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californiannostalgia · 21 hours
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having a fucked up way of thinking and trying to make friends usually shakes out either one of two ways (the secret third way is not making friends to be safer)
1. you make like Neil and befriend traumatized people who are fucked up in various different ways. this will help you feel less insane and more accepted, but it also runs the high risk of conflict and normalizing-the-bad-shit.
2. somehow what happened to Jean happens and you're surrounded by people who've had life easier than you and want your life to suck less. 'that sounds horrible' is a good reality check against lingering gaslighting effects. unfortunately you also have to explain yourself while feeling perpetually insane.
idk it's just another way Nora Sakavic's writing is highly relevant for me
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it's always "you gnawed off your own leg to escape like an animal caught in a trap" and never "why didn't anyone try to help you out of the trap" or "why weren't you provided with any other resources to escape the trap with except for your own teeth"
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jean moreau deserves to be on the sunshine court
literally no other raven would've been able to fit in
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ancestors
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Happy birthday, CrockerBerts, and happy 4/13 to the rest! Thank you for another great Homestuck day! For this wondrous occasion, we bring you a lesser known gem from Horizonanadyomene on YouTube (original: Here)
As well, thanks to our talented caballineToxophallic for providing the cover art and the amazing auricTruism for mixing this so beautifully!
The lyrics as they were distributed below the cut:
[ROSE] All these familiar faces even in a world that is new it still feels like i know you
[KANAYA] Through seldom-traveled places we began a story with every step and rewrote it with every breath
You know that we
[EQUIUS] We tried to prove we have the best intentions we tried to understand through education
[SOLLUX] We tried to live in our imaginations some things don't back down
[DOC SCRATCH] The water's rising a green horizon
[CALLIOPE] Maybe you and i will be reborn, too
[CALIBORN] Well it's been ages a thousand pages imposed on one another but i still remember you
[CALLIOPE] We are wandering stars in sweet harmony
[DOC SCRATCH] We're all part of a symphony of a changing universe
[ARADIA] Us young adventurers
[JADE] One life to show us what you're made of just drop the fear, jump a tier, find the shade of your soul all reflected around you yes, you will know when you've finally found you
[DIRK] Each life we might have lived through every part of us still exists; every fragment is endless
[JANE] This world we've walked on into even when it feels overwhelming, it's just the beginning
[VRISKA] The water's rising a new horizon maybe you and i will be reborn, too
[ROXY] Well it's been ages a thousand stages imposed on one another but i still remember you
[ERIDAN] We are wandering stars in sweet harmony we're all part of a symphony of a changing universe
[JOHN] From a thousand different worlds on another kind of earth us young adventurers
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[S] Damara: Scratch
youtube
[S] CATHARSIS.
Happy 413 everybody!! :D I'm so excited to finally be able to share this project I've been working on and planning since almost a year ago. Catharsis, the conclusion to both Damaras' stories.
Hope you enjoy ^u^ <3
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holy shit thank you so much!!!
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homestuck tumblr please help me find a deleted fic
Doomed Timeline Signless beating the shit out of Condesce fic
basically the Demoness interfered and snatched the Sufferer from his execution, gave him metal hands
Sufferer proceeded to rescue his family and face off against the Condesce, ending in bloody fisticuffs (he called her Meenah from his past life memories I think)
I just realized the fic was gone when I went looking for it in my bookmarks, if anyone remembers or has this fic please help!
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homestuck tumblr please help me find a deleted fic
Doomed Timeline Signless beating the shit out of Condesce fic
basically the Demoness interfered and snatched the Sufferer from his execution, gave him metal hands
Sufferer proceeded to rescue his family and face off against the Condesce, ending in bloody fisticuffs (he called her Meenah from his past life memories I think)
I just realized the fic was gone when I went looking for it in my bookmarks, if anyone remembers or has this fic please help!
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HAPPY BIRTHDAY MY LITTLE MEOW MEOW HAPPY 413 🎉🎉🎉🎉
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happy birthday to these goobers and happy 15th anniversary!!
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Happy birthday, John and Jane!
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give it up for year 15
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INTRO POST!
The Homestuck Panel Redraw Zine is an annual fan project created by @elggow and @zan0tix to bring artists from around the Homestuck community together and reimagine the webcomic! The zine is available as downloadable PDF files on itch.io found here:
VOLUME 1 DOWNLOAD:
VOLUME 2 DOWNLOAD:
SAHCON TRAILER:
youtube
VRISKAGRAM REDRAWN:
youtube
MORE RESOURCES
Check out #hsprzine to see some of the previous work done project!Keep an eye out for Volume 3 applications during July later this summer! :::;D
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tumblr classpect poll, 2024 edition
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it's (almost) 4/13 so i figured i'd set this up again :) same deal as last year; if you know your classpect, please click on your class below to visit the associated poll & vote for yours! when the voting ends next week i'll post the completed charts.
maid || page || mage || knight || rogue || sylph || seer || thief || heir || bard || prince || witch || muse || lord
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HAPPY 4/13!! Here's a partial Alpha Troll Lore Iceberg to celebrate, as asked for by fans and followers!!
All information in here is completely true, and this isn't even everything I could think of off the top of my head!! Have fun perusing, and I hope you learn a thing or two!!
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In honour of 4/13x15 I'm posting (a very slightly edited version of) the paper I wrote on the Unofficial Homestuck Collection for one of my classes last term. The language/tone is a bit more academic than what I would usually put up on here, but it's exam season so... 
Don’t Turn Your Back on the Body:
The Resurrection of Homestuck After the Death of Flash
Digital media is, broadly speaking, very difficult to preserve. The rapid pace of technological development means that obsolescence and decay present a consistent threat to the availability of natively digital works. Most computers produced in 2023 no longer have built in CD drives, and I feel fairly confident in asserting that none are being produced with floppy disk readers outside of hobbyist spaces. Issues with the accessibility of physically stored digital media can be mitigated (at least for now) by the use of external readers, but the preservation of fully digital media, born and hosted in its entirety on the Internet, is a different beast entirely.
This is, in part, an issue of pure volume; no one organization could ever hope to archive the vast amounts of stuff that the Internet is constantly producing, let alone organize it into a resource that could be used effectively. Like Borges’ cartographers who created “a Map of the Empire whose size was that of the Empire,” to fully archive the Internet would be to replicate it in its entirety. Thus scope becomes a central question of fully digital archiving. 
The Internet Archive, which also operates the Wayback Machine, answers that question with a resounding and all-encompassing ‘yes’ — their stated goal is to “provide Universal Access to All Knowledge,” but even this comes with caveats. The organization freely permits members of the public to upload files to the archive and save pages on the Wayback Machine, but the work carried out by its official volunteers is more curated, and prioritizes webpages which have been identified as particularly important.
The Internet Archive is very effective tools within its own space, yes, but it has its limits. When the piece of work you are trying to archive is composed of not just static text and images, but longform animations and complex browser-based games, where do you put it? What do you do when the software necessary to access these elements of the work has been taken offline? And what happens if the people who were supposed to safeguard it fail to do so?
These were the issues that the fans of Homestuck faced in 2020 as the impending deactivation of Flash loomed on the horizon.
Frustrated with the poorly implemented official preservation of the comic, and with a lot of free time on his hands, one fan began the Unofficial Homestuck Collection as a personal project during lockdown, during the “depths of 2020.”
As the project changed hands and more fans became involved over the following years, its true scope came into focus: the Collection would preserve not only Homestuck itself, in its entirety and with its Flash-dependent pages intact, but also as much of its contextual material as possible, thus making it a prime example of the effectiveness of fan-driven digital archiving and preservation. Because the people who created the Collection are long standing fans of Homestuck, they know which pieces of peripheral material will provide the context the comic demands. The Collection preserves Homestuck as a text in a way that would be impossible in an analogue format, creating an archive both of the work and of the experience of reading it in a serialized format.
But first, before I properly explain what the Unofficial Homestuck Collection really is and why it is so effective as a digital archive, let me tell you about Homestuck. 
Andrew Hussie began* Homestuck on April 13th of 2009, and published it serially on mspaintadventures.com, his personal website at the time, until its conclusion on April 13th, 2016. Prior to beginning Homestuck, Hussie had been publishing short webcomics and pieces of fiction for several years on his older website, Team Special Olympics, since 2004, which had gained him a small but very loyal following. This following was centered mostly around the forum attached to the TSO website, which hosted the first of Hussie’s ‘MS Paint Adventures,’ Jailbreak, in September of 2006. Jailbreak was a short comic which Hussie produced as a collaborative writing game on these forums, in the style of early text adventures.
Beginning with the prompt, “You wake up locked in a deserted jail cell, completely alone. There is nothing at all in your cell, useful or otherwise,” Hussie then wrote the rest of the comic according to the first comment posted after every page. This, perhaps predictably, resulted in a barely coherent mess of a story.
Following the conclusion of Jailbreak after a short 134 pages, Hussie would produce two more comics prior to beginning Homestuck: the unfinished Bard Quest (June-July 2007) and Problem Sleuth (March 2008-April 2009), which was his longest work so far at the time of its conclusion. Problem Sleuth in particular represented a substantial increase in production quality and general coherency over Jailbreak, as Hussie gained experience using the MSPA forums as tools for collaborative storytelling, reigning in the meandering narrative by allowing himself to be more selective about which forum responses he followed.
Hussie would continue this more controlled style of forum collaboration throughout the first three Acts of Homestuck, which followed a much more focused story than any of his prior work, thanks to his decision to use reader input only in specific parts of the comic. In the introduction to the print edition of the first Act, Hussie described his own role during the production of these first Acts as “dungeon master, a game engine responding to input, and an improv comic all in one.” During the process of writing Act 4, Hussie stopped taking prompts from readers entirely, and would construct the rest of the comic ostensibly as its sole author.
‘Okay,’ you might now be thinking, ‘you’ve given me the context, but what the hell is Homestuck? And what’s it about?’ Well, to wildly oversimplify a very complex piece of media, Homestuck is a webcomic about four young online friends who play a video game that causes the end of their universe and grants them the power to create a new one as they see fit. It is a story about growing up and realizing you’ve been forever changed by your experiences, a story about leaving behind the life you knew and constructing a new one. It is also a story about time travel and paradoxes, genetics and cloning, a large number of aliens, a possibly larger number of puppets (at least one of which is sentient), and an unfortunate amount of clowns. 
This story slowly unfolds over the course of 8126 pages, 817,929 words, and 166 animated panels, 95 of which contained some degree of interactivity and all of which total over four hours in length. Most of the comic’s pages consist of a main image, usually a short looping gif, accompanied by a text description or dialogue, which is almost always written in the format and style of online chat-logs between characters. As mentioned previously, however, these simpler gif-and-description pages are interspersed with longer videos, animated in Flash and soundtracked by one of Hussie’s several collaborators.
The first of these animated panels was uploaded a few weeks into Homestuck’s publication — an animated opening title-card for the comic, scored ominously with sounds of howling wind and windchimes. This first Flash panel was relatively simple, but the next would introduce a bespoke soundtrack (“Harlequin” by Mark Hadley), and the third would include simple interactivity. These soundtracked animations and interactive segments increased in scope and complexity over the course of the comic’s run; the final animated page in the comic, “[S] Collide,” comes in at nearly twenty minutes in length, and some of the larger interactive segments can take upwards of two hours to fully explore. 
While some of the later interactive pages were developed in an engine based on HTML5, most of Homestuck would be built using Adobe Flash, and would depend on the program for basic functionality. This would prove disastrous for the comic’s long term preservation. Flash was very popular, and had become ubiquitous by the early 2010s, but it had security issues which were easy to exploit, its range was fairly limited in terms of what kinds of animations it could produce, and, as its most fatal flaw, it couldn’t run on mobile. Thus with the expanding use of smartphones and tablets, Flash became less and less practical as a tool for web developers, and Adobe began slowly preparing to kill it. On December 31st, 2020, Adobe sent Flash off to the farm where it could frolic and play in the digital sunshine, leaving many online communities facing a crisis. How do you preserve a text when its foundations have crumbled?
With Homestuck using Flash in such an integral way, the issue of preservation was an important one. After the finale, Hussie would post some short post-credits stories to Snapchat from October 2016 to August 2017, as well as a longer epilogue in April 2019, before stepping away from any formal involvement with the comic in 2020. In 2018, Hussie had given the distribution rights for Homestuck to VIZ Media, which primarily handled the English-language publication of several manga series, and had left the rights to the IP and the freedom to produce new work to former collaborators. Thus it was VIZ who took on the task of officially preserving Homestuck against the death of Flash.
To say their efforts were unsatisfactory would, I think, be paying them too great a compliment. The complex and highly detailed Flash animations were replaced with embedded YouTube links to low-quality screen-captures of the originals. The hours-long walkaround games were not translated at all, replaced with ‘choose your own adventure’ style pages of text and links. The official version of Homestuck as it currently exists fails to capture a lot of what made the comic work, because it removes a lot of the gamified elements of the comic that are so integral to its storytelling.
There are many snapshots of the website from before the walkaround games were taken down on the Wayback Machine, but the Flash emulator that archive.org uses is very inconsistent, frequently becoming stuck on looping loading screens or failing to process assets correctly. While the dubious preservation of the long Flash animations is a real issue on its own, the lack of any attempt to replicate the format of these longform games represents the loss of something essential to the comic. Homestuck is, throughout the whole of its story, intertwined with the visual and cultural language of video games. The loss of the complex interactivity of these panels fundamentally changes how the reader is permitted to engage with them and, by extension, with Homestuck’s narrative as a whole. The official version of Homestuck that exists online is no longer complete. 
This incredibly poor preservation was the impetus behind the creation of the Unofficial Homestuck Collection. In its most basic form, the Collection is simply a preserved and restored version of Homestuck, intact and in high quality, accessible through a downloadable client, rather than online — reducing the Collection down to this basic description does it a disservice. The Unofficial Homestuck Collection includes not just Homestuck, but all of Hussie’s prior work: Jailbreak, Bard Quest, and Problem Sleuth are in there, but so are the full contents of his first website, Team Special Olympics, alongside archived versions of his now-deleted accounts on various social media platforms, and copies of threads from the MSPA forums that he would later reference in the main comic. The Collection also includes material that Hussie released alongside Homestuck, like the in-fiction blog of one of the main characters, various short comics written by guest authors, and a full episode of an in-universe childrens’ cartoon.
These peripheral materials are interesting and provide context for some of the more obscure references throughout Homestuck, but many of them were not produced until well into the comic’s run, and assume an audience that is caught up with the most recent update, making them dangerously full of spoilers for the unaware new reader. This issue is solved by the appropriately named ‘new reader mode.’ One of a variety of useful accessibility tools included in the Collection, the new reader mode tracks which page a user has reached, and implements a universal spoiler cloak over the whole program, hiding all materials that were released after their most recent page’s publication. This tool is what transforms the Unofficial Homestuck Collection from an archive of a text, into an archive of an experience.
De Kosnik argues that fan-driven archiving serves as a way for fans to mediate their own temporal experience of a text, describing websites hosting fanworks as mechanisms which “maintain the possibility of individuals joining fandoms… long after a media text has ceased to air.” While De Kosnik’s focus is on archives of fanworks and their function in ongoing fan spaces, I would argue that this framework, which centers the impact of serialization on the dynamics of fan communities, fits extremely well when applied to the Unofficial Homestuck Collection. Homestuck was published serially over the course of seven years, accompanied by blog posts, side comics, music, and other pieces of peripheral media that were released in tandem with the comic itself.
Updates were highly anticipated events, and fan communities were structured around them — one user on Tumblr found an unlisted part of the MSPA forums where Hussie posted new pages before they were published, and this “MSPA Prophet” became a fixture of the fandom for their ability to predict when the next update would come. The event that was an update (or upd8, after the typing style of a popular character) was a central aspect of the experience of reading Homestuck during its publication, and it is one that is very difficult to recover now that the comic exists as a static, completed work. The Unofficial Homestuck Collection, through its new reader mode, functions as a solution to that absence. It does more than safeguard the reader against unwanted spoilers: it temporarily transforms Homestuck back into an incomplete text. 
Homestuck makes use of the assumed preexisting knowledge of the reader, and their “intuitive familiarity” with various types of digital media and culture, especially ones which are inherently participatory. The story’s use of narrative motifs and referential easter-eggs allows Homestuck to function, in Hussie’s own words, as “both a story and a puzzle,” but that “There [are] a range of ways to interface with it[…] Failing to grasp everything shouldn’t preclude basic enjoyment, nor is it a symptom of failure by either the reader or the story.” In the most frequent example of repeated symbology in Homestuck, Hussie peppers the text with references to the number ‘413,’ simplified from April 13th, the day the comic began.
The story follows four friends who are all thirteen years old, many of the songs on the comic’s soundtrack are exactly four minutes and thirteen seconds long, and the timestamps on chat-logs show that characters frequently begin important conversations at precisely 4:13, to name just a few of the number’s appearances. The combination of puzzle and story in Homestuck extends beyond these kinds of motifs, however, and into the way Hussie employs referential humour.
Some of these references are fairly easy to catch; in Act 4, one of the main characters is gifted the Warhammer of Zillyhoo — a brightly coloured weapon which originally appeared in Problem Sleuth. Others, however, are much more obscure. The older brother of another main character runs a business creating bizarre, semi-ironic puppet pornography. Most of the audience read this as an absurdist joke about the internet’s love for offputting porn; the subset of fans who had been following Hussie for several years, or those who looked into Hussie’s early activity on the MSPA forums, however, would find themselves with new understanding of a long-running joke. This element of the experience of reading Homestuck is something that the Unofficial Homestuck Collection not only preserves, but makes readily accessible to the comic’s readers in a way that would not have been possible during the comic’s publication.
On a purely theoretical basis, I would argue that the Unofficial Homestuck Collection is valuable not just in the context of contemporary fan activity, but as a potentially valuable resource for future research. Homestuck is a foundational piece of the current cultural landscape, its influences permeating both digital and analog media in subtle (and sometimes not so subtle) ways.
Undertale, titan of online culture that it is, was created by Toby Fox, who was the composer behind a large amount of the music in Homestuck and was, during the game’s production, living in Andrew Hussie’s basement. Tamsyn Muir, author of the Locked Tomb tetralogy, began her writing career as a prominent figure in the Homestuck fandom on Tumblr and Archive of Our Own. Although the reach of her original work has thoroughly outgrown her fandom roots, Muir includes sly references to Homestuck in several places in her books. Hell, one of the animators working on Bluey, a cartoon aimed at very young children, included references to Homestuck in the backgrounds of episodes they worked on, as easter-eggs for the benefit of parents in the know. All of this is to say that Homestuck has its hooks deep within the culture of the Internet, and its impacts will, I think, be felt for a long time yet.
The Unofficial Homestuck Collection is certainly not immune to digital decay or link rot, but it is resistant to them, since it is hosted on a large and well established website (GitHub), and, once downloaded, can be accessed without an internet connection, and shared freely. For the hypothetical future researcher, the Collection contains resources to mitigate the frustration of trying to hunt down pieces of contextual or peripheral material by packaging them with the text itself — it functions like a sourcebook. 
Bibliography
Bamboshu, and GiovanH. The Unofficial Homestuck Collection. 2020. https://bambosh.dev/unofficial-homestuck-collection/ 
De Kosnik, Abigail. Rogue Archives: Digital Cultural Memory and Media Fandom. Cambridge, Massachusetts: The MIT Press, 2016. https://doi.org/10.7551/mitpress/10248.001.0001.
Glaser, Tim. “Homestuck as a Game: A Webcomic between Playful Participation, Digital Technostalgia, and Irritating Inventory Systems.” In Comics and Videogames. Edited by Andreas Rauscher, Daniel Stein, and Jan-Noel Thon. 96–112. Routledge, 2021. https://doi.org/10.4324/9781003035466-8.
Hussie, Andrew. Homestuck. MS Paint Adventures, 2009-2016. https://homestuck.com. 
Nakhaie, FS. “Reproduce and Adapt: Homestuck in Print and Digital (Re)Incarnations.” Convergence, 2022. https://doi.org/10.1177/13548565221141961.
Read MS Paint Adventures. “Statistics.” Last modified April 7, 2018. http://readmspa.org/stats/.
Veale, Kevin. “‘Friendship Isn’t an Emotion Fucknuts’: Manipulating Affective Materiality to Shape the Experience of Homestuck’s Story.” Convergence 25, no. 5-6 (2019): 1027–43. https://doi.org/10.1177/1354856517714954. 
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