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#drachen designs
net-photos · 16 days
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"Im Jahr des Drachen erlebt eine Gruppe von Menschen turbulente Zeiten, geprägt von Verrat, Macht und Intrigen in einer mystischen Welt." Den ganzen Artikel gibt es hier: https://nordischepost.de/unterhaltung/design/das-design-des-jahres-des-drachen/?feed_id=64708&_unique_id=66156af239c46
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papierexperimente · 2 years
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We are working on the covers of our handmade sketchbooks ✨✨… / Wir arbeiten an den Covern für unsere selbstgebundenen Skizzenbücher ✨✨…
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bestiarium · 11 months
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The Akhekh [Egyptian mythology]
Frequently called a griffon or a dragon in modern times, Akhekh is a creature with 4 legs and 2 additional wings. It has the body of an antelope with the head of a hawk. Three cobras sit on its head at all times, though I noticed modern illustrations often tend to forgo many of these details in favour of a more traditional griffon or dragon design.
In Egyptian mythology, Akhekh is heavily associated with the god Set. This creature is also connected with darkness and evil in particular, so it seems to have a decidedly negative connotation. Since the name ‘Akhekh’ is often translated directly to ‘griffon’, I take this to mean Akhekh was the name of a species with multiple individuals rather than a singular creature, though I am not entirely certain about this. 
In the New Kingdom of Egypt (16th – 11th century BC), the Akhekh was said to make a loud, booming roar. It was also incredibly fast. Also note that during this period, the Akhekh had the head of a vulture rather than an eagle.
The Akhekh is not to be confused with Akhekhi, a being from ancient Egyptian mythology who guards the twelfth gate of the underworld alongside Pai.
Sources: Lefébure, E., 1903, La vertu du sacrifice funéraire (ancient et moyen Empire égyptien), I: La Barque, le Griffon, L’offrande, Sphinx: revue critique embrassant le domaine entire de l’égyptologie, 7, pp. 185-209. Remler, P., 2010, Egyptian Mythology from A to Z, Infobase Publishing, 233 pp. Brown, R., 1883, Remarks on the Gryphon, Heraldic and Mythological, Archaeologia, 48(2): pp. 355-378. Hincks, E., 1847, An attempt to ascertain the number, names, and powers, of the letters of the hieroglyphic or ancient Egyptian alphabet, M. H. Gill, 103 pp. Leibovitch, J., 1958, Le Griffon d’Erez et le sens mythologique de Némésis, Israel Exploration Journal, 8(3): pp. 141-148. (image source: Tapaz Drachen)
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fireheart223 · 7 months
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I finally decided to redo my Tabaluga AU (which I've finally given the nickname of, "Raise A Dragon"!), same concept ofc, but with just some slightly different designs! So enjoy the long post, I guess!
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Here's Tabaluga! (The Taba-boy!!!) His cheeks, pupils and belly are blue and his eyes and cheeks slight sparkle blue, and his heart is also literally frozen, yet, he is somehow still alive.
These are all after effects of being deep-frozen before he was born. He has been raised by Arktos and James his whole life, and he thinks his species died out bc of some kind of accident or smth like that. Despite the two people who he was raised by, he has a heart of gold, and is very reluctant to hurt anyone or anything, finding it extremely hard to carry out his fathers' (especially Arktos') orders of destruction, but he does them anyways because it's what he's been taught to do.
He keeps seeing a big, very old shadow dragon (Tyrion!) in his dreams every night. It doesn't seem to make noise, but it moves its mouth as if it was speaking to him, or at least, trying to. Tabaluga often wonders who the shadowy dragon is is. He mentioned it once to Arktos, and then never mentioned it again because it seemed to cause Arktos to have a panic attack.
Tabaluga loves to explore Grünland a lot! At first, he was allowed to basically go anywhere in Grünland but Drachen Rock (As in this AU, unlike the actual cartoon, Arktos is very aware of Tyrion's spirit and does not want Tabaluga to find Tyrion for very obvious reasons lol. Him and James also put a sort of fence (like those ones at school that you can try to shove your in to climb but are barely to small to fit in) in front of any entrances to the River of Time so Tabaluga can not get in there and find out about the past that way either. Thankfully, the River is still flowing just fine.). But recently, Arktos has become much stricter with Tabaluga, starting to deny Tabaluga access to even places the dragon had been allowed to go to before. This newfound strictness has only made Tabaluga's identity crisis (and along with it), his mental health, worse too. This has caused Tabaluga to start disobeying Arktos in an attempt to find out more about the truth of who he is and what happened to his species. So far he has not been able to find out much, but one day, potentially, he might just find the horrible truth of what happened to his species.
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Here's Arktos and James, who I have basically turned into their Season 1 counterparts with only slight additions to Arktos. James is very gay for Arktos and quite shy about it, and Arktos is just fucking oblivious to James' crush on him.
In this AU, they managed to find out about Tabaluga's egg and stop it from hatching by deep-freezing it. They take it back and just when Arktos is about to destroy it, James gets the idea of raising the dragon instead because of how powerful dragons can become. After some slight musing, Arktos accepts the idea and they raise the dragon. The reason Tabaluga is called Tabaluga here in this AU is because Arktos recalls a time when he and Tyrion were still friends, that, Tyrion, one time, mentioned he wanted to name his son Tabaluga, and Arktos decides to name the dragon that in some sort of attempt at irony.
After so many years of raising Tabaluga, Arktos has started to think of Tabaluga less as a tool of power, and more as his own son, not that he'd ever admit it. However, Shouhu's words of a new chapter beginning in his life, one that will last a thousand years is always haunting Arktos, as Arktos believers that new chapter Shouhu was talking about was him discovering and now currently raising Tabaluga. This has caused Arktos to fear the possibility that when Tabaluga is 10, he is going to discover the truth and leave. And as a result, Arktos has become more stricter with the dragon, especially when it comes to exploring Grünland. But this strictness might potentially lead to his downfall if he doesn't stop.
James considers the dragon his son as well (but more openly and is much less strict with the dragon than Arktos). He sees the danger of Arktos becoming more strict with Tabaluga, as he can tell it's causing the young dragon to disobey, and James tries to get Arktos to become less strict with the little dragon, but Arktos will not listen to him (or anyone else for that matter) about his strictness on Tabaluga out of pride and the fear that if he even just slightly eases on the strictness before the dragon is over 10, Tabaluga will immediately go out and find out about the truth.
James, as the years have gone by, has also gained confidence enough to occasionally try and drop a hint to Arktos that his feelings run deeper than just simply loyalty. And Arktos has actually become a little less oblivious and started to pick up on James' crush on him, albeit he only notices it occasionally.
Here's just random other doodles of this AU!
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The first doodle was just an experiment with album design style, but then I thought of my AU and l got the idea of redesigning Arktos for this AU. Once I decided to redesign him, I drew the other two sketches and then decided to redesign James as well because, why not, and also for the same reason I redesigned Arktos, that being them looking too similar to my main Tabaluga fanon/canon/AU designs for them!
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Poor Tabaluga in this AU has an ongoing identity crisis. He wonders if he is really the Prince of Eiswelt or if he is the last of his kind. Honestly, if he ever were to find out what happened to his species, he would need lots and LOTS of therapy.
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And finally this doodle (which actually features an actual design for Tyrion!)! This scene is a little doodle is of a point where Arktos decides to go to Drachen Rock to mock to Tyrion about how well he's raising the dead dragon's son. But Tyrion isn't even bothered, in fact he's amused! Because as Tyrion points out, it's quite ironic that Arktos is raising the last child of the species he swore to destroy. By the end of the scene, and Arktos is leaving, he is strating to have internal conflicts on whether or not he's actually starting to get attached to Tabaluga as his son more than a tool for power. Basically, Arktos starts to wonder if he has started to think of Tabaluga as his son.
(Also I keep saying ''potentially'' because I want to signfy events that might happen in this AU at some point, but at the same time they might not happen. I know, confusing, but just stick w/ it)
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dawnslight-aegis · 8 months
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12. dowdy
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“Nhaama, does everything need to be so… I don’t know… heavy? How is a woman supposed to walk in all this?” Marz waved a hand at the rows of woolen dresses on display, followed by layers and layers of underthings.
Kaede shrugged. “It’s cold, and we’re supposed to be getting warmer clothes.”
That earned her an expressive eyeroll from the xaela, who crossed her bare arms over her chest. “I just expected better from the people that designed drachen mail. I don’t think this stuff could possibly be more different.”
“Well, yeah, that’s armor, not clothing. Besides, I thought you hated it? I distinctly remember you making fun of it relentlessly and refusing to wear it.”
“Just because I don’t want to wear it doesn’t mean I can’t appreciate the design, and how it looks on people it’s meant to be on. Besides, even the knights in this place are frumpy – it’s all boring shapeless chain shirts, no style. Aside from the dragoons, that is.”
Kaede idly turned a corset over in her hands, inspecting the stitching. “And the Lord Commander.”
Too late, Kaede realized what she’d said, when Marz’s face leaned close to her own, eyes bright with teasing. “Oh, sure, but that armor looks so ridiculously complicated. How do you think he takes it off at night?”
Leveling a look at Marz, Kaede put back the dress she’d been looking at and crossed her arms. “I don’t know, why don’t you ask him, if you’re so keen to find out?”
“Ew, no thanks. He’s pretty and all, sure, but men in positions of authority give me hives. Plus I don’t think he’d enjoy me asking half as much as he’d like it from you –”
“Marz?”
“Yes?”
“Shut up and find some clothes so we can get out of here.”
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wip-the last wish
“It’s his kit that’s the problem.”  Illaenne said.  “Come look!  You’re more traveled than all of us put together here, have you ever seen armor that looks like this?”  Augustine glanced at the table, heading over to it.  A cuirass was propped up on its surface, the silver a dull sheen under the lantern-lights.  The metal looked as if it’d seen extremely hard usage, but had been well maintained.  Curious, Augustine removed his gauntlets. 
“I remember thinking when I grabbed him that his armor was light.”  He said, reaching out to touch the cuirass’ surface.  “Too light.  Almost like…”
“Drachen mail?”  Illeanne supplied.  Augustine blinked in surprise, and nodded to the dragoon.  However, Illeanne’s face was grim.  Augustine glanced at her, then the armor.  Then he looked at Illeanne again, a suspicion flaring to life in his thoughts.
“Wait.  Is…it?”
“Lilith pitched a fit.”  Illeanne said, naming her inner dragon.  “The leather for the back and under the chestplate?  That’s dragonskin.  The metal was harder to sense, but there’s draconic magic in it.  Bloodforged, more than likely.”  Augustine looked back at the table, staring at the chestpiece with fresh curiosity.  Next to it were the set’s greaves and gauntlets, along with a folded white tunic and pants with green trim, both stained and ripped from dirt and combat.  Augustine turned his attention to the tunic, picking it up and rubbing the fabric inbetween his fingers. 
“This is silk.”  He said aloud.  “And the design…the bottom of it looks a little bit like a shirt Riven has.”
“Do you understand how little that narrows it down, considering what I have heard of the Lady Fortemps’ wardrobe?”  Lucia asked wryly.  Maxima coughed, suppressing a chuckle, and Illeanne snorted.  Augustine grinned, setting down the tunic.  He looked back at the cuirass, fingers grazing the black icon in the center.  It looked vaguely draconic…
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tovaicas · 6 months
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It was the ending of the Dragonsong War, however, that brought the most significant improvement in Ishgardian armorsmithing with the reemergence of another long-forgotten forging technique: that of smelting ore in dragon flame to imbue its metal with arcane draconic magicks. It seems likely that Haldrath’s armor, crafted in a time of friendship between man and dragon, was created using this technique.
sometimes I really really wish job armours had questlines attached to them to get them (like how you earned the drachen maille over multiple quests in ARR!DRG, vs the current design of them just giving it to you automatically as a quest reward / having some blacksmith NPC make it with no preamble) bc I really want to see this
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felikatze · 2 years
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I played every Ninjago Toggo game
Toggo is a german children‘s TV channel that airs the german dub of Ninjago. On its website, Toggo features select episodes from every season (except season 12, for reasons unknown), and many different browser based games. As such, it‘s the channel that introduced me to the series, and the one I blame for my many sufferings.
I played every Ninjago game on the Toggo website. Here‘s some reviews.
First, though, look at Akita.
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The “plots“ for these games, as like, random browser games, is obviously just whatever‘s going on in the season. “Fight your opponent in the tournament of elements“ “rescue nya from nadakhan“ “defeat the nindroids“ yadda yadda. Not riveting stuff, exactly, so I won‘t detail them.
1. Schlangenstämme (Snake Tribes) [Season 1]
Simple matching game. Take the snake images, match them to the correct tribe. This one is kind of a hack, because after 1k points new snakes just appear so fast you can‘t possibly progress.
The art is pretty cool though, even if it‘s probably reused.
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2. Chens Labyrinth (Chen‘s Labyrinth) [Season 4]
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You navigate a labyrinth as either lloyd or kai to get to zane. it‘s.. suprisingly difficult? I needed a couple of attempts to get past the first level, with five total. Though which levels those five are seems randomized. There‘s spinning blades and guards to dodge, pits to avoid, and even pistons that will push you into pits.
Arrow key controls, and nothing else.
This one reuses soundbytes from the show, which is fun. Like the wilhelm scream when you get hit by a blade. Or a Cole soundbyte when you fall down a pit. You can‘t even play as Cole. Definetly the high light of the game, because I was in hysterics.
Wassup with this Kai design though. Cool hair. The character models in the game look like someone took a picture of actual lego figurines. Ten out of ten.
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3. Im Land der Drachen (In the Land of Dragons) [Season 9]
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You play as the fire dragon, and you gotta burn down the dragon hunters, and free other dragons for upgrades. The description makes it seem like freeing dragons is your goal, but the high score is entirely dependant on how many enemies you defeat.
Control scheme is kinda wack at first, since the direction of your inputs depends are relative to your character, and the game starts you backwards, for no reason.
It‘s really hard to actually hit stuff with your fire breath. You can upgrade your dragon with the coins you collect from defeated enemies to do more damage and stuff, so if you really wanna go for a highscore, this game can keep you entertained for a bit. Suprisingly fun.
The music choice is really intense though to be playing constantly.
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4. Nindroiden-Niederschlag (Nindroid-Beatdown) [Season 3]
Push the arrow key in the direction enemies are coming from to slap em. Don‘t get slapped yourself. That‘s it. You have a timer that fills up whenever you pass a level, and decreases rapidly when you get it.
Once again in hysterics over sound effects because there ARE multiple attack sounds, but they‘re not mapped to one per Ninja, they‘re random. So maybe the same Jay soundbyte plays five times in a row. Or maybe you get three different ones when hitting the same direction three times.
Shoutout to some guy named Kane, who takes up 5 out of 10 top 10 player slots. You‘re truly dedicated.
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5. Wettkampf der Elemente (Contest of the Elements) [Season 4]
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Beautifully reused assets from Chen‘s Labyrinth. The floor falls behind you, so manouvre your enemy into falling into the abyss first. Kind of dull, kind of difficult. Took me. A feewww attempts to do. I eventually settled on the tactic of “try to make a separate arena from my opponent as fast as possible and then just wait it out till they fall down.“
You face off against Bolobo, Neuro, Karlof, and then Skylor as the final boss. It‘s neat.
Though I was of course an immediate expert at this, because there‘s a Minecraft mini-game just like this. With the falling floor and stuff. I want to play minecraft now, instead of all these, but I‘m in too deep now.
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6. Rettung aus Dschinnjago (Rescue from Djinjago) [Season 6]
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This one gets points for using the intro music for skybound cuz it‘s swanky. The loop is wayyy to short though.
THERE‘S 22 LEVELS???
props to this one for being the first that‘s like… pretty to look at? And for having 8 directional movement. Similar to Chen‘s Labyrinth, navigate the levels as Jay with the arrow keys and don‘t fall off ledges or get caught in traps n stuff.
Again I like the graphics on this one? It looks good. Full 3D environment. Def a step up from the previous games. But also goddd make the music loop longer if you have one song for TWENTY TWO LEVELS. Yes i did play all twenty two but i did not go for 3 stars in each because collecting all the coins would take forever. Let‘s call it speedrun strats.
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Levels get increasingly longer and more complex with all sorts of switches to press to advance, and some memorable sections like an honest to god chase sequence. So this actually took a while to beat, unlike the more „one and done“ games so far. It took like, 20 minutes to actually finish, even though I was ignoring coins
Jay‘s game over quote is “please not crap like this“ which is very polite for the fury with which it‘s shouted. Iconic.
I liked it, even though I turned off the swanky pirate whip after level 4 to listen to my edgy vocaloid instead.
Shoutout to Wu3000, who takes up slots 2-18 on the leaderboard. Man, you tried.
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7. Die Kunst des Spinjitzu (The Art of Spinjitzu) [Season 1]
ORGH THIS ONE HAS CUSTOM NARRATION. Like an actual narrator. Reading the small blurb of “once upon a time there was the first spinjitzu master and you have to fight his evil son.“ what.
It‘s kind of funny how it refuses to name garmadon though. He‘s just “the evil brother.“
You get three minigames to pick, which are apparently the three disciplines of the art of spinjitzu. Dexterity, team spirit, and… spinning. Fascinating.
Each discipline has a ninja narrating how it works which is hilarious, because they‘re not like, the actual VAs obviously, just some guy trying to sound young and hip.
First up, dexterity, draw a symbol with your mouse cuz that‘s how you sword good ig. According to off-brand cole, at least. Except the “symbol“ is just one vertical slash. Three times.
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With team spirit, you got the four guys tied together with rope, and you just kinda hold right, occasionally stopping to avoid obstacles. That‘s it. The voice acting on this is funny as shit though. I recommend checking it out solely for probably one guy trying to sound young. It‘s really funny.
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With the last one, spinning, you press the left and right arrow keys as fast as you can to, well, spin.
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After that, you play each one again, this time trying to beat “the evil brother‘s“ score to defeat him. It‘s not specified what said score is, but there is one. Supposedly.
All very one note minigames but worth the experience for that fantastic voice acting alone. I wish this post was a video. If I had a recording software i‘d stream this on youtube.
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8. Im Niemandsland (In the Never-Realm) [Season 11]
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This one is… an honest to god action rpg? Well, the „action“ is so clunky it may as well be turn based. You navigate either the forest or an ice cave to complete various fetch quests as Lloyd. You get exp from picking up collectibles and from defeating enemies. Your hp is so obscenely high you can eat attacks for breakfast. Or you get obliterated almost instantly. Depends.
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There‘s ice samurai and wolves as enemies. The wolves actually made me feel bad, because you can oneshot them with a charged attack, and then they do this really pathetic whimper. Then there‘s “ice giants“ which are rock monsters that make buzzing sounds. You can kite these with your charged attack, which is the most fun i‘ve had over the course of the entire game. This does not say much.
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As you do chores for Sorla and Nya, you encounter Akita in her wolf form, at which point the game starts playing episode audio of Lloyd naming her Red. Fun fun. After that, Akita follows you around, which is honestly precious.
Sometimes, when you accept or complete missions, the game has a seizure and crashes. Incredible.
Akita, your dps sucks. And most chores are just „collect wood“ over and over.
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There‘s some vague semblance of a story, but not much. Collect wood for the fire! Oh wow, a white wolf! Oh no, Sorla‘s missing, go find her! Now Nya‘s missing, go find her!
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My game crashed (again) on the rescue Nya mission, and then when I started again, Nya was there n gave me another rescue Sorla quest. I think these are randomly generated, for the most part.
There‘s entirely too much filler. For every “story“ mission, there were two side missions to complete first. And a story mission only amounts to the same fetch quest with one more box of flavor text. I kept playing for like, fifty minutes, I bet, and at some point i was just too bored.
Two maps, four enemy types, you learn spinjitzu at lv5 and it‘s free iframes and p much instakill for everything with a ridiculously short cooldown, so combat is a joke. Enemies scale with you, so why a level system?
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The maps appear to be randomly generated, too, but following a pattern. You start at the bottom, make your way to a central area, and then have three paths to go down. These paths vary in length each time, and the longest typically features whichever objective you‘re after. This means there is  a lot of backtracking if you went down the wrong path. Hooray.
Boooooooring. Novel for like three minutes, but then it‘s just rinse and repeat. Maybe a „one and done“ type deal would‘ve been better.
I played until level seventeen. SEVENTEEN. Story wise, i got up to finding the land bounty, but after that…. Man i just can‘t. This game is so boring. At some point there started being three to four side missions between each main quest, and I was watching video essays on the side. I don‘t know for how long I played this, but it was over an hour. Not even the sunk cost fallacy could bring me to continue further.
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Don‘t play this one just enjoy the screenshots of low poly akita.
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9. Lloyd gegen Garmadons Motorrad-Gang (Lloyd versus Garmadon‘s Motorbike Gang) [Season 8]
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A breath of fresh air after the slog that‘s the last one. Here we got a simple racing game. Press left and right to dodge obstacles such as cars or gang members in an autoscroller highway race track. You win once you catch up to Ultra Violet.
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There‘s a couple power ups, such as speed boosts, shields, and a 5 second time reduction for a higher score. Nothing special, three difficulties, and i def zoned out playing.
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10. Das Große Rennen (The Big Race) [Season 12]
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A season 12 game when the website pretends that prime empire doesn‘t exist? Fun fun.
Here we have a racing game with… actual multiplayer? It has local multiplayer, and random matching. Did I play against actual people??? Did I obliterate some poor kids in the janky lego browser racing game??
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The controls are, as expected, janky as hell. You can‘t turn properly and thus keep bumping into walls. Power ups (your typical shell and banana substitutes) are supposedly used by pressing the space bar, but they just kept getting used automatically.
You can unlock different cars based on all the vehicles featured in the season. I think this only changes the appearance and nothing else.
Is this what kids do now that spieleaffe is an endless pit of ads? I miss the good days of spieleaffe….
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11. Chens Rückkehr (Chen‘s Return) [Season 4]
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This is one of those “press left and right to dodge shit“ games like the bike gang one, except. It‘s zoomed so far in I can‘t actually see the obstacles?? What‘s happening here???
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12. Morro greift an (Morro attacks) [Season 5]
It didn‘t load, what can I say. From the small preview video, it appears to be a balancing game though. Morro is attacking the bounty, press left and right so the Ninja don‘t fall off. Y‘kno, identical controls to half the games here.
13. Turnier der Tapferen [Tournament of the Brave] [Season 7/8]
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Okay this one is a hot mess and it‘s actually super fun. You move with the arrow keys and use your weapon with the mouse (excellent design, I know). You play in an arena with five other (real, human) players and try to hit each other. Whoever gets most points wins. There‘s traps all over the arena, too.
I got dead last because this was my first time playing, but I did have fun. It‘s havoc. I was suprised to actually have a full party fill up so fast? Gg to the acronix player.
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Oh yeah, this game has a full on character select! This is, in the end, just skins, cuz everyone starts with shurikens anyway. You pick up different weapons around the arena, such as swords, or that weird mace that lets you throw potions.
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This one slaps actually. I saw one player with my sister‘s name which jumpscared me a lil. What are you doing here. Only my sibling is allowed to have that name.
Again, first one I had a blast playing. Rounds are 80 seconds, so you gotta play super aggressively if you want points. If you see someone play Acronix, Harumi, Ultra Violet, or Machia, you know they‘re good, cuz those characters are unlocked with points.
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One time I even came in second!!
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14. Kartenduell (Card duel) [Season 1]
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This game uses the season 1 subtitle Year of the Snakes, yet has After the Blackout by The Fold, a Season 3 song, as the title theme. WHICH I DO NOT MIND BECAUSE AFTER THE BLACKOUT SLAPS. Okay. Glad we got this over with.
It‘s a rather simple card game. You put four cards from your collection in your deck, each with four attributes. One game is four rounds, where one attribute per round is compared between the card you and your opponent play. The higher attribute wins.
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Which attribute gets compared is randomized at the start of a round, but in actuality, it‘s only the order. You always do all four in one game.
Whichever rounds you win gets you your opponent‘s cards. When you lose a round, you lose the card. Except not really. I dunno. Not all that special, except for the music. It‘s tolerable.
15. Rückkehr der Oni (Return of the Oni) [Season 10]
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Another suprisinlgy fun one!
It‘s got “cutscenes“, as in, powerpoint style pans over show shots with corresponding audio, which were very silly. Just recapping the season 10 finale, of “oh no the oni are here. Fight them.“
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Gameplay is in a circular arena. Oni enter from all sides, and you gotta fight them off. Controls are click for short attack, hold for charged kick. That‘s it. You can only move by attacking. Each attack propels you forward. Charged kicks send you flying. You get wreckt if you get surrounded so movement tech was actually pretty fun? Figuring out how to best manouvre yourself around with attacks n stuff.
There‘s a stamina system to attacks (stamina refills automatically and when you defeat enemies) but I barely noticed it. Additionally, you get a spinjitzu button that also charges when you defeat enemies, but more slowly. It makes you invincible for a bit, instakills all enemies you get in contact with, and lets you move consistently. P busted.
You have 6 lives in form of the Ninja. They all play the same, and when one gets defeated, the next one jumps in till you run out.
Since there‘s actual high score hunters for games like these, I bet they invented some insane niche techs. Congrats to them.
Once all your ninja are down, you get another powerpoint cutscene of them defeating the oni with the tornado of creation, and that‘s it.
P good time actually.
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16.  Sumpf-Arena (Swamp-Arena) [Season 7]
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Last but not least, we have a PVE game in the style of tournament of the brave. You play as Kai and fight your way through endless waves of snakes in one of two arenas for a highscore.  Control with arrow keys, attack with space bar, yadda yadda.
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You can collect time blades as upgrades, but they‘re pretty confusing to use tbh? Just kinda like. Teleports and that‘s it. But weirder. You use them with the control key.
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Multiple enemy types from itty bitty snakes to fire spitting machia copies to big axe wielders who kill you in two hits. It‘s decent.
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And thus, I conclude my review of every single toggo ninjago game, excluding the one that didn‘t load. As browser games, they‘re all super simple. Some of them were still fun though, even if only for the three minutes they took to beat.
My favorites are definetly Tournament of the Brave, for a fun little PVP experience, and Escape from Djinjago, for having multiple gimmicks that made its stages non-repetitive and made me use my brain to some capacity.
My least favorite is In the Never-Realm, for being the longest and most boring game. Endless slog of repetitive sidequests.
The games for later seasons were definetly more impressive visually, and typically more expansive. This does not automatically make them good, though. Some older ones like Chen‘s Labyrinth were also fun.
And there you have it! Thank you toggo for setting me on the path to write this with the like, 2013 probably? Marathon rerun of the first two seasons. Also curse you. Also, why the hell doesn‘t season 12 exist on the website?
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dragons-ire · 2 years
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Unsung Prompt: Tomb Raiding
You shouldn't have any of this.
The room downstairs was lined with armor on stands. An heirloom suit of knight's mail salvaged from a ruined Coerthan estate. Spiked drachen armor next to a design he was only half aware of the history of.
All too fine for you.
Belongs in a museum.
Next to that -an ancient ensemble of golden scale and leather and metal that weighed almost nothing to pick up, fit like a whisper, made his reflection unrecognizable when he saw himself wearing it.
(I would not have permitted its reforging if i did not think thee worthy. He thought about it sometimes as he was taking it off the stand.)
On the middle of the training mat, he finished testing the fit of a freshly lathed lance shaft to a spearhead etched with delicate filigree he associated with Gyr Abanian architecture.
The metal was light, sang in the air as he spun the lance behind his back. It glinted in the dim light the way it had when he'd first pulled it from its cache in those ancient ruins. Fallon and Severine's eyes on the rest of the hoard and not on him.
The icons, the baubles, the rest of it they divided, and the pair of them seemed to decide unspoken that this should be his.
But not so much as you deserve.
He worked through a few basic forms by rote, limb and sinew moving together like a whisper, thoughtless. Held a lunge as long as he could. One heel up to add a little extra burn in that hamstring.
Thinking about picking it back up? Severine's gently teasing tone drifting across a dusty bazaar accompanied by her sharp little elbow burying between his two lower ribs.
He stood up to spin the weapon again, continue the drills.
My fencing master would kill me if I let you walk out of here without gil for supper. Fallon's dark eyebrows lifting in surprise over the pile of books on the counter.
If he closed his eyes, though, he could still see it.
The weapon and focus abandoned to the earth to avoid prying questions.
A brilliant flare of - ----- - illuminating the frozen walls of a Coerthan Vigil, whiting out all his senses at once.
You disgraced your sword.
His feet came together as he held the weapon out in front of him to examine one final time before finding it a place on the rack.
(Mentions: @severine-savage @occams-rapier)
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windupsanson · 2 years
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I miss drachen set on Estinien, I’m not fan of his armor design although I love the story.
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spoodesign12 · 11 days
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gameforestdach · 16 days
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In Baldur's Gate 3 erreicht die Reise der Entdeckung und Konfrontation einen tiefgründigen Höhepunkt während der Begegnung mit Ansur, dem Bronze-Drachen. Dieser Moment, reich an erzählerischer Tiefe und Spielstrategie, hat die Herzen und Köpfe der Spielerinnen und Spieler erobert und zeigt eindrucksvoll, wie außergewöhnlich das Spiel darin ist, Geschichte mit Aktion zu verschmelzen. Hier tauchen wir in die Nuancen dieser Begegnung ein und erforschen ihre Bedeutung sowohl aus einer spielerischen als auch aus einer narrativen Perspektive. Strategische Spielelemente und die Notwendigkeit taktischer Weitsicht. Die thematische Tiefe von Verrat, Liebe und dem Kampf gegen die Korruption. Reaktionen der Community und die langanhaltende Wirkung dieser narrativen Wendung. Die Konfrontation mit Ansur: Eine Prüfung der Strategie und Entschlossenheit Die Begegnung mit Ansur steht als Zeugnis für das ausgeklügelte Design des Spiels. Sie fordert nicht nur rohe Stärke, sondern auch strategisches Geschick von den Spielenden. Zauber wie Misty Step, Dimension Door und Longstrider werden zu unschätzbaren Werkzeugen, die es Spielern ermöglichen, sich effektiv auf dem Schlachtfeld gegen Ansur und seine Wassermhydrion-Verbündeten zu manövrieren. Diese Schlacht erfordert eine sorgfältige Auswahl an Ausrüstung, eine optimale Teamzusammenstellung und ein tiefes Verständnis der Spielmechaniken, um siegreich zu sein. Während die Spielerinnen und Spieler sich durch die Begegnung navigieren, wird die Bedeutung von Vorbereitung und taktischer Ausführung betont, unterstreicht die reichhaltige Spielerfahrung, die Baldur's Gate 3 bietet. Die narrative Tiefe: Liebe, Verrat und Verwandlung Die Hintergrundgeschichte von Ansur und seiner Beziehung zu dem Kaiser, früher als Baldurian bekannt, führt eine ergreifende narrative Ebene zu der Begegnung ein. Die Offenbarung, dass Ansur versucht hat, die Jurobe von Baldurian vor der Korruption durch die Mächte der Illithiden zu retten, fügt ihrer Geschichte eine tragische Dimension hinzu und bereichert die Welt des Spiels mit Themen von Liebe, Verlust und der Unvermeidlichkeit des Wandels. Diese narrative Komplexität hebt nicht nur die emotionalen Einsätze der Begegnung hervor, sondern lädt die Spielenden auch dazu ein, über die Natur der Identität und die Kraft der Erlösung nachzudenken, und macht es zu einem unvergesslichen Moment in der Handlung des Spiels. Community-Einfluss und Reflexionen Die Reaktion der Community auf die Begegnung mit Ansur war überwältigend positiv, mit vielen Spielerinnen und Spielern, die ihre emotionale Investition in die Geschichte und ihre Charaktere zum Ausdruck bringen. Dieser Moment hat umfangreiche Diskussionen, Theorien und Interpretationen angeregt und unterstreicht den Erfolg des Spiels darin, eine tiefgehend fesselnde und zum Nachdenken anregende Erfahrung zu schaffen. Während die Spielerinnen und Spieler weiterhin die Geheimnisse von Baldur's Gate 3 entschlüsseln, bleibt die Begegnung mit Ansur ein Highlight und zeigt die Fähigkeit des Spiels, herausforderndes Gameplay mit einer fesselnden Erzählung zu verbinden. Das Herz der Dunkelheit enthüllen: Ansur's letzter Stand Zusammenfassend repräsentiert die Begegnung mit Ansur in Baldur's Gate 3 einen Höhepunkt spieltechnischer Exzellenz, der strategisches Gameplay mit einer reichhaltig verwobenen Erzählung verbindet. Sie steht als Testament für die Tiefe des Spiels, herausfordernd für die Spieler nicht nur auf einer taktischen, sondern auch auf einer emotionalen Ebene, hinterlässt einen bleibenden Eindruck in der Community und setzt hohe Maßstäbe für die Erzählkunst in Videospielen. Für weitere Einblicke in diese emotionale Reise, erforsche die detaillierte Analyse auf Charlie Intel. Verwandte Artikel: Baldur's Gate 3 Wiki: Ansur Baldurs Gate 3 Wiki: Ansur (Boss)
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byopiapress · 27 days
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Friday Night Flicks: Echizen Paper Maker
Tonight’s flick is the last in this series on paper makers. From the Vimeo page: This video is about 1500 year-old paper-making village in Japan where they produce large-scale paper for contemporary interior design.     This is a long weekend for many, so you might find time to watch two more videos. They are from the Drachen Foundation and relate to both Japanese paper making and…
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Dragon's Dogma 2 kostenlos downloaden
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Dragon's Dogma II ist der zweite Teil der Action-RPG-Serie aus dem Jahr 2012. Wie schon der erste Teil der Serie wurde die Produktion von Capcom mit Hideaki Itsuno als Lead Designer entwickelt.
Handlung des Spiels
Dragon's Dogma II entführt uns in ein fantastisches Universum. Im Verlauf des Spiels schlüpfen wir in die Rolle der Figur Arisen, deren Herz von einem Drachen, dem Symbol für die Zerstörung der Welt, entnommen wurde. Von nun an ist es ihr Ziel, das geflügelte Ungeheuer zu besiegen, doch bevor sie dies tun kann, muss sie sich einer Reihe von Herausforderungen stellen. Auf diesem Weg voller Gefahren ist der Held (oder die Heldin) nicht allein, denn er (oder sie) wird von den sogenannten Pawns begleitet - geheimnisvollen Wesen aus einer anderen Welt, die ihm (oder ihr) in jeder Situation zur Seite stehen.
Spielmechanik
In Dragon's Dogma II verfolgen wir das Geschehen aus der Third-Person-Perspektive (TPP). Die Produktion stellt uns eine riesige offene Welt zur Verfügung, die dem mittelalterlichen Europa nachempfunden ist und in der wir sowohl malerische Landschaften als auch Städte, Siedlungen und mächtige Festungen vorfinden. Während wir die Welt durchstreifen, erfüllen wir verschiedene Aufgaben; neben den Missionen, die die Handlung vorantreiben, erwarten uns verschiedene Quests und Nebenaktivitäten. Je weiter wir vorankommen, desto mehr und bessere Ausrüstung erhalten wir und desto mehr entwickeln wir unseren Charakter, so dass wir uns mit der Zeit immer größeren Herausforderungen stellen können. Unterwegs treffen wir oft auf Gegner, mit denen wir uns sehr dynamische und spektakuläre Kämpfe liefern. Auf dem Schlachtfeld müssen wir ständig in Bewegung sein, gegnerischen Angriffen ausweichen, schnelle Gegenangriffe starten und die Kampffähigkeiten unseres Charakters optimal einsetzen. Es liegt an uns, ob wir mit dem Schwert kämpfen, unsere Feinde mit dem Bogen erstechen oder sie mit Magie in die Flucht schlagen. Auf unserem Weg treffen wir sowohl auf einfache Gegner, die wir ohne große Mühe besiegen können, als auch auf weitaus mächtigere Feinde wie Greifen und Riesen, die wir ausschalten, indem wir auf ihre Körper klettern und ihre Schwachstellen angreifen.
Man ist nicht allein auf dem Schlachtfeld
Wir sind nicht allein auf dem Schlachtfeld, denn bis zu drei Begleiter können an unseren Abenteuern teilnehmen. Diese so genannten Spawns verfügen über einzigartige Fähigkeiten und werden von einer fortschrittlichen KI gesteuert, die von Kampf zu Kampf neue Verhaltensweisen lernt. Interessanterweise erlaubt es das Spiel, Begleiter von anderen Spielern anzuheuern (um mehr Erfahrung zu sammeln) und Charaktere zu rekrutieren, die von anderen Community-Mitgliedern ausgebildet wurden.
Spielmodi
Dragon's Dogma II erlaubt ausschließlich das Solospiel. Durch das realistische Verhalten unserer Begleiter kann jedoch die Illusion eines kooperativen Spielverlaufs entstehen.
Technische Aspekte
Dragon's Dogma II verfügt über eine Dragon's Dogma 2 kostenlos. Read the full article
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dragoon armor headcanons--personal
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Pteroslaver 2.0
Upon his return from the First, Reinhardt submitted Grenoldt's design into the Knight-Dragoon armorers. While there were some quibbles over the more exposed sections of the set, it was decided to leave the original design be--as a dragoon moving at top speed could be fast enough to avoid injury and it did allow for far greater arm/shoulder mobility.
The newest Pteroslaver is a combination of drachen-mail and leather, and is technically one of the easiest sets to repair. To counteract the Coerthian cold, fire crystals are embedded into the chest and shoulders--or the dragoon can imply rely on their dragonfire to keep them warm.
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Panthean
Riven and the others have kept their interactions with the members of the Twelve secret so far. As a result, Reinhardt has only used the Panthean sparingly--because honestly, there's no way that he can explain how he got it to Brucemont and the others! It's assumed Byrgeot designed the gear, which has traces of drachen-mail merged with whatever unknown metal that comprises the set. Again, exposure of the shoulders means Reinhardt must be fast to avoid injury--and he's got to even be faster with his hands, as his fingers are exposed! However during a field-test in Coerthas, it was discovered that the gear radiates a thin shield of heat--ensuring the one who wears it stays warm.
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Hypostatic
Like the Panthean, Reinhardt has also kept this armor secret from the Knights-Dragoon. Directly gifted from Halone, it's again drachen-mail merged with an unknown metal. However the biggest WTF of the set is the fact that the fabric also has traces of dragonscale woven into it, and despite how it looks, is hard enough to stop a sword or spear from breaking through.
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duwanews · 7 months
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Drachen's Secret: Enhance Your Manhood Naturally
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