Bird update: Unfortunately I’ve had to say goodbye to my rooster. I quite liked him but if you’ll remember, he was here on probation and after a few weeks of good behaviour he started pestering my hen a lot. She started looking a bit unhappy (huddling under the outdoor table instead of trotting about), then she stopped laying and I thought perhaps she was moulting and it could explain her moodiness and missing feathers, but the pattern of missing feathers seemed to point to the rooster as a culprit. Then he hurt her wing, allegedly (I have no proof so I’m protecting myself from a libel claim.)
On nice days Dru likes to sit and soak up the sun, stretching her wings one at a time, and on a couple of occasions I saw her stretch only her left wing, never opening her right one. I poked her wing gently and she didn’t bite my hand off which was a good sign, but then I picked her up and placed her on a chair, expecting her to jump off straight away like “I never asked you to put me here, mind your own business”—and indeed she jumped but she only flapped her left wing to slow her fall.
I called the vet to ask if it meant the other wing was broken and what I could do, and she was pretty reassuring, saying if the wing was held closed in the right position it would heal on its own—if it were dangling on the other hand I would need to find a little toddler’s t-shirt for my hen to wear, to keep her wing against her body. The vet also said what vets always say—“as long as the animal is eating normally it’s probably going to be fine!” (and that’s the case)
But I couldn’t keep the rooster any longer—even if he weren’t the one who hurt Dru (innocent until proven guilty) it wouldn’t help the healing process if he kept trying to mount her, so I put him in a box and took him back to his natal farm. They weren’t terribly happy to see him again, but well. I wanted to give him a chance but the circumstances (with only one hen) weren’t auspicious and I sort of expected this experiment to fail. Best of luck, rooster...
A couple of days after his departure, Dru lay an egg again for the first time since mid-February, so I think the message was pretty clear!
Also, that’s a tall bale of hay (from a chicken’s perspective) so I’m not sure how she managed to climb on top of it without boosting herself with her wings. Did she fake a wing injury to get the rooster ousted? Pampe would fake a wing injury without hesitation but chickens strike me as honest. I mean they're unrepentant food thieves but they’re upfront about it.
Final bird update: on Friday I managed to get a new hen! I hope having a new coopmate won’t put Dru in a bad mood again and cause another egg strike. The new hen is very young and still looks like a gangly teenager, and she seems quite vivacious and curious, here she is determinedly strolling into her new home:
One notable fact about her is that she doesn’t speak chicken. She doesn’t kot kot like an adult hen, and she doesn’t make the incoherent gurgling sound that baby hens make, either. It’s more like a dissonant quack. I’m not sure what to attribute it to—maybe she was raised near ducks and picked up a foreign language? I might have to call her Daisy if she keeps this up. I tried to record her but she’s pretty scared of me for the time being so she’s all shy and quiet when I’m nearby...
Dru isn’t amused by any of this. New hen tries to follow her and chat with her and gets snubbed a lot. Well, I did hear Dru cluck amicably the first evening when I brought the new hen in the coop, but she didn’t get an answer, there’s a real language barrier here. I hope the new hen learns French soon because right now Dru just keeps running away from her!
Poor Dru, she lost her good friend and then had to deal with a dude who woke her up every day at dawn crowing as loudly as possible, and now a new roommate who speaks duck. It’s only been two days though; I’m sure they’ll get along eventually!
767 notes
·
View notes
rip gambit you will be missed 😔
Don't even know what to say tbh.
For those that don't know, the big State of the Game article came out detailing incoming changes and adjustments and all the big stuff. Gambit was mentioned! But at what cost. Basically, they are ceasing any kind of support for Gambit. What we have now is what it is. We will get the Dreaming City map back in TFS and they will add Shadow Legion and Lucent Hive as enemy factions in TFS. That's all.
Full text:
As many of you have noticed, we’ve been quiet on Gambit since last year’s overhaul that launched alongside The Witch Queen. In that revamp, the team made significant changes across five categories in Gambit: core activity fundamentals, Primeval tuning, invasions, ammo economy, and rewards. Unfortunately, these updates didn’t move the needle for player engagement. Although we know our Gambit fans mostly care about new or returning maps, this is an area of the game with lower engagement that would take resources away from more popular parts of the game to shore up.
While we don’t have plans to dedicate more resources to significantly transform Gambit, we do have a few updates planned for the year of The Final Shape. These include porting the Cathedral of Scars map and its beautiful Dreaming City setting into the latest version of Destiny 2, as well as adding the Shadow Legion and Lucent Hive enemy types.
I don't know how to tell you this Bungie, but the reason "engagement is low" in Gambit is because Gambit sucks. Ever since half of it was removed with DCV, it just sucked. It has no variety, the gameplay is largely busted, it's not sufficiently updated, ammo changes suck, invasion cycle sucks (why is the enemy even getting a portal when their Primeval is at 5% health and the other team is still in mote collecting phase is beyond me), there are no cool armour sets to chase (just look at Iron Banner and Trials stuff, imagine dedicated cosmetics) and finally there are simply no weapons that are worth anything. Both Vanguard and Crucible have more weapons and also adept versions. There is zero reason to go into Gambit without major changes to Gambit. And now with the further changes to how playlists and challenges will work, there will be even less reason to go into Gambit. Observe:
Before then, we’re making Gambit entirely optional to maximize your rewards unless you’re looking for a piece of gear that’s specific to the mode. Gambit will continue to serve as a source of Exotic engrams via weekly challenges, though as we mentioned above, you’ll be able to complete all your weekly challenges in any ritual you’d like starting in Season 22. If you want to stick to Vanguard or Crucible challenges without touching Gambit, now you can.
We’re also reducing the number of Gambit-specific Seasonal Challenges starting in Season 22, so players won’t need to bank motes to be able to earn that big purse of Bright Dust for completing nearly every challenge in the Season. Finally, we’re adding Fireteam Matchmaking to Gambit next Season, which will replace the Freelance node and should result in faster, better matchmaking by combining both Gambit playlists. We’ll keep an eye on reception and player engagement after these additions take place, and we hope you’ll visit ‘ol Drifter next Season to get your hands on his new Void Machine Gun.
Ngl, but I don't think anyone besides like a total of 6 people will play Gambit next season. The incentive to go in there is completely removed. You won't even have to go in there for pinnacles or for challenges. The Void Machine Gun will not be enough of an incentive because the chance of that gun being better than two recently available craftable Void Machine Guns (Commemoration and Retrofit Escapade) is very low. And besides, once you get it at the end of your first match, you can leave Gambit forever.
This is the feedback loop that just reinforces the idea that people don't like Gambit. And I mean. Who would at this point. I'm pretty sure that if Crucible had stayed the same as it was at the start of Beyond Light, engagement would be low there too. But you know. Crucible has received major updates pretty much every season since with multiple new modes, several Trials overhauls, Iron Banner overhaul, competitive overhaul, new armours and weapons added and YES, even new maps. God forbid even 5% of these resources went into Gambit.
Anyway, this is the whole section about Gambit in 6500 words. It's basically a "you guys aren't playing this so we're doing the bare minimum of keeping it in the game as is, no new work will be done on it ever." Thanks I guess.
And for the record, something I also added while having a rant in my discord, I want to make it clear that I don't want anyone to spiral into a Bungie hate train. Even for this. I understand perfectly well what's the community attitude towards Gambit and what it's been for years now. People just don't like it and they're not incentivised to like it and they're actively encouraged to hate it. Spending resources into a game mode on the hope that maybe you can change people's minds would be insanity. Like, the amount of change Gambit would need to MAYBE start appealing to gamers would be beyond any reasonable time and resources Bungie can put in. And if you could guarantee that people would love and play Gambit then, fine. But you can't. Most likely, even if major changes happened, people would still just do their weekly stuff and bail. It's simply not worth it. In order for people to like it, it needs to be completely and thoroughly overhauled in a way that would need more time and effort than the entire Light subclass overhaul and it's just not a reasonable expectation, nor is it guaranteed to work. So I get it.
I'm still disappointed and annoyed about it because I believe it wasn't given a fair chance at all. I also know how good it can be and how Gambit Prime could've been improved upon over the years if they tried. Instead, it got removed and that was honestly the death sentence for Gambit. It's unfortunate. It's my favourite game mode that could've been so much better was it given even a fraction of attention of Crucible.
I'll still be playing it. You will find me in the Gambit queue waiting for 2 hours to find 7 other lunatics to play with, don't worry about it. But I'm absolutely incredibly sad about them being basically forced to axe the potential of the whole game mode that is incredibly creative and fits with the type of game Destiny is perfectly.
There's other interesting stuff in the article and some upcoming really cool improvements and changes to the game. But if you're a fan of Gambit in any capacity, this is a death certificate for the mode. I suggest coming to terms with it quickly because Bungie changing their minds about this is highly unlikely.
162 notes
·
View notes
I've been thinking about Lilac again, specifically related to Silver and Espio taking her to visit Blaze's dimension. I think she'd love the idea of a cool and pretty princess living in a big castle and fighting pirates <3 And Blaze, if a bit awkward at first about suddenly having a child flutter around her and asking all sorts of questions, no doubt immediately grows fond of Lilac, in her own slightly withdrawn way. Plus, Silver and Espio are always happy to have Blaze come and babysit their daughter, since she's so responsible and all. Though Marine and Lilac might result in shenanigans galore that no doubt send Blaze's entire guard in a frenzy👀😂
Lilac being babysitted by Blaze in her dimension? Hehe, I bet she will love it, I can't not see the little one amusedly asking Blaze all sorts of questions while the latter show her the palace, I figure even if a bit awkward Blaze will tell her all sorts of stories, getting increasingly more enthusiastic and even nostalgic as she recalls the tales she so much heard and read herself in the past.
And if Lilac get to see Blaze in action? Total awe I figure, her pretty aunt princess is also a cool fiery fighter kicking effortlessly the metal butts of the evil doers pirate robots and she'll totally brag of that to the other children when she come back home, although I doubt they will believe in that easily, poor one 😔 not that she is bothered by it, she knows her auntie is the coolest and prettiest princess in all the worlds she's visited (which by record, are two) and that's enough 😁
Meanwhile, while it's utterly amusing to get babysitted by Blaze, I figure Lilac soon finds some drawbacks as Blaze will be completely stuck to the mission to ensure her protection and wellbeing over all, what means prevent her of doing everything deemed as cool dangerous and awesome risky, which is totally what makes her bond almost automatically with Marine, the Even-Cooler-Auntie who is captain of her own ship and crew and oftenly is tasked by Blaze to help getting some much important artifacts, especially, but not limited to, the Sol Emeralds...
Marine surely gets the title the day Blaze tasks her to go some ominous place holding some other scepter or jewel with great powers, surely aimed by Eggman Nega's pirate robots and promptly orders her to stay in a room (Blaze's own? A guest room Blaze made exclusive to Lilac?) with her guards keeping an eye on the door and Marine sneaks by the outside to the window and says "Psst, hey kiddo! Wanna go too? I can make sure Blaze and your dads won't ever know."
Except Blaze does learn that sooner or later and receives both with a mean lecture, she was unsure about lecture Lilac in the start? Maybe, but as Espio and Silver came she quickly realized she had the permission (especially if Silver asked for the location to fly there to get his daughter back immediately 🤣)
Despite that case, even if it repeats once in a while, Espio and Silver are happily allowing Lilac to go back there as Blaze continues to happily welcome her ☺️
8 notes
·
View notes