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TMNT Drawing (Top)
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Now that the show's over, this has to be one of my favorite theory posts I've made. I still completely agree with it!
Sure, the prediction he would branch out didn't happen, but I still think it should've! And besides, the analysis on mixing magic and the coven system are still completely accurate. I was definitely onto something with this one.
Gus, His Magic, And the Coven System: Analysis on Through the Looking Glass Ruins
The latest episode's Gus plot focused on the relationship between Gus and his magic, and I have a lot of thoughts on it. So, I'm going to try and lay them out here.
First, the overall "lesson" of the episode.
I think I'm safe in saying that, on the surface, the main takeaway from this episode was "Illusion magic is actually powerful and Gus is justified in focusing on it."
[obligatory picture of the statues leaking blood illusion that Gus conjured up]
But really, that's not what I got from it, and that's because of the statue scene. In it, Gus created an incredibly impressive illusion to scare Bria away, and it worked! But not on its own. See, she was expecting an illusion, so she suspected the whole scene wasn't real. But then a statue grabbed her leg. That was what convinced her.
Let me say that a different way: Gus' illusions on their own were not enough to convince her to leave.
And that is what this post is about. If the point of this scene was to prove that Gus was perfectly fine with illusions on their own, it failed, since he couldnāt succeed with just his illusions. However, I think the actual point of the scene was more nuanced.
I believe this scene is foreshadowing Gus multi-tracking in magic to grow stronger.
Before I explain why, let me clarify something. I think illusion magic is incredibly powerful. We all saw that scene, after all. It lets the caster manipulate at least two of a personās main senses: hearing and sight! That's a huge advantage, so it's no wonder that ā as this episode demonstrated ā it has such huge drawbacks. Namely, the illusions are very fragile.
Luckily for Gus, this episode also showed how to get around those drawbacks. If you get creative and supplement the illusions with something else ā say, a solid hand ā you can make them infinitely more potent.
And that's where the multi-tracking comes in. Gus isn't always going to be able to make himself part of his illusions. However, if he has magic that can help, his capabilities skyrocket.
There isn't even one specific type of magic that would help! Construction magic seems obvious since you could create physical components to the illusions, but plant magic would have much the same effect.
Add to that the fact that illusion magic appears to have the ability to power up other spells, and now any track would give him a power boost.
(This effect can be seen in this scene from The First Day where he gives Willow's plant muscly arms:)
(And in TtLGR where he creates a huge fireball using an illusion spell and a fire glyph:)
So why doesn't he just pick up a few spells besides illusions and give himself a boost? Why does he worry so much about "choosing the right track" when his problem could be so easily solved?
The answer is the coven system. As we hear from Bump, the motto of the coven system is to "Hocus Focus." He doesn't pick up a few handy spells because the entire system, the entire culture, has ingrained in him that studying more than one track is unacceptable. Itās likely that if the idea of multitracking had occurred to him, he dismissed it out of hand!
And this is where Gus really helps to showcase the shortcomings of the coven system. He's seemingly a perfect fit for it: he's a prodigy in his track and can use the magic to its fullest potential.
Yet still heās getting hurt by it. And why? Because confining someone to a single track means that track becomes part of their identity. Therefore if someone insults or criticizes your coven, it's a criticism against you. If your coven has a weakness, you have a weakness.
And that's why it's such a genius system for Belos; it's simple divide and conquer. Everyone is split up into different factions, each with their own simple roles. And since all the pressure is on which one to choose, no one realizes that it doesnāt actually matter. Whichever track they pick, theyāre still being trapped in a system designed to separate and weaken them; a system designed to keep Belos in power.
That is why wild magic and mixing magic are so powerful! They allow someone to tailor their magic to themselves; to make the tool fit the identity instead of the other way around! It lets them cover their weaknesses with what they learn, instead of inheriting weaknesses!
So by disallowing that, Belos makes people conform their identity to his system, weakening them and cementing his power over them in one fell swoop.
[Shoutout to @preciseprose for helping to edit this!]
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