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herigo · 2 days
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Never give up, NEVER!
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facts-i-just-made-up · 6 months
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Snode (noun) A snake thicker than it is long.
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foxesandthieves · 3 months
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tenderness noun
1. ⊛ gentleness and affection 2. ⊛ sensitivity to touch or palpation
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without-ado · 11 months
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(x)
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pratchettquotes · 8 days
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One of Rincewind's tutors had said of him that "to call his understanding of magical theory abysmal is to leave no suitable word to describe his grasp of its practice." This had always puzzled him. He objected to the fact that you had to be good at magic to be a wizard. He knew he was a wizard, deep in his head. Being good at magic didn't have anything to do with it. That was just an extra, it didn't actually define someone.
Terry Pratchett, Sourcery
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alpaca-clouds · 8 months
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The Punk-Factor of Punkpunk Genre
So, when I posted my history of Solarpunk, someone (probably not in good faith) asked: “So, what about the punk in all the other punk genres?!” towards my request to put the punk back into Solarpunk. And given that my autistic brain obviously cannot just let that stand… You know what? Let me talk about the other punk genre and in how far they are “punk”. I tried to be as exhaustive as possible, though there is a good chance, that I might have missed some of the punkpunk genre. So feel free to add.
Trying to judge the punkiness I do not assume punk as simple counter culture, but a specific ideology. Quote from Wikipedia:
[Punk ideology] is primarily concerned with concepts such as mutual aid, against selling out, hierarchy, white supremacy, authoritarianism, anti-consumerism, anti-corporatism, anti-war, imperialism, conservatism, anti-globalization, gentrification, anti-racism, anti-sexism, class and classism, gender equality, racial equality, eugenics, animal rights, free-thought and non-conformity
Most of the artwork here has been taken from concept art of either of the examples listed.
Sorted from most futuristic to pre(historic). Yes, the list is long.
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Cyberpunk
We start with the OG punk genre, the one after which all other punk genre were named. Yes, you could argue that in fact the two genre following are more futuristic – but Cyberpunk kinda just had to start the list.
As a genre: Given that Cyberpunk had its start completely in literature it is the best defined in this regard. Taking place in a late stage capitalist dystopian world in which most is owned by megacorps who don’t follow anyone’s laws but their own, the protagonists usually are social outcasts fighting against their own oppression, trying to keep themselves alive in a world hostile to them. With cybernetics always being a core of the genre, it also tends to deal with the question of humanity in a “ship of Theseus” sort of way. How much can the human body be altered, before the human vanishes?
As an aesthetic: Cyberpunk is the most punk in terms of aesthetics, really. There is a lot of punk and grunge going on in terms of character design. Neon hair colors, fishnets and thorn up jeans jackets can be found here. As well as of course cybernetics on the characters. The world usually is a megacity with a stark divide between rich and poor, tons of neon signs, a slight Japanese influence, flying cars and somehow a constant downpour of rain.
Punk-Factor: Cyberpunk is the one punk genre, where the “punk” was chosen very knowingly as a name. Usually the protagonists are “punks” fighting for their place in the world against a suppressive capitalist system. (Also, they usually fit the punk aesthetic, if they don’t wear leather dusters.) It should be noted however, that especially in newer western Cyberpunk often the punkiness vanishes more and more – for the same reason we have so little Solarpunk: media that outright confronts the problems of capitalism is just less supported.
Examples: Neuromancer (1984), Mirrorshades: The Cyberpunk Anthology (1986), Snow Crash (1992), The Matrix (1999), Dredd (2012)
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Biopunk
As a genre: As a genre biopunk is still fairly ill defined, as it mostly shows up as a subsection of Cyberpunk. Rather than the characters having cybernetic implants (or additionally to it) they are augmented on a genetic level. This can be all sorts of augmentations, changing anything from appearance to giving characters higher strength and agility, giving them claws or night vision, or in some cases even “magic” powers. Usually the genre tends to be set in worlds similar to Cyberpunk. In fact it might well be set in a cyberpunk world, only that characters with bioaugmentations exist parallel to those with cybernetics. Additionally, though, there is a subsection of this genre, that concerns reproductive rights.
As an aesthetic: Ironically biopunk is even less defined as an aesthetic. There is not a lot of biopunk art out there and most that exists can go in different directions. As such it often mixes elements from other punk aesthetics – like Cyberpunk, Steampunk or Dieselpunk – with an assortment of bodyhorror elements.
Punk-Factor: It is hard to define the “punkiness” of a genre, that barely exists for the most part. Usually, when it is set against a Cyberpunk backdrop, it might be very punky, but in other settings those punk elements vanish.
Examples: Ribofunk (1995), Altered Carbon (2002), Bioshock (2007), The Windup Girl (2009)
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Nanopunk
As a genre: Like Biopunk Nanopunk mostly exists as a subsubgenre to Cyberpunk, often being set in a mostly Cyberpunk world, only that instead of or additionally to Cybernetics, the technology used to alter the human body is nanites. These serve the same function as the genetic manipulation in Biopunk, giving the human in question more strength and agility and at times more or less magical abilities. There is one common plot that comes up again and again, with an AI or megacorp turning the nanites against the people they inhabit or trying to control them.
As an aesthetic: Aesthetically Nanopunk does not have much in terms of its own identity. Most artworks relating to Nanopunk feature a similar aesthetic to Cyberpunk, with megacities and lots of neon.
Punk-Factor: This genre is so small, that it is kinda hard to judge the exact punkiness.
Examples: The Diamond Age (1995), Prey (2002)
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Solarpunk
As a genre: Being another genre, that started as such, Solarpunk is a bit better defined. Solarpunk usually takes place in a world post-strive. It is post-capitalist and decolonial in its settings, usually featuring a world that has either formed against the backdrop of preventing climate collapse or in the aftermath of it. A lot of it features people rebuilding – or alternatively building communities. It always features elements about living in harmony with nature or trying to do so. So far, the genre is mostly defined by short stories, partly because there is still disagreements within the movement, how far a conflict can be taken to still qualify as Solarpunk.
As an aesthetic: Solarpunk has a very strong aesthetic definition, mostly featuring all sorts of cities and urban areas, that incorporate natural elements into the urbanity, with greenery growing on roofs and concrete car-centric streets being replaced with more natural, walkable areas. The character design aesthetic is not quite as clearly defined, but usually features natural materials and patterns usually seen within indigenous art.
Punk-Factor: Contrary to what many say, Solarpunk is fairly punk, as it very much embraces the entire anti-hierarchical, anti-capitalist mentality. With the big difference, that the punk mentality is no longer counter culture, but the mainstream culture.
Examples: The Dispossessed (1974), Nausicaä (1984), Laputa – Castle in the Sky (1986), Princess Mononoke (1997), The Summer Prince (2013)
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Lunarpunk
As a genre: Lunarpunk is pretty much a subsubgenre of Solarpunk, just as Nanopunk and Biopunk are sprung off from Cyberpunk. It is so far ill-defined as a genre, but the general consensus is, that it is set in solarpunk-esque worlds, but with a heavier focus on mysticism or spiritualism, at times outright including magic. It also tends to feature a lot darker places, being set in underwater or underground settings – or alternatively at night.
As an aesthetic: Lunarpunk is far more of an aesthetic than a genre so far. It features dark places, often with bioluminescent elements in it. Often featuring a mixture of black and dark blue with lighter blue, violet or light green elements shining in the middle of it. Mushrooms – especially glowing mushrooms – feature repeatedly in artwork.
Punk-Factor: Given that Lunarpunk is barely defined as a genre it is hard to estimate the punkiness in it. If it gets more stories, will those still feature the anti-capitalist and anti-hierarchical messaging we see in Solarpunk? This should be the defining factor. Some of the artworks use little aesthetics from the punk scene, but nothing much more.
Examples: Bioluminescent: A Lunarpunk Anthology (2023)
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Hopepunk
Honestly, I had no idea where to put this one, given that it might technically be set at any time and place.
As a genre: Hopepunk is very much a genre, not an aesthetic. It has been defined as the opposite of grimdark by its “inventor/name-giver” Alexandra Rowland. The basic idea is to create fiction that instead of taking a dystopian, defeatist and violent approach, takes one defined by hope and to some degree pacifism. As such the genre can be set in any setting, real or fantastic. It mostly is defined by the protagonists taking opposition to cruelty and violence, fighting for a better world and, crucially, also partly archiving it. Other than in usual Cyberpunk, where the best possible ending, tends to be, that the protagonists get to live a somewhat better life themselves, Hopepunk aims to better the life at least for groups of people.
As an aesthetic: Being fully a genre, Hopepunk has no aesthetic associated with it.
Punk-Factor: Hopepunk is punk less in the sense of the protagonists or things happening within the story, which might or might not be punk, but was named such rather because it is considered counter cultural towards the gross of media at the moment, that often strives for a “realistic, gritty, grimdark” outlook on the world. Basically it is saying: “Hope is punk.” I will not make any judgement on whether or not this is true.
Examples: The Long Way to a Small, Angry Planet (2014), Mad Max: Fury Road (2015), The Good Place (2016)
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Mythpunk
As a genre: Another one, that does not really fit into a temporal sorting system, because once again it can be set anywhere between the stone age and the far future. The basic idea is, that the story interweaves postmodern storytelling with elements from mythology or folklore. This can mean mythological, genre-traversing retellings, but it can also mean, that mythology seeps into any given story bit by bit. As such the genre with probably the most media in the subgenre is Urban Fantasy, which often borrows from mythology and incorporates these elements.
As an aesthetic: Mythpunk as an aesthetic is a bit strange. There is definitely a mythpunk aesthetic that exists, often mixing familiar elements with elements from mythology and folklore (at times also including quasi-folkloric works of literature, such as Alice in Wonderland and the Wizard of Oz). Often just a bit dark and twisted.
Punk-Factor: To be perfectly frank, for the most part, there is not a lot of punk to be found in this genre. While there have been definitely punky stories told within the genre, this is more a story decision than something inherent to the genre.
Examples: Pan’s Labyrinth (2006), Over the Garden Wall (2014), Inscryption (2016)
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Dustpunk / Rustpunk / Desertpunk
As a genre: Kinda grouping those above all together, because people argue about what they might entail and in some interpretations they kinda are similar: Post-apocalyptic stories set in a world of sand and rust. Often featuring a loner character, having to go up against everyone to ensure his own survival – and at times being forced to learn, that the lonerness might not win him (and most often it is a him) anything.
As an aesthetic: Aesthetically this tends to be very much post-apocalyptic, maybe in some cases with some more classical punk elements added to characters and surroundings.
Punk-Factor: Given that there is neither a system to rage against – nor a new, less hierarchical system – usually there is not that much punk outside of some aesthetic choices. Neither tend those stories go into constructing worlds of mutual aid or working against oppression.
Examples: Anything Mad Max should count for this.
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Atompunk
As a genre: Atompunk usually deals with themes connected to the cold war – in some cases directly, in some indirectly. Often it overplays the American ideals that were pushed for during the cold war era and portrays scenarios in which American Exceptionalism slowly reveals itself as the dystopia most punks already know it to be. Outside of this vague idea for the setting, the genre is less described, as there is less of a clear script an Atompunk story might follow. So, little description of who might be the protagonist and what their role is.
As an aesthetic: The aesthetic of Atompunk borrows heavily from the Raygun Gothic aesthetic. So, futurism, as it was imagined in the 1950s and 1960s, with heavy influences from late pulp age science fiction art.
Punk-Factor: The aesthetic in this is definitely not punk. The stories often have some vague punk ideas of recognizing how fucked up the world has become, but given the genre is fairly wide in terms of stories, it is hard to give a definite answer to how “punk” it is. One can definitely tell punk stories within this genre, though.
Examples: Hitchhiker's Guide To The Galaxy (1978), Fallout (1997), Futurama (1999)
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Dieselpunk
As a genre: Dieselpunk is once again an example of “strong aesthetic, but no clear genre identity”. Generally, Dieselpunk is concerned with the interwar period, but might cover either of the world wars. In some cases the genre features alternate timelines, in which one war happened and not the other, or in which another faction won, with the technological development being influenced by this as well. But as a genre it is not much defined. A lot of stories building on Lovecraft’s legacy feature Dieselpunk in some regards. And there is definitely a subsection of Dieselpunk stories centered around “what if Nazis won” or “what if Nazis somehow went underground and did their own technological development after the war”. Also, there are a lot of stories about pilots of war planes in this genre.
As an aesthetic: As an aesthetic Dieselpunk is more clearly defined. A lot of bare metal and the sorts of technology you would expect from this era, often with retro-futurist and art noveau elements in between. A lot of the fashion within the genre is defined by pilot and military clothing of the times, but at times also dipping into “roaring 20s” fashion styles.
Punk-Factor: In this genre I would generally say: “If the story involves punching Nazis, you might get a couple punk points – but otherwise this is not really punk.”
Examples: The Iron Dream (1972), Brazil (1985), Dark City (1998), Iron Sky (2012), Bitter Seeds (2010)
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Teslapunk
As a genre: Yet another one of these, that exists mostly as a vague idea, with no clear definition. The basic idea is a world, that works on Tesla’s inventions. And as those of you, who watched Doctor Who, might know, Tesla sorta, kinda already invented the internet or had an idea of what it could be and how it could work. So a Teslapunk world is based in an alternate timeline, but might in fact go into light futurism. There is not much in this genre though with a unique thematic identity, as stories that use Teslapunk as a backdrop rarely have coherent themes.
As an aesthetic: The aesthetic of Teslapunk is basically “Steampunk, but with Tesla-coils and electricity”. Which is not a big surprise given that Tesla came from the same era that would also be the inspiration for Steampunk. So, we have a lot of Victorian fashion, maybe some light augmentation, airships, and – again – all the tesla coils you can muster.
Punk-Factor: As, again, I think punk is more about themes than aesthetic, this is once more not really possible to judge, because there do not seem coherent themes within the genre so far.
Examples: The Prestige (2006), Sherlock Holmes: A Game of Shadows (2011), Bioshock Infinite (2013)
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Arcanepunk
Another one of those that do not neatly fit into the timeline…
As a genre: Arcanepunk takes place in a world, where both magic and technology have developed. In some cases both developed side by side, in others, we might have a technological world, that suddenly discovers magic by some happenstance. The fact is, though, that both exist parallel to each other or might at times be intertwined, with technology being powered by magic. This can exist at different technological stages, usually featuring settings inspired by the late 19th or early 20th century. But usually futuristic stuff that includes magic might be considered Arcanepunk, just as might stories that mix 18th century technology with magic. While also a vague genre, there is a repeating theme of magic being hoarded by those in powers and the poor and downtrodden finding ways to still use it in their own advantage.
As an aesthetic: Given that Arcanepunk’s setting is defined by the co-existence of magic and technology, rather than a specific technology, Arcanepunk has less of a defined aesthetic. Never the less, we have a part of punk aesthetics that often come up, as a surprising amount of Arcanepunk features characters with neon colored hair.
Punk-Factor: Another genre that is rather thin, yet, there is a surprising amount of stories featuring some punk ideas of fighting against an oppressive system and being counter culture to a main culture build around suppression.
Examples: Too Many Magicians (1966), Shadowrun (1989), Bartimaeus (2003), Arcane (2021) duh
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Steampunk
Steampunk was the second genre to pick up the “punk” suffix and hence is as much responsible for the punk-punk as Cyberpunk as the originator.
As a genre: Being named as early as it has been, Steampunk kinda suffers the same issue as Cyberpunk itself. There is a lot of ideas there, but some are only vaguely defined. In general, though Steampunk always takes place in a world where the steam engine became the defining technology and was never replaced with the combustion engine. As such cultural aspects from the steam era, especially Victorian England and the Belle Epoche, still carry over for longer, than they did. So often we will see noble households based around similar values as the puritan Victorian English families, while the very poor are made to work in workhouses. At times we might also see themes of colonialism here. In some cases magic might exist in these worlds, as might electricity for some aspects. There is often a heavy inspiration from Jules Verne and H.G. Wells. Though it is still hard to define the “stereotypical steampunk story”, given that Steampunk offers a wide variety of stories, from adventure stories and romances, over to stories where people rise up against the Victorian-esque society.
As an aesthetic: Steampunk as an aesthetic is very much influenced by Victorian aesthetics and the time period of the late 19th century, mostly in the USA, Great Britain and France. But as all other punk genres it knows very well: “If it is worth doing, it is worth overdoing,” so steam-related elements are added to everything. Could
Punk-Factor: In the original idea for Steampunk was a lot of punk. “What if we took Cyberpunks ‘rage against the unjust system’ and made it 19th century” they asked. But given that the genre branched out so much, it is not necessarily there in all the stories. There is a ton of stories where people rage against that steam powered Victorian machine – but also a ton in which the Victorian world gets idealized and romanticized.
Examples: Thief (1998), The League of Extraordinary Gentlemen (1999), Wild Wild West (1999), Clockwork Century (2008) – also half of all Sherlock Holmes adaption made after 2000 in any medium usually use Steampunk elements
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Silkpunk
As a genre: Silkpunk is hard to define, despite there being a clear definition. The reason for this is, that the person who coined the term – Ken Liu – had a very specific idea in mind. He explains that the idea is of a world that has technology as language. In which form is as important as function, is made to speak a language all of its own. Inspired by ideas from W. Brian Arthur and Chinese philosophy. However, what the wider Science Fiction and Fantasy community made from it was “Steampunk but East Asian!” But given he coined the term (and also the alternative feels vaguely racist) I am going to go with Ken Liu for this. While Silkpunk will usually be set in an East Asian inspired world, the central idea is about the duality of technology, which will also be addressed within the stories.
As an aesthetic: As said above, the idea Liu had for it was a world that features some technology, but technology that is as much about form and communication through it, as it is about function. So the technology here has strong visual ideas. At least that was, how Liu intended it. Once again, the wider community made “Steampunk, but East Asian” out of it.
Punk-Factor: There is not a lot of stuff in this genre for now – however so far I do not manage to see a lot of punk ideas in it, even though some of Liu’s stories definitely feature the concept of challenging a higher power.
Examples: Dandelion Dynasty (2015), The Black Tides of Heaven (2018), The Tea Master and the Detective (2019)
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Clockpunk
As a genre: Once again storytelling in this genre is not really defined, but the worlds diverge a bit before the wide adaption of steam, instead featuring mechanical devices powered by coils and springs and somehow kept alive, often at least implied through some form of arcane magic that gives “live” to these mechanical inventions. Most examples of Clockpunk, however, tend to show up as settings for parts of fantasy stories. Any fantasy world might have this “Clockpunk” area, where protagonists might travel. Especially games tend to feature this. While there is definitely a trope of the “mad inventor” often going along with this, few other tropes stand out.
As an aesthetic: The aesthetic of Clockpunk tends to take some inspiration from the early 19th century, but tends to add a lot of gears to everything, with even city wide gear constructions keeping things working. We often will find mechatronic characters, such as wind up soldiers or wind up dancers.
Punk-Factor: Once more, there are so few stories told, that it is kinda hard to speak about how punk this is. Most stories told so far, however, do not feature punk elements.
Examples: The Great Mouse Detective (1986), Hugo (2011), Clockwork Planet (2017)
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Whalepunk
Please note: This is one of those genre, I would love to see more in, though so far it is barely explored.
As a genre: And you might ask: “Why do you even name those genre, that exist mostly in theory?”, to which I might answer: “Because I am a nerd.” As all these retrofuturists genre, Whalepunk imagines mostly an alternate historical timeline, where the technology that became defining was based around whale oil. This means that in Whalepunk often whalers or harbors play a big role, though as the genre is again very thinly spread, it is hard to say what “THE whalepunk” formular is. It seems there is a tendency, to mix some mysticism or magic into the genre, though, as the idea of hunting sea monsters often plays into it as well. Good chance that it could at some point merge with Cthulupunk (which I did not name separately, because most of it is either covered in Whalepunk or Dieselpunk).
As an aesthetic: The aesthetic of Whalepunk is basically “Steampunk, but with more sailors, ships and sea monsters”. There is definitely a bit of Oceanpunk mixed into it as well, with some aesthetics being somewhere between Steampunk and Dieselpunk. (Which is kinda ironic, because whale oil was mostly used in the early 19th century.)
Punk-Factor: And again. There so far is not a lot of connective thematic tissue within that genre, so exploring themes is kinda hard.
Examples: Dishonored (2012), Dredge (2023)
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Oceanpunk / Piratepunk
As a genre: It really is hard to divide the Piratepunk out of the Oceanpunk, though some might call it different. The idea here is that this genre features stories mostly set on the ocean and often more heavily leaning into fantasy, than science fiction. While the worlds might feature technological elements, they will almost certainly feature magical elements of some sort. The characters will usually be seafaring one way or another and stories might involve any sort of adventure. There might be a storyline, though, about one company or nation trying to control the seas – often times through magical means – with the characters often unwillingly being made to oppose them. This genre might also take place in a post-apocalyptic setting with a flooded planet.
As an aesthetic: While the aesthetic is not clearly defined, there is a good chance that it borrows heavily from the late 17th and early 18th century and the golden age of piracy, when it comes to both ships and fashion sensibilities.
Punk-Factor: Pirates, at least as far as modern media imagines them, tend to be very punk, as they tend to inherently oppose any sort of government and what not. While the punk is not there in all of the stories, a lot of the most popular stories from the genre will feature at least lightly punky elements.
Examples: One Piece (1997), Pirates of the Caribbean (2003), Assassin's Creed IV: Black Flag (2013)
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Dungeonpunk
As a genre: So, the idea of the genre is basically “What if Cyberpunk, but Dungeons & Dragons?” Usually set in a vaguely medieval world, this world still shows the same corporate corruption as your usual Cyberpunk world. Adventurers are just another resource to be exploited by the system, their day job involving going on yet another dungeon crawl. For this there might be some technology entirely powered by magic, with those magic items taking over the same functions technology might have in a Cyberpunk world. And yes, indeed some brave dwarf, elf or halfling might rise up and challenge the corporate dungeon syndicate. (As you might sense: Yes, this genre tends to be at least partly a bit of a parody of the punkpunk idea. Though it also can be played straight as “Cyberpunk conflicts, just that all technology is somehow magic.”)
As an aesthetic: This is once again one of the examples, where there is a clear idea behind it – but absolutely no clear aesthetic, as this genre might cover anything from medieval settings to a lot more modern stuff.
Punk-Factor: The base idea, being heavily inspired by the base idea of Cyberpunk, just from a very different perspective. But too many people read the genre as “Magic Technology, yay”, in which case, no, it is not punk.
Examples: Dungeons & Dragons can be played this way, also Final Fantasy VI – XIII definitely counts.
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Sandalpunk
As a genre: I mostly include this for the sake of it, because this genre tends to boil down to “fantasy set in ancient Greece or Rome, but with vaguely anachronistic elements”. It might also include alternate history stories (even going so far as Science Fiction) based on the idea “What if Ancient Rome/Ancient Greece never fell?” There is no real overarching themes, even though I could imagine some interesting way one could build those up. So far, though, it is mostly a vague gesture towards: “SciFi Fantasy, but with more ancient civilizations.”
As an aesthetic: The aesthetic is usually just Ancient Rome or Ancient Greece, but with more magic or anachronistic elements.
Punk-Factor: Given the super vague nature of the genre and the fact that it seems more like a genre of hindsight (with most media being declared this having been released even before 2000)… Nobody wrote those stories to be punk. The one punk thing I can see about several of these stories is people challenging Gods, but… That’s about it.Examples: Hercules: Legendary Journeys (1995), Xena: Warrior Princess (1995), God of War (2005)
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Stonepunk
As a genre: The basic idea of Stonepunk is, that it is set in a stone age world, but with the technology being pressed towards a very anachronistic end, which is often played for laughs. Basically it gives stone age people a modern seeming world, though not really. Often enough this is used to make a point about the modern world and parody it in some regard. An argument can be made for stories, that feature stone age technology people being somehow subjected to modern technology (for example through time travel or space travel) also possibly falling into this genre.
As an aesthetic: Usually the aesthetic of Stonepunk is one of an overplayed stone age setting. The clothing characters might wear are not what we know is historically more accurate but really just “everyone wears a pelt around their shoulders”. Meanwhile stone age tools get spun to be used as all sorts of modern technologies.
Punk-Factor: The genre does usually not feature punk themes. However, the nature of parodying and challenging the modern world tends to be punk in its own merit, I assume?
Examples: The Flintstones (1960), The Croods (2013), Horizon: Zero Dawn (2017)
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That's it. That's the list.
Feel free to add to it.
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the-gnomish-bastard · 6 months
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Alright, Imma explain this in a way you shitters can understand. There are several types of immortality.
Immortal until killed: These are the ones where old age means nothing. Elves, vampires, and deities fall under this category.
Immortal until natural death: This is kinda the opposite of the first. They won’t die until they perish from age or some other natural cause.
Immortal hive mind: This is just a collection of creatures with a hive mind, so while you can kill the body, you can’t kill the mind.
Immortal under special conditions: These are like the immortals until killed, but you can only kill them in special ways. Think liches, Baldur, etc.
Immortal only in name: Sometimes immortal is given as a title to those who are extremely hard to kill. A title for a warrior like “Qentyl the Immortal” or some shit.
Immortal reincarnation: This one is pretty self explanatory, if they die, they come back as someone else.
Immortally returning: These are the ones who can be killed, but always come back. The best way to describe them is like the perpetuals in Warhammer 40,000. Vulkan and the like.
True Immortals: These are the worst immortals. These are typically the ones we think of when we think immortal, but we often do not think of the full ramifications of being a true immortal. A true immortal never dies, be it from natural or unnatural causes. Age will not kill them, nor will anything else. These are the ones that will outlive the heat death of the universe (look it up, it’s kind a scary). This is a fate worse than death.
Idiots: The idiots that confuse immortality and eternal youth. They are not one in the same.
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The beginner autistic guide to common terms in our community (with extra context!).
*Disclaimer, I’m not a professional. This is just knowledge from my experience as an autistic person. Please feel free to correct anything :)
These definitions will include some of my own opinions and thoughts, especially on the more controversial terms. This is simply to help better prepare new autistic community members for conversations they become engaged in. Having all the perspective and context you can have can be very helpful when moving into new social spaces.
Autism (Or Autistic Spectrum Disorder, ASD): A neurodevelopmental disorder that is present from very early childhood. It’s mostly recognised through difficulties with social interaction and restricted and/or repetitive behaviours. The way it is referred to as “Autism Spectrum Disorder” is specifically referring to the fact that autism presents in countless ways. There are common traits and patterns, but the severity and complexity of those traits and symptoms is infinite.
NOTE: This does not mean that ‘everyone is a little bit autistic’. You are either autistic or you are not. It just means that if you have autism, it may present very differently to other autistic people you know.
Asperger’s Syndrome: Asperger’s syndrome is usually considered an older term for a ‘subtype’ of autism. The term is considered outdated by the DSM-5 and no longer used in that document. However it is still used in a lot of other countries. Now it is becoming more socially known that ‘Asperger’s syndrome’ is just a specific presentation of autism. Many autistics don’t like the use of the word ‘Asperger’s’ because of a couple reasons:
The term has a long history with NAZI’s and eugenics.
The term seems to basically mean ‘high functioning’ autistic, which simplifies the condition.
Asperger’s Syndrome is defined in a very similar way to autism, however people with “Asperger’s’ may be described as ‘gifted’ or ‘intellectual’.
It’s important to note that many people still identify themselves with the term ‘Asperger’s’. While it is good to be educated and up to date with terminology, some people have identified with this term their whole life and it’s not wrong to use the term for one-self. But either way, I do encourage you to do more research if you are comfortable.
Neurotype: Can be basically defined as the type of brain function one has. Some people consider autism a neurotype, and then neurotypical as another neurotype. However, many people claim that autism is ‘just another neurotype’. This is a harmful way of thinking about autism because autism is a disability. Labelling it as a ‘neurotype’ belittles all the struggles autistic people have that make them disabled. Autism is a spectrum and so some autistic people may not really consider themselves disabled, but many do.
Neurotypical (NT): A non-autistic person with no other mental conditions.
Allistic: A non-autistic person who can still have other mental conditions, such as depression or ADHD.
Neurodivergent (ND): Traditionally ‘Neurodivergent’ has been used to mean either autistic or ADHD. However in some contexts it is used to mean someone with any mental condition, including personality disorders or mental illnesses such as depression and anxiety.
Neurodiversity: a term used to describe the fact that there are many neurotypes in the world. It is used to imply that differences in brain development and function should be accepted as relatively normal. I think this is a good sentiment, but that some neurotypes should still be considered disabilities as well as a neurotype, so as not to diminish the struggles specific neurotypes go through.
High functioning/Low functioning: The labels of functioning are terms used to describe how independent an autistic (or other kind of disabled) person is able to be. Many autistics do NOT like the use of these terms for a couple reasons:
It tends to focus on the way an autistics disability affects the allistic people around them.
It simplifies the experience of the individual with autism to how independent they are, and is also not very descriptive for anyone trying to help the said autistic person.
High needs/Low needs: These are labels used to describe how much assistance an autistic (or other kind of disabled) person may need. It is slightly preferred by autistic people as the language is more centred to what the autistic person needs, rather than how independent they can be.
NOTE, many autistic people would argue that these terms are basically the same as high functioning and low functioning. I personally consider it to be best to just state someones highest needs or difficulties. For example “Olivia is nonverbal and highly sensitive to light and noise.”.
Masking: Masking is the act of hiding ones autistic traits to appear to be neurotypical. Masking is often a survival strategy developed by autistics to evade bullying or isolation. Masking can include suppressing the urge to stim, forcing oneself to make eye contact, learning how to ‘properly’ execute facial expressions, studying body language, etc. Masking can be an extremely vital skill for autistic people, but when an autistic person has to mask for long periods of time it can lead to negative consequences such as burn out or meltdowns. Masking can also be used in the context of other disabilities, such as ADHD.
Scripting: Scripting is a form of masking, when an autistic person pre-plans or practices responses or entire conversations. You may have a script you unconsciously follow for questions like “how are you?” Or “how is work?”, etc. It may be inspired from TV shows, movies or observing other people interact.
Burn out: Burn out is when an autistic person reaches their limit and has decreased energy for an extended period of time. Burn out may last anywhere between a couple days or a few years. Burn out is often caused by excessive masking, but can also be caused by repeated rejection, bullying or other mental conditions. Burn out is not the same as depression, but it can co-exist with depression.
Meltdown: A meltdown is when an autistic person experiences what might look like a ‘tantrum’. The person may be very angry, yelling, punching or hitting things (or themselves). They may be aggressively stimming or humming to themselves. A meltdown, internally, feels as if you are completely filled with negative energy, as if you might burst. It can feel like extreme irritation, or anger, or shame. Meltdowns can be caused by any number of stressful situations. For an autistic person this can be having a lot of social events, their routine being disrupted, having to eat foods they don’t like, being overstimulated, or even just negative social interactions.
Shutdown: A shutdown is very similar to a meltdown, in how it can be caused. For me personally, I tend to have a shutdown if I am not in a safe place to have a meltdown. From the outside it looks very similar to dissociation, and it can co-exist with dissociation. It typically feels like you are shutting down, turning off. You emotions were about to burst and then you just went numb. You may be unable to move, or go non-verbal. You may be crying quietly or you may simply just very suddenly feel the need to go home.
NOTE: Meltdowns and shutdowns can appear to feel like a panic attack, but they are different. Panic attacks come from intense feelings of dread or doom. Meltdowns and shutdowns come from repeated, or intense, stressful situations for an autistic.
Hypersensitive: Hypersensitivity is when the brain processes sensory input (such as touch, taste and smell) as much more intense than a neurotypical person would. This can mean that a slight cold breeze may feel painfully cold. Or looking outside a window can hurt ones eyes because it feels too bright. Or having to wear specific textures to stay calm.
Hyposensitive: Hyposensitivity is the opposite of hypersensitivity. It is when your brain inteprets sensory input as much less intense than a neurotypical would. Ways this can present in an autistic person include not realising when they hurt themselves, having a high pain tolerance, being unaware of temperature changes, etc. You may also not recognise your bodies hunger cues, dehydration or need for sleep.
NOTE: An autistic person can experience both hypersensitivity and hyposensitivity. It can also fluctuate day-to-day.
Sensory Processing Disorder (SPD): SPD is basically the term for experiencing lots of variation in your sensory input. It is similar to Auditory processing disorder. Which is where your hearing is technically fine (you aren’t any form of deaf), but you have trouble distinguishing what specific sounds are, or listening to one, important sound, in an area with lots of different noises (for example, being unable to understand what someone is saying next to you, because the TV is on.)
Overstimulation: This is when an autistic person has been experiencing too many different sensations at once, or for an extended period of time. This may be caused by too many noises happening at once. Or even just one annoying sound repeating for a long time. It can also be triggered by touch, taste, sight and smell.
Executive function/dysfunction: Executive function is the term used to describe how the brain initiates tasks. For neurodivergent folk, our executive function is often dysfunctional. This means we can often find it difficult to start new tasks. A way you may experience it is when you are sitting down, you may be screaming internally that you need to go and get some food, but your body seems unwilling to co-operate. Having executive dysfunction does not mean you are lazy, or do not want to do the task, it means you may be unable  to do the task.
Autistic intertia: Autistic inertia is related to executive dysfunction, because it is a term that helps describe how autistic people struggle to switch or initiate tasks. “ An autistic at rest remains at rest, and an autistic in motion remains in motion”.
Special interest/Hyperfixation: A special interest is a extremely long term interest/obsession with a particular topic. An example might be being really into pokemon. Learning all the different types of pokemon, playing all the games and collecting heaps of merch. A hyperfixation is a more short-lived interest that can be destructive in it’s severity (for example, it might get so extreme that it’s the only thing you can think about, to the point where you neglect your needs). Special interests are less likely to be destructive. But hyperfixations can be healthy and normal too.
Stimming: Stimming or self stimulation is the act of doing repetitive movements to help self regulate. Stimming can look like spinning, chewing, flapping hands, dancing, foot tapping, pen clicking, touch soft fabrics, using weighted blankets, lighting candles, eating crunchy snacks, etc. All of these forms of movement or repetitive sensory input can help us regulate our emotions better, prevent a meltdown or shutdown, or focus on a task easier.
NOTE: Echolalia is another term you may hear. It is a form of stimming in which an autistic person repeats sounds/phrases over and over.
ADHD: Attention-deficit/hyperactivity disorder is a neurodevelopmental disorder like autism, but it affects the brain in different ways. It often presents as having difficulties with paying attention, regulating emotions and hyperactivity (or, alternatively, it can present as being inattentive).
Savant or Savant syndrome: A condition when someone with some type of significant mental disability is an expert/’savant’ in a particular field, to the point of surpassing neurotypical experts. An example might be having photographic memory, or being able to learn languages extremely easily, or being an extraordinary mathematician. Autistic people often don’t like to hear the term ‘savant’ as we are often only valued by ‘society’ if we are savants. And if we are not, then we are often treated as lesser. This is kind of a form of eugenics.
Eugenics: Eugenics is a philosophy or belief that we can selectively breed humans to ‘improve’ humanity. Or create the ‘perfect race’. This was an idealogy practiced by Adolf Hitler during WWII, which lead to the holocaust. Eugenics is often a subtly underlying philosophy behind many statements that, on face value, seem relatively harmless. For example - “autism is the next step in evolution” is currently a popular statement. However, this implies that every other neurotype is not an improvement, which therefore implies that being autistic is superior. This would be considered a form of eugenics. Eugenics is considered a horrible philosophy because it encourages people to look down on others and dehumanise anyone not like themselves.
Co-morbidity: A co-morbidity is the term used for a condition that is regularly seen in conjunction with another condition. For example, autism and ADHD are often seen together. However, it can also be used to simply describe someone who has more than one condition (physical or mental).
AuDHDer: Someone with autism and ADHD. Just a shortened way to refer to people with both disabilities.
Selective mutism/Situational mutism: When an autistic person (or other neurotype) experiences periods of being unable to speak or communicate. This can often occur in stressful situations, like before tests or during doctors appointments. It is officially referred to as ‘selective mutism’ but many are trying to change it to ‘situational mutism’ as the individual does not willingly choose when they go non-verbal.
Alexithymia: Alexithymia is typically described as the inability to define and/or describe ones emotions. So you may often feel a type of discomfort, but not be able to label what it is. Not being able to distinguish between anger and irritability. Or not knowing if you feel sad or confused. It can make seeking professional help for many conditions really difficult, as you are unable to put your experience into words. It can also be similar to hyposensitivity in the way that it makes it difficult to understand what you body is feeling.
Dyspraxia: Dyspraxia is a disorder that affects co-ordination, movement and balance. It can make things such as sports, driving, cooking and writing difficult. It is fairly common in autistic people.
Prosopagnosia: The inability to recognise/remember faces. It is more common in autistic people.
Synesthesia: Synesthesia is when one form of sensory input is sometimes also experienced as another. For example, someone with this condition may see colours when they hear someones name. They may hear a song and get a taste in their mouth. This is also more common in autistic people.
FINAL NOTE: Autism is a spectrum and you may not experience all of these different terms, or you may not experience them in the way I described them. That does not mean you aren’t autistic. This is not a diagnostic tool. This is simply a guide to learning the terms you may often hear when discussing autism.
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baenuit · 2 months
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definition bios:
﹙ ♥︎ ﹚ こ 𝖾 𝗎 𝗉 𝗁 𝗈 𝗋 𝗂 𝖺; 𝖺 𝖿𝖾𝖾𝗅𝗂𝗇𝗀 𝗈𝗋 𝗌𝗍𝖺𝗍𝖾 𝗈𝖿
𝗂𝗇𝗍𝖾𝗇𝖼𝖾 𝖾𝗑𝖼𝗂𝗍𝖾𝗆𝖾𝗇𝗍 𝖺𝗇𝖽 𝗁 𝖺 𝗉 𝗉 𝗂 𝗇 𝖾 𝗌 𝗌 .
𝓕 𝗋𝖾𝖾⠀ 𓍼⠀ 𝖺𝖻𝗅𝖾 𝗍𝗈 𝖺𝖼𝗍 𝗈𝗋 𝖻𝖾 𝖽𝗈𝗇𝖾 𝖺𝗌 𝗈𝗇𝖾 𝗐𝗂𝗌𝗁𝖾𝗌; 𝗇𝗈𝗍 𝗎𝗇𝖽𝖾𝗋 𝗍𝗁𝖾 𝖼𝗈𝗇𝗍𝗋𝗈𝗅 𝗈𝖿 𝖺𝗇𝗈𝗍𝗁𝖾𝗋.
𝖡𝖤𝖠𝖴𝖳𝖸ㅤㅤ✿‌✿   ㅤ𝖺 𝖼𝗈𝗆𝖻𝗂𝗇𝖺𝗍𝗂𝗈𝗇 𝗈𝖿 𝗊𝗎𝖺𝗅𝗂𝗍𝗂𝖾𝗌, 𝗌𝗎𝖼𝗁 𝖺𝗌 𝗌𝗁𝖺𝗉𝖾, 𝖼𝗈𝗅𝗈𝗋, 𝗈𝗋 𝖿𝗈𝗋𝗆, 𝗍𝗁𝖺𝗍 𝗉𝗅𝖾𝖺𝗌𝖾𝗌 𝗍𝗁𝖾 𝖺𝖾𝗌𝗍𝗁𝖾𝗍𝗂𝖼 𝗌𝖾𝗇𝗌𝖾𝗌, 𝖾𝗌𝗉𝖾𝖼𝗂𝖺𝗅𝗒 𝗍𝗁𝖾 𝗌𝗂𝗀𝗁𝗍.
𝖧��𝖯𝖤 ( 希望 ) 𝗍𝗁𝖾 𝗳𝗲𝗲𝗹𝗶𝗻𝗴 𝗍𝗁𝖺𝗍 𝗐𝗁𝖺𝗍 𝗂𝗌 𝗐𝖺𝗇𝗍𝖾𝖽 𝖼𝖺𝗇 𝖻𝖾 𝗁𝖺𝖽 𝗈𝗋 𝗍𝗁𝖺𝗍 𝖾𝗏𝖾𝗇𝗍𝗌 𝗐𝗂𝗅𝗅 𝗍𝗎𝗋𝗇 𝗈𝗎𝗍 𝖿𝗈𝗋 𝗍𝗁𝖾 𝖻𝖾𝗌𝗍; 𝗍𝗈 𝖻𝖾𝗅𝗂𝖺𝗏𝖾, 𝖽𝖾𝗌𝗂𝗋𝖾; 𝗍𝗈 𝗉𝗅𝖺𝖼𝖾 𝗍𝗋𝗎𝗌𝗍; 𝗿𝗲𝗹𝘆.
𝟭𝟭:𝟭𝟭ㅤ ︵ ㅤ𝗽𝗲𝗿𝗳𝗲𝗰𝘁: 𝗁𝖺𝗏𝗂𝗇𝗀 𝖺𝗅𝗅 𝗍𝗁𝖾 𝗋𝖾𝗊𝗎𝗂𝗋𝖾𝖽 𝗈𝗋 𝖽𝖾𝗌𝗂𝗋𝖺𝖻𝗅𝖾 𝖾𝗅𝖾𝗆𝖾𝗇𝗍𝗌, 𝗊𝗎𝖺𝗅𝗂𝗍𝗂𝖾𝗌, 𝗈𝗋 𝖼𝗁𝖺𝗋𝖺𝖼𝗍𝖾𝗋𝗂𝗌𝗍𝗂𝖼𝗌; 𝖺𝗌 𝗀𝗈𝗈𝖽 𝖺𝗌 𝗂𝗍 𝗂𝗌 𝗽𝗼𝘀𝘀͜͡𝗶𝗯𝗹𝗲 𝗍𝗈 𝖻𝖾.
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reality-detective · 30 days
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TENACITY
te·nac·i·ty - noun
the quality or fact of being very determined; determination.
the quality or fact of continuing to exist.
Build your TENACITY 🤔
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the-fab-fox · 1 year
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This March, in case you were curious about the meaning of the word 'ides' in the phrase "Beware the Ides of March"...
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der-gefallene-engel · 5 months
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Weißt du, was die Definition von Wahnsinn ist? Wahnsinn ist, wenn man exakt dieselbe Scheiße immer und immer wieder macht und erwartet, dass sich etwas ändert. Das ist irre!"
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burningvelvet · 3 months
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i thought tumblr would like this word
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foxesandthieves · 3 months
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opposite adjective
1. ⊛ set over against something that is at the other end or side of an intervening line or space 2. ⊛ occupying an opposing and often antagonistic position 3. ⊛ contrary to one another or to a thing specified 4. ⊛ being the other of a pair that are corresponding or complementary in position, function, or nature
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darlingod · 29 days
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Jude in QoN, “And by the time the party ebbs, when I pass courtiers, they all bow to me. Every last one.”
Jude and the entire fandom:
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Can you blend the term and definition of “blended family”?
I just learned of that term today and could not stop thinking of your blog ok bye
The Definition of a Blended Family is being blended!!
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You cannot save it.
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