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ashweather 5 months
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Daily RPG Readings
Eureka: Investigative Urban Fantasy, Part 2
Alright, for day two we'll be going over pages 28-39, ending at the heading "Role of the Narrator." This is less than what I wanted to cover each day, but I think its warranted for this section because the next 11 pages are extremely dense, and I have a lot to say about them.
We start off strong, with "Rolls, Investigation, & the Eureka! System." First there's a quick definition of what separates an investigation roll from a non-investigation roll, which is crucial because only investigation rolls grant investigation points and thus contribute to earning a Eureka! (the player resource, not to be confused with the game system itself). I feel this distinction warrants its own section in my overview, as earning Eureka! Points and gathering information is so crucial to the system functioning properly. This distinction could probably stand to be bolded with the next few paragraphs, in my opinion.
Without having seen it in play, I'm cautiously optimistic having investigation rolls be distinct from non-investigation rolls and linking the core momentum mechanic to only investigation rolls. I can see the logic in it - the game wants to be about mystery solving and gathering information, so it rewards that kind of gameplay more heavily. On the other hand, there is a slight risk of action-heavy sequences starving PCs of resources and throwing off the pacing of a longer game. I think it will work out, but I'm very interested to see how it actually works at the table.
Next, a conveniently bolded section covers the core gameplay loop of Eureka, and is noted to be extremely vital for all players to understand. To summarize: the Narrator (GM) describes a location in detail along with any points of interest, investigators see major details without needing to roll (but may need to poke around to find hidden details), and investigation rolls are made about specific clues or points-of-interest when the PCs interact with them in a meaningful way.
That's a reductive description, but I have more to say about it than I really want to outline here (seriously I could write essays about perception and information management in RPGs). I'll stick to the basics: I really, really like that PCs explicitly don't need to roll to notice obvious information. I'm hooting and hollering that we explicitly don't need rolls to get obvious or basic information about specific points of interest. I'm jumping out of my chair and yelling the name of my favorite sports team about the game pointing out that multiple different skills may be used to learn different things about a given point of interest, depending on interpretation.
Anyway this philosophy of information reminds me of GUMSHOE except more explicit about putting the things I like into rules text. I would perhaps like a note that red herrings should be sparing, because players rarely need help coming to wild conclusions based on spotty evidence, but this is a matter of opinion.
Now we learn about the results of an investigation roll at each degree of success, including how many investigation points (abbreviated IP going forward for brevity) are earned towards a Eureka! Point. A Full Success gets a lot of information and 1 IP. A Partial Success grants less information (or a consequence) and 2 IP. A Failure grants no information, but does give a generous 3 IP. We are also told to write down Failures on the character sheet for future use. Once an investigator gains 15 IP, they gain a Eureka! Point, the Eureka systems main reward for PCs and a potent resource. Eureka! Points can be spent to gain information from a previously failed investigation roll OR they can contribute extra odds of success to a non-investigation roll.
I always think granting resources for roll failure is a good idea, because it encourages players to think of 'bad' rolls as potentially exciting paths for the narrative to take rather than as 'losing the game' Since Eureka! Points are such a potent resource, it gives players something to look forward to no matter what the outcome of a roll is. I also love the incorporation of the mystery trope where a previously mysterious clue turns out to be a key piece of information later, once the characters put it into its appropriate context or think about it more deeply. Also, writing down Failed rolls encourages players to dip their toes into note taking and gets them into the habit of ruminating over previously acquired information, which is great for a mystery game.
I think Character moments granting IP and Eureka! adding odds of success to a non-investigation roll are great utilities too, but this section is getting away from me so I'm going to leave it there for now.
Lastly, we have an Example of Play for investigation, which is always an extremely helpful tool for players to be able to see the rules in action. In the scenario, two 1930s detectives are following the trail of a gang of bank robbers and have found one of the suspect's place of employment. We start off with a failed Charm roll that grants 3 IP, demonstrating that Interpersonal skills can be used for investigation just like any other, as long as its in the service of gaining information. The Narrator describes the immediate area, and one of the PCs notes a lack of points of interest (footprints) without needing to roll. The Narrator does not highlight this until the player asks about it, which encourages players to be smart, ask questions, and poke around.
Without giving a play-by-play, we get more investigation rolls demonstrating the various degrees of success for investigation rolls and how they move the narrative along. A Eureka! Point turns the first failed Charm roll into a success, resulting in a climactic moment where hidden compartment underneath a desk is revealed. The PC pushes the desk aside, and there is a note here that even if someone might have difficulty moving this desk in the real world, it is an inappropriate time to call for a roll because failure does not have stakes and would not be interesting (I'm hooting, hollering). Finally, the scene culminates in the beginning of combat as one of the NPCs attempts to stop the investigators in their tracks!
I think the example of play given serves its utility well and shows off the strengths of the sytems. No notes (yet, I might refer back to this later).
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bubblegumchaos 5 months
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Starting A New Path
So, I've been bouncing around various witchy paths for years, trying to find one that really resonates with me. Tried Mystic Catholicism, tried Wicca, tried Luciferianism, tried Hermeticism, gave a solid shot at Goetia, tried dozens of spell systems and divination methods.
And honestly?
I am, and always have been, a postmodern pop culture witch. It's what makes me happy. And since 2010, the media that has consistently, constantly, unfailingly given me hope, joy, and comfort is Futurama.
I watch it daily, starting over as soon as it ends. When I had one of the worst years of my life last year, the renewal was my biggest reason for living. I quote it everyday. I find meaning and joy in every part of it. I will read lore while watching episodes and sometimes I just lay in bed and read the transcripts when I am overloaded and can't handle even comforting sounds.
For 13 years, Futurama has been my obsession, my peace, and my love.
So! I will be doing divination with Futurama. I will be creating a digital, and someday physical, altar to Futurama. I will be using Futurama as my sacred text. I will be using the egregores that are the characters. I will celebrate feast days based on the "birthdays" of the characters and milestones in the show. I will be posting daily meditations (hopefully).
Still here? Cool, then join me on this ride as I do the most Futurama thing ever and build a spiritual practice on the back of a sci-fi cartoon. And if you want to ask questions about how or why I do what I'm doing, or how to do it for yourself, I am happy to chat.
Brought to you by 馃幎The Space Pope!馃幎
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yourmoonmomma 3 months
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Daily Reading - Sunday, February 4th 2024 - The Star reversed
This card calls attention to our ego & sense of self. Make sure to keep yourself in check today. You do not know everything, nor are you better than those around you. We always have more to learn, so let yourself listen. Arrogance is not a good look.
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thefairytarot 1 year
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MAJOR ARCANA OF THE WEEK (Feb, 20-26)
THE CHARIOT - Rider Waite tarot deck
Moving forward. This week is full of discipline, trust, and a laser-sharp sight on your desires. Spiritual guidance is strong and you will naturally be led toward your fated way. Inner guidance is also very present, you will be the one lighting the way for others too, like stars in the dark. Work-related trips or quick vacations are likely.
馃尡馃崉馃尶馃尡馃尡馃尶馃尡馃崉馃尶馃尡馃尡馃尶馃尡馃崉馃尶馃尡馃尡馃尶馃尡馃崉馃尶馃尡馃尡馃尶馃尡馃崉馃尶
[want a personal reading? Check out my page!]
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jackalopewitch 10 months
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Todays daily reading is all about finding a balance between my body and mind. How do I find peace between the two dealing with ADHD? It鈥檚 something to contemplate today.
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kittenzeke 1 month
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One of today's messages from Through the Year With Padre Pio by Patricia Treece.
I beg God to keep me from wanting anything that would possess me to be a hypocrite or dishonest. I must be honest and true to myself and humble. Money is not everything.
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sapionic 1 year
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Aquarius May 7, 2023 Intuitive Message
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This is the time to make sure you're putting your money where your mouth is. If you're making all these claims and promises, you either are going forward or falling off from exactly what you are saying.
You're advised to be more about action. This isn't the time to be talking. Also if you have plans, keep them to yourself and just let the results show.
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writerdiviner 1 year
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Hellur I have a message for you
Today, I've grabbed the Wild Unknown Animal Spirit & Modern Witch Tarot and asked them about your current energy and a message you may need to hear around that. Go ahead and pick a pile; I'll be back later to share.
I hope you make today a good one.
Rose Quartz With a strong connection to the Heart Chakra, Rose Quartz is a stone of love at its core. Rose Quarts purifies and opens your heart on many levels to promote love in my forms: self-love, deep healing, friendship, and peace. It can help the heart heal from trauma and deep emotional wounds. If you鈥檙e looking to bring more love into your life, Rose Quartz can make it happen. If you are feeling out of touch with your Divine Feminine energy, having some Rose Quartz around can assist you in that and teach you to open yourself up to more compassion and become more aligned with your higher self and bring more joy into your life.
Amethyst Highly serene and spiritual, Amethyst is a natural tranquilizer, assisting in relieving stress and strain and even helping you to get a good night鈥檚 rest without the interruption caused by nightmares. Easing headaches and insomnia, balancing emotions, and cleansing the energy field of negative influences and attachments all fall under the wing of Amethyst. A powerful and protecting stone with a high spiritual vibration, Amethyst can help you connect to your psychic awareness, help to remember and understand dreams as well as assist you in the visualization process. Dispelling anger, rage, fear, and anxiety, Amethyst can also assist you in coming to terms with a loss, alleviated the sadness and grief associated with that. Amethyst also supports responsibility, self worth, and spiritual peace.
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angeldoll04 1 year
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@free-my-mindd
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ashweather 5 months
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Daily RPG Readings
Eureka: Investigative Urban Fantasy, Part 5
If you want to read along with me, you can get the demo copy for free on A.N.I.M.'s official site or head over to their Patreon to get a copy of the latest playtest draft for $5. I'm reading the most recent playtest draft and there are significant differences from the demo copy, just as a heads up.
For part 5, I've stopped lying to myself that I'm ever going to be able to keep up a daily schedule. Today, we'll be going over Pages 94-104, finishing chapter 1. This is a short post, but next time I'll be covering the entirety of character creation, and that's definitely going to be a lot to cover.
Today is all about Traits! Traits, features, powers, perks, whatever you want to call them, they're little mechanical bells and whistles that make a character stand out and really pop off the page. In many TTRPGs they're the most fun part of making a character, and I would argue that holds true for Eureka as well. Investigators get three to six of them initially (but usually three). Traits are sometimes purely beneficial, but especially powerful Traits usually have an attached drawback. These are one of my favorite parts of game design, so let's get granular and cover some highlights!
Bumbling Detective lets characters take after Inspector Clouseau (the book might not be able to mention copyrighted characters, but I sure can!) and be a bumbling fool who completely botches the investigation but then saves the day in the nick of time! Mechanically, the character is more likely to fail Knowledge rolls but more quickly accrues valuable Eureka! Points.
Elementary! is a trait that emulates the famous "biography-at-a-glance" of Sherlock Holmes... or, at least, the character thinks they're that good. An investigator with this this trait can have the Narrator make a hidden Social Cues roll (essentially the skill for reading people), and learn two facts about a person - but the investigator has no idea which of these facts is correct or incorrect.
Final Girl gives a small bonus to Physical Skill rolls when facing off alone against supernatural threats, and also allows the character to spend Eureka! Points to hinder a supernatural threat's rolls rather than just boosting their own. Its a very fun survivor's trait, taking after the time-honored tradition of "final girls" in horror movies. Of course, the character taking the trait need not actually be a girl.
Just One More Thing... is similar to the Bumbling Detective Trait, but for Interpersonal Skills instead of Knowledge. If you somehow didn't pick up from the name, its the Columbo Trait. You know, Columbo? You agree. Reblog.
My Glasses! gives a flat +1 bonus to all investigation rolls, but gives a possibility of the character's glasses getting knocked off in any combat encounter. As long as their glasses are off, they become pretty useless but also blind to the stresses of the situation with a +2 to all Composure rolls. A must have for the Velma Dinkley fans out there.
Not Finished Yet is for a bloodied and beaten investigator dragging their body through the dirt to see a case through. The character has double HP, but if they have less than half of that at any point in the story, they succumb to their injuries and die as soon as the story ends. This one's a personal favorite, as I'm a sucker for stories about the irrepressible human spirit.
Unpredictable is a fun one - add a +1 to all non-investigation rolls. However, all rolls are made with a 1d12 instead of a 2d6, making both Full Successes and total Failures far more likely.
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patsliftedgifts 1 year
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Love you all 馃グ馃グ馃グ
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yourmoonmomma 3 months
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Daily Reading - Friday, January 26th 2024 - Page of Pentacles
Today is likely to be a productive day. It is a good day for both building relationships and your career. Any applications you need to do should be finished and sent today; such as applying for a job, a scholarship for school, or a grant for a research project. Today is also a good day for calling a friend or loved one!
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thefairytarot 1 year
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[Daily Reading]
Seven of Pentacles in reverse The Green Witch tarot
Delays on projects, work left unfinished, unsatisfaction. Artblock, writer's block, or existential crisis. You may have to work extra hours.
Breathe, you are not your work. At the end of the day, it doesn't tell your worth. You can always start again tomorrow.
馃尡馃崉馃尶馃尡馃尡馃尶馃尡馃崉馃尶馃尡馃尡馃尶馃尡馃崉馃尶馃尡馃尡馃尶馃尡馃崉馃尶馃尡馃尡馃尶馃尡馃崉馃尶
[want a personal reading? Check out my page!]
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jackalopewitch 1 year
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Daily Reading for March 8, 2023.
I feel very confident with this reading, like I鈥檓 moving forward.
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mosscreektarot 2 years
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Paid Readings
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PAC MASTERLIST
Who Will You Marry
Akashic Records Reading
What You Must Let Go
Your Next Relationship
Your Toxic Traits and How You Can Grow
What Gifts You Bring to the World
What You Need To Know *Right Now*
How a Tarot Reader Would Describe You
Aligning With and Manifesting Freedom
What Others Secretly Think About You
A Message from Your Soul Mate
A Message From Your Inner Child
What Your Spirit Guides See
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herbaklava 2 years
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soul鈥檚 truth/ego/support
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