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another-rpg-sideblog · 23 days ago
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Out Now, Rebalanced and Beautiful After a year of playtesting, the Queer Subclasses are now at their best, and with Bonus Items as well!! In addition, all money gained through June from this Project with be going to Mermaids (the UK trans youth charity)
Cover Art by @/galacticjonah
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another-rpg-sideblog · a month ago
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Unearthed Arcana: Giant Options
Download the pdf from this link.
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another-rpg-sideblog · a month ago
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Crit Role Miniature Rollout: C3E24 The Hellcatch Valley
With Andrew Harshman
An archive and analysis of the minis used on CR.
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Fresh city, fresh player character, fresh Mats by Mars mat, and many fresh minis. Quality looking desert map we got here. Very handsome. Great place for a little dust up.
No better place to catch hell than the Hellcatch Valley, it’s time for Crit Role Miniature Rollout Campaign 3 Episode 24!
The List
Mats by Mars Tabletop Mat Swallowing Sand
Monster Fight Club Barren Hills
Monster Fight Club Village Well
Hagglethorn Hollow buildings
Goblin Village Premium Set Palisade Wall
Dwarven Forge Stone Ruins Add-On Pack
Dwarven Forge Mountain Peak Pack
Dwarven Forge Wicked City Smuggler’s Wagon
Mantic Games TerrainCrate Dungeon Debris Crates
Mantic Games TerrainCrate Military Campsite Large Tent
Campaign 3 Party Minis Wizkids Sculpts
Mythic Odysseys of Theros #20 Siona, Captain of the Pyleas
Volo & Mordenkainen’s Foes #15 Gnoll Pack Leader
Monster Menagerie 2 #010 Human Monk
Critical Role Clovis Concord Zhelezo
Rage of Demons #12 Hobgoblin Soldier
Pathfinder Battles Iconic Heroes Set 4 Jirelle half-elf swashbuckler
Waterdeep Dragon Heist #06b Merchant
D&D Premium Painted Figure: W4 Female Half-Orc Fighter
D&D Premium Painted Figure: W5 Male Elf Druid
Tomb of Annihilation #36 Nanny Pu'pu
Monster Menagerie #024 Illydia Maethellyn (Invisible)
MDF Stairs
Unidentified civilian miniature standing by wagon
Ruined castle corner wall
Assorted scatter terrain
The Party
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Dusk Mythic Odysseys of Theros #20 Siona, Captain of the Pyleas Mini images sourced from minisgallery.com
Yoooooo, Dusk is a sick name! Well played Erika Ishii. This is a good temporary miniature choice. I like the classical armor and classical strut pose, which is based directly on the Magic the Gathering card art of this character. A pretty faithful adaptation, thought for the mini they opted to give her a more practical cut of armor skirt, which I can appreciate. 
The NPCs
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Dragonborn Bystander Critical Role Clovis Concord Zhelezo
Solid civilian miniature, a dragonborn bystander (also known as a dragonbornster). Weapon toting characters in peaceful poses are always useful because they can be used as chill village folk, but also as combatants. Mighty versatile. Alas, this dragonborn is orange-ish, therefore I hate it. I joke of course. Good model.
The Villains
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Spellcaster D&D Premium Painted Figure: W5 Male Elf Druid
What is the significance of this druid staff design? This staff headpiece has been featured on a few Wizkids models. Though I like the spell effect and the pose is kinda cool, this mini is not quite workin’ for me. The cloak is just this blobby mass that’s tough to read from across the table. And I wish they had spent a little more time painting the right hand. That spell effect is the focal point of the model and as-is it looks pretty crummy.
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Gnoll Monologer Volo & Mordenkainen’s Foes #15 Gnoll Pack Leader
“Monologue” is my new favorite command word. And Gnoll Monologer is my new favorite subclass of gnoll monster stat block. I like the 5th Edition gnoll creature design and I think this model captures that fairly well. The fidelity in the face is a little rough though, could benefit from a repaint.
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Melee-er D&D Premium Painted Figure: W4 Female Half-Orc Fighter
Some highly practical female armor on display here (and an even more practical mullet). Decent model overall. But it is a very lazy half-orc model. This mini doesn’t have enough sculpt resolution to properly depict half-orc tusks and ears, so they just sorta threw some paint on to suggest those features. Also, that hairline mold line is gnarly.
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Closing Thoughts
We are in for a pretty lengthy break, I’m glad we did not leave on too much of a cliffhanger. Though I’m not planning any formal coverage of ExU Calamity Minis, I may do some casual posts. Looking forward to seeing some Calamaminis.
See ya next sesh!
#critroleminiaturerollout
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another-rpg-sideblog · a month ago
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Character sheets from the Stranger Things and Dungeons & Dragons miniseries (Dark Horse Comics).
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another-rpg-sideblog · a month ago
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This got a bit of attention today so I went in and cleaned it up a little. Added a bit of umph.
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another-rpg-sideblog · a month ago
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Update of the Zoomer (a roguish archetype for 5e inspired by Max from Stranger Things) after some helpful feedback.
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another-rpg-sideblog · a month ago
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This is my take. Want a rogue subclass? Check this out: https://the-5e-classist.tumblr.com/post/186287864796/michaeljpatrick-for-the-fourh-of-july-and
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another-rpg-sideblog · a month ago
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Bestiarum Vocabulum, or, a Cryptozoological compendium
Plate 7: Demogorgon
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another-rpg-sideblog · a month ago
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Settlement: The River-Town of Ollard’s Take
Charming countryside, lovely people, just don’t expect to get a good deal down at the local market. These people come from raider stock after all, they’re used to driving a hard bargain.
-Letters from a wandering astronomer
Setup: Back in his day, Ollard “the Oarbreaker” was a captain among a barbarian horde who’s rampage across the continent is still spoken of well over a century later. Unlike his fellow plunderers, who were largely lost to time (and the spears of the people they sought to enslave) Ollard realized that the greatest treasure he could set his hands upon was the river his people had used to range so far inland and settled his forces, rich with plunder and supplies, upon a lake that divided the coastal region from the territory’s heartland.  When his kinsmen returned next raiding season, Ollard charged them for the privilege of accessing their preferred stomping grounds, even denying them if his price wasn’t met. Over generations this tithe evolved into a protection deal with the people of the heartland, and the foundation by which the house of Ollard became a powerful vassal of the then ascendant crown.
Today, Ollard’s take is a hub for traders and travelers, the exact sort of place a group of adventures might want to post up while looking for their next job. Though a bit rough and tumble in places, the people of the Take respect those who win glory for themselves, making them far less likely to chase the party off like the rablerousers and troublemakers they are.
Adventure Hooks
Though the Take itself is prosperous, the lands beyond the rivers northern bank have been largely abandoned since the raider wars, boasting all manner of ruined villages and keeps ripe for exploration. There’s always rumors that the house of Ollard will redevelop these lands, but its almost as if there is some force keeping people out of the retaken forest that prevents such an expansion.
Without a doubt, the best place to get a drink in town is the Splitting Hare, easily identified by the sign of a rabbit chopping firewood over the door.  Here, the sounds of reveling merchants and mercenaries mixes with the thuds of throwing axes hitting their target, as the cheers of onlookers spill out into the attached mooringyard. Here the party might get hired as a trader’s escort, or be able to pick up the strange gossip from both up and down the river.
The appearance of a great, scaly beast in the Waterways surrounding the take seems to have everyone on edge, though the party are receiving conflicting information. The town’s merchants want it dead, but the baron and baroness that rule the take have yet to post any kind of bounty. Instead, their daughter has taken it upon herself to hunt the beast, possibly asking the party (should they have earned themselves enough fame) to join her crew.
Keep reading
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another-rpg-sideblog · a month ago
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Thank you to everyone who responded to the survey! There are definitely some things I'll look out for in the future, and many ideas that I can work with (whether a little silly or not, I love them regardless) :)
The rest of this update will be a rant, so click away if you're not up for that.
To the person/people who asked for me to keep avoiding "SJW nonsense" and "real-life politics": I am a neurodivergent, non-binary, queer person, I use they/them pronouns and I support BLM, feminist movements, the LGBTQ+ movement (naturally) and equal rights for everyone. Don't like that? Don't follow me.
Equal rights, women's empowerment and multiculturalism has been part of D&D since Gary Gygax handed it over, and it will keep growing and expanding and learning according to real-world developments. Gay elves have a place in D&D. Good-aligned orcs have a place in D&D. Women in positions of power have a place in D&D. The combat wheelchair has a place in D&D.
Do you disagree? Then I'll ask you to move your mouse into the top-right corner of your screen and hit that "Unfollow" button. Close-minded views are not welcome here. This is a safe space for everyone.
Thanks for reading.
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another-rpg-sideblog · a month ago
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Rot Reaver Medium aberration, neutral evil Armor Class 16 (natural armor) Hit Points 97 (15d8 + 30) Speed 30 ft., climb 20 ft. Str 15, Dex 14, Con 15, Int 7, Wis 12, Cha 16 Damage Resistances necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 60 ft. passive Perception 11 Languages Common Challenge 6 (2300 XP) Drain Unlife. Whenever the rot reaver damages an undead creature with a melee weapon attack, the rot reaver regains that many hit points. Actions Multiattack. The rot reaver makes two attacks with its cleaver. It then may make up to two tongue attacks against any creature it has hit with a cleaver attack this turn. Cleaver. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) slashing damage. A humanoid slain by this attack rises 1 hour later as a zombie under the rot reaver’s control. Tongue. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature that the rot reaver has hit with its cleaver this turn. Hit: 4 (1d4+2) piercing damage plus 10 (3d6) necrotic damage.
These wretched creatures crave the taste of undead flesh. It will consume the undead, but its malevolent nature causes to derive even greater satisfaction from killing the living, reanimating them, and then feasting on their negative energy. It is believed that they were created to serve in some long-forgotten war between mages, to counter a horde of undead. It walks like an ape, its long glistening tongues wrapped around its arms to drain victims of life. It is often accompanied by two to five zombies as well, as escorts and a source of food when the creature needs to restore its life force. When hunched, as they usually are, rot reavers around 4 feet tall; drawn up to their full height, they stand around 6 feet tall. In either case, they weigh around 250 pounds. 
Originally from the Monster Manual III
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another-rpg-sideblog · a month ago
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The rest of the contents of the box:
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Robert L. Asprin's Thieves’ World, Complete Sanctuary Adventure Pack, Chaosium, 1981 (edit to add: Walter Velez cover art from the book series)
Chaosium’s Thieves’ World boxed set was an extraordinary collaboration by the creators of many different role-playing systems from different companies.
In his essay “Full Circle” which begins the Players’ Guide booklet, Asprin described how literature inspired role-playing, and role-playing influenced his creation of the Thieves’ World shared setting for short story authors, which in turn was now the basis of a new role-playing campaign.
Instead of creating a campaign only for Chaosium’s own games, or providing generic descriptions that would leave game masters scrambling to convert stats, they brought in Dave Arneson, Marc Miller, and other designers to convert Sanctuary’s characters for 9 different game systems:  AD&D, Adventures in Fantasy, Chivalry & Sorcery, DragonQuest, D&D, The Fantasy Trip, RuneQuest, Traveller, and Tunnels & Trolls.
Lynn Abbey, Poul Anderson, Robert Asprin, Andrew Offut, and other authors from the story series contributed descriptions of characters and the setting.
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another-rpg-sideblog · a month ago
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The Nilbog is out! You can get the Paper mini and #VTT Tokens plus some Extra Patreon goodies HERE!
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another-rpg-sideblog · a month ago
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Treasured as they are by vampires, lycanthropes and fey creatures alike, demand for lunar pendants always outstrips supply. Many are handed down through families or clans, entrusted only to those who have proven that they will take good care of such a valuable item.
As such, lunar pendants tend to pass through many powerful hands, and become intertwined in the histories of the great families. Each one has a fascinating tale to tell, which only makes them more sought-after by collectors
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another-rpg-sideblog · a month ago
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Mershifter - A 5E Homebrew Race
Mershifters are based of Merfolk, and made for my friend @rosyshark who wanted to play a mermaid and owns Ezra on the first page. The illustrations were made by my friend @dwoodledip and you should go check out her art!
You can find and download the pdf on my Patreon or GM Binder.
Patreon - Ko-Fi - Commission Info - Twitter - Instagram - GM Binder
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another-rpg-sideblog · a month ago
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When you run a political intrigue campaign or adventure having the same bland types of nobles, courtiers, landowners, guild merchants and artisans is one surefire way to make the campaign pretty boring, pretty quickly. What sources do you look to to keep the higher class establishments and courts interesting?
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Drafting the Adventure: Politics as (un)usual
It’s no stretch to say that from the outside, most political dramas are inscrutable, and often boil down to a bunch of self-obsessed, privlaged fucks alternating between talking about laws and backstabbing one another. Often dungeonmasters feel flummoxed about these politics, in no small part because d&d defaults to a faux-medieval setting which obligates the DM to include such “Stock Characters” without having any interest in why they’re there beyond their utility to the plot. 
While some DMs solve this problem by making their political players extra wacky or by playing into well known architypes ( Sinister Vizier, lovestruck heir, wise old monarch, scheming spymaster), I’ve worked out a simple worldbuilding trick that adds a LOT of depth to my political characters and teaches me a lot about the world I’m building at the same time. 
Simply put: because politics is ALL about holding on to power,  figure out what happened a generation or so ago when the current Authority ceased/solidified their hold on current power structures and work out from there. What caused the crisis ? What are its ensuing effects? How about the aftereffects that linger to this day? What factions rose up to try and solve this crisis? What did they have to do/sacrifice in order to do it? Why were they in a position to act? What groups did they beat out to take this victor’s position, and what happened to those groups since? 
Below I’m going to lay out the way Game of Thrones set up its politics and dissect it using this method, I’d also encourage readers to go check out the underlying mechanics of running a court intrigue adventure, 
Keep reading
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another-rpg-sideblog · a month ago
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The swirling blade glows with flame, imbued with powers of metallic magic powered by the genasi’s ancient ancestors. As she chops the treants to bits with her scorching magical strikes, the smell of bonfire reminds her of home.
I have always loved forge-based subclasses, and really I think only forge domain cleric currently does the theme much justice among official classes. I figured that sorcerer becoming a whirling gish of metal and magic seemed like a good way to start! The updated homebrewery link is here, while the permanent PDF of the above image is here. Hope you all enjoy, and please leave your comments and feedback!
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