Edit: Oh my god this thing is ugly. I'm so glad I worked on it waaay more than this, and it has been released.
This previously said:
New day, new strides in trying to create the ultimate horse texture for the Sims 4. Will this be the one? WHO FRICKEN' KNOWS. But I like it. I want someone to see it. Behold it. xD!!!
Some of my favorite streamers started playing Valorant and I really liked the way the barriers that prevent players from entering the play area at the beginning of the round looked, so I tried recreating the effect in Unity !
I absolutely love the stylized aesthetic of the vfx in this game, and how matte the shading is. It looks so good.
Another fun project I’ve worked on. Its a ripple simulation that I’ve been using for VRChat for quite a while now. It uses an old algorithm (that honestly, I dont fully understand myself) combined with a subdivided mesh that gets displaced and colored based on refraction from the ripples and polygon density. It’s not a super practical effect, and uses a camera feedback loop since at the time of creating the shader for the wave simulation, I didn’t have access to scripting or custom render textures. Good ol’ VRChat hackiness!
playing around with a clay shader i made in blender! i wanted to try to make a scene that looked like it was made in real claymation, here’s my progress so far along with the node setup 🙂