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#nintendo treehouse
nintendo-europe · 2 years
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Get ready for a Nintendo Treehouse: Live presentation on Thursday at 18:30 CEST/9:30am PT featuring 3 segments:
• A deep-dive into the all-new Splatoon 3 single-player mode
• Stages & strategies for the Splatfest World Premiere demo
• World-first gameplay for Harvestella
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bomb-rush-blusher · 2 years
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things i'd like to point out from the treehouse (spoilers under the cut
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we're very clearly still in the domes, smallfry acts like a special in the overworld, also i think that's an equipper??? missions are accessed via kettles still
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who the fuck is orca
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shielded twintacle and a commander in what i'm assuming is a p early level considering it's in like the second world according to the loading screen map
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YOU CHARGE THIS MF BY TURFING
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new armor swag
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VERY REMINISCENT OF OE,,,
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sheldon licenses but for upgrading stuff
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marie's still weird
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bearofohu · 2 years
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personally i think nintendo treehouse should’ve changed joker’s name to morbius instead of jakob
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nintendouniverse2023 · 9 months
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In my Super Mario Rebirth Show, I made my version of Donkey Kongs Treehouse that have some appearance of The old cartoon and the manga, (
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In case anyone forgot)
Here we can see DK’s Tree with a ladder ropes where the Banana Hoard was kept.
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mumintroll · 1 year
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whenever haunted chocolatier comes out nobody is going to see me for a month
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nyctocounterfeit · 1 year
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Battletree
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mayorwhisper · 2 years
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My “treehouse”!
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miketendo-64 · 2 years
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Nintendo Treehouse Live August 2022 To Showcase Splatoon 3 & Harvestella
Nintendo Treehouse Live August 2022 To Showcase Splatoon 3 & Harvestella
Nintendo America has announced that a Nintendo Treehouse Live presentation will air on August 25th, 2022. The presentation will be broken into three segments featuring a Deep-dive into the single player campaign of Splatoon 3, stages and strategies for the Splatfest World Premiere demo for Splatoon 3 and some first look gameplay of Harvestella. Get ready for a Nintendo Treehouse: Live…
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dynamojono · 6 months
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Happy Halloween Everyone!
I decided to do a Halloween themed video this year. I play through the entirety of The Simpsons: Night of the Living Treehouse of Horror!
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mrbensonmum · 7 months
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Röki (Polygon Treehouse, 2020)
Thanks to the last Switch eShop sale I found the wonderful made Röki from Polygon Treehouse. Such a great story based on northern mythology, far away from all the clichés we already know. Plus an immersiv environment and so well written characters. I love it❤️
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xtremeservers · 2 years
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Polygon Treehouse has announced a "frie... https://www.xtremeservers.com/blog/roki-developer-announces-friend-em-up-adventure-mythwrecked-ambrosia-island/?feed_id=39656&_unique_id=634e0ad63a448&R%C3%B6ki%20developer%20announces%20%22friend%20%27em%20up%22%20adventure%20Mythwrecked%3A%20Ambrosia%20Island
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gamefavorite · 2 years
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スプラトゥーン3カーボンローラーお試し動画が公開
スプラトゥーン3プレイ動画
Nintendo of Americaの配信イベント「Nintendo Treehouse: Live August 2022」でスプラトゥーン3の映像が公開されカーボンローラーの試しうちの様子が公開。
スプラトゥーン3
2022年9月9日発売予定のNintendo Switch用ソフトです。
Splatoon3情報Nintendo Treehouse: Live August 2022
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rassicas · 9 months
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I don't think this nuance carries through in my posts all too well with how much i criticize splatoon's english localization. But I believe the fault is less so on the localizers themselves and more so on the higher ups and whoever is managing the localization team. For one thing there needs to be better communication between the Splatoon team on the JP side and the localization team to convey whats going on with the worldbuilding. I'm not all that involved with the Kirby series, but I am aware that there have been some localization choices that seriously contradict with the JP version in a way that affected the lore. I don't know how well the localization of Kirby and the Forgotten Land turned out, but one of the developers mentioned that there was collaboration with the localization team to ensure they got the lore right.
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And with some of the choices made in Splatoon 2 especially, (like pearl making all the octopus jokes about marina and references to the destructive power of pearl's voice being cut, both of which ended up being really important for octo expansion) this level of communication about Splatoon's world and story was definitely not happening for the writing Splatoon and Splatoon 2. Splatoon 3 it's hard to say, but there's were certainly some questionable choices in the Squid research lab posts leading up to Splatoon 3, and also whatever happened with Mr. Grizz's characterization...We'll see how Side Order turns out.
also according to this article (from 2022), nearly half of NOA's localization team are contractors rather than full time employees, and there were no full time hires over the past 3 years. It sucks for the contractors who don't get those privileges of fulltime employees, and it sucks for fulltime employees who have to reorganize workloads to compensate for those whose contract expired. I'd imagine this also leads to less time for some of the localizers to really get to know the source material of what they're translating.
One other weird thing about this is that the majority of weird localization changes are from NOA, while NOE localizations tend to be more accurate to the source material. There's probably a variety of factors at play, like what philosophy NOA takes in localization practices + the other factors mentioned above. anyways just getting thoughts out there. what the hell is happening at nintendo treehouse
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alaskaartz · 6 months
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Silk Song RAMBLE.
I have a really hard time containing my excitement so
SPOILERS FOR SILKSONG! do not read anymore of this if you want to go into silksong spoiler free!
OK BUT LIKE- The updated HK wiki was a thing today and I went and looked at the silksong part of it. and OH MY GOD- I know most of these things already but everything about silksong makes me just so excited- silksong has a lot of things that I love and adore already and team cherry really just picked up everything I love and put it into one game, which makes me literally wanna jump around my room cuz I'm so happy
Ok rambling about things now
Up first moss grotto:
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THIS PLACE MAKES ME SO HAPPY. I love moss, and I love lily pads. I love EVERYTHING about this place! I love the atmosphere of it and the feeling it gives off. It feels very comforting in an odd way, with all the moss and plants mixed with what I assume to be bones makes a really comforting place. The enemies shown here are also really really cute, I just wanna hug them, they look like they'd be soft. Something about moss grotto makes it seem like the perfect place to come sit and stay if you needed some alone time, I know that sounds weird but it's the best way I can describe it- Random but in the nintendo treehouse live from forever ago you could see the shell shards ROLL on the ground! and when Hornet walks on the moss it actually looks like she's walking on it! I bring this up because of how cool but more, real feeling? It makes everything feel. The fact that the currency and the shell shards roll on the ground gives it more gravity and just- overall a very cool feel to what it would be like to, idk, hold it? Geo in Hollow Knight kinda bounces around so it's like, not as realistic idk man- Another thing is Hornet, she seems to have more gravity to her, she can't jump as high or walk/run as fast as the knight did making her almost feel, heavier. She seems like she's much heavier than Ghost was
Next up, Deep docks: (the second one is my PC's wallpaper lol)
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Deep docks feels very, hot, for obvious reason. Something about deep docks aesthetic is just SO COOL. I'm writing this part from memory of the treehouse live so if I'm wrong about stuff, sorry I love the rocks and bones in Deep docks, actually I love the amount of bones in most of the screenshots and trailer things I've seen- so cool, but also in deep docks it's really cool to see the bones, rocks, magma, and machinery all mixed together I really love Lace's arena, if you look in the background you can see some moss vines (?) hanging down so that makes me think It's really close to moss grotto, but it also gives her arena a more of an overgrown feel, which is really nice ALSO CAN WE TALK ABOUT LACE'S CRAZY AIR ATTACK?? That attack is probably my favorite out of all her moves, the way she comes back down to the ground and shakes the whole place is SO COOL- she's definitely gonna be a hard boss for me to beat but DAMN she's gonna be a fun boss Also the fact that Hornet and Lace are just fighting above flowing magma like it's nothing is badass The Citadel:
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HOLY SHIT?? THERE'S SO MUCH I CAN TALK ABOUT WITH THIS ONE SCREENSHOT. The way the floor is makes the room feel very omen and very big. The room also feels old, and dusty- What seems to be torn cloths and curtains around the place makes it seem like that place has been there for a very long time. I assume and guess the Citadel is doing to play a very big and important role in the story of this game, and in the lore of Pharloom. Idk who this warrior is but he seems cool, two swords and everything. There isn't much footage of the Citadel at all which makes me a little upset because this place seems just so, so grand, so big, so IMPORTANT. I also don't know why but the colors make it feel royal. This- Place:
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I'd live here, saying that right now, I'd live here. I'd find a cozy little bell to live in and stay there forever. I know the guy to the right of Hornet is singing so maybe this is a safe space in Pharloom? I would think it to be like how dirtmouth is, shops but also a calm place to be after fighting for your life for the millionth time. It's really cool how bells have been turned into homes, It's a really cool touch to this place and it makes it feel really cozy. I think the bell homes would be hanging from the ceiling, cavern roof, whatever you wanna call it- And the bug either fly or climb ladders to get into the bell houses! This place just radiates safe, and homey- once again, I will find a bell and make it my home.
This:
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Not much to say about it because I know so little about it, but the fact that Hornet is fighting what I assume is I giant robot bug? omg, Also it looks like it's rusting so is it not affected by the magma but affected by something else? Or is that just weird red plants, Idk
Coral Place:
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THERE. ARE. FISH. This place feeds my internal love of pirates, and anything ocean. The coral looks so alive and this place seems like it's gonna have cool stuff in it
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PLEASE TELL ME THIS GUYS IS A PIRATE OR SOMETHING- He looks like a pirate, I'm not the only one who think that right? Like, a knight pirate This arena feels very small and, humid. Probably because it is either underwater or close to water. it seems really misty in there. The fact that the lanterns are held with coral, vine, things is so cool- Also there's pipes in the background! Maybe those are connected to something? I'm not trying to theorize everything I just think the possibilities are cool- I'mma call this the swamp place:
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This looks like a swamp, what kind? an eerie one. It almost looks like there's ash in the air! Also the vine things in the back? so cool, the more faded they get makes this area feel very misty or foggy, which gives it a feeling of, idk, eeriness? spooky? The guy here looks like he's using a fishing pole as a weapon- which makes sense given the amount of water. The grass and, I forgot what those are called. SWAMP REEDS- are really big so it makes this place feel WAY bigger, or hornet way smaller. Not sure but I can't wait to explore this place and Probably get lost along the way.
GEARS:
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I don't know what this place is, what it's for, but it feels almost steampunk so that's an automatic love from me. Also love these little flying guys, they're really cute and yeah- The gears are also super cool! It almost looks like she's inside a clock :0 This place feels warm but not, dry or humid. Just warm, a comfy warm
This section is just stuff I wanna ramble about/add so:
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Cutely going insane over the fact that this place is probably a Giant rib cage
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THIS PLACE. IDK WHAT IT IS OR WHAT IT'LL DO BUT I LOVE IT. JUST LOOK AT THAT BACKGROUND- Like, the 'sky' looks blue. ARE WE OUTSIDE? omg- I also love all the building in the back I just OMGOMG- It also looks like there's giant pipes, maybe it's close to the Citadel? Idk but this place makes me feel so happy I just wanna stare at it, I WANNA EXPLORE-
If you've made it this far thanks- This was the only place I could actually let out my excitement over a game that's not even out yet so- yeah- If you have any questions about stuff I rambled about or said then feel free to put something in my inbox about it so, yeah-
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brand-directory · 1 year
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Entertainment
Allure Magazine || Amazon Prime Video || Apple Music || BBC America || Animal Crossing || BBC One || Cartoon Network || Comedy Central || Disney || Disney Animation || Disney Studios || Hulu || Marvel Entertainment || Marvel Studios || Netflix || Nickelodeon Animation || Nintendo Treehouse || Nintendo USA || Percy Jackson || Pixar || Play Choices || Pokémon || Sony || Splatoonus || Spotify || Star Wars || Television Academy (Emmys) || The Academy || The Amazing Spider-Man Blog || Warcraft Movie || Warner Bros. || Vogue
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fantasyinvader · 5 months
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I think the issue with Houses is how the storytelling fails it through two different, though interconnected, means. In wanting the players to immerse themselves in Fodlan, the devs made it so that the little details matter as the player connects the dots. For instance, the Disquiet event in Safflower is supposed to call Edelgard's C+ Support, itself the first step in playing Flower, into question if the player picked a certain option during that support and the results of that option tie into the second step of going to the coronation. It's also supposed to be recalled a little later in the route, where Edelgard reveals her own views and where she got them. Hubert's lines are also supported by an earlier scene in White Clouds, A Form of Grief, where Thales reveals the purpose behind the experiments. That one scene with Hubert calls the entire route, especially what Edelgard tells you, into question.
The game is loaded with things like this to the point you practically need to set up a string-board to connect everything. But to ultimately understand what the game is saying, you need to understand the symbols it uses. You need to recognize the symbols, how they are being used and what they say. This becomes a problem when the exist outside of the narrative itself, like calling the scene where the BEs pledge themselves to Edelgard "Path of Thorns." It also becomes a problem when the translation takes liberties with the script, as those symbols can be altered (such as changing Safflower to Crimson Flower, with Edge of Dawn making it out to be a red rose) or even removed (such as Dimitri calling Safflower the path of the beast, the antithesis of Nirvana).
That translation issue can extend also extend into the first point, where if the dots are changed it changes the story. For instance, in the Japanese script Edelgard will tell Claude she doesn't believe their ideals are the same. Up until this point, it was made out that Edelgard and Claude weren't that different except that Edelgard would go to lengths that Claude wouldn't but this reveal makes it so that they weren't alike at all. Sure, they both wanted to get rid of the Church but it was ultimately for different ends. Claude wants to promote cultural exchange where no one is seen as an outsider, whereas Edelgard works towards the conquest of Fodlan and (according to the Japanese script for Caspar's endings) the world. They are ultimately two very different characters, but that is erased by the script instead saying their ideals aren't so different instead while also turning Rhea, arguably the game's true female lead, into a rage monster.
You could argue that the translation could be considered a third point all on it's own, but I think if the narrative was stronger, if it hadn't tried to play these games, the translation wouldn't have been able to do this. But because the game wants the player to figure out it's mysteries themselves, requiring knowledge of other routes or outcomes of decisions despite the devs saying they thought most players would only do a single playthrough, and using symbolism not as a means to enhance the story but to clarify it, everything is left to be inferred. I am genuinely curious if the localization is the result of Treehouse's minunderstanding of the plot, which would explain why Nintendo did player surveys asking them if they understood the plot. Feels like they fell for the trick the devs intended for the players, as ironic as that sounds.
It's okay to have 10k years of lore and backstory, but you need to focus on the main story first and foremost.
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