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#counter-strike global offensive
one-time-i-dreamt · 1 year
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I just had a dream about CS:GO (Counter-Strike: Global Offensive, a game I don’t play) where I was on a large metal building with my team which was 10x larger then normal and then everybody stopped fighting and walked out into the middle of the map to watch a river that had formed due to the map melting because it was a cake. I thought this was boring so I left to go play Elden Ring (another game I don’t play) which was about an orc girl with 2 swords connected via chain and Star-Lord.
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bsptourist · 5 months
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cs_militia (CS:GO)
created by Valve
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Seal Team 6 (Counter Strike:Global Offensive) BDU Sets
Sorry for Long ass Hiatus, I Was On Big Project remaking Lots Of WW2 Uniforms Consist of Every Front that fought in this war while also trying to finish Lot Of Pose Shits that everyone Waiting :D but anyway to kill some time I Decide to Uploading long time Finished Stuff that I Forget to Upload...  Here We Go...
Tech Specs Uniforms: -New mesh -For male -Full body -Custom Thumbnail -2 Color Swatches -Each Uniform Got Unique Loadout Variations
Ops Core Helmet: -New Mesh -Unisex (Kinda Large Since it was for Accodomade Ski Mask) -Category:Earring -Custom Thumbnail
DOWNLOAD
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@sssvitlanz @cctreasuretrove @exzentra-reblog
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Guys please remember to check your candy bars this holiday season, I found this in one of Ellis's candy bars
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yewelshtabby · 1 year
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Counter-Sniper
I’ve recently done promotional imagery for a new set by NeoDement and OverlordLettuce, this one being a 2 piece Sniper set based on the uniforms worn in CS:GO. It includes:
Cranium Cover (Visor Down style)
Cranium Cover (Visor Up style)
Preventative Measure
If you like the set, please vote for it here!
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the-sauce-engine · 7 months
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CS:GO is now lost media
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bracoeth · 7 months
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my first s2fm render, it's the cs2 version so i don't have many models to use for it right now
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g33buz · 7 months
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"thanks for the drop, sir"
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demifiendrsa · 1 year
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Valve has announced Counter-Strike 2 for PC.
Counter-Strike 2 will launch for PC in Summer 2023 as a free upgrade to Counter Strike: Global Offensive.
A Limited Test will be held, and players will be selected based on a number of factors deemed important by the Counter-Strike 2 development team.  
First details
About
Counter-Strike 2 is the largest technical leap forward in Counter-Strike‘s history, ensuring new features and updates for years to come.
All of the game’s new features will be revealed when it officially launches this summer, but the road to Counter-Strike 2 begins today as a Limited Test for select Counter-Strike: Global Offensive players. During this testing period, we’ll be evaluating a subset of features to shake out any issues before the worldwide release.
Counter-Strike 2 arrives this summer as a free upgrade to Counter-Strike: Global Offensive. So build your loadout, hone your skills, and prepare yourself for what’s next!
Read on to learn more about some of the features of the Counter-Strike 2 Limited Test.
Responsive Smokes
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Smoke Grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions.
Gameplay – Smoke now has the ability to interact with other gameplay events, creating new opportunities. Bullets and HE grenades can push smoke to briefly clear sightlines or expand occlusion.
Expands to Fill Spaces Naturally – Now the smoke will seep out of opened doorways and broken windows, go down and up stairs, as well as expand in long corridors and combine with other smokes.
Reacts to Lighting – In Counter-Strike 2 smoke particles work with the unified lighting system allowing for more realistic light and color.
Moving Beyond Tick Rate
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Tick rate no longer matters for moving, shooting, or throwing.
Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2‘s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.
As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.
Leveling Up the World
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From upgrades to overhauls, maps are cleaner, brighter, better.
Full Overhaul Maps – The overhauled maps have been fully rebuilt from the ground up, leveraging all of the new Source 2 tools and rendering features.
Upgrade Maps – These are maps that use new Source 2 lighting, including a physically based rendering system that produces realistic materials, lighting, and reflections.
Touchstone Maps – Classic maps with solid foundations that players can use to evaluate gameplay changes from Counter-Strike: Global Offensive to Counter-Strike 2. These have improvements to lighting and character read, but otherwise haven’t been changed.
Source 2 Tools – The Source 2 tools and rendering features will be available for community map makers to make it easier to build, experiment and iterate. And stay tuned for the Source 2 Item Workshop, which will be available later on in the limited test.
Your Items in a Whole New Light
Bring your entire Counter-Strike: Global Offensive inventory with you to Counter-Strike 2. Not only will you keep every item you’ve collected over the years, but they’ll all benefit from Source 2 lighting and materials.
In addition to supporting legacy models and finishes, all stock weapons have been upgraded with high-resolution models, and some weapon finishes take advantage of these new models.
Hi-Def VFX
From UI to gameplay, all visual effects have been reimagined.
All of the visual effects have been updated in Counter-Strike 2. With Source 2 lighting and particle systems, there’s an all-new look and behavior for water, explosions, fire, smoke, muzzle flashes, bullet tracers, impact effects, and more.
Gameplay Visuals – In Counter-Strike 2 the most critical gameplay visuals have been redesigned with readability in mind. Bullet impacts can be easily viewed at a distance, and directional blood impacts (that fade over time) give you more information as you move through the world.
Environment Effects – Experience completely reauthored explosions, fire, C4 lighting, and more. Leveraging the Source 2 Engine and modern hardware, environmental effects in Counter-Strike 2 feature improved visual fidelity and greater consistency.
UI Effects – The UI in Counter-Strike 2 has gotten a complete overhaul, including fresh visual effects throughout the HUD. Not only do these improvements look nice, they also communicate important game state.
Accurate Audio
Reworked, rebalanced, and reverbed.
Counter-Strike 2 sounds have been reworked to better reflect the physical environment, be more distinct, and express more game state. They have also been rebalanced for a more comfortable listening experience.
There’s More to Come
The Limited Test only evaluates a subset of Counter-Strike 2‘s features, so that major issues can be resolved before the summer. But there’s much more to come. In just a few months we’ll reveal all of the details of Counter-Strike 2, and we can’t wait to share it with you.
Counter-Strike 2 Limited Test FAQ
How do I gain access to the Counter-Strike 2 Limited Test?
Players are selected based on a number of factors deemed important by the Counter-Strike 2 development team, including (but not limited to) recent playtime on Valve official servers, trust factor, and Steam account standing.
How do I know if I’ve been selected for the Counter-Strike 2 Limited Test?
If you are chosen to participate in the Counter-Strike 2 Limited Test you will receive a notification on the main menu of CS:GO. If you receive an invitation select “ENROLL” and begin your download. When the download is complete launch CS:GO and select the “Limited Test” option to play the Counter-Strike 2 Limited Test.
How often are players added to the Counter-Strike 2 Limited Test?
More players will be added to the Limited Test over time. Keep checking your CS:GO main menu to see if you have received an invite.
How long will the Counter-Strike 2 Limited Test last?
Counter-Strike 2 is expected to ship Summer 2023. Please visit the Counter-Strike blog for up-to-date information on the limited test and future announcements.
What features are in the Counter-Strike 2 Limited Test?
Initially the Counter-Strike 2 Limited Test will offer Deathmatch and Unranked Competitive matchmaking on Dust2. Future limited test releases will offer other game modes, maps, and features.
I’m in the Counter-Strike 2 Limited Test! How do I report bugs?
If you encounter bugs during the Counter-Strike 2 Limited Test please send an email to cs2team [at] valvesoftware [dot] com and title your email “CS2LT Report”. In the body of your email please include a detailed description of the bug, reproduction steps, and any screenshots or other helpful information so the Counter-Strike 2 team may investigate.
Can I use my CS:GO inventory items in Counter-Strike 2?
Yes. All of your weapon finishes, stickers, and other CS:GO inventory items will be available to use in Counter-Strike 2. Please report any inventory item and weapon finish bugs you encounter using the previoulsy mentioned bug report process.
Can I modify my inventory items during the Counter-Strike 2 Limited Test?
No. During the Counter-Strike 2 Limited Test players cannot modify inventory items within Counter-Strike 2. This includes applying stickers, scraping stickers, using Trade Up Contracts, and other ways players can modify their in-game items. If you would like to modify your items you will need to do so in CS:GO.
Can I still play CS:GO while the Counter-Strike 2 Limited Test is happening?
Yes. Please note, you will only play with and against other players playing the same version of Counter-Strike as you. Counter-Strike 2 players will play with and against other Counter-Strike 2 players, and CS:GO players will play with and against other CS:GO players.
Can I earn XP in the Counter-Strike 2 Limited Test?
Yes. XP in the Counter-Strike 2 Limited Test counts and will carry over to CS:GO.
Can I stream or make videos of the Counter-Strike 2 Limited Test?
Yes.
Can I run or play on workshop maps in the Counter-Strike 2 Limited Test?
Not initially. Stay tuned to the CS:GO blog for information about workshop map availability.
Can I run or play on community servers during the Counter-Strike 2 Limited Test?
Not initially. Stay tuned to the CS:GO blog for information about community server availability.
I was banned in CS:GO. Can I use the same Steam account to play Counter-Strike 2?
No. Accounts with VAC or game bans in CS:GO cannot play Counter-Strike 2 on VAC-secured servers. Are competitive cooldowns shared across Counter-Strike 2 and CS:GO?
Yes. If you have a competitive cooldown in CS:GO you cannot matchmake in Counter-Strike 2 and vice versa. Can I participate in the Counter-Strike 2 Limited Test on Linux or macOS?
No. The Counter-Strike 2 Limited Test is only available on Windows.
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doctor-amazing · 10 months
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dude the guys in my CS:GO lobby must be fucking psychics they're all like "FIRE IN THE HOLE" and I'm like damn bro how'd you know I got a yeast infection in that thang???
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prizmadiik · 6 months
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🩹🩹🩹
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lck-toilet · 9 months
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SHUT UP IM GOING INSANE
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fishglides · 7 months
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I am #Fishglides😎, this is my #stream 🤦‍♂️, I suggest you support and #subscribe 🙃( #twitch #YouTube ) :) I wish everyone a good mood😇. Бесконечные какатули 😂 #dota2 #csgo
https://twitch.tv/fishglides https://youtube.com/fishglides #fg #ивка #ивкашуибашу #csgoclip #faceit #lucky #бесконечныекакатули #2023 #knife #1 #lol #follow #like #best #video #tiktok #csgomoment #best #gamer #play #я
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milijanakomad · 8 months
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Product design and psychology: Unpacking the Phenomenon of Loot Boxes in Video Game Design
Keywords: Loot Boxes, Video Gaming, Game Design, Player Engagement, Psychological Manipulation, Gambling Mechanics
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Abstract:
This scholarly study explores the deployment of "loot boxes" in video games, seen as a psychological manipulation technique designed to enhance player engagement and monetization. Detailed case studies illuminate the implementation and consequences of loot boxes, providing an exhaustive understanding from a senior product designer's standpoint.
Introduction:
The gaming industry has witnessed various monetization strategies, one of which is the controversial "loot box" system. These virtual grab bags, which provide randomized in-game items, have been a subject of scrutiny due to their similarity to gambling. This paper will delve into the complexities of the loot box system, its use, and its effects on players. The evolution of the gaming industry has introduced an array of monetization tactics, among which "loot boxes" have notably garnered substantial attention and controversy. As part of the intricate fabric of video game design, these virtual containers, alternatively referred to as "loot crates" or "prize crates," furnish a randomized assortment of in-game items. The contents may vary from cosmetic modifications, denoted as "skins," to character enhancements, power-ups, and a plethora of elements poised to amplify the gaming experience. Despite the prevalent use of these systems, the underlying resemblance to gambling activities and potential implications for addictive behaviour has spurred considerable debate. This manuscript seeks to dissect the structural nuances of the loot box system, the reasons behind its usage, and its consequent impact on the gaming community.
Explanation:
At the core of the allure of loot boxes lies the element of uncertainty. The revelation of the enclosed items post-transaction engenders a rush of suspense and exhilaration, analogous to that induced by gambling. These items, classified according to their scarcity, further contribute to a continuum of potential outcomes; players may procure commonplace objects or, less frequently, exceedingly rare and sought-after ones.
The deployment of loot boxes, despite their capacity to enhance the thrill of video games, has ignited significant controversy. This contention primarily originates from the structural similarities between loot boxes and gambling activities, their ability to foster addictive tendencies, and their availability to minors. The psychological underpinnings that fuel the appeal of loot boxes, including the unpredictability linked to 'unboxing,' the thrill derived from acquiring rare items, and the incentive to make in-game purchases, are potent drivers of player engagement. However, these same mechanisms have instigated regulatory interventions in jurisdictions like Belgium and the Netherlands, where legislative measures or outright prohibitions on loot box usage have been implemented, underscoring their intimate relationship with gambling.
In the broader gaming landscape, loot boxes materialize as digital containers purchasable in games, often with real-world currency. They embody the thrill of chance, as their contents remain concealed until post-purchase, paralleling the excitement associated with gambling. The encapsulated items, sorted by rarity, offer gamers the possibility of obtaining either ordinary or exceedingly rare and valuable items.
The use of loot boxes in popular games, though undoubtedly contributing to their allure and enhancing the visual aesthetics, has concurrently kindled considerable debate, attributed to their semblance to gambling, potential promotion of addictive behaviours, and accessibility to a young audience. The psychological dynamics in action, encompassing the exhilaration of unveiling the unknown and the desire to amass rare items, have prompted certain regions, such as Belgium and the Netherlands, to enforce regulatory measures or outrightly ban the use of loot boxes in video games.
Loot Boxes in Gaming: Conceptualization and Design
Loot boxes are virtual items that players can buy with real-world currency or in-game achievements, containing randomized rewards. The uncertainty and anticipation surrounding their opening make them a potent tool for psychological manipulation, exploiting the same reward system mechanics found in gambling.
Case Study: Overwatch
Blizzard's team-based shooter Overwatch provides loot boxes that can be purchased or earned through gameplay, containing cosmetic items of varying rarity. Each loot box contains four items which can be player skins, emotes, voice lines, or sprays. The rarity of these items is tiered, with the rarest items being the most coveted. The random nature of the rewards keeps players engaged, instilling a "just one more" mentality similar to slot machines.
Case Study: Star Wars Battlefront II
Electronic Arts’ Star Wars Battlefront II was initially released with a loot box system that had a significant impact on gameplay, prompting extensive criticism and leading to a complete overhaul of the game's progression system. The controversy also spurred legal and regulatory discussions about the ethical implications of loot boxes and their resemblance to gambling.
Case Study: FIFA Ultimate Team
In this mode of the popular FIFA soccer games, players can buy packs of cards (essentially loot boxes) containing random soccer players to add to their team. These packs can be purchased with coins earned in-game or with "FIFA points," which are bought with real-world money. The randomness of pack contents and the potential to pull highly-rated players can make this an addictive, and potentially costly, aspect of the game.
Case Study: Counter-Strike: Global Offensive (CS: GO)
In CS: GO, players can purchase or earn loot boxes called "weapon cases." These cases contain random weapon skins that change the appearance of the player's in-game weapons. The skins are purely cosmetic and do not impact gameplay, but rare skins can be highly sought after by the game's community.
Implications for Game Design
While loot boxes can increase monetization, they also pose ethical and design challenges. Their gambling-like characteristics can lead to problematic gaming behaviours, particularly among younger audiences. Designers need to weigh these considerations carefully, as they might lead to reputational damage and legal issues, as seen in the Battlefront II case.
Conclusion:
The loot box phenomenon, as a method of psychological manipulation in video gaming, presents a complex intersection of design, psychology, and ethics. As video game designers, we must consider these factors and strive for responsible and sustainable monetization models that value player experience and satisfaction. Future research on loot box impact and regulation will undoubtedly continue to shape the gaming industry's landscape.
References:
Drummond, A., & Sauer, J. D. (2018). Video game loot boxes are psychologically akin to gambling. Nature Human Behaviour, 2(8), 530–532. doi:10.1038/s41562-018-0360-1
Zendle, D., & Cairns, P. (2018). Video game loot boxes are linked to problem gambling: Results of a large-scale survey. PLOS ONE, 13(11), e0206767. doi:10.1371/journal.pone.0206767
Macey, J., & Hamari, J. (2018). eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling. New Media & Society, 21(1), 20-41. doi:10.1177/1461444818786216
Blizzard Entertainment. (2016). Overwatch [Video Game]. Blizzard Entertainment.
Electronic Arts. (2017). Star Wars Battlefront II [Video Game]. Electronic Arts.
Electronic Arts. (2009 - Present). FIFA Ultimate Team in FIFA series [Video Game]. Electronic Arts.
Hidden Path Entertainment, Valve Corporation. (2012). Counter-Strike: Global Offensive [Video Game]. Valve Corporation.
Brooks, G. A., & Clark, L. (2019). Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions. Addictive Behaviors, 96, 26-34. doi:10.1016/j.addbeh.2019.04.009
Li, W., Mills, D., & Nower, L. (2019). The relationship of loot box purchases to problem video gaming and problem gambling. Addictive Behaviors, 97, 27-34. doi:10.1016/j.addbeh.2019.05.016
King, D., & Delfabbro, P. (2020). Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder. Addiction, 115(6), 1053-1055. doi:10.1111/add.14857
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youmegravity · 2 years
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Modded Counter-Strike: Source is the funniest gaming experience anyone can have
Image a team consisting of Gordon Freeman, Alice from Alice in Wonderland, Pyro from TF2 and Hatsune Miku fighting Deadpool, Naruto and The Joker trying to plant a Hello Kitty bomb while everyone is throwing exploding pokeballs and cans of Red Bull at each other
No other game can offer such an experience
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brazilianturtle · 1 year
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what i think csgo and/or cs2 needs to have is a tf2-esque map selection, i'm tired of having to pray for office to be the map that the matchmaking system finds a server for me to play on
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