ProJared’s still relevant, right? Well even if he isn’t, enjoy this video! Ricky Berwick and Jesus Christ make guest appearances, and there’s also an original musical number towards the end, so stick around for a good time! (Also, before you get upset, watch the beginning, I explain a few things before the video truly begins.)
This blog post is long overdue. I started working full-time again in April after 9 months of freelance writing. I had to adjust my sleep schedule from staying up late writing every night to working a 9-5 again with a commute. The transition into balancing a new role, spending time with X, spending quality time with Mike, and maintaining my health (both physical and mental) was not easy.
June was completely consumed by E3, Disneyland with family in L.A., Mike’s birthday, and Pride. E3 proved that my job is going incredibly well! The entire month leading up to E3 was full of long days prepping materials for the Xbox briefing. Then, at E3 I hosted 15 or more shows on the official Mixer channel interviewing game devs and publishers while promoting the next year of games coming to Xbox. It was an incredible experience leaning into my career in video games, but it was also exhausting and created the need for some chill time after we returned.
I am finally in a really great place! However, if I’m being honest… I haven’t had time to sit and write in many weeks. I’ve spent a lot of time thinking about my new outline and consuming media to inspire a few of the additions in my story, including playing through Final Fantasy XII, which has similar themes and a surprisingly parallel story arc to my book. But sitting at my desk and actually writing has been a seemingly overwhelming feat in the midst of keeping the rest of my life afloat.
Good news: I have two weekends dedicated to writing coming up and have crafted some time in my nightly schedule to get back to it.
I apologize for the potential delay this may have caused with my novel progress, but I think this time of stabilizing myself and finding new perspectives to help influence the characters and story will result in an even more polished final product.
What’s next? Chapter 4 is almost ready for your eyes and instead of having another set of peer-reviewers this time I would love to open up the feedback channel to my Kickstarter backers. When I post the next chapter I’d love to hear what you love, what you didn’t like as much, and what you want to see more of.
Thank you so much for supporting me through the unpredictable roller-coaster of life <3
Ubisoft announced the third instalment in their heavily criticised series, Watch Dogs at E3 2019 and it looks spectacular. In this series of posts, I’ll be taking a look at the series so far and examine whether or not the third instalment will be a worthy addition to the series.
Watch Dogs was announced at E3 in 2012 and was released two years later, in May of 2014 to a barrage of criticism from both players and the media.
The main concerns could be broken into two parts, first was the graphics, which were massively downgraded in the final game compared to what was shown in the E3 demo. Secondly, those who purchased the game were treated to one of the weakest storylines ever presented in a video game. The driving force of the main storyline is the death of the niece of the protagonist, a character that is seen for only eleven frames of animation. The gameplay, however, was pretty fun, but due to the scandal and media backlash, many gamers never picked up a copy.
Creative director Jonathan Morin introduced the game as something that had never been seen before. However, what was delivered is nothing more than a classic revenge story that features hacking as little more than a mechanic. Morin closed his remarks with these words “connection is power, be careful what you do with it” but the question I’m left asking is what about the power you claimed to have to deliver the product you promised us? Jonathan.
In part two, I’ll be looking at how Watch Dogs 2 improved upon all of the shortcomings of its predecessor but didn’t quite do enough to win everyone over.
Check out Part Two here
I loved when all my bands were together
Camping trip photos.
Walnut Creek, CA – July 29, 2019 – Indie publisher Modus Games along with developers Dreams Uncorporated and SYCK, dropped a new video today responding to consumer feedback on one of E3 2019’s hit indie games, Cris Tales. The new video includes exclusive new gameplay details and addresses player feedback to the free Steam Demo, which has been extended indefinitely due to the overwhelmingly positive reception from fans. Gamers looking to participate in the developer AMA can do so by joining a 1-hour Reddit AMA on r/pcgaming on July 30th at 11am PT, followed by a 1-hour AMA on the Modus Games Discord channel at 12pm PT.
About Cris Tales
Discover a unique combination of branching stories, innovative combat, and classic RPG gameplay in Cris Tales’ exciting and unforgettable exploration of how our actions echo through time. Join the newly awakened Time Mage, Crisbell, and her fantastical companions in a fantasy world facing a grim future. The powerful Time Empress and her forces threaten to bring about a cataclysm tearing apart Crystallis and the other four Kingdoms of the region.
To stop the Time Empress and rewrite the future of the land, you will embark on a harrowing journey across the kingdoms, meeting and recruiting powerful allies to aid in the fight. Master their abilities and Crisbell’s unique Time Magic to overcome mighty foes: send them into the past to face their weaker, younger selves; to the future where they’ve succumbed to all the damage of a poison applied in the present; or create your own strategies in this one-of-a-kind combat system. Your choices in this world will have far-reaching consequences for everyone you meet. Peer into the past, act in the present, and watch as your choices dynamically change the future – all on one screen as you play!
· A Love Letter to Classic JRPGs – Inspired by timeless JRPGs like Chrono Trigger, Final Fantasy VI, Valkyrie Profile, and modern classics like Bravely Default and Persona 5, meet and recruit a unique cast of teammates, challenge myriad enemies, and make your way through an expansive world.
· Experience the Past, Present, and Future Simultaneously – Peer into and learn from the past, decide on actions in the present, and alter the course of the future in ways that will reshape the world dynamically depending on the choices you make.
· Master Strategic Turn-Based Combat – Warp your enemies into the past or future, synchronize attacks for enhanced group abilities, and master the timing of attack and defense to go beyond your party’s limits in combat.
· Uncover a Fascinating Story & Characters – The Empress’ plot to destroy the world is complex and layered. Use your wits and recruit powerful allies throughout the world to uncover and undo her multi-faceted web and make your way to the True Ending of this enchanting tale.
· Discover a Beautiful World – Climb aboard an airship or boat and traverse this beautifully hand-drawn 2D fairytale world. From the shining kingdom of Crystallis to the slums of Saint Clarity, discover each unique location and shape its future.