- PROPS AND TABLETOP - CONCEPTS AND 2D ART - PIXEL ART -────────────ᛄ────────────Concept art, pixel art, game pieces and props--cobbled together for your kobold pleasure.Not a furry, but I play one on the internet.────────────ᛄ────────────My other car is a dragon
An impish vagabond with dreams as big as his toothy grin, and one in a sea of faces who strive to see their name in lights. He may just get his chance when the circus comes to town.
I figured out you can make a Rubik's cube in Create. The trick is to use radial chassis and not glue.
Sorry about the awful camera work. You can't really get a good view of this thing while using it and the 20 trains behind it aren't helping my framerate.
Before you ask, no. I can't solve it without a pickaxe.
I figured out you can make a Rubik's cube in Create. The trick is to use radial chassis and not glue.
Sorry about the awful camera work. You can't really get a good view of this thing while using it and the 20 trains behind it aren't helping my framerate.
Before you ask, no. I can't solve it without a pickaxe.
These small projects, the ones that are just...things, are honestly some of my favorites to do. No matter what medium, there is no greater pleasure to me than representing something in the smallest, tightest, cleanest, simplest, most elegant way possible.
This is terrible. There is only one kobold for every two dragons! This is a totally insufficient amount of help for the average dragon.
I suppose the upside to this is there is no shortage of jobs for kobolds.
I’m curious to see how many kobold accounts there are vs dragon accounts here on Tumblr! Vote below and we’ll all see together what the dragon to kobold ratio is!
If you don’t mind, I ask that you also share this post with kobolds and dragons you may know! Kobolds and dragons have a very important intertwining, and knowing the relative abundance of each would be really nice to know!!!
Thank you for your time, happy Year of the Dragon to everyone too!!! ✨🙏😊✨
I've been trying out Blender for a couple months, and I made this sort of DS/Playstation style dungeon tileset. Sort of a test of combining 3-d modeling with pixel art, or a re-imagining of what the DS Zeldas could have looked like with a more Minish Cap-eqsue art direction (and several times more polygons)