Feb 12 - Dammit, thought I'd escaped Timberborn, but no. Found myself thinking about one of the larger maps and what a challenge it would be with the recent addition of badwater. And then gave it a shot. Yeah, this is going to take a while; I'm aiming to cap all the badwater sources and also build enough of the right stuff to deal fairly well whenever there's a badwater tide taking over the regular water sources.
Supper was a beef curry with barberry rice.
Feb 13 - Still more Timberborn. Progress is slow.
Simple supper of the last tub of chili from the freezer, with tortilla chips.
Feb 14 - Baked a loaf of triple wheat bread. Seasoned some pork tenderloin to roast tomorrow, and some lamb chops for today.
And then, yes, more Timberborn. Finished my goals in late evening! All the sources capped, and a huge line of dams, levees, and earthworks built that allows me to close off and divert the water off down one side of the map when badwater tides occur. Did need a little tweaking beyond the point shown here, so I can drain the resulting lake of polluted water without getting any into the central area of the map, which is neither as barren as the far side (where I'm diverting the water away to), nor as well-protected from contamination as the near side (in back of the camera viewpoint.)
Supper was the chops (seasoned with lemon, garlic, and rosemary) and some oven-roasted potatoes, carrots, and onions, done in the style of Greek potatoes (so roasted in a pan with broth, garlic, lemon juice, olive oil, and oregano).
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From Top left:
I arrived in Sydney on this JetStar flight from Honolulu. It is a discount airline (a Qantas Airline subsidiary). I did not expect anything like inflight meals. People ordered food when they were booking. What surprised me was that there is personal entertainment system on this Boeing 787 plane but you have to pay about US$10 to watch movies or even play games. The only thing free on the personal entertainment system was the airline ad and inflight map.
next three pics: the train ( it is more like subway) from the airport (also suburbs) to downtown. Double decker. Interiors were clean and comfortable. Quiet too.
Feb 10 was Chinese New Year. This is a set up in a shopping center for people to visit and take photos.
My first impression of the city of Sydney is there are a lot of Asians. This pic show a Japanese restaurant, then Korean hair salon, then a Chinese restaurant next to each other.
The Town Hall of Sydney in downtown.
I will go to Bay Bridge and Opera House today.
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45. Kwisdo
KWISDO! The giant logo falls down against a desert background with a ton of broken machinery. Promising! Sort of!
When Bea presses start, she finds herself in control of a diminutive but wide muscleman, sort of like Alonzo but with the proportions of Willow! He can run, jump, and the weapon of the day is hammers-- showers of them, thrown in big arcs just like Super Mario Bros.
Kwisdo(?) is also possessed of an amazingly high jump, almost flealike in its movement, and can get different angles from your hammer throws depending on the speed of your movement! And this is very helpful against the many different enemies attacking-- mice, pumpkin snowmen, bouncing clowns, gun-toting soldiers, spinning robot heads, somersaulting Santa Clauses...?
"I love the characters in these, they're so weird" She has to make sure she's standing in the right spot, it takes some getting used to. "There's a certain charm to these games that just make anything at all into enemies.. take that St. Nick, suck a St. Dick! Sorry that one was really buggin' me"
The first boss is... well, no two ways about it, it's the Tin Man. He swings his ax and sends puffs of steam out of his funnel hat! He doesn't say anything, though-- in fact there's no explanation for anything that's happening yet!
"I was sure this was going to be a quiz game or a puzzle game and instead I'm just puzzled" The axe can knock away the hammers if you time it wrong, it's easier to throw them over it after he swings
Stage 2 begins immediately, and it's a jungle stage... but your first enemy is a pride of chomping hamburgers! Then witches soar overhead dropping bombs, and earthworms bounce in coiled up like springs...
HNV: Guys? am I crazy or does this game have no theme whatsoever?
"I dunno, is that even weird for a video game? Maybe these are cultural references we're not getting.” The next boss (or mini-boss) is a giant frying pan with a smiley face made of bacon and eggs. It throws hot grease. Well, that part makes sense.
"Haha, oh from that old saying, 'this is like having breakfast in the jungle!' hahahaeeehehee I think I'm losing it slightly"
Syrupentine: There's way more to see in this one than gobbleup, at least!
Level 3: inside a... A mall?? There's lots of weird stores going by in the background: Sock Face, Hot Horse, Big Wimp, Nose Fat... it's kind of distracting from the pushmi- pullyu lions attacking!
"S'getting just a little weird now" She pauses to read the name of each store out loud, laughing more each time! "Focus, focus, I can't dodge and giggle like a buffoon at the same time!" Halfway through the stage is a food court maze where she has to be careful not to wake the.. the.. they look like things you wouldn't want to wake up.
DueyDecimal: I've figured it out: Kwisdo is a game where you're stuck in the Infinite Improbability Drive.
Third stage boss appears, and it's a... okay, at first it's a small factory puffing smoke rings from its smokestacks, and then it gets frozen in a large ice cube, and raises up on mechanical arms and legs... and starts pole-dancing on a small Eiffel Tower.
Also, it's launching candy canes at you. Boomerang candy canes.
Syrupentine: Maybe this is like Parodius? For platformers??
"There you go. It's almost as weird as a Bonk game!"
THE_BOMBER: man what drugs were they on and were do I get soem
"Game designers just seem pretty weird sometimes, don't even need 'em. But this is really nonsensical even for what it is, usually there's at least one constant, like a recurring enemy"
Finally the factory is defeated, sitting atop the Eiffel Tower and blasting off! And now comes what may be the strangest part of the game-- the very abrupt ending. There is no stage 4, only a black screen that blinks a couple of times, which reads:
[MORE LATER. -RENK]
The game quits and returns to the 'teacher' screen.
"I' not even upset I'm just sad... That was so weird!! More later, how, Renk? If that is your real name."
"I wanted to see how much weirder it was gonna get! This machine, it teases you! I love it"
aroseahorseboy: is renk the japanese name for link
DueyDecimal: Yeah, Link made his own game! This is the kind of games they make in Hyrule
"This machine could be some magic power box for all I know... A key across time and space.. Something a really bright kid made in his garage. Send me your theories cause I've got nothin'. but if Renk says there'll be more later, I kind of trust them!"
aroseahorseboy: if I make my own plug and play system I'm calling it the Magic Powerbox
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