Mario & Luigi: The Realm of Monsters
M&M:TRoM is a Mario/Undertale crossover. This AU takes place after Mario & Luigi: Dream Team, but the events of Undertale have not taken place.
The great war between humans and monsters is much the same with the residents of the underground having to make refuge from below the surface of this planet. What they failed to realise is that most humans got wiped out from that great war, and those monsters who remained loyal to humans (such as Toads) brought the remaining few to royalty.
Some monsters weren't actually banished. King "Bowser" Koopa was only a child when the war broke out, and he like some other monsters were able to go into hiding. From his parents being killed during the war, he made it apparent that he eventually wanted to be rid of any other humans that came their way to avenge his fallen bloodline. Of course, that doesn't go well (hence the plot of the previous Mario & Luigi games).
For Mario and Luigi, because in this timeline, their LV is well into the hundreds. In this AU, LV carries over through each game.
So enough is enough. Bowser wanted to open up the barrier to free the sealed monsters away to build his army and finally get the remaining humans alive to perish. He knows that with Mario and Luigi's LVs being so high, he's going to need all the help he can get. Of course, the tale goes that seven human souls would be enough to break the barrier, but there's also the question: would the seven-star children be enough to break the barrier?
It's certainly worth a shot.
Somehow, overnight, Bowser was able to gather the 7 children by doing one of his usual kidnapping shades and manages to get the 7 of them together. And through some feat, it works.
The realm is broken, and everything is put on a reset. Perhaps it was the impossibly high powers of the Mario Brothers that allowed them to live, but Princess Peach wasn't so lucky. Almost instantly she got hit with a comatose state and Mario and Luigi rushed off to try and heal her as best they could. But for them, their strength practically diminished, perhaps hitting "reset" on all the LVs they had accumulated and set them back to 1 (more on this later.)
With the barrier open, Bowser instantly introduced himself to the people of the underground, explaining his motives in his usual dramatic fashion, saying that he wanted to be the king that brought a new age to monsters like him, and he was widely supported. Asgore, as a fellow king boss monster got on very well terms and the monsters of the underground were very welcome to live in the Dark Lands.
The move from the underground to the surface was slow, but a lot of people rushed to see the wonders of the outside. Papyrus himself was perhaps the most eager of the bunch, for this, of course, would be the perfect time to find a human! Sans of course held a dulled sense of enthusiasm like he always does, but he held a slower start. He went to tell his friend on the other side of the ruined doors about the big news, but surprisingly, she did not wish to engage with going to the surface. She believed that humans themselves should be greeted with kindness, not with violence. It certainly gave Sans some food for thought, and he promised to visit her after he got used to things on the surface.
With the princess in a near-death-like state with the chances for recovery looking slim, the bros are seen as the leading example of guidance. It was the question if Mario himself was already a prince because of his relationship with the princess, but he had consistently rejected the role. The concerning thing for both of them is certainly their extreme decline in strength. Breaking the barrier certainly did a number on them and they're practically starting from stage 1. Both of them are obviously panicking since if their acquired strength is suddenly gone, they would have no chance of going against Bowser. Who knows until a battle would break out? Esepcially with a new army.
The two agree they have to split up and get as many supplies as they can. They need to get anything they can-- call anyone they know to bring support to the mushroom kingdom. Bean Bean, Pi'illo Island; whoever can help. Luigi had the idea of going to professor E-Gadd to possibly build a defence around the kingdom whilst the princess remains out of commission. That's a wonderful trip to Boo Woods, but he'll have to bear it.
Although, along the way, he happens to run into one skeleton. Papyrus took it upon himself to do some exploring because he was sure he was going to run into plenty of company. It was quite strange; any Boo who tried to scare him simply couldn't, he remained completely fearless and tried to make acquaintances with anyone he met. But none of them bothered to stick around. The two of them end up bumping into each other by pure chance, and there is a large amount of screaming, Luigi from fear and Papyrus from seeing a human. Luigi immediately thinks he's outnumbered and there is no way he could take on a boss monster *now* but Papyrus turns out to be the least threatening Boss monster he had ever seen. He's immediately fascinated by him, screaming his head off about how this was so amazing, but at the same time remembering his royal guard status. Papyrus takes it upon himself to guide this human to safety instead! There, no troubles!
But Luigi expresses concern about this-- he says he needs to get going to get back home and Papyrus expresses a fantastic "not to worry!" and proceeds to help him along the way. He makes it absolutely certain that he will not leave this human's side until he is brought to safety! Whilst hesitant, Luigi knows he can't get this guy off his tale and continues to E-Gadd's.
Between getting supplies, asking for potential help and going back to Boo Words, Papyrus and Luigi developed a decent acquaintanceship! Papyrus talked about being on the surface and Luigi took the great understanding of his situation, but also deeply dreaded when Papyrus claimed Bowser's plans. They also talked about their brothers quite a bit and their bad habits, but the two of them saw each other on even the ground. Papyrus walked Luigi back to the beginning of the Mushroom Kingdom where the palace was just overhead before Luigi said that they should end it here (their walk that is). Luigi feared that Papyrus being out with him could trigger a domino effect that would make Bowser immediately enact an attack on the weakened mushroom kingdom. Luigi also fears for Papyrus' safety going back to the darklands, since if its found out, Papyrus could be exiled by Bowser's crew and possibly killed. He asks Papyrus not to tell anyone about the princess' condition, nor Luigi and Mario's lack of resources so they can prevent the fighting as long as possible, and Papyrus agrees!
But of course, he spills the secrets to Sans.
Papyrus tells Sans of his day and his adventure with Luigi (as short as it was), and the situation of the humans and their resources. From how Bowser had described them, Sans expected Luigi and his brother to be incredible threats, LV beyond comprehension, but they weren't (at least appeared to be). Papyrus even said that Luigi wished to keep their meeting anonymous so that Bowser and his army wouldn't go after him and Sans.
Sans agrees that he won't go telling anyone about it, but he doesn't agree to not doing his own investigation.
Sans never got a description of the brothers, other than that Luigi had "a real grand moustache and a brilliant brightly coloured hat!", which isn't exactly helpful when there are two of them. The next day, he finds Mario out collecting supplies from powerup boxes and assumes that it's Luigi who Papyrus met yesterday. It's a very similar greeting to the beginning of Undertale, but instead Sans says "don't you know its rude to break people's boxes? You're looking like a real *boxer*". And that goes as well as it can. Mario's obviously threatened by Sans' presence being a Boss monster, and Sans isn't threatened because he's LV 1, so how bad could he be?
A couple lines into their interaction and Luigi shows up there after and recognises Sans as the "short, lazy, apathetic, but loveable" brother of Papyrus. He immediately exclaims his recognition of him and how he had met Papyrus yesterday, in which Sans admits Papyrus told him already. Mario gets on the defence since it's a HUGE problem two boss monsters who are living on the Dark Lands know they're weakened atm but Sans is like "nah bruh chill out jeez."
During this interaction, Sans does the good ol' (*check) but it heeds underwhelming results. But he knows, he knows something is wrong. Bowser talks about these two like he does the devil, and with both of them being LV 1, it doesn't make any sense. Luigi himself seems to be the more pacifist of the two, but he's certain there's more to this than he could ever think on. But, for now, he agrees there's no bad blood between the two sets of brothers and only wishes to greet his new pals with a handshake
(You can guess what happens next).
From then on, Papyrus and Sans spend less and less time in the Dark Lands and more and more time along the mushroom kingdom side, and the more time spent with the Mario Brothers reveals a more sympathetic story about Bowser's kidnappings with the princess. They most certainly agree that Bowser coming to destroy the kingdom isn't cool, and they start helping out the bros as best they can.
This is just the beginning of the plot and there is a lot more to it but OWO !!!
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Been seein some rather cold takes about Daisy lately…
I’ve seen some people say that she has no personality outside of fanon, but that’s just not true. There is a very very common misconception among the fandom (at least that I’ve noticed) that if a character doesn’t appear in a “mainline” game, then they have no personality. But I’d argue that the spinoffs actually offer waaaaay more in terms of looking into character personalities. And no, I’m not talking about the RPGs ala M&L and Paper Mario as those are obviously full of personality (and Daisy isn’t in those). I’m talking about the Party, Kart, Tennis, and other sports games.
Yes, Daisy hasn’t appeared in any mainline game since her debut, but she’s been in nearly every sports game and her traits, stats, abilities, victory/loss animations, and various other tiny details add up to her personality. The fact that she’s nearly always yelling or just speaking really loud in general (noticeably more than any other character), the fact that she constantly feels a need to say her name and make herself known, how she loves flowers and considers even a small patch of flowers worth protecting, how she’s easily bored by tasks that don’t excite her and isn’t so reliable for them. She tends to jump around a lot, and spin and dance around when she’s excited! She’s apparently a rather fast runner and that is considered her specialty! These are all traits that are displayed in the spinoffs, and there’s probably soooo many more that I just can’t remember right now.
Now, I do think her tomboyish nature is probably fanon, as I don’t really remember seeing anything to show that she acts that way in the games. I think people probably think she’s tomboyish due to how loud and energetic she is. But hey, there’s plenty of fanon for just about any character from any fandom out there. And what’s so wrong with that? Isn’t the whole point of making fanworks to expand on the framework already provided by canon? If we want to stick to what’s actually “canon” then nearly everything the fandom has created would have to be tossed, because there really isn’t much to work with. Fanworks and fandoms thrive on what fans can create based on the canon work, not just sticking to it perfectly.
It’s fine if you think the “fanon” Daisy outshines the “canon” Daisy and you dislike that. But to say that she has no personality aside from fanon interpretations just tells me that you have a very narrow idea of what counts as “canon” in an already rather simplistic world. The Mario games are very simple and straightforward without much consistent lore that actually makes sense cohesively, but the characters are what keep everything tied together despite that. The characters are nearly always consistent, and that includes Daisy. Even when the setting is completely different and some random new villain shows up with some random new power source to steal or species to torment, our same well-known lovable characters will be the center of the story and that’s what makes it fun!
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Super Princess Saga
Just a quick sketch just because.
Synopsis: (from an earlier post)
After getting kidnapped so many times, Princess Peach along with Princess Daisy decide to go on a vacation to a remote island near Sarasaland, far far away from the mushroom kingdom. Little do they know, a dark force seeks to conquer the island. Together, with an unexpected encounter with Rosalina, the princesses must work together in order to save the island and bring peace back to it.
Gameplay:
Essentially similar to how the Mario and Luigi worked- a turn based RPG while also and adventure game. This includes collecting items, buying gear and costumes, solving in-world puzzles, and leveling up.
(Not a real game. Nintendo, take notes)
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