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zubneo · 25 days
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He likes to sow a little bit of chaos, as a treat
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zubneo · 27 days
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Dude, I'm so sorry
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zubneo · 1 month
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Coming back around with this guy in little shorts I made. Bill fits him really well
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zubneo · 1 month
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First con! I've actually had the linework for this sitting in my WIPs for over a year now but tonight I've finally coloured it in!
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zubneo · 2 months
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Looking back at old art and realized I made a Riddler design with apprentice OC at some point. So woe, it be upon yee
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zubneo · 2 months
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thanks for 'Volunteering'
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zubneo · 2 months
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More sketches if the Admin
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zubneo · 2 months
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The players won't stop calling him 'Red Cosmo'. He's very touchy about it
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zubneo · 2 months
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One of the few things the players have against him is passive aggressively calling him "Red Cosmo"
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zubneo · 2 months
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Hhhhhhhhh resisting urge to do Minecraft OCs when I'm literally playing it every day hhhhhhhhhhhhh
Do it. Be free. Make as many as you want
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zubneo · 2 months
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The full tapestry
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zubneo · 2 months
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Part 4 Players:
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Ever since your soul was written into the stars the universe has held you close. It cannot bare to let you go. And so, it doesn't. Your soul is forever bound to live, to die and be brought back to live again. Creating what we know as the 'respawn' cycle. Where not even death can erase your mark.
Banning/Banishment:
While players are coded into existence and are technically immortal (respawn), there is the possibility to experience something akin to death.
Harcore worlds where the player is given a limited lifespan or with certain conditions are banned when they die. They are not truly dead but are simply locked out of the world and are unable to enter unless as 'specters' (spectators) or because higher powers allowed it.
Banishment or banning occurs when Admins remove and block the presence of a particular player. This can can happen for any reason.
Worlds:
There is only ever one 'you' existing at one time. However, there maybe different version of you when you enter a new/different world.
When traveling from world to world, your 'code' isn't always transferred successfully. Memories are lost in translation or are completely absent in some worlds but somehow whole again in another. Players who are friends in one world become strangers or enemies in another. A magical you in one world, a scientist in another. This creates different versions of 'you'*.
*This is almost never the case for 'true' admins though, as they are their own 'operator'. furthermore they can choose if certain codes of a player is forgotten when they enter a specific world.
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zubneo · 2 months
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Part 3 Admins:
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Admins are players that have 'ascended', either by old powers (a command block) or by being appointed as one by another admin. As 'admins' they no longer at the mercy of the world they are in but dictate what happens within it.
An Admins' influence and power over the world and players can vary. They could have little to no contact, intervening only when necessary. Sometimes hiding as a fellow player. They could be an omniscient being akin to a God that players are vaguely aware of and can call to. Or they could have excessive and complete control over the world. Puppeteering their players in endless games, puzzles and narratives like a cruel DM in D&D game. There are two kinds of admin:
True Admins: 'True' admins are players who are ascended through the old powers. They have
Both Admin!Romeo from MCSM and my Admin!Narrator are true admins.
The price: Such immense power comes at a cost: your name.
As a player your soul is written into the universe but when you ascend, your name is erased and your being is rewritten as something else. The process erases the memory of you from yourself and other players but leaves you more powerful than ever. Your name too, is gone. forgotten even to yourself and cast out into the End for someone foolish or desperate enough to find it. But you, the admin, can never hear it again or face dire consequences.
Names: Since a true admin's name is forgotten, most take on new names and/or titles. A common one is "The Admin". This is because there's almost always only one Admin for a group/set of players, as Admins don't like interacting with other Admins, except for their assistants.
There is a way to rediscover an admin's name though. A journey through the End Cities might find the lost name. That is… if you know how to read it.
On my take of MCSM, the admin took the name Romeo to distinguish himself from his friends. For my world's admin, he prefers titles to names. Often letting the players decide because he feels that its more authentic~ They just end up calling him The Admin or The Narrator though.
Admin Assistants: Another way to become an admin is to be appointed as one by a 'true' Admin. This method doesn't come with the costs that a 'true' Admin faces but just as these powers are easily given, they're also easily taken away and often come with limited power and under certain conditions. An example in game would be the maker of the server giving you OP to maintain things in case of emergency or when they're away etc.
I imagine Xara and Fred to be this kind of Admin. It was Romeo who became the Admin and then gave his friends their powers, and when they fought, he took them away. Inadvertently 'killing' (banning/banishing) Fred and then locking Xara away when she became a player again.
Power Levels: Not all Admins are equal in power. Admin Assistants are relatively lesser to the power of their patron and are always aware of their semi-mortality.
A 'true' admin, however, grows in power and experience over time. But with power comes the heavy price. By becoming closer to godhood they lose their humanity. Often becoming discontent and bored, seeking more and more control over their players in order to make things more 'entertaining'.
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This progress of power can be 'reset' (though not revert to a player). A way to knock down a true Admin is to speak their true name.
MCSM Romeo!Admin has/had an immense power level. The likes of such rendered him unable to comprehend things past his own wants/entertainment. This could be seen in his more erratic behavior, appearance and power. Able to possess and control massive amounts of the world at a time.
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zubneo · 2 months
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Part 2 Worlds:
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Far into the end, past the dragon guarding your world and far past the edges of the end isles, are doorways to other worlds. Doors that can take you to worlds much like your own, with the same rules and understandings. Or worlds with others like you. With contraptions, magic and creatures you've never seen before (mods). Some you can freely move between, some are blocked, hidden or require certain permissions.
But no matter how far you go or which world your in, you can always find your way.
MCSM:
The MCSM series connects to this as one of these worlds with a Hardcore preset. All the characters are actually 'players' that don't remember being such which explains why they treat death so seriously.
When Jessie and co enter the mysterious portal they are entering another world but, due to the nature of the worlds they enter, retain their memories and gear of their 'home' world. This explains why famous players like Captain Sparklez, Stampy Cat, Stacy Plays etc are also there but don't treat death as seriously. They remember the respawn mechanic (which doesn't work because the world is in Hardcore). (see part 4 for more info).
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zubneo · 2 months
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Part 1 The Universe
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Upon the infinite worlds and the infinite souls, there is only one you. And after you passed through that gate into the end and first looked upon the death of a creature older than bedrock you walked on, the universe looked to you and held you close.
You don't remember what it was like before. Before the universe took code that made up 'you' and wrote it upon the stars, but you do know that no matter what. It won't lose you, for there is only one you.
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zubneo · 2 months
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i hate to break it to you but your oc the admin is literally the antagonist of minecraft story mode season two
FOOL! YOU'VE ACTIVATED MY LORE CARD! BEHOLD MY SKIPPABLE LORE POSTS EXPLAINING MY OBSESSIVE OVERTHINKING ABOUT ADMINS AND THE NATURE OF MINECRAFT LORE
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zubneo · 3 months
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sketching out
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