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dnd-knightt · 2 months
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FUNGAL BEHOLDER
by Jimmy Nijs
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dnd-knightt · 1 year
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Not sure what it does...
But it plays my favorite tune.
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dnd-knightt · 1 year
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hmmm
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dnd-knightt · 1 year
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Been throwing around the idea for a chronomancer class for a while now, and so here we are. I've seen chronomancer classes done a lot, but none have really done it for me. So I finally made my own, and will be adding a few more subclasses in the future. Hope you enjoy!
[PDF]
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dnd-knightt · 1 year
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dnd-knightt · 1 year
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Here’s a little trick I’ve used in D&D games where the premise of your campaign calls for the party to have access to lots of Stuff, but you don’t want to do a whole bunch of bookkeeping: the Wagon.
In a nutshell, the party has a horse-drawn wagon that they use to get around between – and often during – adventures. This doesn’t come out of any individual player character’s starting budget; it’s just provided as part of the campaign premise.
Before setting out from a town or other place of rest, the party has to decide how many gold pieces they want to spend on supplies. These funds aren’t spent on anything in particular, and form a running total that represents how much Stuff is in the wagon.
Any time a player character needs something in the way of supplies during a journey or adventure, one of two things can happen:
1. If it’s something that any fool would have packed for the trip and it’s something that could reasonably have been obtained at one of the party’s recent stopovers (e.g., rations, spare clothing, fifty feet of rope, etc.), then the wagon contains as much of it as they reasonably need. Just deduct the Player’s Handbook list price for the item(s) in question from the wagon’s total.
2. If it’s something where having packed it would take some explaining, or if it’s something that’s unlikely to have been available for purchase at any of the party’s recent stopovers (e.g., a telescope, a barrel of fine wine, a book of dwarven erotic poetry, etc.), the player in need makes a retroactive Intelligence or Wisdom check, versus a DC set by the GM, to see if they somehow anticipated the need for the item(s) in question. Proficiency may apply to this check, depending on what’s needed. The results are read as follows:
Success: You find what you’re looking for, more or less. If the group is amenable, you can narrate a brief flashback explaining the circumstances of its acquisition. Deduct its list price (or a price set by the GM, if it’s not on the list) from the wagon’s total.
Failure by 5 points or less: You find something sort of close to what you’re looking for. The GM decides exactly what; it won’t ever be useless for the purpose at hand, but depending on her current level of whimsy, it may simply be a lesser version of what you were looking for, or it may be something creatively off the mark. Deduct and optionally flash back as above.
Failure by more than 5 points: You come up empty-handed, and can’t try again for that item or anything closely resembling it until after your next stopover.
As an incidental benefit, all the junk the wagon is carrying acts as a sort of ablative armour. If the wagon or its horses would ever take damage, instead subtract a number of gold pieces from its total equal to the number of hit points of damage it would have suffered. The GM is encouraged to describe what’s been destroyed in lurid detail.
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dnd-knightt · 1 year
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Have something that made me cry
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dnd-knightt · 1 year
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D10 haunted places?
An ancient lord’s house with a roof long ago rotted away. The whole mansion is open to the elements. There are those who say that spectral figures dance to faint music in the afterimage of a grand gala from a hundred years ago.
This particular bend of the river looks innocuous enough; it’s a common water route. But superstitious types will swear they’ve seen ghostly hands reaching up from the depths, whispering sweet words about swimming.
It’s a gate. A single gate with no walls or fence or any structure to attach to. It opens on its own, beckoning you. You walk through, and suddenly the field before you is a bustling marketplace of the dead.
An empty cathedral is filled with the echos of hymns and chanted prayers bouncing off the mosaic floors and stained glass windows.
If you listen closely you might hear a child’s laughter by the fountain. There are no children here anymore, but their reflections are in the water.
The curiosity shop is tucked away on a side street. It gets few visitors, but you like the atmosphere and the hidden treasures you sometimes find here. The only thing is that you’re fairly sure the shopkeep and every other customer who walks through the door is a ghost.
The tavern was cheap, and suddenly you know why. Moans and screeches haunt you throughout the night, and you’d swear there’s a shadow person in the corner, but when you look directly at them, they’re gone.
They say the tower is haunted by the young man who threw himself from its peak as a means of escaping his destiny. Now he looks for someone new to bear the burden.
The ship that is sometimes spotted in the harbor among the fog is unmanned, you’re sure. Cannonfire sounds from it, but no shots land. The light signals beg for help. Whatever you will find there, it won’t be alive.
It’s easy to dismiss the lilting singsong coming from the cave as the echoes of someone playing a prank. It’s even plausible that the glowing liquid oozing down its stalagtites could be a natural phenomenon. Less easy to explain is decaying form of a shabby king who passes right through you when you approach.
request a d10 list
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dnd-knightt · 2 years
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Guilt table When your party is done murderhoboing another group of bandits or other suitable humanoids, covertly roll a d100. If one of the following numbers is rolled, include the listed item as loot found on one of the bodies. 1 - a locket containing a finely painted portrait of what appears to be a significant other, with 2 sets of initials and a heart inscribed 2 - a worn, pocket sized carving knife and a half finished wooden child’s toy 3 - an unsent letter addressed to the slain party’s mother. The contents, if read, seem to be mostly reassurances that (s)he’s staying safe and out of trouble, and that more money is coming soon. 4 - a wedding ring with “For my light in the darkness” inscribed inside in the slain party’s native language 5 - a crude child’s illustration of the slain party. “I love daddy” is written in a child’s handwriting on the back. 6 - a small box wrapped in colorful paper. On the outside is written “For My Little Princess.” Inside is a music box; When wound, it plays a lullaby. 7 - a pencil and a sketchbook containing dozens of portraits with names and small personal details, including other slain parties. Written on the inside cover are the words “The Family You Choose.”
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dnd-knightt · 2 years
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How it feels, being the DM, when the players keep going even when you ask “Are you sure?”
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dnd-knightt · 2 years
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Make a player character who is a Beholder cursed to be a humanoid. The whole reason they are adventuring is so they can find a cure.
Once they do find a cure, they become the big bad
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dnd-knightt · 2 years
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Beholders are by far my favorite monster and I’ve wanted a playable humanoid race for a while. My playable beholder is a start but I wanted more. Theirs not much info about the lensmen but I did my best to translate them.
My Ko-Fi.
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dnd-knightt · 2 years
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D&D Class Masterpost
Figured I’d make a post linking to all the class posts on this blog! I’ll probably update this as I upload more, as well as update the base class posts! Hope you enjoy!
[Artefactor]
[Behemoth]
[Cryomancer]
[Drakebound]
[Dungeonkeep]
[Empiric]
[Gravinant]
[Hexslinger]
[Merchant]
[Nightmare]
[Oozer]
[Rook]
[Runekeeper]
[Spectre]
[Varulf]
Always remember that the Drive pdf is always the most up to date!
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dnd-knightt · 2 years
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dnd-knightt · 2 years
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dnd-knightt · 2 years
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Fletcher’s Ring Ring, rare (requires attunement)
While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. Arrows or bolts summoned by this ring disappear after they hit or miss their target. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage.
This ring has 4 charges. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options:
Excruciating. This arrow inflicts massive pain. On a hit, the target creature’s movement speed is halved until the end of your next turn.
Penetrating. This arrow travels through the target in a straight line for an additional 20 feet. The next creature in that trajectory is also hit by the attack if the attack surpasses its AC with three-quarters cover (+5).
Tethering. This arrow creates a tether from you to the target. The tether is the exact length of the distance fired between you and the target. It can be used as a rope to climb or to leash yourself to a target creature. The tether can hold up to 500 pounds and is severed if it takes 5 slashing damage (AC 12) or torn if a creature uses its action to make a successful DC 18 Strength check. You can use your action to pull a tethered creature a number of feet equal to your Strength modifier or drag it as you move at half speed if you succeed on a contested Strength (Athletics) check. The arrow and tether last up to 1 minute or until you dismiss it with a bonus action, before disappearing.
Whistling. This arrow whistles loudly as it flies through the air. It can be heard from up to 200 feet away. Each creature other than yourself, within 20 feet of the arrow’s flight path is deafened until the end of your next turn.
The ring regains all expended charges after a long rest.
Bentha drew back the string on her bow and a translucent, silver arrow materialized. The other rangers had mocked her for “forgetting” her quiver, but now she was the only one with any arrows left to fire. They never stood a chance. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 125 magic items, item cards and card packs, beautiful monster art and stat blocks, monthly setting pdfs with narrative hooks and unique lore, and vote for the content you want to see!🧙‍♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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dnd-knightt · 2 years
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🌛 Windsieg of Ilarmond🌜
Do you like homebrew races? Let's talk about Windsieg! My half-beholder aberrant mind sorcerer! This one is the first illustration I made of her (I'll show you more, cause I actually love her so so much)!
The half-beholder is a homebrew race I made with my dm. We're currently testing it but it seems that we'll share it soon!
Windsieg is the daughter of a fierce human and an very egocentric beholder. She's really strong (not physically but you get it). She's been through a lot...
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