Another post about a Rhythm Heaven character! There are so many Wacky Rhythm Heaven characters we can talk about. But it’s not every day we get to talk about Rhythm Heaven. It’s loosely attached to Mario, through WarioWare, but it’s just enough of its own thing that it is out of our field of view. This is not Super Mario’s Super Mario World. Getting to talk about Rhythm Heaven is a major event. We must savor the Funky Fridays we get to spend our elusive Rhythm Heaven points.
We’re using this Friday to talk about some dude in a squirrel suit.
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He appears in Rhythm Heaven in the minigame Love Lab, which is actually one of my favorite games in the series! That’s right! I managed to get invested in a guy and a girl falling in love, something unexpected from my usual lesbian self. I can’t help it! I just love scientists. “Weird scientist” was like, my whole online persona way back in the day. (And besides, these two are both obviously bi. Look at them.)
Anyway that’s enough time talking about those two, they’re both regular humans and while I respect them and their relationship, they aren’t nearly as interesting as the third guy who is also there.
What, you didn’t notice him? Well, it makes sense, I suppose. (iiiiiii suppose, yeah!) He’s just off-screen, catching the flasks You’re throwing. They realized it would be dangerous if you were throwing around chemicals and no one was catching them, as if throwing around chemicals isn’t dangerous in its own right, so they added this guy, and since he’s barely visible, why not make him Wacky? You’ll be so busy paying attention to the cute scientists and good tunes that you won’t even notice him.
The guy’s fully-sprited, but is tough to notice in-game considering how off-screen he is. He is so dang off-screen. Fortunately, you can get a better look at him if you get the Try Again screen!
Yeah! Good job sucking at Love Lab! Your reward is Squirrel Man face reveal!
Or if you don’t want to ruin their relationship, you can just wait for the end credits where he also pops in during the cast call.
Hello!
We know very little about Squirrel Man, but I think that’s kind of the point. They hid the guy off-screen, he doesn’t have much lore, I think his entire purpose is just to exist and be weird, which I think is delightful. I like the philosophy of whoever decided this minigame about scientists falling in love needed some guy who always wears a squirrel suit.
At least, that’s assuming this is a squirrel. Could be a chipmunk. (though scientifically speaking, chipmunks are a type of squirrel)
The main reason I say squirrel is because “Science Squirrel” is apparently a common trope in Japanese media? At least according to Mod Chikako, I know Risukuma from Puyo Puyo and Himari from Precure as a couple examples. And Sandy Cheeks from SpongeBob, though that’s probably a coincidence, given that all the other examples have Japanese origins. If we’re to go with this, then that gives a little more explanation to this guy, but not too much. I think there’s still plenty of room to theorize what the heck this guy’s deal is.
And that is EXACTLY what I’m here to do! It’s half the reason I’m writing this post in the first place! Below the cut, is various theories about what this dude’s deal is.
“A collection of common glyphs of the poorly understood Memeorite civilization of the Second Silicon Age. Memeorite glyphs possess multiple conflicting interpretations and a complexity of meaning impossible to capture in a few short words. These are rough translations only.”
Source: https://twitter.com/beach_fox/status/1325668490431246336 (which include more “memeorite glyphs”
reblog and put in the tags your Tumblr History. How long have you been here? How many URLs have you gone through? Is this your OG blog? How many sides do you have? Etc…
this ‘rose gold’ northern cardinal has obvious abnormal coloration; it’s believed this is due to xanthochromism, or an overproduction of yellow pigmentation. it was photographed in the wild in michigan.
Klonoa: Door to Phantomile’s soundtrack will be available for the first time physically outside of Japan thanks to Ship to Shore PhonoCo. and Black Screen Records. The music has otherwise been available digitally for purchase via iTunes since 2011 in their US and Japanese stores.
However, possibly due to limited room for music on vinyl discs, some songs had to be omitted from this release. Here are the songs that will be missing that can be found on both iTunes and the original Japanese soundtrack release by Nippon Crown from 1998 (unless stated otherwise):
A some-what detailed guide to matching skin tones including the 4 new tones added in the fall update. Modeling as Urbosa from Breath of the Wild, because muscles~
Also, did some new designs for Game Console Hoodie collection since the PS5 and Xbox Series X|S just released :D
I’ve never had a post on Twitter that did more than like 10 likes until now, and honestly I can’t believe its because of Klonoa. I’ve never even played a Klonoa game before besides seeing their cameos in various Tales of Games but I’m a lot more inclined now lol
Hideo Yoshizawa, as promised, is going to tweet stories about when he was developing Klonoa games every Saturday in August. As much as I’d love to give a more accurate translation, I simply cannot. So for now a machine translation is provided with the original Japanese. What is here shouldn’t be too hard to understand but again, I apologize.
Klonoa Chronicles #9! The idea for the two-step jump was a developmental idea that kept coming up. But I felt a very big problem with it, and I was lost.
One of the biggest problems was that we started out this project with the idea of making Ninja Gaiden in 3D, but with a 2D-like playable system. That’s why we were aiming for a concept of “non-stop action where you run through and defeat enemies”.
But as I watched the idea of catching enemies and jumping two steps grow and grow, I was concerned that the concept would be different. The image was about 7:3 attack and 3 movement, but the volume of the idea made the movement far more important.
This makes the enemies not an obstacle to the player’s path, but something that is there on a schedule to encourage movement. Is this really the right thing to do? I was worried.
For example, if you catch an enemy, you can use the propeller to make it rise and fly, or if you catch it, it will ignite and explode in a certain amount of time. And if you create one type of enemy, you can create several gimmicks, and if you combine several types of enemies, you can create several more gimmicks.
Or rather, that’s how we chose the idea of enemies that were easy to combine to create a gimmick. This is how “Klonoa of the Wind” became more and more athletic and action-oriented. But when we actually created it and played it, it was the closest to the tempo I had imagined in my mind.
So I made a decision to change the concept in my mind. I told myself that the tempo I had originally imagined was more correct than the original concept. No one on the staff knew about it.