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#finalboss
21threjectedsoul · 3 months
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Althought it's one of my favorite pfp I ever made I still don't know if I posted it here. Just like most of my Metal Sonic edits I also did this one in a angry time and oh boy, all Kaiju-like Metal Sonic forms are hella badass but my favorite is surely Metal Overlord. He looks so menacing, unnatural yet something about it look so free. Anyway, gotta end this post quickly since I'm currently on college~
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bustafe · 2 months
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hui
hui
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antivela · 4 months
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Grunty's Self Portrait
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kaitsdeclassification · 10 months
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she's literally just an american teenager
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emilu-p · 2 years
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Does anybody played this game?
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deficiencies · 11 days
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Hana
Miffy
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howwedogaming · 1 year
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Seriously, Matt is no joke! 💯 #wiisports #nintendosports #matt #finalboss #bossmode #thetruth #meme #gamingmemes #funny #ifyouknowyouknow #owned https://www.instagram.com/p/Cosl8QcumRC/?igshid=NGJjMDIxMWI=
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juegovanias · 1 year
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🎮Mr Gouki aka Akuma 👹 #streetfighter🥊motaba #fanartdrawing #fanart #gameart #gouki #akuma #finalboss #bigboss #streetfighter2 #streetfighter6 #sf6 #streetfighter #capcomfanart #capcomart #sketchbookartist #stepbystep #japan #darkart #warrior #doodlesketch #blackbook #blackbookgraffitti #graffiti #characterdesigner #character #personnage #drawoftheday #dessindujour (à Japan) https://www.instagram.com/p/Ci7GaGwoaqD/?igshid=NGJjMDIxMWI=
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nivalvixen · 2 years
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The world after the fall by singNsong and Undead Gamja for #webcomicwednesday and #webtoonwednesday The usual premise: a tower has plonked itself right in the middle of Korea (among other places), people get powers, and monsters descend. People have to fight their way up the levels to save humanity. The difference is this tower includes "regression stones" that people can use to go back in time, but to a different timeline entirely. Stubborn Tower Walker Jaehwan rejects this choice, choosing to fight for the original timeline, and in doing so, becomes the final girl. It's what happens when he beats the tower's final level boss that keeps this story going: the tower is a plaything for monsters in a world beyond ours, and Jaehwan's presence in that world will change it forever. Mostly because he keeps fighting people and creatures 😂 The art is pretty even when its gory, and the storyline goes beyond the tower/game aspect. Revenge? We're going to get it and destroy a bunch of cities along the way 😘 #webcomics #webcomic #theworldafterthefall #finalboss #towercomics https://www.instagram.com/p/CivffhWBa-m/?igshid=NGJjMDIxMWI=
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@1m_4vivavlivr3e999iviva277re_0 💪https://youtu.be/VsKYdpKaBUo #devilhand ✨https://youtu.be/IFU_5CbbhCY #finalboss ⚔️https://youtu.be/6lATSEqb1Zc #brother 🌒https://youtu.be/fZGS9ohABqg #devilmaycry https://www.instagram.com/p/Ce1KfTdurJ2/?igshid=NGJjMDIxMWI=
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patrizio-ag · 2 years
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http://davventura.altervista.org/curse-of-the-azure-bonds-la-battaglia-finale-contro-tyranthraxus/ #Tyrathraxus è un essere gigantesco e barbuto che, senza preoccuparsi di questioni di stile e apparenze, ci attende in quella stanza con il grosso delle sue forze. E questo “grosso” si rivela non un semplice modo di dire: davanti al #finalboss ci sono più di venti #marguglie, un intero reparto, e ai fianchi una dozzina #chiericidiBane di X Livello. Tanto vale citare a questo punto che i chierici hanno tutti 60 #PuntiFerita e lanciano incantesimi fino al V Livello, cioè #SlayLiving compreso. https://www.instagram.com/p/CebEReAomNC/?igshid=NGJjMDIxMWI=
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bustafe · 12 days
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Fluttershy
her and pinkie used to be my favs before i got my pony trauma
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mikey-the-mischevious · 4 months
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when Leo says he's "training"
@leontheluxuriousone @donvonryan @raph-reign17 @aprilthefiercequeen
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randomnameless · 1 year
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Your mention of the Tales Gachas in the tags reminds me that two of them are still going on in Japan. Tales of Rays and Asteria. The latters recent arc actually involving an AU with a Lord of Calamity Sorey.
:(
Each time I remember about the global versions being shut down I cry -
Granted Crestoria and Link also stopped in Japan, but I felt so bad when it was announced, Links was legit my first gacha/something I played after a stressful period and I still remember those days fondly - tbh I wanted to play Xillia after playing Links lol
The bad end AU lol - I know you're not supposed to compare FEH to the Bamco gachas, but damn it that arc about AU Lord of Calamity Sorey sounds more interesting than everything we had for 7 years on FeH - again, maybe it's because the premise of this arc concerns a character from an existing game, and isn't centered on OCs.
And don't get me wrong, Links' OCs took time to develop, but ultimately became people I started to think about and had kind of interesting stories! It wasn't just "the OC du jour", rather of the year, then they're fridged and another one appears.
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sophistopheles · 3 months
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hey!! ty for posting about the article talking about continuation of aa. I don’t know as much about the production of aa5 and 6 but you mentioned a person names Eshiro being responsible for the “no spoilers” rule being replaced. what/who is that? just in general giving u the floor to rant about aa5 and 6 beyond what u were able to say in that post and ur hopes for the future 💙✨ ok bye! :)
hiya!! (post here)
So, the story of why aa5 and aa6 are so different to aa4 basically boils down to a change in the team making it (and Eshiro was part of this).
Most people know Shu Takumi wrote and directed the original trilogy of Phoenix Wright games and then worked on Apollo Justice (although the director was technically Mitsuru Endo, people tend to think of AJ as the last "Takumi" mainline game). After that, he left the Ace Attorney team to complete and release Ghost Trick in 2010, and then he became involved in the development of Professor Layton vs Phoenix Wright, which released in 2012.
While he was doing all of this, a "secondary" Ace Attorney team had arisen to keep working on the franchise - they had almost all worked on previous AA games and in 2009 and 2011 they were able to release the two Ace Attorney Investigations games.
The two most well-known members of this "team" are the producer Motohide Eshiro and the director Takeshi Yamazaki, and the fact that AAI2 is so beloved shows that they are by no means unable to make really, really good Ace Attorney games. But, with Takumi still busy with his other projects, and a good few years having passed since AA4, this team was asked to create a fifth Ace Attorney game in his absence.
This was, obviously, a challenge, and Capcom were likely in quite a rush to get a new mainline game out soon. Additionally, initial fan reception of AA4 was really not that good - many people hated the decision to disbar Phoenix in particular - and the game itself had many loose ends.
Eshiro, as the producer, decided that for AA5 it was better for the writers to not be held back by previous games, which manifested in what people think of now as the "no spoilers rule". This is why AA5 does not follow up on AA4, and likewise for AA6. Nowadays this decision is widely regarded as a very bad move, but on some level I empathise with it - AA has always been kind of reluctant to spoil past games, and you were always operating with the presumption that the player might be new to the series and wanted to go back to the previous games. Writing a follow-up that addressed AA4, while being acceptable to newcomers and not spoiling almost all of AA4's biggest twists, without the guy who originally came up with the story, would prove really difficult.
So they wrote Dual Destinies as a new story which followed AA4 but didn't really address it, and indulged in fanservice to try and restore the series status quo. It seems like the scenario changed a lot during development and they were pretty crunched for time, too - the final villain's models are apparently called FINALBOSS in the game files and completely broken if you look at them from any other angle.
After working on AA5, Yamazaki was apparently exhausted and didn't really want to make another Ace Attorney. Unfortunately for him, Shu Takumi was still off on his Sherlock & Souseki Victorian-Meiji Adventure, writing the Great Ace Attorney duology, and he wouldn't get done until 2017 when DGS2 came out.
Eshiro managed to persuade Yamazaki to work on AA6 by bringing him to conventions, and having seen the passion and overjoyed reactions from fans after AA5 came out, Yamazaki agreed to direct the sixth game, with Takuro Fuse (AA5 and 6's main artist) acting as co-director to ease the load. Some of AA6's cases were also created by guest writers; the SOJ artbook mentions a struggle for ideas, which explains the outlandish setting of Khura'in.
To the best of my knowledge (and I'm not sure this account is 100% accurate so anyone please feel free to correct me) this is why AA5 and AA6 are the way they are. Nobody is particularly to blame for how things turned out; there were just a couple of bad decisions along the way which has resulted in the games being looked back on by a lot of people with some contempt. Given the circumstances, I'm actually pretty impressed with how enjoyable Dual Destinies and Spirit of Justice are, even if they don't reach the heights of the trilogy.
Yamazaki left Capcom in 2019. Eshiro went on to produce Dai Gyakuten Saiban 2, and I'm pretty sure he's still at Capcom.
What all of this means for the next Ace Attorney title is completely speculation, but the short version of the story is that Shu Takumi has finally come back from getting milk Herlock Sholmes Jail writing other games, and seems to be getting hyped up by capcom as the "Director of the Ace Attorney Series". This makes it very likely he will direct and write the next Ace Attorney game. At present we have no idea what this means - he could follow up on AA4's story as well as he's able, he could write another Phoenix game, he might go rogue and write an Athena game, he might do something completely different. But the next AA game will likely be around the quality of AA1-2-3-4 and DGS, not another AA5/6 situation.
As for the producer, this comes from the November 2020 leaks (which was very real - it's where we first got the TGAA localisation confirmed), but the only thing we heard about their projected AA7 was that it would be produced by a guy called Yasayuki Makino. He also produced The Great Ace Attorney collection, and if you read his dev blogs from that release, he credits AA4 for getting him into the series initially, and generally seems to be a huge Ace Attorney fan himself, pushing hard for TGAA to get a worldwide re-release after its unimpressive initial sales (and look how well that's worked out...!)
That's basically the story. I think AA7 will be great, actually, but at this point I will literally take anything, Capcom please my family is starving
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