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#oblivion
uesp · 7 hours
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Did You Know: You can kill Lucien Lachance the first time you meet him? This immediately ends the Dark Brotherhood questline, moments after it begins.
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sarahs-art-space · 1 day
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Loved doing this one of the Imperial City!
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Prints available in my etsy!
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oblivionloading · 2 days
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While technically a form of assault, hitting someone with a pizza is not considered a crime. It is also an excellent way to level up your Hand to Hand and Athletics skills.
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theme: mudcrab. saw one the other day. nasty things. farewell.
"I've fought mudcrabs more fearsome than you!"
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I've come across a few mudcrab pieces but (probably?) not enough for a full day unfortunately. Although I could of course have a "creatures and lil guys" day and include mudcrabs in there 🤔
Thank you for your suggestion!
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unrinconmas · 3 days
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ratlibrarian · 2 days
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I want to talk about The Elder Scrolls and its lore for a minute.
The lore is, officially, whatever you want it to be. (If you ask the only person worth asking.)
Do I enjoy the games that released after Morrowind? Absolutely. Oblivion is Janky Hilarity, Skyrim is Delicious Fantasy, ESO won't run on my PC, but I'm sure it's awesome too.
But to me, personally, there'll always be a divide. The Morrowind-Lore, and the rest of the lore. Because the Lore in Morrowind is so extra, so alien and weird and how it hints at weirdness in the other provinces, the other games feel like letdowns.
Cyrodiil was meant to be this expansive, unnavigable jungle, where one had to stick to the rivers to traverse it. Where the Imperial City was meant to house a thousand temples for a thousand religious beliefs. And beyond the civilized cities of the province, the jungles would hold mystery and danger. Would one be able to encounter an Ayleid? Or a tribal Nede? Who knows?
And we got...
Oblivion. A fun game. Hell, a good game, kind of. But not what had been built up.
Same, but different, with Skyrim.
The political machinations of the Nords. The struggles between local petty kings, the High King, and the Empire. The worship of the Nord pantheon, with Alduin, Herma-Mora, Kyne, Shor, etc.
Skyrim is a great game. It was my first taste of TES. It sparked my love for the series. But I play Daggerfall more often than Skyrim these days, and I barely ever get around to Oblivion.
I don't mean to strip away anyone else's fun or enjoyment of TES. As Micheal Kirkbride said, the lore is whatever you want it to be.
Mine is simply one where the was lore built by Kirkbride and continued by fans ever since. Where Hermaphroditic God-Kings rule through authoritarian Theocracy, where Men and Women and Elves and all sorts attain Divinity through Action, Cunning or Sorcery.
Where the Godhead's dream will Never End.
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sticky-palmed-worm · 3 days
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everyone tell me about your most hated NPC(s)! whether it's the fact they're annoying, poorly written, or just Suck (see: "king of rape" molag bal)
Try to keep it to the main games, but, like, I won't come to your house and kill you if you tell me about an ESO npc you hate
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falmerbrook · 19 hours
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Listening to Martin's voice lines rn
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nebsis · 3 days
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Oblivion and Oblivion BH because sometimes i forget they are married and dont draw them together
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hyrmamoras · 1 month
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molags-balls · 7 months
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oblivionloading · 8 hours
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You found South Madison Youth Center.
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Mehrunes Dagon's Flayer
Art for The Elder Scrolls: Legends
Art by Artur Gurin
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sloppystyle · 1 month
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hugintheraven · 6 months
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How Bethesda fixed Vampires without realizing it
So there's a LOT of takes on vampires across media, and most of them are radically different from each other. The Elder Scrolls series has an interesting version that I haven't seen anywhere else, that incidentally fixes a bunch of lore issues with vampires, and yet Bethesda hasn't ever really leaned into any of that.
So, the issue with vampires in large RPGs like Elder Scrolls games, D&D, etc, is that a world where various elements of character building are supposed to be balanced, vampires are heavy on the upside and light on meaningful drawbacks. So in Oblivion, Bethesda completely reworked their vampires, coming at it with a blank slate:
Vampirism is a 4-stage affliction, with each stage increasing the numerous benefits of being a vampire as well as the middling drawbacks. Stage 4 brings with it all humanoid NPCs recognizing you as a ravenous monster and attacking you, basically wrecking the game. And, this is the unique part, you reduce stages by drinking blood. Being a vampire is LESSENED by doing the most vampiric thing out there, it actively makes you weaker.
And this is great. From a gameplay perspective, you vanish below ground to kill zombies/robots/whatever, and you grow stronger as the dungeon goes on. But if you don't rush through it, or if it's large, you surface having ignored your hunger for several days and have to do a whole second quest to sneak into town at night and drink blood, where the only reward is to engage with the game again. It's a drawback in the gameplay sense rather than the stats sense. And it lets game designers throw the player against weak vampires in town early on, and face dungeons full of max-bloodlust monsters later once the player knows how things work.
Meanwhile, from a lore perspective this is also great. Suddenly, it's not that vampires have to be evil, it's that they have a choice. A good person who flees their family to hide in a cave is going to starve, turning into a ravenous, uncontrolled, extremely strong monster. Someone who's comfortable sneaking around town drinking blood, meanwhile? They never lose control. They walk in the sun. They're perfectly human. Or as human as anyone can be while the blood of their neighbors flows in their veins.
And Bethesda doesn't DO ANYTHING with this. People you talk to in-game just treat it as "all vampires are evil, why would you expect anything else", when they've created a world where vampire morality is so much more interesting. The few vampires who exist in civilization that you're not supposed to kill don't really discuss their condition at all. And there's plenty of evil vampires choosing to live in caves running societies of vampires, when that makes no sense compared to basically any other way of life they could set up.
Bethesda games are a masterful disaster, in this as in everything else.
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