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#sound effects
cosmonautroger · 3 days
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Snoopy sound effects
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buntong-h1ninga · 1 year
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Yoooooo!!!!
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bye2k · 6 months
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fitsofgloom · 6 months
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Feel The Beat of The Cloth-Wrapped Feet!
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mugenfinder · 3 months
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pratchettquotes · 7 months
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The Bursar shrugged. "This pot," he said, peering closely, "is actually quite an old Ming vase."
He waited expectantly.
"Why's it called Ming?" said the Archchancellor, on cue.
The Bursar tapped the pot. It went ming.
Terry Pratchett, Moving Pictures
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petermorwood · 1 month
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Sound FX oopsie or not?
I was watching a couple of episodes of "The Crown" last week, and picked up yet again on something I'd noticed - heard - before. Unless there's something going on that I don't know about, the sound the show used for phones is incorrect.
They (w)ring wrong. In fact they ring American.
UK / Irish bell-ringer phones, the ones I grew up with - and which you'd expect to hear in Buckingham Palace, Balmoral etc. - had a short double ring, like so: Brringg-Brringg ... Brringg-Brringg ... Brringg-Brringg.
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US bell-ringer telephones had a single long-ish ring, like so: Brrriiinnng ... Brrriiinnng ... Brrriiinnng.
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It probably sounds unimportant for those too young to have heard these phones unless they've installed a "old phone ring" in their mobile.
However for people who grew up with a particular ring (not that long ago, the phones in those pics brring'd on in homes and offices on both sides of the Pond well into the 1990s) the incorrect sound can be as odd as, for instance, seeing US or Irish / UK cars driving on the wrong side.
It takes a couple of seconds, and then "Oh, that's not right..." (or not left, as appropriate).
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Despite more on-line searching than I should have wasted time on, I haven't found either "goof" or "reason why" to explain how those phones in "The Crown" rang the way they did, and it's an itch I'd love to scratch.
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Another sound error is depicting modern British emergency vehicles as having two-tone (dee-dah-dee-dah) horns. Not any more - even though an EV going somewhere in a hurry with lights and sounds on is AFAIK still "running blues and twos".
Nowadays "twos" have been replaced by wailer, yelper and oth-er kinds of electronic siren - none of which, IMO, are as efficient as the two-tone either for cutting through ambient noise or indicating which direction the sound and vehicle is coming from.
I've also got a memory of a documentary sometime in the past year about the Battle of Britain and the Blitz (i.e. 1940-41) where whoever dubbed in the sound-effects clearly assumed that a dee-dah tone has always been the British police-fire-ambulance warning.
Ahhh... No.
British emergency vehicles in the 1940s didn't use sirens, horns or klaxons; they were fitted with hand-operated or electric bells. At that period, the two-tone warning called a Martin-Horn...
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...was AFAIK exclusively German...!
All this sounds picky-picky, but while using the wrong plane or ship or vehicle because no example of a real one exists any more is one thing, making a mistake in something as inexpensive and easily-reconstructed as a period sound is another matter.
Of course it's a well-known truism that while the contract for a movie / show's historical consultant says they must be paid, there's no matching contract clause that says they must be heeded, so for the sake of their scholarly reputations those consultants sometimes demand to be removed from the credits.
Looking at you, Ridley...
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ETA: Some days later, with that original post still queued, I may perhaps have found an answer. :->
I've just watched "Thirteen Days", that rather good, properly tense movie about the Cuban Missile Crisis, in which Kevin Costner's character had two phones at home. The black one was domestic with a US single ring, the red one was Official...
With a UK-style double ring.
Without bothering to re-watch each relevant episode of "The Crown", I'm now thinking those "incorrect" phone-rings may all have been internal lines and - like the Official phone in "Thirteen Days" - had a different ringing pattern to denote they weren't a "civilian" call.
In addition, the Costner character and his wife both react to the double ring with alarm, indicating they know its significance.
All of the above makes sense when you consider that custom ringtones were half a century in the future, and there's only so much the electrical pulses driving a pair of metal bells can do...
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veetri-bitcrush · 4 months
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Thinking about how HL and HL2 sounds have become the standard "meme" sound for things such as physical collisions, doors, explosions.
It's like a newer generation of Hannah Barbera sounds for wacky cartoon moments.
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bro3256 · 3 months
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The source of the video game bleeps and bloops in media
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Have you ever wondered what the source of those specific video game bleeps and bloops were from? Odds are if a show or movie had a character play a video game or if a scene takes place in an arcade than it's very likely that it uses the same distinct sound effects that originally were sourced from the Atari VCS (2600) ports of Donkey Kong and Pac-Man. These ports are already historically important with Donkey Kong being one of the few Nintendo games to be released on non-Nintendo hardware and Pac-Man being one of the most anticipated releases for Atari at the time. Today these ports are often mocked for how butchered they are to the arcade originals but at the time these were fine ways to experience these arcade games at home.
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So why are the sounds from these arcade ports used so often in media? You can pretty much thank the widespread use of a particular sound effect library and in this case the Series 1000 Sound Effects Library which initially released on tape in 1979 and released on CD in 1983. A good chunk of this library contains the same sounds found on another sound library called the Network Sound Effects Library.
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The Series 1000 library however includes audio recordings of gameplay from these Atari games. Ever since then, these sounds have been used for many years and continues to be used to this very day. Before I showcase some examples of media using these sounds I would like to present the recordings from these games. The following is sourced from the Series 1000 Sound Effects Library which feature sound effects from Atari arcade ports.
If you're familiar with these ports than you can make out the specific sound effects present from these recordings. The distinct walking and jumping sounds in Donkey Kong and the dots being eaten and game over sounds from Pac-Man are the more identifiable sounds you hear. With this in mind here are a handful of examples of these sounds being used in media.
(Note: Due to Tumblr restricting one video per post I have compiled all the example clips in a single video so feel free to read below for the specific sound bytes used whilst the video plays.)
Arthur (1996)
The season 1 episode "Arthur Accused!" has Buster investigating an arcade which features sounds from Pac-Man as it eats ghosts and a faint sound of Pac-Man dying from a ghost.
Drake & Josh (2004)
The season 2 episode "The Bet" has Josh playing your typical video game but features several seconds of audio from Donkey Kong. Weirdly music from the Nintendo NES version of Tetris (Type-A specifically) can be heard when Josh is playing on his "handheld" which is clearly a red Game Boy Advance SP.
SpongeBob SquarePants (2007)
The season 5 episode "Atlantis SquarePantis" features a segment of Sandy in a retro inspired environment. The puzzle game segment features various cut up sound bytes from Donkey Kong including jumping over barrels and the walking sounds.
Chowder (2008)
The season 1 episode "Sniffleball" features a brief sound effect from Donkey Kong of Mario jumping over a barrel. (also what is this retro nonsense?)
Ted (2024)
The season 1 episode "Just Say Yes" features Ted and John playing Super Mario Bros. on the NES. For whatever reason no footage of the game is shown and the audio used is from, you guessed it those Atari games. Donkey Kong sound effects can be heard while brief snippets of Pac-Man can also be heard mixed in.
I could keep going but you get the idea. There are plenty of other examples you can find and I highly recommend checking out the Sound Effects Wiki if you're curious to see what other examples are out there. Linked below are the articles for the other sources for these Atari recordings.
Sound Ideas, ARCADE, VIDEO GAME - VIDEO GAME: ELECTRONIC SOUNDS, AMUSEMENT PARK, FAIR 01 Sound Ideas, ARCADE, VIDEO GAME - VIDEO GAME: ELECTRONIC SOUNDS, AMUSEMENT PARK, FAIR 02
I guarantee most folks nowadays aren't even aware that these sounds are from actual Atari games cause out of context they sound like generic bleeps and bloops. That's probably why it's so common to hear these sounds in media as unless you're a nerd like myself this is something you're likely not going to think about and I'd imagine the folks working with audio aren't gonna stop and think about where particular sounds come from outside of the library they're featured in.
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The sad puppy noises at the end of this interaction made my day!
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He totally deserves it. Go Yang Joo-ran!
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glorbs-dominion · 9 months
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landluber - Sound on
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slybluehologhost · 4 months
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DRAMAtical Murder > Sounds & Videos [JAST USA Release, 2021]
If it wasn't already obvious, I'm a pretty big fan of DMMd's music, as well as video game music in general. This section originally started out as containing strictly music files, but in order to differentiate this post from my -shape.memory.music- one, I decided to include all videos & sound effects from the game along with it. There's also a very small sampling of voice lines in here, since there was no way to feasibly host 47 whole folders worth of character dialogue, haha.
Package details & links are under the cut (along with a brief video description), or you can click here for a static page.
Sounds & Videos — [ L I N K ] > MUSIC — Includes background music [29 MP3s], short & full versions of OP & ED songs [18 MP3s], "feel your noise" 8-bit ending [MP3 file], opening movie [.WMV file], & "AI CATCH" 8-bit ringtone [.M4R file] > SOUND EFFECTS — Includes 542 sound effects [.OGG files] organized by category > VIDEOS — Includes animated backgrounds & CGs [12 .WMV files], effects [16 .WMV files], Silent Oath gameplay [19 .WMV files], Rhyme transition [14 .WMV files], Scrap transition [21 .WMV files], & title screen [.WMV file] > SELECT VOICE LINES — Includes a handful of voice lines that I enjoy [.OGG files]... sorry in advance if your fave isn't represented here, but please don't request more 🙇 > These files contain spoilers for all routes — proceed with caution if you have not yet 100% completed the game
Looking for even more DMMd assets? > [ L I N K ]
[Video Description: An introductory animation of Noiz's Rhyme field being generated following Aoba's initial ganking during the common route. Pixelized bunnies & cubes pop into place as the field is digitally constructed, with various whimsical noises playing as each asset appears.]
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macmanx · 9 months
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The scream that's been used in more than 400 films is finding new life this year after California Institute of the Arts (CalArts) Professor Craig Smith discovered the Wilhelm's original recording session while preserving a collection of 35-millimeter sound films he was given by USC's Cinematic Arts Library.
"What I was trying to do is convince the archives of the world that they're dropping the ball here. They're archiving images and voices [but] not these other sounds that are [also] an incredibly important part of film history," Smith said.
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fights4users · 7 months
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The sounds of Tron-
Something that is often looked over is the fact that Tron not only has a connection with early computing but with early gaming as well. Not just because one of the characters makes games and runs a arcade, video games are absolutely integral to the world. In fact they make up a good portion of how the system looks and functions!
For example most of the transport, ships, and weapons we see come from video games, mainly Flynn’s but extends into encoms catalog. In the vernacular it’s common to mention it as well “video game warriors” “Gonna make you play video games” “video game simulation” etc. but you didn’t need me to tell you this.
The way video games impacted and shaped the digital world of Tron absolutely plays a hand in how seamless it translates into the two tie in Arcade cabinets. Though heavy on the grid bugs they’re beautifully decorated and similar to the games as we see them on screen/would translate in real life. The music stings come straight from Wendy Carlos’s work for the film, to the extent the game contains the entirety of Anthem. [Listen]
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Sound cue’s and combat-
Part of what makes the sound and style of the game so accurate to the movie is the sound design. Like in old games there is a sound for everything. Every movement has its own sound, it sounds silly as things in real life also have noise but if you’ve ever played any retro game you know what I’m talking about.
One of the best examples of this is when Flynn is tossed into the cell and stumbles around, there’s a metallic echo to his footsteps. In combat it’s the same thing —very distinct sounds to go with every action. A lot of what older games are is pattern recognition- both visual and audio, certain music loops or sound cues help you get better at the game. Another good example is Tron casting his disc, blocking throws etc- if you know what a disc sounds like you can better dodge etc. I also like how they have almost a ceramic sound when Ram plays with his.
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Nothing is more video game than De-resolution itself! The death cry and slowly breaking into bits before getting reabsorbed. You can hear the noise off screen and know what happened, game over.
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Apart from video game comparisons I do have such a genuine love for the sound design of the film and how much it fleshes out the world. The blips and bloops of energy flowing through the system. The sounds of a working computer. There’s a dial up esc noise when Flynn is beamed in and judging by the guards reactions it’s not different from a how a regular program would enter/travel between systems. Programs get to make funky little computer noises in my heart 💕(another inhuman attribute I think they deserve, they’re like us in so many ways but then… aren’t.)
I know it’s probably just because it’s older recording equipment but occasionally programs will get a grainy feedback/radio style grain to their voice. I’d like to think it’s intentional- especially considering Legacy does this too (going so far for it to be what some sound like all the time)
The way sound is utilized in the movie is a incredibly underrated aspect of what makes the movie so good.
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kickingshoes · 1 year
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Integrating SFX into the artwork is 👌
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