only thing that matters is that she always sees Daniil and Artemy going in and out of the place
Privy to a lot of gossip and goings-on of the place, knows about some of the shadier stuff but she's far from put-off
In fact, she wants to be Daniil's next experiment and he is not having it
Dresses like "I have to go to the office but I'm going to a music festival at 6" boho chic
Yulia Lyuricheva
Works for the government helping to orchestrate shady evil things but she's not actively invested in being evil this is just a job where she can apply her mathematical genius
Eva of course goes on about wanting to be an experiment and neither Eva's enthusiasm nor the fact that Thanatica is so shady is surprising to her
Clara
She doesn't have to be here but if she is here than she runs around Thanatica like a rat and no one knows where she came from
She claims to be an experiment gone wrong but really she is just a girl in need of some caring parental figures in her life
Lara Ravel
In the city on a revenge mission to kill Alexander Block for the death of her father
DANIIL AND LARA MURDER SPREE WHEEEEEEE LET THEM HAVE IT I WANT IT
I have no idea how to make this happen
Block
Thanatica is not surviving this one Dankovsky oooooo it is not surviving
Head of the military operation to destroy all evidence related to Thanatica's experiments?
Roles of other characters unclear..... To be determined....
THANK YOU FOR READING THIS TEXT DUMP, MORE TO BE ADDED IF WE THINK OF IT
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i’d never even considered how the civil war would affect alfred during ww1, that’s a really interesting idea. would you mind expanding a bit more if you haven’t already?
fuck yes I can expand on that. TW for historic nastiness.
Okay to prelude— I don't typically do 1:1 state/gov to character but considering the cession of the south into a separate state and the US itself is the Union, my boy is in blue. In this blog's universe there is no schizophrenia or split personality or Doppelgänger or any other representation of the south. It gutted him and he lost feeling in a lot of his usual area and it severely weakened him but he represented the United States and that means union blue. And considering the north really doesn't have all that much moral leverage on the south especially in matters of racism, it's not much of a jump. If you aren't crazy about that, look away now.
So. Trench warfare. It's as old as humans bashing each other's heads in. Defensive ditches are an archaeological feature across the applicable world. But it's the American Civil War that might hold the gold medal for largest gap between how technology designed to kill had advanced spectacularly over any innovation that might save lives. I won't say deadliest because you do have the Taiping Rebellion around the same time but a lot of that was sièges and counter sieges and river based naval engagements. But anyway— rifled artillery and direct fire techniques had changed the game and soldiers were driven underground behind parapets and sandbags. Around Petersburg especially. And it's towards the end of the war when the Confederacy is increasingly desperate and hand to hand fighting is getting more common and more brutal. Entire regiments were lost in hand to hand mêlée. And if a soldier didn't die instantly, it was off to a field hospital. Guts ripped open by iron shells, lungs hanging from the tips of bayonets, wounds so infected they glowed, limbs hacked off by a surgeon who hadn't washed his hands in six days and sepsis rot so foul someone can taste it on the air even with the mouth closed. Malaria and typhoid so fucking bad the army cots would literally shake apart from how bad men shivered when the chills aspect of the fever cycle hit. I know it's fashionable right now especially on vintage fashion YouTube to say people in history weren't disgusting but like, I've been in archives for years. Yeah it fucken was. Never was medicine so far behind the ability to kill.
So Alfred's probably died a solid dozen times half of which from shitting himself because he's probably riddled with parasites. He's been shot, stabbed, slashed. Shaken, rattled and absolutely steam rolled. And the final part of his almighty trauma is this is happening just up the river from where he was born in Jamestown. Alfred is on his belly in the earth beneath the feet of the people that bore him and then rejected him, begging his Protestant God and any of his own people listening and the very earth itself to protect him, to keep him alive as shell after shell lands around him.
When every battle is over, the dead rot in piles across the fields and trenches. The famous photos of the Antietam and Gettysburg dead are days old, you can see some of the bodies had been looted. There were so many dead and so many dying that upon its tardy entrance into world war one, the US had a more coherent body management and disposal program than any other of the entente powers. Who had already been at war for nearly four years.
So yeah, in my opinion he got ten steps into a front line trench where the British and especially the French were just causally walking on bodies, he vomited so hard New York felt California rattling around in there and said fuck it. My boy was either off to cleaner pastures like Belleau Wood or the air corps. It was too much too soon and he just couldn't keep it together in those conditions. They knew what bacteria were by WW1 and he was a burgeoning world power. So he probably only went full himbo with dysentery twice in France so it wasn't as bad as his civil war flop era but oof. That smell, the screams, pressing himself into soil that is not his own yet again is too recent and too vulnerable. He can't do it again so soon.
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formulaorange · 22 days
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Winter 2024 Anime Review
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Solo Leveling - 24 Episodes
This has been and will be my most anticipated series. We've only scratched the surface of the story and people are going nuts. I've been reading the light novel translations for a while now and I'm not even a little ready for when certain things are animated.
Easily one of the best anime adaptations out there. More to look forward to.
Sidenote - A1 is killing the animations considering it's one of their bigger ones in a while.
Also - they did a really solid job with the sound design, a lot of the timing made certain scenes feel just that much more intense.
9/10 - Amazing
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Frieren - 28 episodes
Such a unique watching experience.
I think so many shows these days are fast paced, and action oriented, especially within the fantasy genre. This is such a relaxing and enjoyable watch.
The story is moving and the animations are warm and fuzzy.
Not much I'd change about the series.
10/10 - Masterpiece
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The Apothecary Diaries - 24 Episodes
The second half of this series kept up with the flow of the first half really well. I feel like that shouldn't be a feat but it really is these days.
I genuinely love watching the subtleties of the romance in this series and the medical mystery cases are just as fun to watch.
The story has so many little bits and pieces working throughout the show and the last episode had me wrecked for reasons I never saw coming.
Just overall a big fan of this series.
9/10 - Amazing
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Delicious in Dungeon - 12/24 Episodes
This series has no right to be this much fun.
The animations match the energy of the show so well and I think it's one of the best "entertainment" series of the season.
I was worried it would start to repeat itself but found that the characters become the highlight of the series and I looked forward to every episode.
(This is the series this season that I'm high-key obsessed with.)
8.5/10 - Very Good+
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Shangri-La Frontier - 25 Episodes
One of the most fun looking MMORPG animes I've seen. I remember reading the teaser manga a while ago and was stoked to see it animated. Just a genuinely well done gamer oriented series.
They do such a good job at showing exactly the kinds of small things gamers pay attention to and some of the combat learning is stellar.
Not to mention the sound track honestly did not need to go as hard as it did?!
Really hoping they continue on with this for another season.
8/10 - Very Good
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Bucchigiri?! - 12 Episodes
I haven't seen any coverage for this show for some reason. The story doesn't feel anything special tbh, it's not something I expected MAPPA to be animating either. I personally had fun with it, the character design was satisfying - gives a bit of Jojo's and SK8 vibes.
You can tell the story's going somewhere but the pacing feels a bit slow. Either way I had fun with this one and might keep up with future seasons.
(Opening and ending are both bangers)
7.5/10 - Good+
Mashle - Season 2 - 12 Episodes
I decided to watch this once all the episodes had aired. I found that it's not one you can be in the mood to watch all the time, but when you are it's just as hilarious as the first season.
I've enjoyed the pacing of the story and I'm looking forward to future seasons.
7.5/10 - Good+
Unwanted Undead - 12 Episodes
Another series I read the manga for when it premiered. There's something about this series that gets me hooked. While the animations aren't anything of note, I find the story is oddly unique and I ended up bingeing all the episodes in one go. Definitely one I'm curious to see where it goes.
7/10 - Good
Mr. Villain's Day Off - 12 Episodes
This is purely for my own personal interest in attractive moody villains with alter ego's. It's a lot of fun to watch and it's just so wholesome.
That's it.
7/10 - Good
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thydungeongal · 4 months
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A bit of thinking about when to roll for dice in a game and how it relates to the principles of PbtA games as demonstrated by the OG (and still one of the best PbtA games in my opinion), Apocalypse World
There's a point that gets talked about a lot in tabletop RPG circles which I think is good advice in general but isn't entirely without its problems, which is the idea that "only roll the dice when success or failure is interesting," sometimes also phrased as "say yes or roll the dice."
On the surface it is a good idea in my opinion. In general when you roll there should be at least some consequences regardless of the result. The situation should change somewhat. It can be as minor as "your character now has fewer hit points" or "the goblin wasted its action failing to attack you and now it's your turn." Those two are not the best examples because I'm using a very common D&D combat example and D&D's combat can often be quite static, but you get what you mean.
But I think there is a slight problem here in the principle of "don't roll if it doesn't matter," because if the game itself says you should roll for a thing, but then there's a possibility of that check resulting in nothing lost or gained and the situation staying the same... would you have been better off not rolling?
The problem is that sometimes systems do not have interesting consequences for failure built in and while the game may imply elsewhere that the game is opinionated about some activity (for an example, having a very specific knowledge skill) but then does not have the tools for creating interesting interactions around that activity, you end up in a situation where the game is telling you that there might be something interesting to be achieved with this mechanical interaction, but leaving it up to the GM to do on-the-fly game design about when a situation merits a roll and what the best consequences for failure and success are.
Enter PbtA. Now, PbtA games aren't all universally good, but the principles demonstrated by the original game, Apocalypse World, are solid in my opinion. Truth be told, I'm puzzled to this day by the presentation of Apocalypse World as some obtuse impenetrable nightmare game and the system as somehow requiring you to twist your brain into a completely different shape to understand it. It's ultimately an RPG with a very trad format albeit some funny vocabulary. The game basically runs as free play, as a conversation between the players (and okay, I guess the game makes an allowance for greater sharing of narrative control among the players, which was quite shocking for its time), and the mechanics jump in when a player narrates their character doing something the system is opinionated about.
You won't be rolling unnecessarily because the game specifically demands that your character does a thing that the rules are opinionated about. But once the mechanics do kick in you must roll. "To do it, do it." But also, if you do it, you do it.
On the surface this might seem to fly in the face of the idea of players only rolling if there's a significant chance of something interesting happening. But that's the thing: these little mechanical units that PbtA uses, called moves, are structured in such a way that no matter what you roll, the situation changes in some way.
The rules demand that the rules not be used unless something happens that the rules are opinionated about. When something that the rules are opinionated about happens you must use the mechanics. And when you do use the mechanics, the mechanics themselves make sure that success and failure are interesting and that the situation will change.
None of that is to say that the principle of only rolling when there is something at stake and either success or failure will result in something interesting is bad, but it is absolutely a concern that can already be alleviated at the level of game design.
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depravitycentral · 9 months
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Wait do share your thoughts on troupe darlings' therapy sessions ( if you are up to it ofc.)
Tw: heads up this is long, kidnapping, mentions of non-con, mentions of physical abuse, Stockholm syndrome/mind breaks, brief mentions of Nobunaga's jar but nothing explicit, recording, set in an au where all members of the Troupe have their own darling
Of course! I've gotten a few asks about this topic, so I'll just answer it in one big go!
The idea to even have the 'therapy sessions', or awkward, forced meetings between the various darlings of the Troupe, mainly comes from, surprisingly, Uvogin. He's one of the ones who cares the most about preserving who his darling is, even now that they've been kidnapped by him - he wants them to stay them, and he's watching them slowly slip away with every passing day. Maybe, by allowing them interaction with other people besides himself (in a controlled, safe environment where he can easily pull them away, where he can watch and make sure they're not getting too close to anyone else), they'll slowly regain all that liveliness he fell in love with. Maybe they'll become themselves, again.
The rest of the Troupe is split down the middle about whether this is a good idea - some of the more lucid yanderes, like Franklin and Pakunoda, are supportive. Of course, they don't like the idea that their darling will be looking at others, speaking with them and - god forbid - letting others touch them (in platonic ways, of course - should feelings develop between the darlings, measures will be taken to forbid their interactions), but they know it's best in the long run. The yanderes can take it, with clenched fists and gritted teeth, because it's for them, for their lovely, sweet little darling, and if it gets them to love the yandere more, they'll do anything they can.
Others, like Nobunaga and Feitan, are more reluctant. They don't like stomaching the thought of their darling spending time with anyone other than themselves, and for some of them, they don't even realize their darling is unhappy. They're resistant to the idea at first, but at Chrollo's orders, they're reluctantly dragging their darling along, telling them that they'd better behave or else, or that everything will be find and he'll be right there, so don't worry baby I'll get you if someone makes you uncomfortable. (Feitan and Nobuanga, respectively, though their darlings won't have the heart to tell either of them that their words aren't especially reassuring.)
Regardless, the sessions happen roughly once a month - at a designated meeting spot, all members of the Troupe will bring their darlings. The darlings are placed into a room with a circle of chairs, a camera trained on them from the corner of the room just to make sure nothing too extreme occurs. The yanderes are all in the next room over - except, the wall may look like it's solid to the darlings, but it's really one way glass, and the yanderes can watch it all in live time. This makes some of them nervous, because they don't like the fact that the other members could be so freely ogling their darling (none of them are, they're all too busy staring at their own partner, but that's besides the point). But it's how it must be done, according to Chrollo, in order to make sure the darling is really getting the most out of the experience.
It's what's best for them, he'll tell his followers. He conveniently doesn't mention how he'd threatened his own darling with violence against the other darlings should they step out of line - an empty threat, really, because harming another member's darling is suicide, even given their devotion to Chrollo, but you don't know that.
The yanderes spend their time chatting amongst themselves or just staring, everyone too focused on their own darling to really pay attention when their neighbor begins prattling on about how wonderful and great and perfect their own beloved is.
The ones who just sit silently and stare are Feitan, Machi, and Pakunoda. They'll nod at another member if the conversation is started, but it quickly becomes apparent that they aren't really listening. It's not that they don't want to listen to their fellow member gush about their partner (well, Feitan doesn't, but still) - rather, they just can't take their eyes off their darlings. They're mesmorized, watching the way they smile and laugh, things they never do with their captor. They're trying to memorize everything about their darling, fascinated and captivated (and, in Feitan's case, aroused) by seeing their darling genuinely enjoy themselves.
The ones doing all the talking (bragging, really) about their darlings are Uvogin, Nobunaga, and Shizuku. They just simply won't shut up - they're beaming at their darling through the glass, prattling on and on about how beautiful they are and how they squeal just right when they fuck them a certain way. A lot of details are being thrown out there that really, really don't need to be, but once they start talking they just can't stop. When these yanderes end up next to each other, the atmosphere turns almost competitive, each yandere talking about how their darling has a prettier smile or is more loving, only for the other yandere's aura to flare up and a strained smile cross their face as they say okay, but my darling has a better laugh and has willingly sucked me off. It's a never ending battle, and frankly, the more lucid yanderes are left grimacing because god, none of this needs to be shared.
The ones who are pretending to listen, and sort of are (they're multitasking, but it's difficult to spend equal energy on watching you and listening to their companion talk about someone they don't care about) are Chrollo, Phinks, Franklin and Shalnark. They'll hum along and agree that their companion's darling is very lovely, indeed, but internally they're too busy comparing how much better their own darling is, mentally listing all of the things they're superior at and reaffirming their own feelings. It's unhealthy, but it's a pastime that makes them happy, because it just cements how perfect their darling is. (And it makes Nobunaga's ramblings - which are particularly disturbing - a little easier to stomach.)
As for the darlings, things are, at best, awkward.
They just don't know each other - the chances of any of the darlings having known each other before becoming their captor's targets is very unlikely, because most of the yanderes find their darlings while out on heists or in between jobs. That fact mixed with all the trauma they've each undergone as a captee for a member of a notorious criminal organization leaves everyone hesitant to talk, particularly for those who know for a fact that their yandere has killed people they've said as little as a goodmorning to.
But all it takes for this terse atmosphere to slowly evaporate is for them all to realize that all of them share this trauma, that they have something in common because what they're all experiencing is horrible. What will end up happening is that two darlings will hit it off, talking about all of the terrible things their captor has done, and then another darling will chime in. Then another. And another.
Eventually, they'll all begin bonding over just how different yet similar their situations are. A comradery is formed, and while it's born out of a sad, horrible situation, the ties these darlings form will be some of the closest, most meaningful friendships they've ever had. Soon, they'll all be looking forward to these monthly meetings, because they feel so seen and heard and understood - things that are difficult to come by with the only other person they spend their time with.
Of course, as confessions are made and each darling takes turns complaining about their yandere, things slowly get put into perspective for each darling. That is, some of them realize just how good they have it - at least their yandere isn't as crazy as some of the others. Conversely, the darlings who are victims to the more unstable or extreme members of the Troupe realize just how crazy and unhinged their own captor is - it's a slap in the face, in the most cruel, horrible way.
I know you didn't ask for a ranking of which darling's got it best to worst, but I'm going to do it anyways! So, from most envied to least envied, we have:
As Pakunoda's darling, of course, you're the one every other darling is at least a little bit jealous of. When the time comes for each darling to vent their frustrations for a bit, you can really only say that you've been kidnapped and aren't allowed to leave, and... that's kind of it. Pakunoda is respectful (or, at least, as much as she can be), and she treats you well - you're well fed, not forced into affection, and not treated like you're helpless. (She's still quite protective over you, and she'll hover when you're doing something potentially dangerous, but she won't immediately step in unless the danger is about to strike.) She spoils you with all your favorite items and supplies for your hobbies, making sure everything is fully stocked and that you never get bored. She even sometimes takes you out for small dates - dinners at nice restaurants where you dine in their private rooms, going ice skating and having the rink all to yourselves, or even just walking around the park (she'd managed to get a replica made by Kortopi, so there's no people present, so there's no one for you to be distracted with). You're strictly kept at her side, of course, and you're not allowed to speak with anyone while you're out, but it's nice. Better than everyone else, at least.
2. Franklin's darling is also one that everyone is jealous of. Franklin's not particularly soft, but he's the least invasive of everyone in the Troupe. He knows everything about you, of course, but he's good at not showcasing that. He doesn't pamper you like Pakunoda does, but he gives you space and doesn't demand that you spend time with him or treat him like your lover. Mostly, he just checks in on you and asks if you need anything, then leaves you to your own devices. He's overprotective, yes, but this doesn't manifest itself in any extreme ways unless you give him a reason to be worried, like if you hurt yourself. The thing you'll be complaining about, really, is that he's scary. He'll compliment you (and the words will actually be sweet - his voice is soft and he's sporting a very light flush when he tells you that you're very pretty and you'll hate that it almost makes you feel good), but his stature and his status as a criminal will leave you feeling on edge nearly all the time that you're with him. He hasn't hurt you, but you've seen his nen activated before, and the knowledge that he could kill you with just one shot will make your stress levels high, constantly. This doesn't seem like too serious of a complaint to all the other darlings, however, because all of their captor are dangerous and scary.
3. The only reason that Bonolenov's darling is not at the top of the list is because he's a little bit strange. Of course, they all are - they're murderers and thieves, after all. But Bonolenov has some very strict and traditional values, and this gets projected into how he treats you. He's respectful in terms of your boundaries when it comes to anything physical or with your own liberties (like sleeping on your own or dressing yourself), but he's a fan of the idea of the male protector and female provider. That is, while he doesn't expect you to be his housewife, you kind of become one. He wants you to do all the cooking and cleaning, and he'll repay you by spoiling you with your favorite items and gifting you all kinds of jewelry, clothing, and assorted goods. (And, surprinsgly, they're actually not all stolen - in fact, he tries not to steal things for you, because he thinks the gesture should be done with his own money, because then he's really spoiling you like a good husband should.) He treats you well outside of this, but he's pretty strict about your role around the small house he keeps you locked up in. If you get all your assigned work done, however, he's a pretty easy captor to tolerate. So, outside of having to do the dishes or mop the floors, you'll be looked at as having a relatively desirable situation.
4. Uvogin is a bit of a strange yandere - he's forceful and loud, but he's not bad. You'll be treated like a queen, spoiled with everything and anything you could ever want, and there's no shortage of compliments and playful teasing coming your way. He's got no issues expressing the way he feels for you, but that's exactly the reason why he ranks fourth overall. He's touchy. He won't force you into anything sexual that involves forcing himself onto you, but he'll make you cuddle with him, kiss him, let him hold you, and all kinds of other 'romantic' things. He'll slap your ass when you pass by him, loving the way you yelp and how you glare at him a bit, because he finds your feistiness adorable. He's very physical with you, but he still doesn't hurt you or make you touch him in a way that isn't with decently innocent intent. And so, as his darling, your main complaint is that he just won't leave you alone - you don't get much space with him, but at least he isn't forcing you to fuck him or be his punching bag. All the other darlings (particularly those with yandere who like to keep their hands to themselves) pity you a bit, but they recognize that all things considered, you've got it good.
5. Honestly, as Phinks's darling, you'll be left to realize that wow, maybe I really don't have it so bad. Sure, Phinks is awkward, a horny, blushing mess who's compliments and barely disguised desire for you makes you a bit uncomfortable, but he's not the worst. Your main complaint with him is his temper - he tries his absolute hardest to never, ever harm you, but sometimes he can get carried away. More often than not he'll channel his rage by punching the wall or ripping apart a pillow, but you'll be left to watch, staring with wide eyes and harsh breaths as he absolutely destroys something inanimate. He's only ever slapped you or hit you once, and he still feels guilty for it to this day, but there's always this little piece of you that's walking on eggshells, terrified that you'll set him off and this time an object won't take the heat of his anger. The other darlings are sympathetic, of course, but they can't help but feel a little jealous because at least he doesn't force himself on you, and there's something kind of endearing about awkward men, right?
6. Machi is the classic, textbook ideal captor. She feeds you well, makes sure you have a comfortable place to sleep, treats any injuries or sicknesses you may develop, and is almost always not around you. And while that may sound nice in theory (and in practice the first week or so), eventually it doesn't stay so idyllic. Because she's always gone, the loneliness and Stockholm Syndrome will kick in very, very fast. You'll realize that she's all you've got - she's the only one you see with any sort of regularity, her bringing you meals twice a day the only interaction you have that day. It'll make you slowly begin craving her. (This is actually a bit ironic, because it's not intentional at all - Machi only avoids you because she's scared to get too close to you and doesn't want you to manipulate her. It's a pleasant side effect, but it actually only makes her more nervous, because now that you want her all the time, she gets overwhelmed easily and has to walk away or else she'll just spill everything she's thinking and feeling, and that would not be a good thing.) Aside from your dependence on her growing too quickly and too strongly, you won't have much to complain about - in fact, you may even complain about her lack of interaction with you, something that makes her eyes go wide and her back get rigid as she watches and listens from the next room over.
7. Shizuku is, for all intents and purposes, not the absolute worst. The thing that makes her undesirable to have as a yandere is that she just genuinely doesn't understand why you'd be uncomfortable with any of the things she's forced onto you. She doesn't see why you wouldn't want to be stuck with her, or why you always ask her to stop when she's kissing you and touching you and shoving her fingers inside of you. She just doesn't get it, and no amount of you trying to explain to her or convince her that you don't want to be intimate with her will ever actually get through to her. It's because of this that the other darlings pity you - your time to complain is spent ranting and raving about how she's so incredibly dismissive of everything I'm feeling and saying - it's like she genuinely doesn't care! She says she loves me, but how can you love someone and so compeletly disregard them? The other darlings feel your pain channeled in their own relationships - it is unfair that they've been kidnapped and that they're being held against their will, all while being told that their captor loves them and wants to keep them safe and sound. It's hypocritical, but at least they aren't completely ignoring their darlings, or - for the most part - forcing themselves onto their darlings. Most everyone can sympathize with you, and while it isn't to the extreme Shizuku takes it, there's a little bit of your story in everyone else's. Although, everyone else doesn't have to worry about the times Shizuku forgets she's kidnapped you, then panics when she can't find you to stalk you. That's a problem unique only to you.
8. The reason why Chrollo's so far down this list is because as his darling, you know just hard he's trying to manipulate you. That's not to say it isn't working, but it's extremely obvious to every other darling present that Chrollo is doing a number on your mental state. In the span of your ten minute allotment of time to rant, you come up with at least three different opinions of him, all clashing and contradicting each other. At first, you're telling them how awful he is, how he's a monster and a creep and how he just won't leave me alone and I feel suffocated and scared and god, I hate him! (This makes Chrollo tense up as he watches, and a few of the other Troupe members watch with curious, concenred gazes because shit, they haven't seen Chrollo this visibly upset in years. But then you're circling back around, talking your way through rationalizing what he's done - but he doesn't hurt me, and he gets all kinds of wonderful things for me, and sometimes it even feels good when he kisses me and touches me. Eventually you'll come to the conclusion that he's a manipulative man, but I can't even be angry at him because it's working, and I don't know that I want to fight it. It makes everyone else uncomfortable, because you've just become complacent, but they won't try to correct you, instead trying to change the conversational topic and pitying you because although the entire world as at your fingertips (he'd give and do anything to make you smile, after all), he's destroying you, one word at a time.
9. Similarly to Chrollo, Shalnark is very, very good at getting what he wants out of people. He has no shame when it comes to manipulating you or lying to you in order to get the results he's looking for, and he actually takes pride in it, even. He's creepy and weird and scary, and as his darling you'll be another one that's just an anxious mess when it's your turn to complain. You'll tell the other darlings all about the cameras he's got everywhere, how he makes you watch footage of yourself, how he always seems to know even the smallest, most intimate details about yourself and your thoughts, and just the way you're shaking and nearly crying just from thinking about it makes their hearts ache for you. (Meanwhile, he's listening with wide eyes and a big smile, diligently noting which cameras you've noticed already, and mentally debating whether he should add more just to get you feeling even further backed into a corner so he can make his final move to completely break you, or if he should ease up a bit, because he really doesn't like seeing you cry like this.) You'll be pitited, of course, but at least your yandere actually pays attention to you - something that can't be said of all of them.
10. As Feitan's darling, this entire experience will be overwhelming for you. It's extremely likely that you had no idea why you've been kidnapped before you attend this session. Feitan isn't particularly expressive with how he feels for you, and you've been trying to figure out whether he was planning on kidnapping you, or if you're just some poor, unfortunate soul who seems to have been mistaken for somebody important - somebody worth kidnapping. Now, though, as it comes around to be your turn, you can only gape and stare at all the other darlings, asking in a small, shaky voice if all of your captors claim to be - claim to be in love with you? Then why am I here...? Cue the pitying looks, the hands covering their mouths, the darlings who feel for you because god, you've been living in a totally different kind of fear for these past few months, haven't you? However, your cluelessness about Feitan's true feelings for you is really the only reason he's so far down on this list. As you come to terms with your situation and complain about Feitan, you'll realize you don't have as many solid bullet points to rant about as you thought you did. He doesn't abuse you or hurt you, he doesn't touch you, he feeds you and gives you water, and he makes sure you have a warm, somewhat clean place to sleep. Sure, you may hear him torturing others or see him covered in blood or have to endure the constant staring, but at least he doesn't assault you or force you to pretend to be in a relationship with him. Although, if he truly kidnapped you out of some kind of 'love', was that your future? (Feitan's pissed that this is coming to light - it takes a very, very firm look from Chrollo to stop him from breaking through the glass and snatching you away, not wanting you to realize the actual reasons why he's kidnapped you. He won't acknowledge your questions afterwards, but it's too late, because now you know.)
11. And of course, coming in dead last (by quite a bit) is Nobunaga. He's similar to Shizuku in that what makes him so horrible is his total detachment form reality. He's just so belittling, dehumanizing, patronizing and fucking weird that every single darling's heart goes out to you, all of them pitying you but silently thanking anything that's listening that they didn't end up with him. Your time to complain is spent ranting about the way he treats you like a child, like you're incapable of anything and everything, and how frustrating and strange it all is. And then, of course, come the complaints about all of the sexual things he forces you into. Whether that's actual sex, touching in general, or even forcing you into becoming familiar with his infamous jar, everyone will realize just how much of a monster the samurai really is. (And so will the other Troupe members - most of them are disgusted by the details of his behavoir, staring at him with shocked expressions that are very poorly hid. Especially Machi, Franklin, and Pakunoda - the rest are, unfortunately, slightly intrigued by some of his habits - particularly his jar.)
Of course, all the yanderes are listening very intently when its their own darling's turn to vent, and while they won't punish you for what you've said (that would show you they were listening, and you might not feel so inclined to be as open and honest next meeting, something they absolutely cannot lose), they might try to adjust their behavior. Maybe. Some of them. Those towards the top of the list, at least. The others might buckle down and get worse, convinced that they're just not trying hard enough to get you to understand that you love them, too.
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missmyloko · 4 months
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What's In a Kimono? Part 10
On The Ninth Day of Fun I present... a new kimono! Another series makes it to the double digit mark at last! Let's take a dive into the kimono that's gracing the cover of my upcoming book ^^
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Name: Kichō No Yume (几帳の夢) - Partition Dream Type: Houmongi (訪問着) Time Period: Heisei Period (1989 - 2019) Condition: Excellent Material: Silk Motifs: Partitions, Clouds, Fans, and Flowers Execution and Techniques: Yuzen and Stencils Value: $200 - 250 USD When I originally went to purchase this piece I thought that it was shibori (tie dye), but I was very surprised when it arrived and found that it's all hand dyed instead! The entire piece, including the background, is either hand painted yuzen or stencil dyed with extremely small, intricate stencils! This gives the whole piece a very dreamy effect that makes you want to stare and pick out the all of the details. It's almost hard to believe that the black background or the blue clouds aren't solid colors. The main motif here are Kichō (几帳), which are partitions used by the nobility during the Heian Period (794 - 1185), and cypress fans, also used by the nobility during the Heian Period. The partitions would be set up in rooms and block the viewer from gazing directly upon the face of the other noble. Just like the partitions, these large cypress fans were used by court women to hide their faces in large rooms and when meeting with potential suitors. The partitions and the fans were both decorated with pieces of silk that accentuated their length and drew the eye of the viewer to their lovely designs. You may have noticed on the right hand side near where the hem meets the collar that there's a random white square among all of the color. This isn't there by accident, but it being blank is! This is the area where the artist would dye their signature. That it somehow got skipped and sold as-is is gives it an air of mystery as it was clearly a work of art made by a famous artist, but who? I haven't found any other markings on this piece, so I guess we'll never know ^^
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whetstonefires · 7 months
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“The Justice League and the Avengers are very different teams”
In what respect? Like, how would you say both teams differ in terms of overall function, how they respond to threats, how they’re viewed by their respective publics, etc?
😂 who even are you?
anyway, these two teams have been reformed and rebooted so many times and are the flagships of the two juggernauts of their industry, so their natures have evolved and influenced one another heavily over the decades as you see armies tend to do in prolonged warfare, so there is probably not one single statement you could make about either one that's always true.
it would be crazy to try to explain the difference in diegetic terms, because those aren't goalposts they're hockey pucks. the difference in kind exists at a publishing level.
fundamentally, the Avengers was designed to rest, in narrative terms, on everyone's personal relationships and neuroses, and develop soap opera subplots and office drama around how these intersected with each other and various villains. because in the 60s Marvel was launching the Big New Thing which was heightened naturalism and relatability in comics.
(spiderman and the whole genre of underdog superhero who can't catch a break rather than slyly winking at the audience as the world looks down on his secret identity, not knowing how impressive he really is, dates to this pivot of Marvel's. both Superman and Captain America did the latter in their early days, which is highly dissonant from Cap and Bucky looking at them today, but Cap was retired from print for like 20 years and got heavily rebooted for the new age.)
they had an actual mansion they could all live in, and many of them did, for a solid chunk of time early on. there's a reason people swung so hard for the 'everyone lives in stark tower' scenario foreshadowed at the end of Avengers (2012)--that's how the Avengers are! you bang the action figures together and give them angst and bonding about it!
they fractured repeatedly under the weight of all that drama (because psychology and because stories that don't end are unable to make any narrative sense, and breaking up a team is honestly a half-decent substitute in the Eternal Now of big comics) and at this point the current avengers is much more impersonal and even pays salaries, like basically the commune-underwritten-by-rich-buddy has reincorporated as an NGO.
but it still runs on the same types of narrative tensions mostly--huge epic stuff will be happening, but the Avengers tension comes down to whether everyone really hates T'Challa this month for that thing he did. and what this is doing to group cohesion.
the Justice League on the other hand was not built for character-driven story.
they've done plenty of them, after it became the done thing, and even imitated the Avengers and did the diegetic collapsing and reforming arcs and so on. but it's not fundamental to how a Justice League runs; you could do a super long run where the interpersonal tensions never rose above B-plot status and it wouldn't be tonally dissonant.
it would be weird for many of the Justice League to live together--when a character is shown living in Justice League facilities it is usually to signify that they are isolated and don't have a life and this is Bad. the Martian Manhunter and Maxwell Lord dominated era was deliberately aping the Avengers imo and came out weird as a result, and Lord turning out to be a mind-controlling supervillain was not unrelated to how weird most people felt it was.
the Justice League is like. joining a club rather than a frat. like being on the board of an NGO, rather than taking a full-time job there.
you know? the type of commitment is different. the level of intimacy is different.
cap and iron man's relationship has generally played out primarily in the context of their positions within the Avengers, even though it spills into their own titles, while superman and batman have had entire joint books just for them, and their friendship has not usually been allowed to take up much page time in Justice League issues. because that would be indecorous.
commercially speaking, Justice League is first and foremost an easy-buy showcase for high-profile hero characters and anyone you want to burnish up by displaying adjacent to them.
They've totally gotten messy with it over the years but like. I think the seminal Justice League internal dramas were 1) that time Barry Allen killed the guy who'd killed his first wife and was about to kill his second one and they put him on trial 2) that time Wonder Woman killed a dude who told her under truth compulsion that the only way to stop him from mind-controlling Superman to murder people was to kill him and they put her on trial 3) blah blah Batman paranoia exploited by eeeeevil (barely counts imo) and 4) that extremely oogy time it turned out the Justice League had been using magic to forcible reform criminals and erased Batman's memories of this being a thing when he found out and objected because ethics wtf.
That last one was sufficiently story-breaking they started pretending it hadn't happened as quickly as possible. Which was amazingly quickly considering Identity Crisis was the basis for things like killing off the presiding Robin's remaining parent. They actually soft-reset the whole world fairly soon after by timeskipping over most of a year and being like ahem anyway the past is in the past. And then the universe just kept serially ending for over a decade, so it's been weird.
Justice League has reliably gotten a shiny coat of polish with every reboot tho lol.
(Still not over the way they were like, okay we're wiping Green Lantern back to Hal but now we don't have the token black guy everyone who saw the cartoon expects, let's promote Cyborg people know him because of that other cartoon, ah shit he doesn't work without a partner to do bits with. well we can't put garfield logan in the justice league it's too prestigious, he's from the doom patrol for a reason, yeah i know we've had folks like plastic man shut up this is a Cool Sexy new reboot where Superman and Wonder Woman are fucking, we're not using friggin beast boy. how about Captain Marvel? yeah ok shazam is An Silly Joker now and besties with this 20 year old who may or may not know about his elaborate cognitive situation. i don't actually think they put even this much effort into it but otoh maybe they debated really hard and this was the compromise.
........actually vic could probably work up a decent oppositional patter with eel o'brien ik they were never gonna use plastic man but i don't hate it.)
Right. There was a point.
Obviously I'm probably missing a few big dramas here, but the point is DC was trying to keep up with the fantastic dysfunction of the Avengers because if it bleeds it leads, but even in the Dark Age they could not dive in groin first without tarnishing valued brands. The Justice League is simply not built to tell the same types of stories that the Avengers are.
In Justice League stories the narrative will typically be split in focus to a varying degree between the problems created by the villain and the personal emotional situations--the problems--of the heroes. Usually the villain leads and provides the emotional stakes. Only occasionally, overall, do problems between the heroes rise to the same level. Even when they're having them canonically in some other book Justice League tends to be ruled not the right place for that.
Secret identities are traditionally kept to a minimum in the League and League stories, though what this means in practice has gone through some shifts.
This is not just the difference between DC and Marvel house styles, though of course that's part of it, nor is it the League being older, because it isn't by any significant amount. It replaced the Justice Society of America in 1960. Other teams, even the Titans to an extent which was just the junior wing of the League at first, were allowed to get more into the grit sooner, and have the experimental story of Speedy's career-ending heroin problem happen and intra-team dating drama take the foreground, and all that. Doom Patrol was all about the dysfunction, god.
But the Justice League is simply not designed to be that kind of a team book, and when it's occasionally written that way the seams usually creak.
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wilderhyperfoxations · 8 months
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BELOS' MOUTH LINES- WHAT ARE THEY?
Argument/hypothesis: Belos's mouth lines aren't wrinkles, they're actually scars or the curse! (Warning- use of hypothesis and such might be rickety as yoga balls. I'm not a bigbrain, I'm just a guy with a lot of thoughts.) Evidence proving the hypothesis: No elderly character or any character has the same lines, two on top, one on the bottom, and all connecting to the mouth. Gwendolyn has deep cheek wrinkles and forehead wrinkles when she frowns. She also has sagging skin around her jaw. She's around 60/70- Belos is over 400 but doesn't look old. Terra Snapdragon has two lines above her lip, smile lines, lines under her eyes. In the scene where we see all the coven heads together, her two top lip wrinkles connect to her lip, but they do not look like Belos', and otherwise they do not connect, even a few frames later.
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See? None have the same features as Belos, or even similar. Scratches are usually stylized to be some variation of red. Scars are usually pink-ish or darker. But- Principal Bump has a scar/stitches over his eye, and they are black. According to the storyboard of the s2 finale when Belos speaks to Luz, the mouth lines are not present during when he gets his green stripe removed, but appear only when it comes back. Also, in this one, his one mouth line connects to the green scar. Storyboards never depict him as old, moreso withered, tired. Especially this one. Take away that little line and you've got yourself an eccentric twink.
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Okay, sure, the mouth lines are different- but if they are scars, why aren't they like Hunters' or Luz'? Maybe because it would have been tedious to color, or it is just a design choice, based on the black lines being bolder or weirder looking. Or maybe the opposite. He also has no other wrinkles besides the line when he smirks, and lines under his eyes are very dark undereye bags. They look less like wrinkles and more like exhaustion. Belos generally has an ambiguous design age-wise, without his greying hair and or the mouth lines, he could pass for a younger person, even if you keep the under-eyes- no other wrinkles are present, and neither are any signs of age on his body. Counter evidence, disproving the hypothesis: Storyboards often have inaccurate scenes or designs or things that are later removed (see Darius having purple eyes or looking mega weird in some storyboards, or even the scene w Belos where his face melts) and sometimes characters are missing scars in sbs, like Hunter here. So Belos only having mouth lines when the curse kicks in could be that, an omission for the sake of convenience.
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Also it could have been a unique and weirder way to show wrinkles, evidence as to different characters who have different designs. Plus usually scars are red/pink, and these are solid black lines, more like wrinkles. And most older characters aren't extremely old looking. Without Eda's hair color it's harder to tell her age even if she's supposed to look more aged. She just looks 40 but grey, and her design is most similar to Belos' in that regard. In other storyboards Belos has no mouth lines either, while having the green line. Could be design changes or for simplicity.
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Storyboards aren't reliable as evidence. The boards have inconsistent designs or earlier designs, as shown by his eyeball face or egg elf face above, as well as the lack of nose bump. The input of others: I ran a poll on tumblr, and the results were- 78.8% chose wrinkles, 17.5% chose scars, and 3.8% chose curse. There were 80 votes. One person said they were pretty sure they were wrinkles, because Belos is "old as balls" and "some old guys have dry lips". Another said scars because "his whole body seems to be covered by them", and he has "no crows feet" [or other wrinkles]. Another said that they assumed those were scars, because they look too odd and are connected to the lips to be wrinkles. The fandom consensus seems to be that they are wrinkles, and most draw/write/regard him as such. Conclusion: Who the chit knows! Evidence points to it being wrinkles, I say. But I personally believe it's the curse or scars and there's just enough ambiguity for me to hold that opinion. Could I ask Dana or something? Probably, doubt that she would reply, but also I feel like that would ruin the fun. What do you think?
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jamisonwritestf2trash · 7 months
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Hiiiiii I like ur tf2 headcannons posts
What if uhh the mercs painted each other's nails? That'd be silly n cute :] I bet it would be pyro's idea. Who'd go along with it just to make them happy, who'd enjoy it, and who would have to be forced?
TF2 Mercs Getting Their Nails Painted/Nail Designs
Hello! I'm glad you like them! This is such a cute ask :D Pyro would 100% be the one to suggest this! I had to format this differently but oh well.
Also, mutual appreciation: Thank you for being a mutual! 💖
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SLIGHT BLOOD TRIGGER WARNING!
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Pyro was the first to come up with the idea of everyone getting their nails painted, saw Scout and Sniper trying to sneak out of the room and immediately grabbed them and pulled them back. The group splits into two after this, if they didn't we'd have four people wholeheartedly into this and the other five would most likely ruin the night 😭 So now that they've split up, each group has at least two people who are willing to paint nails.
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Engie, Pyro, Scout, and Sniper become a group purely because of Pyro's death grip on Sniper and Scout, Engie joins in to make sure the boys aren't either crushed by Pyro, or try and run away again. Pyro makes the system, Pyro paints Scout's nails, Scout paints Sniper's, Sniper paints Engie's, and then Engie paints Pyro's. Pyro makes everyone sit in a little circle 😭
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Scout is not having any of it, throwing out every excuse in an attempt to not have to deal with this. It being girly is thrown out the most. In reality, (oh mini headcanon time!) he doesn't want anyone to look at his nails, their warn down to the quick, he bites the shit out of his nails, and is partially embarrassed because of it. But once Pyro grabs his hand and just doesn't even comment on it, he chills out. Pyro is the one who ends up painting his nails and does a really good job at it! Makes sure the nails are something Scout would like, goes with just some plain red polish, and even pulls out some mini brushes to draw a baseball or two. Scout ends up thanking them and might admit that he didn't hate it.
Sniper is a toss-up between fighting to just and being chill about everything. I think he already paints his nails or has no problem with them being painted in general. Really, he just never has time. I lean towards more of him being okay with his getting his nails painted, but he would rather be doing something else. Scout isn't great at painting nails, so by the end of it, Sniper has very messy nails, but to Scout's credit, he tries to clean it up. Scout painted them just plain black, thinks they look nice. Sniper is pleased with the outcome but is now nervous about painting Engie's nails.
Engie could care less about his nails. He's in this for Pyro, is just willing to go along with whatever makes them happy. Sniper had no clue what he should do with Engie's nails, like poor guy has only ever had black nail polish. Pyro not so subtly starts pushing different nail polishes next to Sniper, mainly yellows and purples. And gesturing to make Sniper aware of the best pattern for the colors to be in. Sniper ends up doing a pretty decent job leaving Engie with some very pretty nails. He ends up really liking them and thanks Sniper for making his nails look so good. Is still mainly playing along for Pyro's sake. He finally turns to Pyro, who's super excited it's their turn. He paints black nails with orange and red flames based on the design off of motorcycles, oddly enough, having fun from seeing Pyro get so happy.
Pyro settles down from their excitement they ask something about if everyone likes their nails, and the group nods, all while each of them look at their nails, some touching them up. Satisfied with the results, they head over to where the others are to check on their endeavors.
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Heavy, Medic, Soldier, Demo, and Spy became part of one group to do Medic roping in Heavy, Solider roping in Demo, and Spy just being fine with his nails being done, they needed a touch up anyways. They set it up so Heavy paints Medic's nails, Medic paints Spy's, Spy paints Demo's, Demo paints Soldier's, and Soldier paints Heavy's. Spy only trusts Medic to do so, knowing full well the others are incapable. The other mercs come over just as they begin figuring out the system.
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Heavy is unsure of what to do. He's never really painted nails or seen the need to paint nails. But is willing to try once for Pyro. Soldier has absolutely no idea what to paint for Heavy and it shows. He ends up grabbing colors he thinks look pretty and just going at it, and it turns out really well for a man who's never even heard of nail polish before. By the end, his nails have a sort of tie-dye effect, and he ends up really liking them. Probably not enough to do it again, but he is glad he could make Pyro happy and genuinely enjoyed the experience.
Medic is not worried at all and doesn't even have to be begged or threatened, he love painting his nails. He, Spy, and Pyro definitely do this all the time, this is just the one time they decided to involve the other Mercs. Heavy isn't the best at painting nails. He can touch them up later in his lab. Surprisingly, for never having picked up nail polish before, Heavy does a really nice job. Painting Medic's nails a very clean white, even adds little specks of red for a blood spatter effect. Medic loves them!
As said before, Spy only trusts Medic to paint his nails. Would have let Pyro do his nails, too, though. Medic knows exactly what Spy wants and how to do it perfectly by now. He's delt with Spy's not so subtle passive aggression any time he's fucked up even a little bit on his nails. Spy takes this so seriously. Another case of not having to be asked twice to get his nails painted. He goes with dark blue and gold nails per usual, and Medic does a good enough job for Spy to compliment him.
Demo doesn't need to be threatened. He paints his nails sometimes, too. He can't help it if his nails look good, black or red. Let's Apy do whatever he wants. At the end of the day, Demo is just content with spending time with the team. He's already busy thinking about what he's going to do with Soldier's nails and wondering if they'll even look good when he's done. When he finally snaps out of his thoughts, he looks down to see his nails painted emerald green and looking extremely clean. He expected nothing less from Spy.
Soldier, surprisingly, has no qualms about getting his nails done. Assumes it's like war paint. Only has trouble sitting still. Demo paints his nails red white and blue, of course, and even adds a shaky USA on his ring, middle, and index nails. Soldier loves them! Making Demo immediately less anxious. Is totally willing to do it again.
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When they all finally get back together after everything's said and done, everyone shows off their nails, and they pretty much spend the rest of their downtime talking and joking. All while they assume Pyro has a huge smile on their face, from how Pyro is acting, it's safe to say that the night turned out how they wanted it to. For the next couple of weeks, the nails get worn down from all the fights, but no one really has any desire to remove the polish, except maybe Scout, (my man's is having a hard time not biting his nails) Pyro starts to see the wear and suggests they do another nail night. All the mercs quickly agree.
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Ough, this was super cute and sweet to write, I love it. Hope you enjoyed it and sorry it took so long 😭 I rewrote it 4 times at least, lmao. Also, I can't tell if this is short or long, I am so tired right now, so I also apologize if it's to short 💖
Also! Medic headcanons are next! I wanted to get other asks out of the way before I go on an insane tangent about my favorite silly goose!
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lu-is-not-ok · 9 months
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HELLO interesting tidbit I've stolen from the limbus company subreddit: if you look at meursalt's death sprite, his hand is visible without the gauntlets. And his fingertips aren't normal fingertips. They're sharp metal. And it's not just a shading or style thing, either - if you look closely, there's grey within the metal fingertips. Dark shading on the rest of his sprite, and in other sprites, never does that. It's always solid black The fingertips also break the outlines of their fingers, forming distinct diamond/speartip shapes that're wider than the fingers.
So... This is a really funny ask to come back to after over a month has passed, because my response to this would have been Way Different had I answered it back when I first got it compared to now.
You see, around the end of July, someone on Twitter made a discovery that let them find unused image assets from the limbuscompany.kr website. I took a look around myself, and there were some very interesting beta designs and early gameplay screenshots that could be found that way.
One of them was the following image, which seems to include pixellated early versions of several talksprites.
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Now. Can you see what I'm looking at?
I'll give you a hint.
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Yeah.
Originally Meursault's talksprite very visibly showed that his gauntlets had pointy claw-like ends on his fingers. With that in mind, I'm 99% sure that the way Meursault's fingers look on his death sprite are a leftover of this early design choice that simply didn't get changed before the game's final release.
After all, if you look at that sprite pretty closely...
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ecoamerica · 19 days
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youtube
Watch the American Climate Leadership Awards 2024 now: https://youtu.be/bWiW4Rp8vF0?feature=shared
The American Climate Leadership Awards 2024 broadcast recording is now available on ecoAmerica's YouTube channel for viewers to be inspired by active climate leaders. Watch to find out which finalist received the $50,000 grand prize! Hosted by Vanessa Hauc and featuring Bill McKibben and Katharine Hayhoe!
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sreegs · 10 months
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Would you be willing to share your sources relating to the submarine/submersible technology? I believe you, but I’d love to a. read more on the subject and b. Share something that isn’t a tumblr post with a family member
i linked wikipedia articles in my reblog which, themselves, have sources in their references, but i'm not sure what specifically you're asking for a source on.
i presume you're asking why i asserted a sphere is safer than a cylinder which is more or less just physics and not strictly related to subs. a cylinder has more surface area than a sphere of the same diameter therefore it has more surface for pressure to act on. moreover the nature of material manufacture means that a cylinder has more seams (2) than a sphere (1).
spherical pressure hulls are usually made of two halves of forged titanium or steel then fused together along one seam. the titan was two halves of a titanium sphere attached to the ends of a carbon-fiber tube. where the tube was joined to the spheres it made two seams. this is really oversimplifying it but the point is to highlight that seams can provide a point of failure because they're not part of the same continuous material. the more seams the more potential points of failure
if you're asking about the DSVs themselves, when it comes to functional deep-sea capable vessels i guess it's important to point out the difference between a "submarine" (the long tube shape you see used in the military) and a deep-sea vessel like a bathysphere (which is not a submarine because of its lack of mobility).
submarines, especially modern ones, can handle some pretty impressive depths but they don't go anywhere near as deep as vessels designed to travel to the deep sea. military sub max operational depths are probably classified but their reported depths are in the hundreds of meters
modern dsv's dive past ten thousand meters. which is way, way more pressure.
so to understand modern DSVs, here's the description of the batysphere concept and some of the original designs, which which were the first deep-sea capable vessels just much more primitive. they were lowered on cables and didn't travel on their own power. so they weren't really vehicles
here's the next logical step, the bathyscaphe, which allowed it to move up and down under its own power, however the crew cabin is still a sphere. you can see them protruding from the bottom of the vessel in some photos
"deep-submergence vehicles" (which i linked in that reblog) are a bit more closer to submarines in terms of design and mobility, but their crew cabin designs are still spherical, with few exceptions. the deepest-traveling ones are spherical
crew cabins are pressure vessels. meaning they're built to withstand the force of the pressure of the water outside the vehicle. DSV's may have multiple components in compartments that don't look spherical at all from the outside but it makes sense when you realize some of these compartments aren't pressure vessels. some are solid foam. some even flood with sea water by design
take a look at this diagram of the Alvin with crew inside:
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the largest pressure vessel is the crew cabin. there's a few other smaller pressure vessels to provide variable ballast (flooded with sea water or pumped with air) and some mercury vessels to provide leveling trims (to tell which way is up)
the rest of the vehicle is either pressure-resistant foam or empty space in which water can get in because the components inside are small enough and engineered to withstand the pressure. remember, because water pressure acts in all directions, the less surface area you have, the less pressure you need to worry about to maintain whatever function you need to perform. since the crew compartment is so big and so important, it's the thickest titanium and probably engineered to more exacting safety standards than some of the other parts
a couple people have already commented more on what i posted with good insight into things i can't explain as well. here's someone going into detail about the sphere vs cylinder issue:
and here someone linked a very informative youtube about the manufacture of the DSV Limiting Factor including footage of the crew compartment being forged from titanium
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smolsix · 8 months
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-blows dust off this blog-
So
Little Nightmares III, huh???
I was trying to avoid being excited about it because no solid release date and 2024 could be a few months from now or a year from now and Idk how long I can handle being so fuckin hyped for this game YEEHAW
BUT I CAN'T, I KEEP THINKING ABT THE GAME AAHAHHGAGA
so here are my thoughts, if you wanted to know
FIRST OF ALL, i am so glad that after we saw LTNM II we thought it'd be co-op but it was just an AI, that we finally get co-op! AND ONLINE TOO, i spent the first day worried it'd be shared screen same room situation since i wasn't trying to get my hopes up but then I realised I can just.. google it.. AND IT IS!!! ONLINE!! IDK WHO I AM GONNA PLAY IT W FIRST AAAAAAAA
anyways, you can definitely tell it's a new studio working on this game, the world feels mostly the same but the character designs themselves are definitely stylistically similar, but not the same. With Six especially, the MC designs were very simplistic and realistic but used colour (or for Mono, a single design quirk being the bag) to stand out against their backgrounds and against the enemies which are largely neutral colours. But these new ones feel... "over designed"? On their own they definitely aren't, but in comparison to Mono, Six, Seven, and even NPCs like the flashlight girl, they have a lot more going on (especially the little wrench kid, Idk which one is Alone and which one is Low yet btw OOP)
Despite it being a new studio and you can tell, new puzzles and environments, they're still doing their best to have the OGs vibes and whatnot to feel familiar, namely in the trailer they bring back the fuses, and the additional gameplay video there's a short scene with an environment with all the shelves you can find in LTNM 1s gnome section (the one with the cart that is affected by the Maws swaying).
But regardless, it still feels different enough my brain is still nervous about it. I also feel In A Way about Tarsier having LTNM II explode and their franchise getting the attention it deserves, only to have it stuck with Bandai and now it's going to likely explode again and they aren't involved. Idk how anyone on that team feels about it, but if it were me omg.
Also the only boss we've seen so far (i hope they add more and i def want some to be a surprise so im not gonna assume this is the only one for now) feels... out of place? it has the design qualities of a LTNM boss, but the size of it makes it more of a spectacle than a warped/corruption of an adult. All the previous bosses fit in their environment, we are the small ones and they are scaled to the world around them. This is the first time, outside monster Six who imo is a bit of an outlier anyways due to her circumstances, we're getting a boss who is this huge and doesn't even fit their own environment. I hope we get a lore reason for this in some way, because currently the boss doesn't have the same vibe as the others and it's throwing me off a bit. Don't get me wrong, it'll be terrifying, but looking at the picture as a whole they are sort of out of place for me rn. I don't hate the bitch either, I'm not gonna be like omg get rid of it or change it, but it does strike me as odd seeing it for now.
And yes the tall man is too tall for a lot of things, but he's not THAT big. He's more like yer tall guy who hits his head off doorways, which happens irl anyways LMAO
Little Nightmares primarily tries to capture the feeling of being a small child and how everything is big and scary, but a doll that huge is out of the realm of reality set up for us already. It's gone from scary corrupted animal to godzilla, if that makes sense.
OH AND THE MIRRORS ARE VERY LTNM COMICS OF THEM TEE HEE < 3
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adobe-outdesign · 1 year
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do you think you could review the swinub line? my little baby boy?
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Swinub is such a lad. Look at this thing. Absolutely one of the most huggable Pokemon, with a lil' pig snout, permanently closed eyes, and the general anatomy of a stress ball. These guys use those snoots of theirs to search for food under the snow, like wild Roombas.
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And visually, it's a very simple design. The pink nose provides a tiny bit of color, while the stripes on the back help define and break up the body. I also like that it's just A Creature, having a pig snout but having fur more akin to a small rodent. We can always do with more Creatures in Pokemon in my opinion, and it being more abstract makes up for a lack of real theme.
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Piloswine is basically exactly what you would want from a Swinub evo. It's still a lumpy, furry winter Roomba, just with a much taller, more humped body shape that make it look more powerful than its pre-evo. It also adds a pair of boar tusks, fitting given the pig-like nose. Most importantly, the eyes still remain hidden, just by fur this time instead of them just being closed.
My sole nitpick with Piloswine is that I wish it retained a few of the stripes from Swinub, given how overwhelmingly brown it is. Alternatively, I could see it having dark brown on the bottom of the body or the ears; just something to break things up a bit. Everything, however, is good.
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Mamoswine is a somewhat decisive evo due to being added to the line later on, but I like it—for the most part. The main addition here is ski-mask-like markings around the eyes, which, once again, help break up the body but also add some much needed color. It also gains some lighter brown fur around the mouth and snout, and even bigger tusks. The tusks, combined with the more defined body, make it look considerably stronger than either of its pre-evos.
(Side note: for some bizarre reason the 'dex claims the tusks are made of ice. What????)
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So what's the drawback? Well, it does lose a bit of the charm of Swinub and Piloswine. The line's main traits at this point have been no legs (or rather, legs hidden by fur) and equally hidden eyes. It's a shame that Piloswine throws out both of those things, especially because I don't think they were incompatible with the rest of its design. The eyes could once again be permanently closed, this time just with a more angry expression, and the legs could've easily had more fur or even be hidden by it considering it's similar to a woolly mammoth. This would've helped keep more of the original personality in-tact.
That said, for being an evo added in a later gen, Mamoswine does still fit with the rest of the line pretty well, and does add something to it with its more powerful appearance. In that respect, I'm glad we got it.
So overall, a pretty solid line of pig-mammoth-things. Swinub is adorable, Piloswine keeps all of Swinub's unique traits, and Mamoswine helps complete the line even if we lost a bit of personality in the process.
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Also, one final note, because someone ruined Mamoswine by pointing this out to me and now I need to ruin it for everyone else: Mamoswine's tusks aren't actually attached to its mouth, but its chest. Have fun never unseeing that!
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gren-arlio · 6 months
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CAUTION: HAVE YOU SEEN THIS CRIMINAL?
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(Image made by @kirstenonic05. Huge help on this, so thank you.)
Hello, one and all, it's Gren here. Today is Witch's birthday as well as Halloween, and to celebrate such a momentous occasion for the girl who appears in oh so many of my posts, I'm gonna to do two things besides say happy birthday to her.
An in-depth look on what The Witch has committed, her devious crimes.
How to handle/deal with/tolerate her if you're a random person, or you're a special guy.
Possible prosecution of her. Keyword "Possible".
I basically became Schezo's Private Investigator for a solid few months and today, I'm here to drop it all out for the press to see. Puyo fans are gonna be in shambles tonight.
This will be a detailed tutorial on what happens if you see The Witch, how to deal with her, and what happens if she approaches you. Hope you enjoy this overly elaborate shitpost.
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What IS The Witch?
For those blissfully unaware, The Witch is a wanted criminal, a young 15 year old felon who often resides in the realms of Madou Monogatari and Puyo Puyo, owned formerly by COMPILE, now by SEGA.
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(A rough draft of what the suspect looks like. Be careful. Actual draft of her from Madou Monogatari Saturn.)
She seems harmless, but that's how she gets you. Never trust teenage girls who can brew potions, I learned that the hard way.
Commonly, she's a blonde haired, blue eye teenage girl, about 5'2 (158 CM) and 99 pounds (45KG), seen with a blue robe with tints of white and red, a blue hat and some of the worst shoe game I've ever seen.
However, she has been seen in a green robe with a red amulet, a steampunk outfit, and even cosplay as either Arale Norimaki from Dr. Slump, a literal cat, and Emilia from Re:Zero. (Besides the cat one, all really good alts in Quest design wise and Puyo-N just has good designs.)
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(Video recording of The Witch cooking something malevolent)
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What? Crimes?
You heard me right good folks, as the guy who has documented her misdeeds for weeks on end, (AKA I've been casually researching other games and she appears,) I have found many of her criminal acts, some worse than others, and some shit I definitely made up. Here are a few cases, some of which are somewhat stretching the definition, but it's alright:
Attempted Murder:
Most notably committed in Madou Monogatari Saturn, where whilst getting kidnapped by Incubus, she absolutely torched the man. Could claim self defense but still.
Harassment:
Mostly to Schezo, when you stretch the definition long enough, it can be considered verbal harassment. If you count 4Komas and Compile Club Underground Edition, visual harassment is...certainly on the table.
(Attempted) Petty Theft:
More notable in Waku Waku Puyo Puyo Dungeon, where she tries many-a-times to get Schezo's robes, even threatening assault if he didn't.
Assault:
Threatened Schezo with it for his clothes in Waku Waku Puyo Puyo Dungeon, saying she'll rip them off.
You may ask, "Aren't Puyo matches assault cases?" And to that, I say...no. Usually, it's a joint agreement. The same goes for Waku Puyo, it's part of the attraction itself, the person somewhat signed up for it. However, I don't think personally trying to rip someone's clothes was part of the rules.
Drugging:
Most noticeable in the Tottemo Puyo Puyo Manga, where she drugged Arle with a love potion to make her fall in love with them, but it failed. Badly.
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(Not many people know this one too much, so I thought I'd show the time where the crime occurred.)
Possession/Distribution of Alcohol to and as a Minor:
In Puyo 20th Anniversary, she just so happened to have something that made our boy Klug feel a tad unwise. Apparently happened to Lagnus too in Quest, but we're unsure, since it came from a 2nd source.
(Also, I know she didn't mean to give Klug it, but...why did she have it anyways?)
Crimes Against Schezo Wegey:
Along with almost every crime here, during the run of Compile, she's committed the worst one of them all: Being a Simp.
Easily the most notable for me, In Waku Waku Puyo Puyo Dungeon, she's normal to almost everyone else (she has beef with Rulue for some reason,) but the minute Schezo is in a 2 mile radius, she "forgets" to take her normal pills.
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(Image recording of her harassing Mr. Wegey. She's just saying "it" looks super cool, leaving Schezo confused on whatever she meant, and yes. It's about his clothes.)
Second most notable (for me) is PuyoLympics, where the SECOND he takes off his robe to show the uniform he got, she starts acting a little unwise, to put it bluntly.
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(Prelude image seconds before The Witch commits her worst crime yet. Being a Simp. Also the NicoNico video I saw for this had some of the most down bad dudes ever, don't become them please)
We also must speak about her acting unwise when she saw Madou Saturn Schezo, asking to touch the man.
And how could we forget when she got possessed by Marle, who totally gave her back her Madou conscious after laying dormant for God knows how many years and began her quest of simping yet again?
Saying submit to me, saying that she doesn't know why she feels so desperate for him all of a sudden, and then prolongs the word fun? Marle was scheming that day...
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(First off, somehow I got this with both her eyes closed. Didn't expect that. Second, why does it look like Schezo is grabbing his own name box?)
We can forgive many of her crimes. But we can't forgive this crime specifically.
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What Do You Do When You See The Witch?
Now, most likely, you'd want to report her to the feds, the police if you will. But her world doesn't have police somehow, and that's rough buddy. However, The Witch is a very social person, and might want to talk to you.
This will be a step by step guide on what to do if you're a normal person near The Witch or if you're Schezo. Gotta look out for everyone.
However, for all:
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The Witch is incredibly dangerous, and unless you're a relative, odds are, something malicious WILL be brewing.
Willingly going near her is dangerous as well, but if you live for danger, ignore this section.
For the Everyday Guy:
Keep your distance. The easiest thing to do, thankfully. If you don't approach her, odds are, she won't interact with you unless she wants something.
Don't own a Meteor Grimoire. She can sense that.
If she decides to go near you, do not panic, nor run yet. She has magic, you don't most likely, so unless you want a fireball or a Meteor hitting you, don't run.
Keep the talk short and brief. Prolonged exposure can be detrimental to your health in the long run.
If she asks for something, there's two ways to go around it. You can either give it to her quickly, or be the innocent victim of her next robbery/crime.
Don't try anything she gives you. Ever.
This is a split path. If she tries to take something from you, you can either choose to finally run or fight. Thankfully, she's pretty average at Puyo, so a good player can fend her off.
If everything goes well, she will leave you alone. And if you run, she probably won't chase you that much since you're just kinda a random dude to her.
For Schezo Wegey: (Or People in a Similar Scenario)
Before you even go out, don't wear cool-looking robes.
Don't own a Meteor Grimoire. She will sense that, especially if you're Schezo.
Same with the everyday man, keep your distance. If she spots you, it's absolutely over. Schezover, even.
If she spots you, everything changes now from the everyday man. She wants to approach you, she wants you...r items, or actually legit you. Don't show visible panic. Pretend she's not coming.
There's no shot you're going to be able to keep conversations short, she probably knows that you're trying to leave fast. However, try to keep your responses short enough, but not short to the point that she catches on.
If she asks for You, do NOT panic externally, which is easier said than done. Try to ask to elaborate. If she doesn't, you're fucked. If she does, give the thing to her...unless it's your clothes.
If you run, she's will very much chase you. There's several pieces of evidence for that, and unless you can run 100 meters in maybe 12 seconds, she will catch up to you with her broom. Even then, stamina issues for people, and she flies. Don't risk it unless you're absolutely confident.
This is a situation where you want her to leave first. If you noticed with some of the times Schezo gets harassed, she tended to leave first (Puyo 20th, Waku Puyo,) while in some cases, Schezo got out first (Madou Saturn, PuyoLympics but that went poorly), so try to make her leave first by doing...God know what.
If she tries to fight you, fight back. Self-defense is always good, and if you're Schezo or have a body similar to his, odds are her Meteor will hit you, but you'll survive. He's survived worse, you probably can too.
If everything goes well, you're free. Least for a little longer.
If you lose the fight, and everything else failed, FUCKING RUN. If Schezo can do it upon losing to her in Waku Waku Puyo Puyo Dungeon, you can too. Probably. Maybe.
Proof you can probably survive a Meteor:
(The Witch uses her spell...for 66 damage.)
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Let's Say, Theoretically, She Gets Arrested. What Happens?
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(Old image my girlfriend made years ago. Little did we know how it'd end.)
Prosecuting her will very much be a challenge because simply put, there's no damn police in Madou/Primp. Well, good ones at least.
For you see, there ARE police in Primp or Madou as a whole. But in Quest, there's police in Intral City, the place Atari's from, but unfortunately, even in there, they don't exactly do much.
Call up Miles Edgeworth and teleport him here, then we got a shot, or even some other stupid good lawyer.
I'm no Laywer, but I think she'd go to jail for her crimes.
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Conclusion:
The Witch is a very dangerous felon. Armed and Dangerous, it's best to stay as far away as possible, especially if your name is Schezo Wegey or occasionally Arle Nadja. If you see her...well, you have the steps, or you can say fuck it and ball. Your choice.
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And Now, Actual Updates:
I enjoyed writing this, it was fun. With this, I'll repeat myself from last posts.
I'll be taking a 2 week break from this. I'm experiencing minor burnout and I do need a break, I've been doing this consistently for a couple of months now.
I'll also be taking a break during Thanksgiving week, Christmas, and New Years week as well to spend time with family.
Thank you all for your support, it means an absolute ton to me and I'm grateful I have people who actually love my work. Hell, I've even made a few new friends from this, and I couldn't be any happier with the progress I made.
I began this stuff on the notion that no one will read these, but it'd be better to document these sorta things just for fun. Little did I know, a little over 35 followers later, that people would enjoy what I made and the info I share, even if some of it is... somewhat peculiar. The support I've gotten from the community is unreal, and it's genuinely appreciated that you guys care so much. Even you reading this means a lot to me.
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Thanks guys. Happy Halloween. Hope you enjoyed the show.
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