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#its my dagoth ur character lol
mourningmoth · 2 years
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so since i cant make my own content quick enough for myself, im just gonna infodump about my nerevarine and vivec's relationship, which hopefully i can later convey better with actual art, but also it involves some context, lol
i am always thinking about their dynamic tho bc its rly fun to work with since their whole thing is so complicated
in ivesi's story specifically, ive decided on the canonical status of some details that are left to player interpretation, such as whether the player character actually is nerevar or not
so in this canon, ivesi is a reincarnation of nerevar (but only after mantling via prophesies, ie i like 2 think she specifically becomes nerevar through effort). as an outlander dunmer, she's also familiar with the tribunal gods, but never really got to have a connection to them culturally, so she has this sense of unfamiliarity with them up until she actually gets to morrowind
anyway! in my head, their friendship works out as kind of a slow burn, where ivesi doesnt fully trust vivec at first, but softens her opinion the more they talk, and the more questions ivesi asks
(strangely enough, vivec's crypticbullshit-speak doesnt seem to bother ivesi much, but theres... a point where she can get frustrated with non-straight forwardness lmao)
ivesi also tends to ask questions of vivec that are difficult or uncomfortable to answer, so from vivec's side of things, theyre not too psyched about ivesi at first either
from ivesi's pov also, its really weird because shes basically forced to cooperate with this person for obvious reasons, while also having that uncomfortable lingering air of "hey u knew me in my past life and u POSSIBLY killed me, maybe explain?"
i like 2 think ivesi presses about the "foul murder" a few times, and gets a different side-steppy response every time (which at first, vivec gives to gauge her reaction), but eventually they seem to break down eachothers walls enough to the point that vivec EVENTUALLY honestly answers that they did not kill nerevar, which (at that point) she actually believes
(and like. i kno the final mission against dagoth ur takes place right after meeting vivec but SHH in my dumb little world, the assault on red mountain actually took some time to prep because i need self-indulgent character relationship time)
whats also nice about their dynamic to me, is that they're basically the only two people even capable of being the others friend, since theyre really the only ones aside from the other tribunes who have a real understanding of the situation and ivesi's role in it (thats not true entirely tho bc POST main-quest, ivesi does learn how to actually maintain relationships and makes a few friends later on)
like, to ivesi, vivec is the only person she CAN talk to who understands who she is in a meaningful way. to vivec, ivesi is the only mortal person theyre willing to divulge certain information to, given their shared history and vivec's cutoff from both soth sil and almalexia
it's like theyre the only people the other has "left" of their personal relationships (this is also because ivesi is sort of standoffish and doesnt have a lot of other friendships prior to the vivec thing anyway. its trauma), further compounded by how dire the situation is right before voryn is defeated, so they really feel "lost" and alone with eachother for a good minute
altho from vivec's pov it's probably rly weird that u've simultaneously known this person for like, a couple months but ALSO hundreds of years. (it makes sense) so i also like to think because of this innate familiarity vivec has with ivesi by virtue of her being nerevar, that vivec has a hard time deciding how to regard her at first, and how candid/honest to be and when
i just think about their dumb complicated shit a lot
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foulserpent · 4 years
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adore ur remake of oblivion so i have to ask. how would u remake skyrim.
thats something i havent thought out as extensively so it wont be as good as my oblivion rewrite idea. ill just focus on main questlines rather than all the issues with the world itself
heres a summary bc in spite of what i just said, this is long as fuck:
get rid of or completely rebuild the civil war plot (use new vegas formula a bit here).
create real choices and real consequences for the dragonborn and how their rise to power will influence them.
throw in a little ambiguity and make them have to work for their hero status
rewrite miraak to be a more effective foil to the dragonborn
adjust alduin
adjust the blades
civil war:
i think the biggest thing that needs to just happen IMMEDIaTELY is either just. removing the civil war or rebuilding it from the ground up. if they want to keep the factions the same, literally they should go with a new vegas approach where the conflict is largely between imperialists and fascists, playing the fascist questline is treated as a pretty unquestionably evil option, and theres a separate independent ending. also either way i think the stormcloaks have to be rewritten to be less appealing to white nationalists lol. its okay for Bad People to exist in videogames, but it should not be something irl racists can unite behind.
so if youre going to keep it, add in an independent resolution, maybe even two (a more "no gods no masters" kind, and maybe one where the dragonborn seizes control, which would have to involve the main quest probably)
main quest:
i think the dragonborn should struggle more. it doesnt hve to be like the nerevarine but their “chosen one” status should not just be handed to them. let there be more ambiguity in the prophecy, more question about how predetermined fate is. if theyre really super special, let them earn it.
a major theme should be grappling with power, and questions of the dragonborn's own nature. you should have to make real decisions about the kind of person you want to be and whether you will embrace a powerhungry nature or deny it, and your absorption of souls should have an effect. maybe you dont Need souls to unlock shouts, but it makes the function easier and more powerful or smth. the more souls you absorb, your character should be changed. not enough to ruin the game, but NPCs will be a little scared of you. maybe you even look a little different. you are a mortal body with dozens of godshards inside you and youre extremely powerful, it should be like that.
it would have to be done carefully to not come off as some shitty slapped on moral of "wow youre such a bad person for involuntarily absorbing the souls of dragons who try to kill you", id envision it as like. if your character makes actual powerhungry choices in the plot, its monstrous, if they strive to be a good person but are warped by all the souls, its tragic, and you can find ways to abstain from it entirely. alternate routes to fighting dragons. challenging them to duels etc
on that note, dragons need to be more people and less just monsters. each one of them is a person, and that should be very apparent. you should be able to engage with them in ways other than just killing outside of a few plot relevant ones, and even ones who just fight you should at least like. talk to you.
also alduin needs work, at least have his motivations be more clear. like why exactly is he so determined to enslave mortals rather than fufilling his duties as world eater? also its written really fucking confusingly bc on one hand its like "alduin has abandoned his duties and is just running around being a dragon" but then at a few points its implied that he IS trying to end the kalpa as hes supposed to, which is like...which one is it. im pretty sure its supposed to be the former so lets just pick a narrative and stick with it.
so like honestly i think the basic structure of the main quest can stay, it just needs to Know what its doing rather than just kind of flailing around
dragonborn dlc:
i think it needs work, mostly in the miraak department, since they set him up as like a big intimidating villain but hes kind of nothing . stop trying to make him live up to dagoth ur, and instead really hone in on him being a foil to the dragonborn. he is an example of what the dragonborn could become. from that point, either: make him actually really intimidating, or make the playing field feel very level to play up how this is hermaeus mora ultimately pitting prospective tools against each other.
i would go for the latter approach, though miraak should still have to be a convincing villain. set up miraak as the big bad, but make it become increasingly clear that hes just another chucklefuck ensared in mora's tentacles. which i think they were TRYING to do but werent very successful. like i like that YOU dont get to kill him, mora just decides hes not needed anymore and does it himself. really shows that this is all just kind of a farce. i even like the idea that maybe miraak is like, kind of a hollowed out meatpuppet for mora at that point but idk. 
either way id want the dlc to actually challenge how superspecial and stuff dragonborn are, by making the Legendary Duel Of The First and Last Dragonborn be very clearly be like the equivalent of bugs in a jar being made to fight.
The Blades:
the blades need work, but i actually think their depiction is.. accidentally? good. i think their insistence on killing paarthurnax is good and makes sense, but it needs to be reworked and yeah you do need to be able to talk them out of it or handle it otherwise (even by killing them) bc its such a meaningless quest.
make their motivation more clear like delphine and esbern dont want him dead for just his 10000000 year old war crimes, its really about them being incredibly fucking paranoid individuals and needing the ultimate proof that they can trust you. so beef up the whole blades - you - paarthurnax dynamic. give them all more meaningful and complex interactions. this doesnt mean Make Paarthurnax Bad, but maybe give like more of a legitimate reason for the blades to want him killed (legitimate does not mean Good, like it could be they percieve him as a threat to the empire)
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profanetools · 3 years
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context is ur post about people being unduly critical of almalexia but not the rest of the tribunal. (the tribunal are ultimately all very flawed but interesting characters who have done great, amazing things as much as they’ve caused problems, not to mention their misuse of kagrenac’s tools and the heart of lorkhan) You being a dwemer blogger is why im curious about that choice of words lol cause yeah i’d expect u to be more like “that decision didn’t turn out so well but i’m still on their side” or something, instead of directly saying they misused the heart, ykwim?
i really appreciate you coming back to clarify and engaging in good faith (i have had people who have used anon to use my ask box as a soapbox for their shit opinions and then never return, which is why i often get cagey and generally am not as nice when people send things on anon)
i found the post for context:
the tribunal are ultimately all very flawed but interesting characters who have done great, amazing things, helped their people flourish, resisted invasion again and again, as much as they’ve caused problems and ultimately helped create a hostile, xenophobic climate where religious oppression is practised, not to mention their misuse of kagrenac’s tools and the heart of lorkhan.
if i’m honest with you? this is definitely an over-simplification and perhaps even a misrepresentation of my actual opinion, deliberately done so that i could make a more concise post, because the point of that post was really much more to do with how the audience’s misogyny mean they over-vilify almalexia (even considering the way the narrative tries to vilify her) compared to the rest of the tribunal. in my defence, it’s over-simplified largely because that post is about misogyny and i do not want to get into an argument about what the tribunal did vs. what the tribunal didn’t do on a post where the central point is misogyny (not that it stopped people from being fuckwits and trying to debate about whether the tribunal were evil for the 5974th time and not understanding that my post about misogyny is not the appropriate forum for that). if i could rewrite it now (it’s actually two years old, dates from 2019, though someone reblogged it recently) i might change it.
to answer your initial question though (”how exactly did the tribunal misuse kagrenac’s tools and the heart of lorkhan?”), I do think, regardless of your intention, to use a precious religious object - even if it pertains to a god/a religion you do not personally follow - as a means of attaining power for yourself is always going to be a misuse of that object. it is always going to be extremely insulting and demeaning to the people who follow that religion and shows a profound lack of respect*. this is, of course, before we even touch on the debate about whether lorkahn is alive/dead, in what sense is lorkhan still alive, should one use the heart of a still living being to such ends? etc. it’s arguably unethical on several fronts. on reflection, i don’t think exactly it’s wrong to say they ‘misused’ the heart, though i might try and find a better verb to capture that the act of using the heart / tools was in some sense unethical. 
obviously, the nords are awful, the nord conquests were awful, and the question of whether they are worthy of respect is probably running through many people’s minds in 1E700. i think while their history might justify its use to some, i do think, personally speaking, using a religious object in such a fashion is just fundamentally unethical. what i will say is that i do feel strongly that we can recognise facets of things that are wrong, unethical, hurtful, damaging etc. while also recognising the benefits, the ways in which their actions helped, healed, and made things better, and that we’re capable of seeing things with that degree of complexity. (which is exactly the central point of that paragraph quoted.)
personally, i also think we can divide ‘how the tribunal attained godhood’ and ‘what the tribunal did with their godhood’. if i’m honest with you, my issues with the tribunal are much more to do with the latter: they failed to outlaw slavery, they failed to prevent imperial occupation, they failed to deal with dagoth ur, they preside over a hostile, xenophobic environment, and there was a great deal of religious oppression. some of these things can be attributed to dunmeri culture more broadly and come much more from the great houses (although, imo, when one takes the mantle of godhood and presides over a country as a ruler, in some fashion, one should expect to take some degree of the blame). some of these issues I think are better talked about from an out-of-universe perspective - for example, why do the TES writers thinks adding slavery makes for more interesting world-building? why do they consistently defend and valorise imperial colonisers, that we are forced to aid, while they make the anti-imperial dagoth ur advocate for ethnic cleansing? these writing decisions are not apolitical and speak to an imperialistic perspective when it comes to fantasy worldbuilding. but to go back to the point, i think to link these so directly to the use of the tools & the heart somewhat misses the point as i think these questions are to do with rulership - i.e. they would be failings of the tribunal were they merely kings/queens, though as gods I think it’s fair to have much higher expectations of what they can achieve - and less so with divinity and attaining divinity.
so to answer your questions:
“was there something inherently wrong in making themselves gods even if they did so to protect their people?”
no, of course not. what they did wrong was not inherent to the concept of attaining divinity. my issues are with how they did it, and then what they did/didn’t do once they had cemented their power.
“are they not justified because of the people who suffered under their rule?”
not justified in their decision to use the heart and become gods, because people suffered? as explained above, i don’t think those two things are necessarily connected. i think using the heart presents a different type of moral quandary.
anyway, i hope this is clear.
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dumbfinntales · 4 years
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I’ve done everything I felt like was worth doing in Morrowind and gotta say, despite its age it was really fun. Certain things took some time getting used to, like no conventional fast travel or having to find your own way but in time I started to really enjoy these aspects. To a degree, at least.
Let me start by saying that the combat is a little bit stupid, alright? Your fatigue and weapon skills play into whether or not you can hit things. You really need to dedicate yourself to a single weapon type because if you try to pick up a weapon that you got only 10-20 points in you ain’t gonna hit a damn thing. Hitting things and just seeing your weapon go through them is frustrating. I mostly used the Long Blades and eventually got the skill to 100 and I rarely miss, except if I’m out of fatigue. But still this system is pretty dumb and I’m glad they got rid of it later on.
Morrowinds world is amazing. I have no idea what happened between this game and Oblivion, because Oblivions open world is dull. But Morrowind is fascinating and very different. The world is full of interesting locations and fun encounters with colorful characters. Like all those naked Nords that have been tricked by witches, what a coincidence that there’s so many. Or the famous flying mage Tarhiel. This game also has something revolutionary. Loot. Loot that isn’t randomized, like in Oblivion and Skyrim. There’s set loot in each cave and ancestral site that you can find and it made exploring them fun because you wouldn’t know what riches you could come across. You’d think that making loot random would create the same effect, but nope. When you explore dungeons you just get random garbage. In Morrowind I’ll never forget when I ventured off to a random tomb and found a few pieces of the Orcish armor in a chest. That armor is there ALWAYS, it’s not random. Finally I was able to ditch my ugly mould armor and rock something much cooler. So yeah, exploring the dungeons in this game felt a lot more fun and satisfying than looting randomized chests with soulgems in them.
But my favorite part of Morrowind is just how utterly broken the game is. There’s so many systems and little things you can exploit to basically ascend to godhood. Who needs the heart of Lorkhan? Create a spell for 100% magick resistance for 1 sec, cast it and put on the boots of blinding speed and BOOM! Now you’re Sonic the hedgehog speeding across Vvardanfell. Not to mention alchemy and enchanting. Enchantments in this game rock. You don’t need to recharge them with soulgems (you can), they recharge on their own making enchanted items actually useful. In future games I’d always run out of charge after killing a couple enemies and then run around with an empty weapon for several hours until I was able to charge it at an NPC. I get why the self recharging items changed, to balance things, but y’know. I liked that system in Morrowind. Enchanting equipment and rings was great too. I made a ring for flying. And a shield that can open any door in the world. The possibilities are limitless!
Morrowind also has in my opinion the best main quest out of all the Elder Scrolls games. Everything involving the Sixth House, the tribunal and Dagoth Ur was so utterly fascinating. And cool. The lore this game provides is just so fucking cool. I especially fell in love the Almsivi. In past games the main story is kinda there. They try to be grand and flashy, but end up being a little short and underwhelming. The story in Morrowind doesn’t rush you and it isn’t necessarily a world ending disaster. Daddy Dagoth is just up to no good and you, as Elven Jesus need to go teach him a lesson about spreading dangerous diseases. After you beat up Dagoth Ur and the heart he’s hoarding you become a hero and everyone loves you after spitting on your face. Seriously, when you start the game everyone fucking hates your guts.
The game is rad and all, but there are a few things that weren’t so good in my opinion. For one, the directions. I was fine with no quest markers when the directions that were given to you were informative. At the start of the game the NPC’s would go into detail about where you need to go. Later on? Just head South from here and you should find it lol. Then you proceed to run around aimlessly like a chicken until you emotionally collapse and consult a wiki while crying your eyes out. I did this multiple times because fuck giving me good directions, right? The Bloodmoon expansion was the fucking WORST in this regard. I had to look up everything because all the directions I was given were vague as fuck and I just spent more time hopping around like a bunny rabbit. And a second thing. The quests. I’ll be honest with y’all, many of the side quests are just boring. Especially the faction quests. I completed three factions in this game, fighters guild, house Redoran and the east empire company. All of them were just you doing busy work until some climax where you need to kill the former leader, or replace them for whatever reason. Compare this to the faction quests in Oblivion where they tell a larger story. Not all of them are super interesting, but at least they’re better than what we got in Morrowind. Hell I’d go as far as to say that Skyrim did factions better. Yeah, get mad. There were very few side quests worth remembering. Most of them follow a boring routine and they never stray from a safe path. At least try to tell some kind of a story when you send me to kill a bunch of bandits in a cave. There were a couple neat quest in the game, but that’s just it. Neat.
So yeah. Morrowind is one strange RPG from 2002 and probably the most beloved entry in the TES franchise, and I can see why. It’s quirky, it doesn’t hold your hand and there’s a lot to roleplay. Plus it’s just damn fun with good lore. I’m glad I gave the game a chance. Morrowind gets YOU N’WAH out of ten.
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garrus-vakkarian · 5 years
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I'd honestly love to hear you talk about why Morrowind is so good. I've heard stuff about the ambiguity compared to the most recent games.
This turned out way longer than I intended, but I have a lot of reasons for why I love Morrowind. 
Note: I’m assuming that you know the base villain and plot of the game, or else these reasons might not make sense. 
TL;DR: Morrowind is good because I get to 1 hit kill a god and do drugs. 
The Elder Scrolls III: Morrowind is a timeless RPG that has managed to infect nearly all its players with the worst strain of Nostalgia ever conceived, so, as a disclaimer, I will attempt to state my reasons without those Rose-Tinted Nostalgia Glasses™ that Bethesda initially released in the box. 
That said, Morrowind is an absolutely broken game - broken to the point of hilarity and frustration. It’s playable, but only barely, because if incessant crashing doesn’t turn you off (without convenient autosaves being a thing), the combat will.
Combat in Morrowind forces you to forget any modern notion of what combat with swords should be. You can get within an inch of your enemy and still miss your swing. In fact, it’s quite likely that you will die to a rat at level 1; a rat who you couldn’t hit even if you had a gun. 
The game makes you find and exploit whatever cheap tactic you find because your enemies will employ the same bullshit. For example, it is possible to be indefinitely paralyzed by some prick-ass bandit with an enchanted dagger, forcing you to watch helplessly as your health slowly fizzles away. 
More than that though, a lot of the base mechanics of the game are against you. Archery and Stealth barely work, running requires stamina (if you don’t have stamina, you miss your opponents, so get ready to walk everywhere), and magic doesn’t regenerate unless you sleep. 
Enemies are incapable of disengaging from you, nearly all crimes are noticeable by obscenely psychic guards, and entire factions will be locked off from you because you haven’t grinded your skills hard enough to match their “On A Scale from 1 to 100, You Must Be a 40 in Sneak Skill to reach the next rank.” 
The game makes you adapt to its ridiculous, bullshitery or else you’ll die horribly over and over again to the same idiotic nonsense that is rightly dated. 
But therein, between all those aggravated quick loads and nonsensical deaths, lies the true beauty of Morrowind. It does what few games do- forces you to bask in it’s alien, bizarre world whether you like it or not. 
You’re literally dropped into a world where the main method of transport is bugs, where there is a legally sanctioned murder guild, where racism and slavery are the norm, and you’re just expected to, well, get with it. 
It’s the uniqueness of its world that Morrowind strides the most at, and what it’s most famous for. The game, in its entirety, presents something new - whereas most elves are pictured as peaceful tree huggers, the dunmer are portrayed as a violent, hateful, xenophobic people who won’t hesitate to tell you off. 
And you will be told off. A lot. You arrive to Vvardenfell as an outsider, and the majority of people will hate you simply for being you, and it is up to you alone to amend that; to improve your own standing. That can be done either by joining guilds or performing quests.
Those themselves are where you’re really get into the nitty-gritty of the game, and it’s from there where you’ll meet the multitude of the game’s citizens and lore. 
Missions in the game are different from Skyrim’s, and to an extent, Oblivion’s. You will be forced to talk to people who hate you, just as you’ll be forced to read lines of scripture to answer riddles and puzzles. 
You’ll learn that by joining the Great House Telvanni, you can legally kill your rivals to gain their rank. (Telvanni law stipulates that if you kill someone and take their rank and holdings, the original owner wasn’t strong enough to hold them.) By joining the Tribunal Temple, you’ll confront a Dremora who wants to do -ahem- unspeakable things to your corpse. There’s even a quest where you transport a slave back to her masters, only to watch said slave be cut opened because her body is carrying drugs. 
On your questing and adventuring, you’ll meet a wizard who made female clones of himself so they could act as his daughters and concubines (at the same time), an orc who thinks he’s a khajiit, a nord who gives you the location of long lost treasure if you simply share a drink with him, a scamp who sells goods, an insane magister who hates men, and a whole host of other unique and fascinating people. 
To drive the in the point- the first major character you run into has a crippling crack skooma addiction. 
And throughout it all, as you wander and learn more about this world, you become the hero. You, who arrived as a shunned outsider, who died to a tiny rat at the beginning of the game, becomes the chosen champion of a Daedric god and a reincarnation of a hero, whose sole duty is to kill a false god and bring peace of Morrowind. 
Or so you’re told, because the real beauty in Morrowind, as you said, is its ambiguity. 
In Skyrim, you’re born into greatness. You’re the hero because you’re the dragonborn. Why are you the dragoborn? Because prophecy told said so. Why did prophecy say so? Because you’re the dragonborn, et cetera, et cetera. 
In Morrowind, you can easily say that you were chosen at birth to fulfill a prophecy stated by Azura (see; “an uncertain hero born to uncertain parents”), but evidence in the game allows you to argue to the opposite. 
While Azura’s prophecy was real (in the fact that a hero would end Dagoth and the Tribunal,) the who and why are arbitrary. It’s more likely that Azura kept throwing people at the proverbial wall until one stuck; she kept trying to find more and more heroes until one proved themselves strong enough to fulfill her own prophecy. 
You, through your actions, make yourself the hero. You employ the mantle of the Neravarine because your own trials and tribulations made you worthy enough to emulate Nerevar. 
But the ambiguity goes even farther than just the player character; ambiguity is in the world itself. The Dunmer and their Tribunal are the epitome of this; the Dunmer are as kind and warm as they are racist and aggressive. The Tribunal is as benevolent and generous as they are self-serving and ego-maniacal. 
You can argue that the main villain of the game is Azura for forcing political upheaval and change in a peaceful state, just as you could argue that the tribunal are the true culprits; who’s actions lead to the rise of Dagoth Ur and eventual normalization of a autocratic theocracy which violently subdued the unfaithful. Hell, I’ve even see people argue that the Dwemer are the real initial culprits. 
These conclusions are yours to make, just as it was always truly your choice to become the hero Morrowind needed. 
Or at least that’s how I see it. In any event, those are the reasons I like Morrowind. If you read this far, I love u, bc it’s hard to deal with my morrowind rambling lol
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mourningmoth · 4 years
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20 quebtions
answer 20 questions & tag other 20 bloggers that you’d like to get to know more.
tagged by @mushroomhater420 sgdjghfgf
1. name: zanna
2. nicknames: zanna isnt my legal name so technically its a nickname, just NO ONE EVER calls me my legal name lol but i also get called zenno, zan, zippy, basically many variations of zanna. also voryn
3. zodiac sign: Cancer
4. height: 5' even. MAYBE 5′ 1″?? idk either way short kings rise
5. spoken languages: JHKJHJG OH BOY HHHHH: english and angloromani are my native languages.
i can also speak varying amounts of japanese, finnish, and kalderash romani.
i can also speak itty bitty baby amounts of irish, dutch, spanish, and hawaiian.
in the past ive studied MORE languages, i just didnt retain a bunch of knowledge of them. they are: hungarian, xhosa, mandarin, icelandic
i can also read many many different variants of runic alphabets (diff cultures had difference variations on common runes and some were different entirely!)
i also love conlang and i have a working knowledge of a few fictional languages, depending on how developed those conlangs are (i know small amounts of ayliedoon, aldmeris and dunmeris from TES, quenya from LotR, and darnassian and thalassian from WoW) (i LOVE languages jkhjgjhg)
6. nationality: stinky USA american
7. favourite season: autumn bc im big bitch
8. favourite flower: OOOOOOOOOOOH i like snapdragons, hibiscus, hydrangea, orchids, and bleeding hearts!!
9. favourite scent: mmmm many, i like the smell of fresh bread and rain and trees and leather
10. favourite color: bro im a slut for All colours p much but i LOVE greens and also burgundy and i LOVE dusty, pink-infused purples
11. favourite animal: TIGERS and also MOTHS and CICADAS and MANTIS and CATS IN GENERAL
12. favourite fictional character: HHHH bro i cant decide ok so heres a small sampling: Envy (FMA), Voryn/Dagoth Ur (TES), Almalexia (TES), Vivec (TES), Daryl Dixon (TWD yes i know leave me alone about it), Angel (Borderlands), Amara (Borderlands), Zer0 (Borderlands), Link (LoZ)
13. coffee, tea or hot chocolate: coffeeeEEEE but only cold blended coffees i dont like hot drinks in general. i also like various iced teas, mostly citrus green tea or peach black tea, but ive never been huge on hot choc
14. average sleep hours: 6
15. dog or cat person: kitty..............
16. number of blankets you sleep with: just 1 comforter
17. dream trip: oh dang idk id LOVE to visit a lot of places in europe and asia
18. blog established: august 2011 bc im CRUSTY
19. how many followers do you have: 336 on this blog. 332 on my art blog. 1845 on my TES blog
20. random fact: wow idk uh i have fucked up finger joints, almost all of my fingers are double jointed and i have hitchhiker’s thumbs, and my wrists can also bend so far that i can touch my arm with the thumb of the same hand. i also have the MTHFR gene mutation.
i dont really feel close enough to a lot of people to tag them for this im sorry just yoink this from me and we’ll say i tagged u skjgdjhf
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