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chinykian · 1 year
Video
X’mas Duck.
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chinykian · 1 year
Video
A SLIGHT CHANCE OF SAWBLADES. Available for mobile devices, Jan 2023. Preorder/Pre-register now!!!
iOS: https://apps.apple.com/us/app/a-slight-chance-of-sawblades/id6444032878
GooglePlay: https://play.google.com/store/apps/details?id=com.chinykian.aslightchanceofsawblades
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chinykian · 1 year
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Some screenshots of my upcoming game, A Slight Chance of Sawblades.
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chinykian · 2 years
Video
Final result's kinda tame but I enjoyed working on this. I'm working on a new prototype. Will show some gameplay soon!
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chinykian · 2 years
Video
Really loving the CRT shader by ZIK. Thought I would use it for some doodling.
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chinykian · 2 years
Video
So, I made a little arena shooter thing for the Gamemaker #noticeme game jam. I had fun making this and will likely be expanding upon it post-jam~ Link: https://gxc.gg/games/gjnvmm/Night-Horde-2000
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chinykian · 2 years
Video
youtube
Got around to making a tutorial about Finite State Machines.
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chinykian · 2 years
Video
Stickman run.
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chinykian · 2 years
Video
Made some changes to the flocking behavior.  -Each of the rules influencing the flocking behavior is given a slightly random weight. -Each entity is given a slightly different max speed. Seems to work OK so far.
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chinykian · 2 years
Video
youtube
Made a devlog again. This time talking about the implementation of Time Trial Mode in Jump Jerboa.
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chinykian · 2 years
Video
Don't know where I'm going with this yet.
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chinykian · 2 years
Video
Fiddling around with the flocking algorithm. I reckon I'd need to rewrite the separation rule at some point.
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chinykian · 2 years
Video
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How to check when your game's featured on the App Store (iOS)! It’s been a while since my last video.
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chinykian · 2 years
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My 2021 year-in-review!
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chinykian · 2 years
Video
My game is coming out in 6 days! https://jumpjerboa.chinykian.com/
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chinykian · 3 years
Video
Oh dearie me, I made a particularly cruel level and I’m keeping it! Captured from my upcoming mobile game, JUMP JERBOA.
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chinykian · 3 years
Video
youtube
I was working on localizing my mobile game. Decided to describe my process in a devlog.
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