i keep thinking about like. how the brutality levels vary between seasons and how secret life is the natural culmination of everything these people have been through and the watchers pushing everything to extremes. i’m going to try to articulate how crazy this makes me
3rd Life: god. 3rd life was a clear cut war. we haven’t seen a season since where nearly everyone has such an intense devotion to their chosen faction. the fact that there’s no precedent that they’re coming back next season, the fact that as far as they know, dying means staying dead, makes just how much they’re willing to go down with the ship that much more heartbreaking. grian ended the season exactly how it was played by damn near everyone else— i love you, i would do anything for you, i would rather die than keep going without you. the season of widows.
Last Life: and then they come back. and then ending things isn’t an option. and all of a sudden it’s not a war, it’s a death match, and damn is the competition is vicious. deaths are more often than not a vague, impersonal thing— not get away from my king, my husband, my charge— just the flash of a knife and a quick sorry, just playing the game! if 3rd life told you to hold the ones you love close, defend them to your last breath, last life urges you to burn that love out of your chest entirely.
Double Life: but everything slows down eventually. no more dying for the one you love— just learning to live with them. double life is about knowing that when you die, you will go together, hand and hand into the dark. a soap opera, the players joke. a small kindness, the universe replies. again, pearl wins the same way everyone else lost— no, not yet, please, just give us a little longer together, i’m not ready, i’m so sorry—
Limited Life: but the clock, unyielding, ticks ever onward. and god, everyone is starting to feel it. that sick, nauseating feeling of dread creeping up on them: what if it never ends? what if this is it, this is all that’s left for us— tearing each other apart over and over and over again, and for what? for a show? to feed those hungry things lurking in the dark? we’ll give them a show. bombs rain from the sky, the world shaking under the weight of it. there isn’t a thing left by the end that’s not rubble. we’re all doomed! the players cry, laughing with nothing but nihilistic, unrestrained joy. none of it matters! we come back again, and again, and again, have a little fun with it! light the fuse, collateral be damned. when death means so little, what’s the point in pretending they don’t take a little joy in it? we settle this like grian and scar before us, scott jokes, armor and weapons tossed to the side. are you insane? martyn thinks, remembering the hollow look that would wash over grian’s face when he thought no one was watching. it ruined him. it will not ruin me. this is a death match for a reason.
Secret Life: and here it is. the natural conclusion. this season is candy colored, the map dotted with cute pink houses and silly builds, the players all running around doing these ridiculous tasks. it’s so easy to forget how bloody this season was. unclosing wounds, bruises that don’t fade, the sting of fire or falling from a simple misstep. the hurt never goes away, but it gets easier to ignore— distract yourself with something silly to pass the time: spyglasses and frogs and the ugliest house you’ve ever seen and matching leather jackets and the doghouse and the relationSHIP and a weird tunnel full of doors and secret soulmates and god it’s almost, almost, enough to forget how much it all aches, how much the grief weighs on you, how many times someone you love has died, sometimes to your own blade. almost none of the grudges you hold are real by now, not really. not when you’re going to live and die with these people for as long as the hungry, many-eyed things delight in your suffering. you love each other, in the strangest way— sure you’ve all killed and betrayed each other in a thousand different ways, but at the end of the day, they’re all you have. clinging to each other in the face of the vast, unknowable horrors that drive you to slash each other to pieces. it’s still a game, after all. they’ve gotta figure out how to be good sports about it eventually.
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~help your local rat get stable housing~
edit post nov 2023: I GOT THE HELP I NEEDED THANK YOU SOSOOSO MUCH
dramatically sprawled out on the floor
so i gotta move for the third time in that many years. unfortunately between health problems and the General State of The Economy, I have been unable to find work to be able to save any money. i have no choice but to leave the entire state. i thankfully have somewhere to go, however I need help getting there. i've been trying to do the math to get what I need to its lowest amount possible, but even that is still at least $2.5k.
after this move, i should be able to get things more stable and I might even have a couple job prospects lined up in that area, but right now I'm really scraping the bottom of the barrel funds wise and desperately need help.
if you're able to spare anything, i've set up a goal through kofi so i can track it publicly. i have trouble asking for help but i really need what help i can get. thank you, so so so much.
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i meant to mention this back when season three first came out but uh. i forgor. but. I think the third season of The Witcher really demonstrates how the presence of queerness does not negate the presence of queerbaiting, and that it can in fact be used as a method of sidestepping allegations of queerbaiting.
Like I know I'm not the only one who noticed how aggressively they "no homo" backpedaled the dynamic between Jaskier and Geralt. They did it in a way that was really aggressive and jarring too, like even if you saw zero queercoding you could tell the relationship dynamic was altered in a weird way. There was just such an absolute lack of subtlety with their no-homo'ing? like iirc there's straight up a scene where Jaskier pretty much explicitly is like "i could never see you romantically <3 we r suuuuch bros <3 best buds !" which was such a weirdly transparent attempt at shutting down the previous dynamic established between them.
What's especially wild to me is that in that season they changed the dynamic between Geralt and Jaskier so much that there really wasn't much going on ship-wise between them anyway, regardless of that weirdly explicit declaration of platonic-ness. They didn't even need to do all that !!!!
This weirdly aggressive and sudden change in dynamic at the same time as making Jaskier canonically bi was such a transparent attempt at escaping the queerbaiting allegations lol. Like it was like "yeah we wanna shut this down hard but people will get mad so. here's a canon queer character" lmao
idk. i feel like this may be something that's getting phased out as a tactic to a degree -- or rather, shifting its exact methodology -- but "escaping queerbaiting allegations by introducing a canon queer character" is definitely an established thing i see pretty often. I also think the shift in tactic (from introducing a new side character for that purpose, to canonizing a main character's queerness) isn't actually better when the intent remains the same. Idk ! I'd just be a lot less critical of Jaskier being canonically queer if it weren't so clearly linked to an attempt to sidestep queerbaiting allegations.
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Life Tracker updated for Episode 7! This one is much quicker than Episode 6 on account of not being on holiday at the time, even though there were two thirds more deaths this time. Previous posts: Session 6, Session 5, Session 4. Also Session 8 (finale) post!
As usual, close ups and commentary below the cut. I’ve also added another graph for the average time of each team, which will also be below the cut.
There was so much carnage! 45 whole deaths in a single session! Not all deaths were awarded time during the session, but Scott’s video advised that it would be added by next session, so I have taken the liberty to add all the time as I see fit, hence why Scott is back to 7.5 hours. I haven’t seen every episode yet (in fact, other than Scott, I’ve only seen those that have perma-died), so I’m not sure if anyone else’s time is a mismatch, but if so I’m happy to explain where I’m getting my time additions and subtractions from!
Now for some close ups.
First, there was enough chaos that I decided to take a close up of Session 6 and 7 together so we can properly appreciate it:
And a close up of Session 7 by itself:
So many people lost major time, so it’s interesting to see Scott’s uptick of time at the end - he ended on only 30 minutes less than he would have been if he hadn’t died at all this session. Pearl didn’t die at all, and got the kill credit for Martyn blowing himself up in a trap, so she actually ended the session 30 minutes better than she started it. Grian also did very well for himself - he killed and died so many times, but somehow ended on the exact time he would have been on if he had experienced a peaceful deathless session.
BigB, Cleo, and Martyn all ended the session 1 hour poorer than they started, and Bdubs and Scar ended 1.5 hours below where they would have been. Nosy Neighbours are thus doing super well, with Mean Gills and Clockers not too far behind, in terms of maintaining position from the start of the session.
TIES had an awful time this session, with Impulse and Tango both losing a net 2 hours, and Etho and Skizz losing a net 2.5 hours - and obviously Skizz entirely died.
Joel possibly had the worst time, losing a net 3.5 hours this session - though it didn’t help that 5 of his 7 deaths were all caused by the one person. Technically Jimmy didn’t do too badly, given he only lost a net 1.5 hours... but given that he was out of the series only an hour into the session, and also the first out entirely... it really didn’t go well for him either
I also find it interesting the sheer number of vertical lines this graph, the ones representing a death immediately followed by a kill or vice versa. I would love to figure out a way to show only one line at a time on the graph, so we can more easily see someone’s journey, but I haven’t had time to look into it yet.
Now onto the graph of the average times per team.
This one is super interesting to me, especially TIES’s line - they had the lowest average life right from the start, but somehow by Session 4, through Session 5, and for most of Session 6, they were the team with the highest average time, and then it quite literally went downhill from there. The only thing saving them from being last now is the fact that the Bad Boys are down to only a single living player, and even then Grian is doing far better than most of TIES.
It’s also interesting to me how Mean Gills had a significant time uptick at the end of both Session 6 and Session 7 (the first due to Martyn and the second due to Scott). Scott’s time was so high that it kept Mean Gills’ average time as yellow for all of Session 6 despite Martyn being red for most of it... and Martyn then got enough kills to keep it there. Mean Gills is also the only team in the entire graph to anywhere gain such consistent significant time.
These averages also coincide with the comments I made above about the time offset difference for each player from the start to end of the session. Mean Gills are doing well, but they’ve been doing well for so long that I’m sure most players are aware that they need to be a target. Nosy Neighbours are also doing well but I feel like they’ve flown under the radar, and are not a significant target right now.
Here is a close up of this graph with Sessions 1-4:
And the close up for Session 5-7:
And the Session 7 only close up:
I kept the dead players in the teams’ averages, since I think it is a better reflection of the teams’ strength as a whole, but I also created a version that excluded dead players. In those screenshots you can really see Bad Boys’ and TIES’ time jumping up at a death, instead of falling as it did here.
Here are the alternate averages graph:
And close ups:
This makes Bad Boys look a lot better, because Grian does have a lot of time... but he is also alone. And there is definitely strength in numbers. Two players at an hour and a half each can fend off an attacker more easily than a single player at three hours can... unless nerves and panic get to them, as we definitely saw this session.
Wow and I almost forgot to include the raw data for this session!
The first hour of the session:
The second hour of the session:
There is just so much death! Look at all the box outlines!! I could barely fit this data on two screens on the zoom I was on, and I did not want to zoom out further.
I also obviously have data for the averages, but it was too far away from the column with the times on it that I wasn’t sure if it would still be useful on its own? Let me know if you want to see it!
This has once again been fascinating to see, and I cannot wait to see how Session 8 will go. Will it be the last session? Will they go until everyone is dead? Will they somehow have enough people with enough time to get to Session 9? Will Mean Gills be the final two and get to play fun relaxing games like Scott was suggesting?
Only time will tell.
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