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#gamedevelopment
devsgames · 3 days
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Casual reminder that if you're worried or demotivated about making a game because 'someone else already made your idea', remember some handy tips:
1) There are no original ideas. Almost all ideas in game development are derivative. Ideas are reinterpreted, reimagined, redesigned. Creation is transient and no concept exists in a vaccuum; every game that exists was inspired, conciously or not, by a game that came before it and there are no exceptions. Game design is 99% stealing mechanics and reappropriating them to your context. Embrace that and let them inspire you, not demotivate you.
2) They didn't 'make your idea', they made their own version of a concept, just as you would be making your own version of a concept if you made yours. Concepts are multi-faceted and can have a plethora of interpretations be different people. It's why we have Star Wars, Star Trek, and the 80000 other space fantasy media properties. Make your own version of the thing and it will live on its own merits.
3) No one cares about something being derivative as much as you do. People who like the thing that is similar to your concept will look at your thing and go "wow, now I have two things to play!". Learn to ignore yourself.
4) Enjoy the process of making things, and not just having the final product. Make art for the enjoyment of making it, not just to be the first one past the goal post.
Sincerely a person who has made many games inspired by other things. :)
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marlowedobbeart · 3 months
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This image is unironically the perfect encapsulation of my aspirations as a game writer. I only hope my writing will ever evoke this vibe
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jenghin · 9 months
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Morrowind has a few Constructs of the Dwemer. Here they are as Pixel Art
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startellersgame · 3 months
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funky tech possible in game
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genokids · 5 months
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gotta go at a relatively high sped ⏩⏩
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faircatch · 7 months
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harbige12 · 6 months
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I don't think this is going to be a platform "fighter" anymore, as this menu shows. But it will be similar.
I also added something... very important.
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sunlabyrinth · 6 months
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The Empress of Aeser: Act I will be available to play during #SteamNextFest!
About the Empress of Aeser
The Empress of Aeser is a visual novel with light point 'n click puzzles and lots of choices. You start out with the option between four personalities, which will influence how Tetrine grows as a person later in the game.
Lie, show restraint, be diplomatic or audacious. There are many dialogue options.
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Solve light inventory object puzzles and explore a library of strange books.
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Interact with newspaper articles and uncover the secrets of the city, once the capital of an old and dark Empire.
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Tetrine begins in an existing relationship. It is already fraught. Will you repair the damage or start anew?
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Other scenes are told from the perspective of other characters. Meet Sabina, a sheltered artist, Tell, a farm girl who has already encountered the dark secrets of the city and Kalevel, Tetrine's employer and an ancient demon.
Wishlist on Steam here.
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darkstategame · 23 days
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Map Progress
The level's gotten pretty big over the past few days. I'm yet to play from start to finish so not sure of the playtime.
Steam page should be up tomorrow, I had a few issues but I think I solved them Thanks Henry
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alkaliii · 5 months
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Psuedo2D
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A dump of some things. I briefly mentioned how I had rewrote the game in Godot 4. During the transition I decided to give up on pure 2D and just make a 3D game that looks 2D... so in my own words, pearlessential is now a Psuedo2D game. Here are some captures from early in the transition.
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devsgames · 2 months
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Just this week in games:
- EA laid off 700 workers
- Sony laid of 900 workers
- Rockstar announces in-person work mandates for all employees (a 'soft layoff' that will force some staff to quit, which likely means that actual layoffs are forthcoming)
In 2023 6,000 games workers were laid off. Now in 2024 over 10,000 workers have been laid off, and there's still 10 months to go.
Not to be hyperbolic, but I think this is perhaps the worst year for video games ever if we're measuring by number of layoffs.
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marlowedobbeart · 5 months
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Working on RPG combat portraits to denote status effects ✌️😌
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beekeeperspicnic · 1 year
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THE BEEKEEPER'S PICNIC - a cosy cottagecore Sherlock Holmes point and click game!
It is the 1920s, and in the sleepy Sussex village of Fulworth, an elderly beekeeper (who is definitely NOT the world's greatest detective... any more) is trying to arrange a pleasant clifftop picnic for his lifelong companion. The only problem is that a series of pesky mysteries keep getting in the way.
You can now download the 'Proof of concept' demo! A short taster with a few locations, characters and game mechanisms I created to test out some ideas.
Follow this blog for continuing updates on development of the game!
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samuraiunicorn · 1 year
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Progress continues on the combat systems with a lot of new animations being added into the build to ensure that it feels nice and responsive when using the Unicorn abilities. In this combat test you'll see a lot of these newly tweaked features:
- Hit stops have been added to give sword strikes more impact when making contact with an enemy - A unique deflect animation will play when a block is perfectly timed - Sparks occur when Unicorn's sword strikes walls and other objects - The dodge counter is a unique sword strike that occurs when you attack while quickstep dodging
There's a whole bunch of additional moves and animations that we didn't manage to show in this particular clip, but I think things are at the point where we need to give the VRmin AI a little more attention so that they can start utilising more of their move sets to make the combat more varied and interesting.
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startellersgame · 8 months
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#Startellers Demo is out:
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veetri-bitcrush · 7 months
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It's so... uh... dystopian to be hear the friendly Nintendo Direct announcer through the lens of the Unity debacle :P
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We're making it guys, we are in the future we've been toying with in fiction.
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