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#morning truths
assiraphales · 6 months
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not to dismiss ur pain but objectively hawaii five o’s queerbaiting was worse than destiel
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free-my-mindd · 1 year
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theminecraftbee · 7 months
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how to (watch someone) play decked out 2: a brief written guide for the non-tango watchers.
first: go watch tango’s video. it’s succinct—only a little over nine minutes—and contains information I can’t convey in text, such as what the many audio cues of the dungeon will sound like, the symbols on cards, and tango getting obliterated by a warden. also, decked out is his baby, and even if you don’t watch all the development, I recommend you at least watch his how-to!
but, okay. you’re someone who hasn’t watched tango this season. you don’t know anything about decked out, but now your favorite hermit is about to do so many streams and videos playing it, and you want a written explanation. this is the explanation for you!
so what is decked out, anyway? a deck-building, dungeon-crawling, treasure-hunting game, of course!
how do you win decked out? each week is a new phase. the hermit with the most victory tomes in a certain week will win that phase, and earn points based on that. the hermit with the most points after decked out ends wins.
how do you earn those victory tomes? by running the dungeon and collecting artifacts. those artifacts are turned in for frost embers, which can be used to buy victory tomes. they can also be used to buy cards, though, so there's a trade-off inherent to choosing to take points towards victory instead!
how does a dungeon run work? at the start, a hermit will use an item called a frozen shard to "buy" being allowed to run the dungeon. at the start of each week, the hermits will receive five, plus additional shards based on their standing in the previous week. next, the hermit will select the difficulty. after selecting their difficulty, and enter the dungeon, where they will receive a map keeping track of statuses and a compass to lead to their artifact. that artifact can be on one of three levels of the dungeon currently; four levels in the future. the hermit will dodge mobs in order to reach that artifact, attempt to retrieve the artifact, and return to the door that exits the dungeon at the start of level one. if they succeed, they can trade their artifact for frost embers, which are used to either buy cards or victory tomes. if they fail, they get nothing.
what are the threats in the dungeon? the main threats are ravagers, and later wardens. they will kill you easily. however, some sections of the dungeon may also have other mobs, such as spiders, slimes, or drowned. hermits are not allowed to kill mobs in the dungeon, so they must dodge them! additionally, as a hermit plays the game, they accumulate two stats that make the dungeon harder: clank and hazard. clank serves as a time limit to when the dungeon will release vexes; hazard serves to block paths and activate traps throughout the dungeon as you play. both of these stats effectively serve as 'time limits' for how long you can spend in the dungeon.
how does a hermit avoid clank? clank is generated by sculk sensors, and can be tracked by the sound of the heartbeat in the dungeon, as well as by the sculk shrieker noise that plays whenever clank is generated. a hermit can avoid clank by avoiding the locations of sensors throughout the dungeon. additionally, cards can be added to a hermit's deck that generate clank block, which blocks clank after it's generated. the sound of clank being blocked is a high, xylophone sound. finally, a hermit can avoid clank by playing more cards in general, as this will avoid stumble cards. remember, high clank releases the vexes.
how does a hermit avoid hazard? hazard naturally raises on a timer throughout the dungeon, and is represented by a cracking sound. cards can generate hazard block, which blocks the next hazard, represented by a 'magic' sound that plays on top of a crack. high hazard will make the dungeon harder by closing off many paths.
you keep mentioning cards—how do those work? each hermit will have a custom deck of cards. they start with three cards, but can build up more over time. cards have many beneficial effects, and will heavily affect how a given hermit plays the game. broadly, cards go in five categories: cards that drop treasure, cards that drop frost embers, cards that block hazard, cards that block clank, and cards that give additional, miscellaneous buffs. cards are played throughout the run, one at a time in a random order, and then discarded for that run. as they're played, the dungeon will announce the name of the card played, and that card's effects will be visible on the map the hermit carries.
what are stumbles? my hermit didn't add that to their deck. stumbles serve as an additional incentive not to camp in the dungeon. every two minutes, a stumble card is randomly added to a hermit's deck. if drawn, it adds two clank. additionally, some cards shuffle stumbles into a hermit's deck as one of its effects.
what are permanent cards? these are automatically played once at the start of the run instead of being shuffled into the deck. typically, they have effects that will affect the entire run.
what are ethereal cards? these are one-time use cards that are removed from your deck after one use, and not returned to you after your run. these are typically more powerful than normal cards due to their one-time use nature.
how does a hermit get more cards? at the end of a dungeon run, if a hermit is successful, they will enter the frost ember shop. there, if they do not choose to buy victory tomes, they can buy new cards. only one copy of a card can be bought after any given run. the common cards will always be available, but the rest of the shop randomly selects four cards to be available for purchase after each run.
what are frost embers? frost embers are a currency that can be collected in the dungeon. they cannot be carried out of the dungeon, and any left over after the frost ember shop will be discarded. the main way to collect frost embers is by collecting valuable artifacts; the higher the difficulty level, the more frost embers an artifact gives. however, they can also be picked up throughout the dungeon. they only drop in the dungeon after a card that drops them is played.
okay, then what is treasure? treasure is also a currency of the dungeon. it can be traded at a rate of four treasure for one crown in the frost ember shop. crowns, unlike all other dungeon currency, will be carried out with you after runs, and can be saved up over time and spent at the crown shop. this refreshes randomly every two hours outside of the dungeon. additionally, cards that drop treasure in the dungeon also drop keys, which are necessary to get to lower levels of the dungeon.
keys? in difficulty levels higher than the easiest, there is a chance a hermit will have to travel deeper in the dungeon. in order to do this, they must pick up a key at a treasure pickup somewhere in the dungeon and unlock the door to go down a level. keys aren't needed to go back up, though.
can a hermit run the dungeon only to collect treasure and frost embers, without getting an artifact? no. if they exit the dungeon without collecting an artifact, they will not unlock the frost ember shop, and not be able to carry anything out.
why is there a timer between runs? so items that may have been dropped can despawn in order to prevent any hermit from getting an unfair advantage based on what the hermit before them did.
all of this sounds overwhelming. it is, a bit! any hermit's first two or three runs will probably be overwhelming, and it will only be after getting a feel for it that the game grows less so. i recommend watching runs of decked out if you want to understand the game better!
if you have additional questions, let me know, and i'll try to clarify! have fun watching decked out! :D
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chambers003 · 6 months
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happy ace week
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undyingbreed13 · 6 months
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Men deserve to be loved, too.
Give them surprise kisses, pull them close when you don’t want them to go, and tell them “Good morning” by shoving them deep down your throat.
It’s the little things.
🔥😈😏🥺👉🏻👈🏻
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starlingflight · 1 month
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Ginniversary Drabble 4
Prompt: O65 - you dont think that was just lemonade in your glass do you?
AO3 or read below:
The volume in the great hall had reached a clamorous level; the buzzing din and the blood pounding in Ginny's ears, mingled until she was sure the noise was going to drown her.
She tried to catch her breath; her Quidditch robes were suddenly too tight, making her efforts pointless. The sea of students surrounding her was nothing more than a blurred, faceless mass.
A touch on her hand, so light she shouldn't have been able to feel at all, brought her surroundings sharply into focus.
“You need to eat,” Harry said quietly.
Wordlessly, Ginny nodded. She kept her eyes on her plate in front of her, refusing to let them wander to the Ravenclaw table at the opposite side of Hufflepuff. The toast Harry had placed in front of her was swimming in butter. It felt dry as cardboard as it protested its journey down her throat.
She reached for her glass, swallowing a mouthful of sugary-sweet lemonade that did nothing to ease the dryness.
“There's no need to be nervous,” Harry said, using the same quiet tone that Hermione was directing at Ron across the table. Words that were only meant for one person. “If you lose, everyone will blame me… Everyone should blame me.”
His words sparked a fire within her that had been dangerously close to dwindling out a moment before. Ginny looked up sharply from her crumb-covered plate. “We're not going to lose!”
“Right,” Harry agreed at once, one corner of his mouth twitching, threatening a smile as his eyes met Ginny's. “So there's nothing to worry about, is there?”
She felt one side of her own mouth tick up. “Who said I was worried?”
Harry's smile bloomed fully, and the sight did more to ease her nerves than any encouraging words would ever be able to. His smiles had been frustratingly infrequent since the incident with Malfoy; every one that Ginny had managed to coax out of him felt like a victory all of its own. She suspected this one was for her benefit.
“The only thing you should be worried about is how you’re going to deal with your horde of admirers once you win the cup for Gryffindor.”
Ginny's laughter escaped her without her permission, as did the words she spoke next, “and will you be among them?”
Harry took a bite of his crumpet in a very obvious attempt to delay answering. His eyes flicked across the table to Ron, who was too busy listening to whatever soft words of encouragement Hermione was whispering to him to pay attention to what Ginny and Harry were doing.
He swallowed the crumpet. “I'll be the Head of the Ginny Weasley Fan Club.”
It was probably indecent to smile as widely as she currently was in the face of the biggest match of her life.
“Well,” she said, now breathless for entirely different reasons. “Given that my win is a foregone conclusion, I hope you're ready to take the responsibilities that come with your new position very seriously.”
Harry shrugged nonchalantly, but his gaze was steady, unwavering where it met Ginny's. “The season will be over; I'll have plenty of spare time to dedicate to it.”
“You don't have to convince me.” She laughed again, despite the way her stomach was twisting itself into knots. “The job is yours, if you want it.”
Their eyes remained fixed on one another. If the students around them had been faceless to her before, it was like there was no one there at all anymore; like they were the only two people left in the world.
“I'm just letting you know,” Harry said quietly, no longer smiling. “In case anyone else was interested in the position.”
Ginny's voice dropped to barely a whisper. “No one else is being considered.”
A beat of silence stretched on for what could have been eternity for all she knew. Harry didn't look away. She wasn't sure she would be capable of doing so even if she'd wanted to. Whatever this thing was that had been building between them was teetering dangerously close to a precipice and she was about to fall–
“Ginny!”
Dean's voice broke the spell that had fallen over them with jarring abruptness. Harry blinked, and then his attention turned to the half-eaten crumpet on his plate.
Resisting the urge to scream in frustration, Ginny turned in the direction her name had been called from.
“Are you ready to go down?” Dean asked.
Ginny didn't need to turn back to Harry to know he'd tensed beside her.
“You go ahead,” Ginny said smoothly. “I’ve still got some toast left.”
“You can eat on the way,” Harry said quickly. “You should probably take the others down before they get too deep in their own heads.”
She hesitated, wanting to protest the suggestion of leaving Harry up here, alone, while the rest of them went down to the pitch, yet knowing his logic was sound. Ginny's eye met Katie's further down the table, a short nod was enough to instruct her to gather the rest of the team and begin ushering them out of the hall.
Hermione's hand wrapped gently around Ron's forearm, guiding him from the table. Harry stood, and Ginny followed him, wishing she could recapture the moment they’d been so forcefully removed from.
“You've successfully boosted my confidence,” she said as they made their way towards the door. “Consider your Captain duties fulfilled.”
“That wasn't me,” Harry said with a smirk that didn't quite reach his eyes. “You don't think that was just lemonade in your glass, do you?”
“That little trick won't work twice,” Ginny assured him, unable to summon her own smile now their moment of separation was here.
It didn't matter, she promised herself, forcing a grin despite her mouth's reluctance, the match – and Harry's detention – would be over soon, and once she had the cup, everything would fall into place.
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voxphantasma · 1 year
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oh um did i see the neverafter minis that are going up for auction? you could say that,,,,, (cauldron woman is sooo– i’m dragged off the stage and shot)
[IMAGE ID: a digital sketch of a woman in a simple, dirty, long, olive green dress and a dirty, white apron. she is leaning on a broom and instead of a head she has a big cauldron full of an orange soup. her outfit is completely covering her body but you can tell she has big breasts and hips. /END ID]
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xofemeraldstars · 1 year
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chuck won truthing cause I can't stop thinking about it:
• all the times dean says this + the one time he said this directly to chucks face + in the future chuck showed sam they got turned during a vamp hunt:
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• dean in the "new and perfect" heaven living down the road from john
• "bobby" telling dean how cas is out of the empty and helped rebuild "heaven"
• talking of bobby they put him in a rocking chair...
• dean is once again on the road. alone.
if anyone wants to add stuff it's more than welcome and I'm ready to rage 😌
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ingravinoveritas · 9 months
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How it started:
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How it’s going:
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comraderoscoes · 1 year
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oof (from Ben Hunt’s article in the sun)
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misskaboom · 5 months
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Good morning 🖤😜📕🍭
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nacrelysis · 9 months
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wanderer as nahida's right-hand is perfect. they both have a history of abandonment, neglect, and exploitation, plus for similar reasons.
nahida was imprisoned in the sanctuary of surasthana for centuries, left to wither as a failed god her people chased the shadow of a 'better' ideal: greater lord rukkhadevata.
wanderer was abandoned by his mother in shakkei pavilion because he was the failed prototype for her ideal ruler of eternity: a puppet who could execute the lightning's will without regret, whom she intended to create after having makoto die in her arms.
the people involved in wanderer and nahida's pasts - both, in a sense, have convinced themselves that their actions were for the greater good. the sages don't even see nahida is a god, much less a human - to them, all she is is the reminder of what sumeru once had and never could again.
raiden ei abandoned kunikuzushi because she saw him cry, and, knowing he could never be the shogun she needed, left him to his own devices. it's been stated in canon that ei believed she was setting kunikuzushi free. and maybe she was, during those dark days after inazuma's first archon died. but, perhaps, what drove kunikuzushi to assign her actions as 'abandonment' was the fact that he was, in a sense, a lesser god. that he was created for reasons he didn't know. the first thing kunikuzushi did upon creation was cry - in the same way that a baby's first instinct is to cry, because their first impulse is to seek help. from this perspective, the thing kunikuzushi needed the most was guidance and acceptance from his creator (because he knew he was created by someone), while the thing ei thought he needed the most was solitude. miscommunication in the delivery room, am i right.
raiden ei's motives were not the same as the sages - you could argue that she really did believe she was doing it for kuni's benefit. i think she did. but what stands is that both these acts feature a theme of abandonment and neglect. they were carried out by people in the aftermath of grief, executed as neglect upon the people they were done to. and these acts catalyzed nahida and wanderer's development into the characters they are now.
they are not the same as the other archons.
venti's arc is focused around mending the wounds of the past, though it could be implied that he is re-assessing what "freedom" means for his nation. zhongli stepped back as yanwang dijun to allow liyue to move forward on its own while he could re-integrate as one of their common folk. ei is brought forward to re-evaluate her decisions as inazuma's absentee god.
good or bad, they all have experience with being a god.
nahida doesn't. she was intentionally kept from fulfilling her duties as archon for hundreds of years. anything she learns now, once free, is the first time she's learning it as kusanali.
wanderer can't. he tried. he took the electro gnosis and tried to transplant it into his own body - but, at the moment as we know it, gods technically can't be artificially created. the closest dottore could get was a mimicry.
so you have this unique circumstance, where nahida and wanderer both have no idea of what being a god really entails. but they don't need to know what being a god is like, do they? they just need to know how to be an archon: how to protect, how to decide, how to execute.
nahida is very forgiving. in my opinion, she's too forgiving (only because i hate the sages and would've called cps on them if i could). she sees the best in humanity. she works to engage with her people. she tries to listen to their hopes and dreams while moving towards a collective vision for the nation.
wanderer is cynical. he's been betrayed three times, in his words, and been taken advantage of far more than thrice. wanderer has seen the worst of humanity, and he continues to carry this critical eye. he's not afraid to do what nahida can't do (go undercover + beat up people) and he's not afraid to confront people when their motives stray towards the worse.
wanderer can demonstrate the things that define the worst of humans, while nahida can show wanderer the things that make humanity worth preserving. wanderer can execute orders with precision and make decisions on the fly (ha), but nahida is here to level his head and point out clues, motives, or implications that perhaps were not considered before.
and, isn't it a fitting conclusion to the sumeru archon quests? two former puppets, both alike in dignity, in sumeru where we lay our scene. together, they can reconcile the pains of their past - and together, they can build a better, kinder future together...the kind that both must have, at their worst, dreamed of living.
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If you've ever felt my wrath flay you open, piercing a nerve
Clenched your teeth at my intensity, till you couldn't think
Felt the impact of my emotions bruise your heart
If I've gnawed at your thoughts, burnt your patience to the ground
Made you feel highs and lows never experienced before
It's because I have truly loved you with all my heart, cared until you consumed my thoughts, desired you for who you are.
If i didn't
You wouldn't
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pocketramblr · 5 months
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5 headcanons for an AU where All might deflates in front of the crowd after defeating the sludge villain?
OOOOOOH now that's fun
1- it's quiet, for a moment, as everyone stares and tries to process what they just saw. Izuku, who saw the truth already, still is stunned for a second. And then he realizes everyone else sees too, and his feet move before he can think more about it.
2- Izuku needs everyone to stop looking at All Might as the crowd begins to murmur, shaking itself. Izuku knows that Kacchan is very good at being loud and the center of attention. So, 2+2=4, he gives Bakugou a little push into a hero and a civilian and let's that work out.
3- As the explosion begins, Izuku grabs All Might's hand and runs, down between two buildings that still smell like smoke and sewage. Mt Lady grows for crowd control, and sees where they go- but the look in their eyes makes her turn back to the crowd and block a few civilians from following. She pretends everything is normal, and she's an actress. If that really was All Might- and it had to be, she felt that power- he'll be grateful when she contacts his agency later to demand what happened. If it isn't, then she can point out that letting non-heroes follow a villainous impersonator of that power level would have been disastrous.
4- they go a few buildings further when All Might's feet drag and Izuku's burst of motion slows. He pants, and stops at the street. "Go one way, All Might, sir, I'll tell them you went the other way." He can still hear Kacchan shouting above the other voices, and Mt Lady arguing back, but they don't have a lot of time. "Yeah, no." Toshinori says, and drags Izuku instead into a store, heading for the clearance section and hats.
5- the good news is, most people had put their phones down at this point and weren't filming. The TV cameras had turned away to show the people cheering and the blond victim fine. The bad news is that some people still were filming, and the TV crew went back, catching sight of All Might's skinny back fleeing the scene as the crowd erupted. As Toshinori pays for a change of clothes for both him and Izuku, his phone starts to ring. He mutes it as they change and put on the hats. Izuku asks where they are running too, but Toshinori just goes two buildings down to a ramen shop and sits at a table. He points out that no is going to look for All Might at a restaurant a block from the crime scene, much less expect him to be casually eating there in an Endeavor hoodie and a ball cap. He thinks the bright orange FG jacket izuku is now wearing to hide his school uniform clashes horribly with the lilac beanie, but it works to make the few curls escaping to look less green. As they eat, Toshinori tells Izuku about OfA, and makes his offer. Izuku bursts into tears because he just ruined All Might's secret, revealed it to everyone, he doesn't deserve his quirk, and now that it's in the open All Might can pick someone else, the best choice. Toshinori disagrees, because all Izuku did was inspire him to save that other boy, which was more important. Izuku agrees to be his successor, numbers are exchanged, and after eating Toshinori walks him home just in case- but it seems Izuku wasn't identified, probably because Bakugou could only scream "Deku" when shoved, so Izuku gets a quiet night of pure stress to himself while Toshinori heads to ask Tsukauchi for a ride to Might Tower for a very loud and very long night of pure stress and demanding answers.
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yourmythicalbest · 22 days
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best rhett and link vocals in no specific order, according to me, a classically trained opera singer who still cares too much about rhett and link
youtube
youtube
youtube
youtube
youtube
youtube
youtube
youtube
youtube
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thepersonalquotes · 1 year
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Birds scream at the top of their lungs in horrified hellish rage every morning at daybreak to warn us all of the truth, but sadly we don't speak bird.
Kurt Cobain
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