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dicegrimorium · 4 hours
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Greetings!
The adventurers have been struggling to find a place where they can get a break from the biting cold. The woods have been particularly chilly this year and their legs can no longer bear walking in the snow.
They see a cabin by the road, getting their hopes up they knock on the door but nobody answers. Inside they find that the cabin has been abandoned a long time ago and the sorry state it's in makes the inside almost as cold as the outside.
Not wanting to be defeated by the circumstances they try their best to make the cabin at least somewhat warm and try to get some rest before continuing their journey the next day.
But can they really be safe in this place? Or are there hidden dangers haunting this abandoned building?
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dicegrimorium · 11 hours
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Greetings!
Following the path towards their next adventure the heroes have crossed the jungle and into the desert, they just can't catch a break from the hot sun.
This tropical desert holds many secrets, many dangers and all sorts of creature that the party hasn't seen before.
Can the adventurers adapt to this new climate or will they succumb to the perils (and wonders) of the desert?
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dicegrimorium · 14 days
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Greetings!
Cities are perfect places to gather clues, buy much-needed potions and get all the latest gossip.
The alleyways are perfect places to have your bags emptied by shady individuals and the canals are a sure-fire way to get a brain-eating parasite lodged into your brain.
Nothing quite beats living in these magnificent conditions, truly. Still, there are those who would disturb this public peace: a horde of zombies that came from who knows where to eat the brains of all the poor city folk.
It's those damn river parasites I tell you.
Can our adventurers stop the living dead before they consume everything in their wake?
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dicegrimorium · 21 days
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Greetings!
Long ago a hard-fought battle took place here. A group of heroes from all over the the world teamed up to take down a massive colossus animated with ancient magic.
The heroes were victorious and the colossus fell. Over the centuries the landscape changed, but the remains of the giant construct still serve as a remainder of how those heroes of old saved the kingdom.
Still, anyone evil enough and knowledgeable enough can reanimate the stone giant once more to wreak havoc across the land.
Will these rookie adventurers be able to put a stop to those plans? Or will the colossus eventually destroy everything across its path?
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dicegrimorium · 28 days
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Greetings!
As the hunger starts to set in, the cold adventurers now desperate for any kind of food start trying desperate measures.
Some of them are sure that here, in this small, freezing lake thrives a community of tasty, tasty fish. It's nonsense of course, this far into the cold wilderness there's hardly any fish, tasty or otherwise.
But maybe, just maybe they're right and this lake is home to a giant, man-eating aquatic creature that doesn't take kindly to the adventurer's attempts to see it as food.
Can the adventurers defeat the creature? Or will the creature best them in this snowy landscape?
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dicegrimorium · 1 month
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Greetings!
The heroes have ventured deep, the damp cavern walls full of strange fungi and other kinds of small life. They have come here with one purpose: the get the venom gland of a giant spider.
A powerful antidote they must brew, but only one of these rare specimens will do. They carefully navigate the cave's treacherous tunnels, trying not to get caught in the spiders' web.
But when they reach the end, they can't help but stare in awe at the size of the eight-legged beast. Maybe this battle is beyond them, maybe they need a little bit more preparation. But it's too late. One of the party members is now sticking helplessly to the web.
Will they be able to get the venom gland? Or will they end up as spider food like many adventurers before them?
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dicegrimorium · 1 month
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Greetings!
There's a city far to the west where the sands of time immemorial cover everything as far as the eye can see. In this beacon of civilization there's an exotic market where people from all over the Known World come over to acquire rare items of great value for the discerning customer.
Then again, there are also those who sell nothing but snake oil. Adventurers have to be very careful not to be deceived by those individuals who would like nothing more than to scam them from their hard-earned gold.
Oh, and did I not mention there are many chases through the streets because of this? Jumping from rooftop to rooftop trying to catch the slimy crook who just sold the party a magical deck of cards that turned out to be not so magical after all.
Can our heroes get a good deal on some exotic magical items? Or will they end up with a magical lamp that's only good for decorating their backpack?
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dicegrimorium · 2 months
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Greetings!
The entrance to the fire temple is now within the adventurer's reach, but unfortunately for them the bridge that leads to it has almost completely collapsed.
The alternate route is a dangerous one: climbing down the cliffs near the hot lava, jumping on unstable pieces of rock and debris. Add to that the angry fire elementals guarding the place and the odds are not looking good for our dear heroes.
Despite all that the party ventures forth with nerves of steel. Will they be able to get across and enter the temple where the old fire relic can be found? Or will the fire elementals make adventurer chips out of them?
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dicegrimorium · 2 months
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Greetings!
The magnificent rocky formations of the desert loom over our heroes. The arid wasteland where they now find themselves doesn't seem to treat them kindly and supplies keep dwindling with every passing day.
Despite all that, the party of adventurers embarked on an adventure that will take them to a cave where, according to rumor, there exists an old buried treasure.
They're now outside the cave and to their surprise a peculiar merchant has set up shop right next to it. Selling all kinds of exotic goods the party takes the opportunity to stock up before what is sure to be a long spelunking marathon.
But is the merchant just that? Could something else be hiding in those nooks and crannies of desert rock?
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dicegrimorium · 2 months
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Greetings!
The adventuring life is sometimes a cruel one. You hear about some old dungeon that holds an obscene amount of treasure and magic items, but once you go there you realize it's filled to the brim with traps!
What's a dungeon explorer to do then? Brave the poisonous toxins coming from who knows where, cross the wooden bridge about to collapse at any moment; Survive the room that fills with water until you drown, dodge all kinds of saws and other instruments with pointy ends.
That sounds like a lot of work, but the reward of untold riches is more than enough to put aside any reservations and still face all the dangers that whoever built this has in store for any intruder.
Let's just hope the gold isn't cursed or something like that. Because that would be a shame, wouldn't it?
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dicegrimorium · 2 months
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Greetings!
Along the kingdom's roads one can find many ancient ruins that are constant reminders of civilizations long past. No matter what fate befell them, one can be sure that some of their spirit still remains in these old stones.
Sometimes, with the right incantations, the magic within can be harnessed for the benefit of the weary traveler.
Still, there are times when doing so can prove a dangerous endeavor for no one knows what kind of power lies within. But the adventuring life is one of risks, so why not give it a shot?
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dicegrimorium · 2 months
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Greetings!
The party has need to get dirty once again for their travels have brought them to one of the nastiest of places where they can be: the city sewers.
The labyrinthine tunnels of stone are full of nasty stuff that is better left unmentioned, and the fetid odors are enough to make someone wish to be in any other place but here.
Still, the group of heroes has to navigate this awful place and locate the exit that will bring them closer to the guarded place they need to be in.
Can the party be able to navigate this filthy sewage? And did that lump of foulness just move over there?
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dicegrimorium · 3 months
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Greetings!
The rain has been going on for a few days now and unfortunately for our group of heroes there's no settlement nearby where they can go to the inn and dry their boots.
Instead they have to fight this gloomy weather, a weather that has left the forest completely flooded and has made their travels that much more difficult.
Yet our party prevails despite the harsh conditions and their continue their adventure no matter the amount of water beneath their feet. Let's just hope that they're not surprised by any enemies that could take this opportunity to catch them off-guard.
Will they be able to see the end of this downpour?
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dicegrimorium · 3 months
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Greetings!
Scattered around the icy mountains are old settlements that have been abandoned for years. The adventurers are lucky enough to have found one of such settlements.
They decide to use one of the abandoned buildings to set up camp, try to get away from the biting cold from a little bit. Everything seems quiet, a meal is prepared and everyone seems to enjoy this moment of rest.
But then the warrior on guard duty notices something. In the ice, something moving. The hero runs to their friends to warn them.
What sort of monstrosity will they find outside? And when will they be able to finally get some well-deserved rest?
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dicegrimorium · 4 months
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Volcanic Path Battle Map
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Greetings!
The way to the fiery mountain is a treacherous one, rivers of lava flow freely across the landscape and powerful creatures made of fire are ready to destroy any adventurer who dares come this far.
The party carefully navigates the mountain, withstanding the incredible heat and the monsters' attacks. Little by little they make way across this bitter land.
But what will they find up next? Are they any closer to reaching their goal, or will they just wander aimlessly and drown in a river of fire?
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dicegrimorium · 4 months
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Swamp Village Battle Map 22x33
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Greetings!
An unfortunate series of events has left our brave heroes stuck in the dark swamp. This is an uncanny  place, infamous for the horrific tales that are told about it in the city.
There's talk about all kinds of wicked, gruesome acts being performed in small villages located in these dark woods. Some say there are strange cults that worship even stranger gods in the wilderness. And some even declare that the beings that live in the dark waters are not from this world, but from the deep beyond.
All hearsay of course.
The party of adventurers comes across a settlement in what seems to be the middle of nowhere, they need supplies. Reluctant they go inside, the villagers don't seem at all friendly. They give them a cold stare whenever they pass by. Clearly they don't want them there and the tension between them just keeps on building.
The party tries to get what they need as quickly as possible, but their attempts at buying anything are met with excuses and slammed doors on their faces.
Yet after some time there are some townsfolk who would like them to stay awhile, give them some stuff for their travels with a big grin on their faces. Shady looking individuals who make the skin crawl.
The heroes decide to leave, nothing good can come out of this place. But leaving won't be as easy as coming in. They're now surrounded.
Will they be able to escape unscathed?
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dicegrimorium · 4 months
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Greetings!
A long time ago lived a wise, powerful wizard who made his home in a snowy mountain. Even though the wizard didn't live in the city, they made a name for themselves and the folks would look up to the kind wizard for their wisdom.
Soon enough people would make the journey from the city to the wizard's lair to ask for all kinds of advice. The people would often respect the wizard more than their own king!
This of course didn't sit well with the ruler who would like nothing more than the admiration and respect of all of his subjects.
But in the pursuit of knowledge the wizard eventually lost their mind. The search for power was too great and the wizard was deemed a very dangerous threat. Thus the king ordered to seal them and their lair with powerful magic from the royal mages.
Centuries later, the adventuring party has need of this ancient wizard's knowledge. They will need to travel far to the mountain, somehow get inside and then remove all the seals that bind the wizard to their icy tomb.
But will they be able to convince the wizard to help them? Did the wizard really go mad with power or was it all a ruse from the king?
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