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videogamepolls · 5 hours
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Requested by @astronomarten
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otherwindow · 2 years
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bumblegumbees · 7 months
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Update: The survey is closed. Thank you all so much for taking the survey and sharing it. I'm currently in the process of analyzing the survey data. I will use this post to give everyone updates. Below are the next steps.
- Survey closed: 11/30/2023
- Raffle drawing: TBD. Deadline: Likely winter 2023
- Results: TBD. Published likely mid 2023-mid 2024 (academic publishing can take a while)
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Are you a trans, nonbinary, or gender diverse video game player living in the US/UK/Canada? You are invited to participate in this survey on avatar creation and customization. Follow the link for more information. :) survey respondents will be entered into a drawing for a $25 gift card for their online gaming store of choice ♥️🎮🏳️‍🌈
https://tinyurl.com/avatarstudyinfo
Who am I? I'm Xan (they/he) :) I am a PhD student at Indiana University and I study avatar creation and play for gender diverse gamers
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robustaart · 2 months
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Maiden of War
For commissions, contact: [email protected] - discord @robustaart
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buthigor · 9 months
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What movie sir?
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oldschoolfrp · 9 months
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Keith Parkinson's oil painting for the cover of the original Everquest took 2 months to complete and drew from his experience creating D&D covers for TSR (Sony Online Entertainment, 1999). Parkinson continued to provide cover art for the EQ expansions until his untimely death in 2005 at age 47, after which his studio mate Larry Elmore illustrated the series in his similar style.
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mikeyhasthoughts · 3 months
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i’d like to formally encourage a wizard101 renaissance
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grinu · 8 months
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👁 Rift Hunter 👁
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palmiarka · 4 months
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More eso fanart!!!
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laloward · 1 year
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mmo tumblr
considerations:
WoW has the most expansions under its belt and therefore the most world-ending threats conquered by the Champion
The WoL can change between like 20 unique combat classes at any time
The Commander has a voice and can dodge roll
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videogamepolls · 1 month
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Requested by @thereal-thatone
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shibaleeart · 3 months
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Those new skills look pretty cool
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agender-witchery · 6 months
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Guild Wars 2, as an MMO, was honestly an extreme game changer when it first came out.
Keep in mind, GW2 came out 11 years ago. While a lot of the things GW2 does now are commonplace among newer MMOs, GW2 was a trailblazer for a lot of it and still manages to hold an identity of its own. Prior to GW2, expecting a high quality MMO with no subscription fee was ludicrous. Sure, you had games like Maplestory or RuneScape, but while popular, they lacked the sort of polish you'd expect from a game like WoW.
11 years ago, most games with gathering basically had pvp gathering, where if you decided to harvest from the same node as someone else, you were effectively stealing resources from them. GW2 said fuck that and made each resource node individualized. This extended even further to other areas of play - someone helping you kill a monster doesn't result in less exp or loot for you, when doing an event everyone is able to get a gold completion as long as they reach a certain level of individual contribution, and even reviving people gave exp. This all contributed to a very friendly air about the game where in other games these actions were often adversarial, in GW2 these actions were all mutually beneficial.
When GW2 first came out, most MMOs had fairly simple combat. You often had to position yourself, but a hit was a hit. Being able to choose where you place your AoE was rare and most skills either required a target or purely existed to provide buffs. Skill shots were rare, and active dodging was unheard of. GW2 looked at combat and said "Okay but what if it was fun?". This was further enhanced by simply eschewing the traditional holy trinity of Tank, Healer, DPS in favor of Control, Support, Damage. There were clear analogs, but with no way of generating enmity and every possible build having some amount of self sustain, what would normally be a tank would focus more on disabling enemies and what would normally be a healer would focus more on general buffs. The GW2 trinity also allowed builds to dip into multiple aspects at once and most builds do a little of each even if they focus on one in particular. This made PvP more engaging as well! sPvP and WvW are both two massive areas of gameplay for GW2 and if it was combat standard for the time the game was released, both would have to function in massively different ways. GW2 remains my favorite game for PvP outside of FPS games.
Freely respeccing your characters was another thing GW2 brought to the table in a big way. FFXIV technically had it first, but given that ARR wouldn't launch until a year after GW2, I'd wager the two games had an equal amount of influence over newer MMOs adopting this sort of freedom in character building. WoW would not introduce free respeccing anywhere you want until 2016.
There is so much more GW2 can be cited for, from the way the world adapts to various events, to simply deciding that there wasn't going to be a gear treadmill and 80 is the max level forever, to the way it just gently guides you through leveling instead of sending you down endless amounts of quests.
Prior to GW2's release, whenever I talked about a new and upcoming MMO I was excited for, I would inevitably hear someone talk about how "Every upcoming MMO gets called the next WoW killer and none of them actually do it". I haven't heard that for about 10 years now.
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koopytron · 1 year
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I am not counting one-off mechanics like Nisi, Allagan Rot, Subtract, or Larboard/Starboard as fun as they are to meme about. I want to know which common one we might collectively dislike. :P
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tinytinythings · 7 months
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Free to play browser based prison text based MMORPG (no downloads!), sign up today and see if you can become the toughest in this feature rich, active community game.
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mondbeere · 7 months
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my love mine all mine….
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