Low poly character for number-seventeen, as part of Art Fight.
Modeled and textured in Blender, this piece is 2049 triangles, not counting the background, floor, or the inverse-hull outline.
1 note
·
View note
Made a little plasma slime in Blender during some free time.
0 notes
A quick afternoon project; a non-photorealistic shrimp cocktail.
Modelled and textured in Blender.
0 notes
A semi-realistic take on the pokemon aegislash.
Modelled in Blender, and textured in Substance Painter.
19 notes
·
View notes
A quick little dragon, made in Blender. Based on a doodle by a fellow called Shook.
2 notes
·
View notes
A 3d embed of a magical octopus cannon.
Modelled in Blender, and textured in Substance Painter.
53 notes
·
View notes
A lycanthrope hunter’s weapons; a silver sword cane and a silver censer.
Modelled in Blender, and textured in Substance Painter.
3 notes
·
View notes
A cartoon grappling hook, made of a hairdryer and some kitchen utensils.
Modelled in Blender, and textured in Substance Painter.
2 notes
·
View notes
A statue of a hydra, emerging from the ground.
Modelled in Blender, and textured in Substance Painter.
0 notes
A baseball bat. Based off of a sketch by Shook.
https://www.deviantart.com/comradeshook
Modelled in Blender, and textured in Substance Painter.
2 notes
·
View notes
A retro car, based off of the Phoenix Mk2 concept by DelRioMotors, by request.
Modelled in Blender, and textured in Substance Painter.
1 note
·
View note
A 50′s style train, based off of the General Motors Aerotrain, by request.
Modelled in Blender, and textured in Substance Painter.
0 notes
A retro TV, based off of a Philco Predicta, by request.
Modelled in Blender, and textured in Substance Painter.
1 note
·
View note