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Here we go again
A whole year later, after all my hopes to play this campaign had vanished, some friends said they wanted to play some ttrpg. We were waiting to get our copy of Avatar Legends, but while waiting we were changing rpg everyweek. So I decided to pitch this and not wait anymore. They loved the idea.
So anyway, this sunday we’ll play the prologue again (even if one of my friends was in the previous campaign and will repeat on this one) and by next week we’ll start to play the actual game.
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How our first adventure went
It took us months to play this adventure, but we did it in two sessions.
The chosen characters were Chao, Mizuki and Shi. They were on the island looking for the secret tomb of Shûuto. They asked around a bit and finally went on their way but became tired upon reaching the entrance of the tomb. Shi was taking a nap while Mizuki and Chao investigated the entrance. They burned the paintings that depicted Shûuto’s story, activated some traps (already useless due the passage of time, but they were there) and tried solving the puzzle that opened the entrance.
The puzzle consisted on four columns with four levers that had to be pulled on a specific order. If they did, stones on the center of the chamber would descend into a staircase; if they did it wrong the stones would simply fall. Taking away the possibility to use the staircase and making them jump to the pit.
As they failed several times they decided to ask Shi for some help. Who simply made a lift with earthbending. Down below there was a door and inside the door there was an open field with a strange entity who attacked them. Shi managed to run away and drag Chao behind him, but Mizuki didn’t made it.
When they opened the door again the field wasn’t there, but a small shrine (that was actually the real tomb) but decided to go home. And that was the end of the day.
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The story of the spirit
The spirit on the prologue is meant to be a volcano spirit. I’ve designed the campaign for the PCs to try and stop the volcano to destroy the islands. I really hope they do something.
The spirit (for whom I’m still trying to find a name) created the fire islands with a great explosion in ancient times. He was feared and respected for that. But fire nationals began worshipping other fire entities like dragons (very present in that world) or the sun that gave light and life. The spirit, enraged with jealousy, arose to remind fire nationals who really controlled the fire islands by destroying them and rising them anew. Some fire nationals gathered and tried to stop them and cue to Shûuto and his partners’ story.
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This country is full of stupid people and we are at our worst concerning Covid.
Therefore we got lockdown on weekends and I we can't meet up to play.
While I prepare everything to play online (and our Fire Nation Barbarian gets internet on her house) the game is paused.
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Conversation
My boyfriend making his criminal, cactus juice addicted, joke character: Can I be ex-Dai Li?
Me: Well... Dai Li are highly trained earthbenders. And you are, not only first level, or non-bender, but also water tribe. I don't want to say no, but that's a no.
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Shûuto’s Sword (history)
Here comes the first mini adventure I prepared as a prologue. Even if I’d like my campaign to be something progressive I prepared a really quick one shot for all of us to get acquainted with the game (even if it wasn’t quick and we have to finish it next week).
Here comes Shûuto’s Sword, players are in a small Fire Clan island looking for a mysterious legendary hero’s tomb.
Shûuto was a hero who rised on his time to fight for people in times of spiritual unbalance. It’s said that he fought with great courage and died defeating a fearful spirit on an island. He was buried with great honor on the island’s tallest mountain with all his belongings.
With time the story became a forgotten legend and people on the Island no longer know who Shûuto is and where is his tomb. What they know is that the mountain seems to be haunted and nobody dares climb it in fear the island spirit might get angry. For every time someone starts hiking, the island seems to rumble in disaprovement.
What seems to have happened is that Shûuto fought a spirit with other heroes. Many died in that battle and both spirit and hero were left very weak. The spirit returned to the spirit world and Shûuto stayed in the village trying to recover. Some days later he seemed to have passed from his wounds and the villagers brought him to a cave that was refashioned as a tomb.
The thing is, he SEEMED death, but his body was actually slightly alive. Leaving his body unprotected in the mountain gave the spirit perfect opportunity to come back from the spirit world and possess his body. Shûuto’s body came back to the village, reconverted into a large monstrosity that spread chaos. With help, villagers could trap him again inside the mountain and sealed it. Placing protective wards around it.
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OK, so, I made four NPCs last minute to play a little prologue of the adventure. Since my game got postponed, I decided to work a little more on them. I made poorly edited tokens (with the aid of Screenshots, Paint, and TokenTool! Each feature more sophisticated than the previous one) and a bit of backstory. I wrote it in second person for my players.
Some got more work than others because my method usually is, “what is a backstory? How do I write one?” and after 4 days of blank paper, I write seven pages on a row. But sometimes I start writing right away, and it’s all bland. You can guess which method happened to each character.
Unfortunately I have three players so one of these kids will have to sit on the bench and wait for their turn to appear further into the campaign.
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Well well well...
Apparently my game is a democracy now, and players voted creating characters instead of helping and listening what my plans were or even what the world or the campaign is about.
First off, we’ll be playing with D&D homebrew module “Incarnate: last of the lacers” made by Alex Tanner. I found it interesting and, honestly, I read D&D manuals and I’m gonna use them. You can find it here (X). There’s also a version using original names but I don’t remember where I got it from. (Also, with all that work he deserves credit).
I’ve read it’s not completely balanced, but we’ll discover that as we play.
Next week we’ll have introduction for real, so I hope I can post little things soon.
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What is this blog?
I’ll have here a quick explanation. I’ve been looking for an rpg based on the avatar universe for some years now (I hope you know which one, Avatar the last airbender).
Since I suspected I’d be the one to DM this, I chose one I saw myself capable at DMing (since I’m not experienced, at all). I count with the aid of one friend who doesn’t like avatar, so she won’t play but who will help me with storytelling, and three of my friends who are interested enough to humor me on my dreamed campaign.
I’ve created this blog today (the day before session zero), for two purposes:
First. I want to document this adventure. For myself and my players, and other people who might be interested in an Avatar RPG and are looking for inspiration (just like I’ve been for years).
Second. To share ideas I find interesting and the little things I’ll make so other people interested in playing this game or any other avatar-inspired game can have them for reference if they see them fit.
I hope our game lasts longer than my last and we all can have fun together. On the following days I’ll be posting about the game, inspiration, and our session zero and preparing of next session.
May the spirits help me
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