I have changed a lot from the kid I was when I was 13. Any type of love apart from cis/hetero relationships used to not compute for me, and now I'm out to 5 people in my day-to-day life. And honestly, I do kind of owe it a little bit(a whole lot) to Undertale for opening up a different life path. I could have ended up really freaking stupid and probably super depressed without it.
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There's this lyrics that reminds me of Passive from the song Happy Tears by Miles Away 😭
Passive Nightmare belongs to Jokublog
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Me and the girl I pulled by being Sans Undertale
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*If you don't beat me, you're not going to beat the king yet!
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me when the cocoa powder me wh UHM this is a scene from a fanfic Im working on that i literally just posted this morning and uahughu i dont know ehhe,,,,,
you can read it HERE!
anyway, 🍫💥🔛🔝!
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MT.T INSPIRED PLAYLIST??!?? Enjoy yourself in 40 minutes of absolute BLAST💥
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I haven't drawn my boi for quite some time, actually I don't remember the specific year he was created, probably before 2020, this is his new design.
Starling belongs to me
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charas good charas bad. I'm more in the boat: charas bad... however-
the idea of judging characters on a good-to-evil scale in undertale of all games is objectively stupid.
chara hurt. chara vengeful. chara impulsive and not thinking things through. chara maladjusted and suicidal and going too far. with their actions and with asriel's blind trust. chara with save powers like every other human who fell in the underground that eroded their sense of negative consequences for their actions. chara who then enforced those consequences all the more ruthlessly upon themself.
chara who gave up that power and stayed dead for a chance to save monsterkind. chara who could've rebelled to asriel and gone through with the plan, but didn't. chara whose hope for a better future for the monsters shone bright enough that asgore recognized it in frisk's eyes centuries later. chara who brought back that hope to an entire kingdom, and had that burden on their shoulders for the rest of their short life. asriel who, in the game's development, was supposed to be obsessed with the surface and the stars, and a chara who might have wanted their brother to see them for real.
but also, chara as the player's interface. chara as the quantification of our actions within the game, good and bad. chara the feeling of our stats going up. chara the ghost without a soul (just like flowey) who can't stop playing the game until you do. chara the mirror. chara and YOU.
not even our actions in the more violent routes are treated as mere "evil", cruelty or sadism within the game. they're explicitly treated as us going "too far". and because we can, we have to. not being able to quit. digging the ghost out of their tomb until it's too late.
...but sure. chara's "evil".
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