a librarian’s hoard
[ID: Digital illustration of a red dragon surrounded by their colorful hoard of books. A worn, blue scarf wraps around their neck, and a pair of gold glasses sits on their snout, held in place by a gold chain. The dragon’s lair resembles a huge, airy library with multiple levels of bookcases, tall mountains of books, and floor-to-ceiling windows revealing open sky. Decorative gold chains drape across the space. The dragon smiles as it holds a small book in its mouth, stretching to offer it to a distant human standing atop a book tower. End ID.]
Hi everyone! You can now pick up a print of this piece here in my shop 🐉💛
Thank you to everyone for the new love towards this piece!! Reminder that you can grab a poster size print of it here if you’d like it on your wall 😊
Great art! Got mine framed!
Weird, tumblr keeps giving me notifications that you've made a post, but the most recent one seems to be back from the 2nd of October.
I was making a second blog for reblogging D&D battlemaps, and kept accidentally reblogging with the main account instead of the secondary.
Then I found out someone else had already done what I was doing, so I just scrapped it.
When you look back on memories of games you’ve played versus games you’ve watched let’s plays of, is there a difference?
There isn’t for me, but that might be because I primarily see myself as an artist and not a gamer.
- Split Volcano. A volcano split in two by a thundering earthquake.
- Black River. A river that passes through a volcanic valley, picking up the tiny fragments of basalt from the black sand beaches and causing the river itself to appear black in colour.
- Red Grass. Grass that grows in a naturally rainy or wet environment, causing them to grow red.
- Frozen Volcano. A glacier that exists on the summit of a volcano.
- Underground Sky. Clouds of particulates that exist underground, creating their own subterranean clouds!
- Underground Volcano. An under-developed volcanic region that has yet to erupt!
- Dark Forest. An underground forest that grows entirely in the dark.
- Bio-luminescence. Bio-luminescence in leaves, fungus, underground denizens and plants.
- Underwater Forest. Trees or plants that grow entirely underwater, creating forests of seaweed and kelp that could provide a neat underwater encounter, with partial cover too!
- Fiery Canyons. Deep canyons in the world that extend so deep there’s a literal river of magma at the bottom!
- Deep Lakes. A lake that extends downwards for literal miles!
- Geysers! Geysers that spray scalding hot water (and anything else caught in it) hundreds of feet into the air!
These environments are all inspired by real life places and environments.
What’s a weird area of the world that you think would be cool to see in your D&D Games, let us know in the comments and re-blogs!
The Fighter is a lot more interesting than people give them credit for. One of their most interesting features is their fighting style, which is like a feat you get for free at level 1.
Obviously, though, some styles are better than others. Here are my thoughts on each:
- The Mario of fighting styles. Good in every situation, excellent in none of them. You’ll never not welcome a +2 to ranged attacks.
Close Quarters Shooter (UA):
- Either useless or godly, depending on whether or not your DM bothers to employ cover mechanics and weapon switching time. The overall +1 to ranged attacks is nice, though.
- Eh, a +1 to AC is fine if you’re minmaxing tankiness.
- Another Mario, but for melee. Interestingly, it seems to be worded to work with shields.
Great weapon fighting:
- The chances of rolling a 1 or 2 on a damage die is very high, so this is a pretty damn good bonus to your overall output, especially since the lowest die you’ll ever roll with this ability is a D8 or 2d4.
- Zip Zoom.
- Godlike, as long as you can convince your enemy to attack the guy you’re protecting instead of you. Since you can literally defend someone from BEHIND them, that’s not hard to accomplish.
Tunnel Fighter (UA):
- “You cannot comprehend the power of my opportunity attacks. …Why aren’t you moving?”
- Yet another Mario. Basic but useful bonus to damage.
Blind Fighting (UA):
- The wording is confusing, but basically this comes into play when you are blind or in darkness, but your enemy hasn’t specifically made a stealth roll to hide from you.
- Obviously this style is more useful if you don’t have darkvision.
- This is your chance to make that blind character you’ve been thinking about.
- A less powerful protection fighter that doesn’t require a shield. Nice!
- If you’ve got a shield, just pick protection instead.
- It should be noted that literally all weapons are either simple or martial. The only “weapon” that doesn’t trigger this ability is improvised weapons
Thrown weapon fighting (UA):
- Weirdly, the way this is worded, you don’t have to throw your weapon to make use of this bonus. You can instead draw your weapon and make a melee attack with it, samurai-style. Again, kind of useless if your DM doesn’t bother with weapon switching time.
- Just pick Monk.