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#exercise and solution
not-gray-politics · 4 months
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Trans women. I'm grabbing you by the shoulders and yelling. YOU DO NOT HAVE TO BE SKINNY TO BE FEMININE AND PRETTY AND CUTE. PLEASE STOP MAKING DIETS PART OF YOUR TRANSITION GOALS. WEIGHT LOSS IS A SCAM. I LOVE YOU. TAKE CARE OF YOURSELVES. YOU'RE BEAUTIFUL.
#I see so many transfems say they want to have “flat stomachs” or do diet and exercise regimes to try and get an “hourglass figure”#and it really worries me. girls you do not have to destroy yourselves to fit into unachievable beauty standards#the vast majority of cis women don't even fit those standards#and the same goes for you transmascs! I see you! I see you trying to get smaller chests and hurting yourselves with weight loss routines#and excessive workouts. it's not worth it. weight loss has OVER a 90% long-term failure rate and there's a reason for that#I assure you whatever diet you think you've found that “works for you” won't be working so well 5 years from now#and you're going to blame yourself for “slacking off”. but it's not you. it was never you. it was designed to fail.#these standards are made to hurt people and then sell them a false solution at the price of your health#I encourage you to transition if you'd like and live your best life I really do. but please please please do so SAFELY.#if weight loss is part of your transition goals please reevaluate WHY you believe thinness is necessary for achieving femininity#(or masculinity or androgyny but this stuff particularly affects women in the way it's marketed)#do research on fatphobia and the roots of weight loss culture. Learn where these ideas come from and why they're so prevalent.#It's extremely important#take care. stay safe. love you very much#trans#fat liberation#transgender#lgbt#trans rights#fat positivity#diet culture#fatphobia#transfem#trans positivity#transgirl#trans women#trans woman
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lucienarcheron · 4 months
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I hate going to the doctor's office. I always end up feeling like shit afterward.
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wyrddogs · 8 months
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This puppy is driving me nuts.
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eclipse-ofthe-sun · 7 months
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*looks up new symptom**website says it can be caused by stress, mystery misc health condition, or habits i do not have**i cannot leave my current stress situation for another whole year minimum**all nhs waitlists are minimum six months, if you can get on one* guess ill die then
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thegrayascendancy-if · 7 months
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Sugarcube, flat stats and setter links
As I spent an unspecified time trying to figure it out, maybe it will spare someone the trouble or build towards intuition for how stats work. Or maybe this is bait to see if anyone knows a better solution 😏
First of all, flat stats vs fairmath stats. Fairmath stat accumulation is designed to represent stat gain as inversely relative: the higher your stat value, the smaller your absolute gain would be expressed by the same relative number. E.g. 10% gain at 90 is different from 10% at 15. A bonus (and very important) effect of this is that the stat value increased or decreased via fairmath will never fall below 0 or rise above 100, doing all the stat clamping for you.
Fairmath is easy to test and observe in ChoiceScript, where you can run thousands of tests automatically. You cannot do that in Twine. This is my primary motivation for going with flatmath for my SugarCube project. Which means that someone has to handle clamping, as a gain of 10 at stat value 95 will set the value above 100.
The frequent code for handling that is during change:
<<set $stat to Math.clamp($stat + 5, 0, 100)>>
which, in this example, increases variable $stat by 5 and makes sure the result is not smaller than 0 and not greater than 100: clamping.
My problem with it is how much code repetition is there and how incredibly copy paste error prone this is. You will no doubt be copy pasting this code all over your game files and will need to make sure you are replacing the variable name twice each time, lest one variable will end up with the value of another in an oversight that is way too easy to miss. Ideally we want to specify not only the name of the variable, but also our bounds (0 and 100 respectively) only once.
There are two answers to this problem: widgets and JavaScript. A widget for this is one and done, but it is more fuss to integrate it into code, I found. In the JS solution you would need to figure out a function that works for your variable storage schema.
Let's cover the widget solution first:
<<widget "modify">>     <<print '<<set ' + $args[0] + ' to Math.clamp(' + $args[0] + ' + ' + $args[1] + ', 0, 100)>>'>> <</widget>>
Not only will the above check that each resulting value is within the [0; 100] range, it accepts the variable name as a parameter, meaning it will work for any stat (though you would need to pass the variable name as a String) and for subtraction too:
<<modify "$stat" -18>>
Now to problems. For my links between passages in the format for Twine I use, SugarCube, I strongly prefer the structure of setters:
[[Link text|NextPassageName][stat modifications]]
Calling a widget is not possible inside a setter link though. You would either need to do that in the next passage, which is inconvenient if you do not need that passage for anything else, or to marry two syntaxes in this unholy matrimony:
<<link [[Link text|NextPassageName]]>>   <<set $otherstat to "wowza">>   <<modify "$stat" -18>>   <</link>>
And this is just one link/option.
Now, for the price of extra JS code you can avoid all this. Depending on how you store your game variables, flat or in objects, you can employ tricks to save you time and code lines.
window.modifyStatA = function(value) {     State.variables.StatA = Math.clamp(State.variables.StatA + value, 0, 100); }
This anywhere in your custom JS file for the game will allow to do the following:
[[Link text|NextPassageName][modifyStatA(-18), $otherstat to "wowza"]]
and will change the value of $StatA by subtracting 18 upon clicking that link/option.
You can also do the following:
window.modifyStat = function(statName, value) {     State.variables[statName] = Math.clamp(State.variables[statName] + value, 0, 100); }
which creates a more generic function:
[[Link text|NextPassageName][modifyStat("StatA", -18), $otherstat to "wowza"]]
As you can see, this is suitable for flat stat storage (which I personally do not do). I suppose for the nested stats you could specify the object names as inputs in their order of hierarchy and access them so for a generic function, but I am not sure yet how to do that for a variable number of levels, e.g. Parent.StatGroup.statA vs Parent.statB
I believe this is geared to the very specific way I personally structure my passages and links, so I am ready to be proven wrong 😅
Cheers!
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schizofujoshi · 7 months
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the thing about "just do exercise" as a solution to disability is that, like, i do have to admit sometimes it's genuine, especially with mental health stuff i've found getting out of the house has been really good for me on that front and i can't deny that.
but on the flip side, it actively makes my physical disability worse on some days to exercise, the strain it puts on my leg leaves it in pain for the rest of the day or sometimes the day after and a lot of the time i'll get home completely exhausted even if i enjoyed the walk despite that. i've been getting out for casual strolls and longer hikes more as of this year and even if i've seen the mental benefits, the physical ones i have not seen, and only ended up suffering more for it.
so, i don't know. i have a very specific disability that gets one of those generic muscle disorder diagnoses so maybe this only applies to me, but i think if you give regular exercise at least a solid few weeks and it is just causing more pain and fatigue then its worth telling your doctor to shut the fuck up (if you can).
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sailor-cerise · 3 months
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Breaking news: insufficient breathing does not make you feel great
More news: breathing medication makes you breath better
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the-nn-project · 1 month
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Which do you prefer? Comment below with your choice! 👇
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karmaphone · 1 month
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sometimes I think about restarting physical therapy but it never does anything + they just tell me to exercise more
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pallases · 2 months
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my prof giving us an exam on content he can’t even do himself <3
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divinekangaroo · 2 months
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This is the bullshit about starting work again, I come home and continue with rubbish like planning plot processes and prioritisation matrixes and production programs and the like, instead of, you know, writing.
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nervousloveheart · 1 year
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Me *starts working out to keep my adhd in check*
My muscles almost immediately:
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trealamh · 1 year
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I'm sorry if you've got these question before but I have to ask: what made Alisdair speak to Arthur in Glasgow Scale? Did Arthur and Dai have any other family? What life did Arthur leave behind in Kent, and was Alisdsir's life much changed afterwards?
I love how your short stories pack so much life into them, they can be unfolded ten times over and I still would want to know more
always ask anything you'd like! i love your questions. And aaaa thankyouthanyouthankyou for your kind words <3
hehe I have been wondering whether it would be too indulgent to write TGS from Alasdair's point of view, actually. It would be a longer piece and much more dialogue heavy, covering from the night they met to Arthur moving in.
(Here is where I confess that TGS was going to be a multi-chapter fic/ one of those 15k single-chapter fics until i got worried I would disappoint people by taking too long to update or missing scoteng week entirely orz sorry everyone)
But to answer your questions!
Alasdair, as i mentioned here had just been released from custody and made his way straight to the hospital (no time to rush home and hop in the shower when you're naw even sure your brother is still alive). He is still running high on adrenaline a when he goes to find a seat in the waiting room, having been dismissed by the nurses that won't let him into Sean's room. It may not show much on him, but emotionally he is all over the place; angry, furious, even, and worried. Exhausted and fed up with the proceedings of loss; the bureaucracy of pain. Having someone in hospital is one of the hardest things to go through; a lot of the time it is worse to be the one waiting outside than it is to be the one hooked onto an IV. Alasdair is burning for a smoke and out of filters but the truth is that the reason why he sits next to Arthur is that something in him recognises him as a younger brother-- Dai was older. Call it instinct. I don't believe he would rationalise it and I do think that at some point Arthur would ask him outright "Why did you choose to sit next to me that night? Why me?" Alasdair probably would not have the words o explain it beyond some vague sense that Arthur was the only person in that room that made sense to him in that moment.
Arthur and Dai only had each other, really. Maybe a distant relative here and there but no one close. I won't go into detail to spare anyone who might come across this without a cw but it is partly why Dai is almost meticulous with the instructions he leaves behind; he knows that Arthur won't have any support going forward so as much as he can he tries to make it easy.
(It is patently not. It could never be. Nothing about loss could ever be but losing someone under those circumstances especially is unmanageable.)
When Arthur calls Dai's workplace to try and let them know he is not coming in to work they seem a little baffled and tell him that Dai had put in his two weeks already. It makes Arthur nauseous; it almost brings him to his knees. It makes him realise how long Dai had been planning this for and that as much as the loss of him itself is worse than any nightmare.
Moving onto lighter things, what Arthur leaves behind in Kent is a slightly bemused flatmate and a few odd pieces of furniture. He only moves in with Alasdair after he finishes his degree! Dai and him grew up nestled deep in the Welsh borders (I needed them both to have a piece of their namesake countries with them! so the borders it was) lost their mother in their late teens, shortly after Arthur gets approved for his student loan. Some more deep lore for TGS: that the reason why Dai is studying in Edinburgh are the student fees. He is older than Arthur, as I mentioned, so went off to uni a year before he did with his mother's support. She was already sick when Arthur was finishing up school and gone before he got his A-levels back. That summer, Dai comes down from Scotland to help him back and move into his first-year accommodation in Kent and that is the last time they spend more than a couple of weeks together at a time. Everything they own between them and whatever their mum left is split even; they get a few boxes each and a couple of furnishings, and that's all they really need. Eventually, Arthur might start feeling that loss as well and he might feel nostalgic about his home town, the flat they shared with their mother, and he might return to seek out familiar sights. Dai never grows old enough for her loss to lose its sting. They have different fathers (both still living) but neither keep in touch; their wee family of three (and then two) was plenty enough for them.
(Alasdair, contrastingly, comes from a Big Family. They fold Arthur right in, don't ye worry.)
And last of all, Alasdair's life does change pretty significantly after the events in The Glasgow Scale. He stops smoking, for one, but he also starts drinking less. By the time we meet him in this AU he has already done a lot of the work to get a hold on his temper and it's partly why he is not one of the brawlers in the fight that puts Sean in a coma. But he still has a ways to go and Arthur helps with that, more than he knows. He learns to think about someone else's needs in a deeper way than he ever has before and starts to see his own actions through someone else's eyes. Alasdair post-TGS is guilt-ridden to a fault and being good to Arthur helps him get a grip of himself.
This is a bit of a spoiler but a few months after Dai's death, Arthur gets a call from one of his classmates. Dai left behind a few things (he was an artist, Dai was you see) and he offers to hold onto them until Arthur can travel back up to pick them up. Arthur mentions this to Alasdair, who he's kept in touch with (a little awkwardly at first ksks do not be fooled they are deeply emotionally constipated in this AU despite the way they latch onto each other in the midst of their respective trauma) and Alasdair offers to bring them down for him instead. He kinda just blurts it out actually haha and is afraid that it was too forward of him when Arthur takes too long to answer that aye, that would be good actually, if Alasdair is sure (he cannae afford a ticket up to Scotland is the truth).
This is a whole wee story in its own right but essentially they get to meet each other again, under better circumstances, and that lays a stronger foundation for their eventual relationship. It is also an incredibly awkward visit at first adgfjdhgj which oddly enough helps them get over a lot of personal hang-ups.
One thing about this fic though is that for as much as their lives are changed irrevocably by what they lose and earn that night, they are still very ordinary people hhh and that's what I love about them both.
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Characters who are class clowns on the outside but use that humor as a coping mechanism to avoid dealing with all the fucked up shit they went through are the best characters pass it on
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nerice · 6 months
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amazing how even in a stellar 20min brawl episode jjks narrator voice manages to completely ruin all momentum. please stop
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gezondenmooi-net · 1 year
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