Nietzsche-induced mad ramblings and material of an amateur albeit avid fan of architecture, art, theory, and anything else that quenches my thirst for hipsterdom.
This is Moscow City. Its skyline has a magnificence that is unfamiliar to the streets below where the high-rise buildings meet the ground. There, the pedestrian encounters an impossibility, the paucity of elegance which has been confined to the towering spectacle above.
“When you’re actually there it feels like you turned on noclip in the city and went to a location that wasn’t made for players, meant only as a background.”
In some video games we can use console commands to reach areas of levels that are not meant to be accessible. These unmistakably unpolished areas are a low-resolution environment of un-textured walls and incomplete objects. The urban sprawl of late capitalism bears this sense of appearance without depth. An un-rendered modernity registers as cities designed for an alien perspective that knows only skylines at a distance, unfamiliar with the terminal underside of emptied depth viewable only from the inside.