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dustyratt · 16 days
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Hey I hope you’re doing okay! Ive been stalking your page for a while! I’m in the same process of making a visual novel! I was wondering how you do the AI+Sims 4 without it looking you know jacked up! Would love to know your progress!
Hold your hats everyone, i'll be explaining in details...
I was quite sceptical about AI previously. It felt like I'm being replaced with something monstrous, artificial - the imitation of life that's superior me on every single parameter. The sudden sting of a guilt for years of seemingly vain trials and tribulations. Was it all just for nothing? I believe everyone of us came to that question sooner or later. But here I stand telling you how to make a machine fulfill your demands.
First thing. The machine loves precise. From my personal experience, a better formed human wish grants a better machinery result. A less formed wish gives it a choice. Think beforehand, seek the patterns (keywords) that may help you sustain the artstyle throughout the workflow.
Tell the AI what it needs to do. Give it a reference image and explain how you want it to be changed. For example, I want this alien dude becoming a:
"A visually ominous face of an eyeless humanoid creature. This divine image, resembling a digitally rendered painting, showcases the ancient Egyptian god of chaos in detail: sharp chin and cheekbones, dark gray and beige skin, shimmering with pulsating rainbow hues, blood is visibly circulating under his translucent, cadaverous skin. His mouth with tightened teeth grins menacingly. The overall composition is dynamic and captivating, evoking a sense of fear, malevolent power and impending chaos". That will be my prompt. If you're lacking skills then put your hands on other's results, copy their prompts and reshape according to your needs.
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Oh. Not so eyeless. Let's give it less of a free will shall we?
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Better now! Sadly the eyes are in place, as you can see it is not perfect even with precise input. Now let's make about 5-10 generations with same settings. It may take time to pass a cooldown after you'll run out of tokens, so be patient. If you have absolutely no spare money to buy a decent amount of generations (or if the transactions themselves are banned in your country 👍) and your enthusiasm is on pathetically vigorous level join me on free trial option almost any of the AI sites provide. That is fair exchange - money or your time.
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You get what I mean? It could be anything shaped into another anything. Put here your sim, order a nice shot - here you go! Make something out of nothing with the power of words. Make a human being... some kind of.
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Hooray! Not only we have the result we craved for but a whole bunch of reusable high-quality textures of various nature.
Our next step: we go in a deep dark lair of creator's mind. Hm-m, I'd correct here and there, erased that part and attached that one... Now we play "compile your Frankenstein out of everything that is not in its place". Of course a machine is not yet on the level where there wouldn't be a possibility to distinct its presence. So to hide these little (big, actually) inconsistencies we use a power of photo editing. Grab your software. With the power given to you by the sense of vision eliminate the overgrowing fingers and fight back mutilated teeth clumps.
Meet my favourite one hundred percent AI generated method. Generate a simple low quality image free and effortlessly (I use Craiyon, the perfect weapon)
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Let another AI add the details for you. Catches the concept just great. Though it does not mean no handiwork after.
You can stylize it even further. Here you can see AI generated monster dudes crispy pixelated after a luxurious tour into pixelart AI. Good thing for a pixel indie gamestyle.
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So, that's it. The secret is basically in your own hands. Acknowledge the style of your game, follow it while generating contents and patch up the AI mistakes.
+ zero investments
+ compensation for a lack of skills / hardware
+ easy to use
- even more work than if you would do all the same without AI
- straight dependence on sites / chat-bots, etc.
- time consuming
- many limitations (forget this if you're not on a free subscription... wait a second that abolish the first plus too!)
Hope it was helpful!
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dustyratt · 16 days
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Hey! your work is absolutely amazing. I don't suppose you have any dark/corrupt/evil plantsim themed CC or Xenomorph themed do you? I love the whole aestetic of your mods, they're great!
Hi! No, not yet. Thank you so much!
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dustyratt · 16 days
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I don't know if this is still active but i would really like the Alex Mercer Jacket CC. I don't know if its included in your Alex mercer weapons pack but i wasn't able to find it in game. Please let me have it.
Still alive pretty much! It is included, yes. You can find it in fullbody outfits section. If it's not there, try removing all search filters.
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dustyratt · 16 days
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Hello, I know that I just read your post about no longer doing sims 4 cc, but I did have a request/question if you would be available. I saw your raptor costume for the dogs and thought it was brilliant. I had the idea of something similar, but creating a costume for large dogs to look like the slags from borderlands. I hadn’t seen anyone do something with the pets like you did and I thought you may be the first person to ask on if it were even possible
Hi! Sorry, not familiar with the game and googling it only shows a weapon of some kind. I'll say if it's possible or not if you could show me what the creature looks like
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dustyratt · 16 days
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heyyyy amazing stuff!! had two questions any possibility your skins might turn up as decorations? Second one any intrest in baldurs gate 3 stuff? cant wait to see what you come up with in the future all the best
Hi and thank you! Any of my creature outfits for sims can be easily turned into deco object, just import all parts of the mesh in Blender (or rip a whole sim), combine into one, get it attached to a same rig, pose it as you want and reimport back in Sims4Studio via "create a 3d object". No plans for anything for now but thank you for the suggestion!
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dustyratt · 17 days
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Picrew tag game!
Back from the dead! Thanks to @nv-games @remysa who dragged me out of my eternal sleep (*cough* the imaginary "real" life everyone is talking about has prevailed, thus for the unprecedented violation of the God's plan I've been convicted and sentenced to work 5/2, strangely have to eat something beside sugar overloaded energy drinks and for some reason stay awake less than 20 hours a day 🥺 ...that is too grasstouchery sort of thing *cough*)
Url Song Game!
D - Devil In Disguise - Elvis Presley
U - Uncharted Worlds - Jack Wall
S - Silence Unbroken - Jeremy Soule
T - The Field Autopsy - British Sea Power
Y - You're A Soldier Now - Steve Jablonsky
R - Resurrection - Scott R. Morgan
A - Alone Against Humanity - Adam Skorupa
T - The Darkside Division - Ben Prunty
T - Tropical Crust - Mr. Sauceman
No tagging for today, sorry / Nice to see you again everybody, thank you for coming over from time to time ❤️
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dustyratt · 7 months
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-> Shapeless dreams
Here are multiple AI artworks combined together! Just practicing, but the result is quite satisfying to watch except, of course, the small screen resolution (guess who is used too much to 4k!! 💀)
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dustyratt · 8 months
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-> Early concept of an inventory
I've made a few attempts to create a uniformly pleasant color palette and came to the conclusion it'd better to learn from someone else's success... Let's call it a highly TW3 inspired menu shall we 👀
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-> More items
A head with a grinning smile figurine I'm not quite sure is fitting into the lore (let's keep it until we find out)
An old rusty key to the underground tunnel system. Whoever holding it should be careful or the thinned metal will break in half.
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-> Lore notes (with AI assistance)
A series of falsely historical evidences for entertainment purposes exclusively 😆
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dustyratt · 8 months
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I know you're taking a break from creating cc, but would you ever consider doing commissions in the future? Love love love your work, peace! x
Thank you ❤️ Despite being on a long lasting hiatus I'm still taking cc commissions. Please, write me if you're interested
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dustyratt · 8 months
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Hello, I was wondering if you have any plans to adapt your dracolisk cc to horses. from the new Horse Ranch pack?
Hi! I'd like to, yes. Though I can't say exactly when that will happen
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dustyratt · 8 months
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-> Character portrait
Meet Lisa! A young lady who is forced to hide her identity in order to be able to work; she was hired to be the main character's lawyer and accompanies (mostly unwillingly) him along his journey in solving gruesome mysteries of an old town. Lisa is the second main (also playable) character.
Don't tell me H.P Lovecraft's creations don't have women protagonists in them I've read almost every, I KNOW IT 👁👁 Not so lovecraftian anymore I guess… Even better then, I can bring my own sense of storytelling!
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-> Mindmap
I've brought some script writing updates too. This is a mindmap I've started working on to keep my ideas sorted. (I'm sorry it's written only in russian)
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-> Info cards
The other app I use as a card holder. One color - one type of card. There are already: game mechanics, character pages, plot twists, lore notes, list of events and key frames.
To prevent you from spoilers I had to blur it a bit, just know there is a lot of text inside 🥺
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My ladies and dudes, as you might have seen, I've barely touched Tumblr lately. I have a lot to do, so I may not post as much as I would've wanted to, but I highly appreciate your support and patience!
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dustyratt · 9 months
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"Collectables" - also known as stuff a game let you hoard in your inventory. Creating small icons is such a relaxing activity - sadly can't say the same about script writing 🥲
The figurines are my favorite! I give them simple names based on their appearance or item info. What I do now is not generally an efficient way to approach game development - you should finish documentation first - design document, plot, detailed characters / locations / mechanics description. Keep your paperwork organized my dudes!
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dustyratt · 10 months
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Working together with Stable Diffusion to improve character appearances! Render + AI + Photoshop
I like every eyes / necktie color combination but have to pick only one 😭
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dustyratt · 10 months
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Warden, added in Minecraft 1.19
Me honestly trying to recall how to model from scratch 💀
Blender 2.80, no sculpting, modeling only. Used this lesson as a base, very beginner friendly, got a couple of useful tips. Definitely recommend as a practice if you tend to improve your Blender skills!
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If you hear someone saying Minecraft isn't a cool game - don't believe them, nothing is cooler than Minecraft 💪
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dustyratt · 10 months
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Second card added
I've played a lot with a concept of a "generally good" (or generally sane 🌚) player character choice and came up with something like green or blue colored card (since these are usually symbolize safety and peace). I also had to restrain myself constantly from painting everything in bright and vibrant colors (too bright for the plot imo 😆)
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Have a small advice those reading to the end: remember to check out your artwork from the distance - if you can say clearly what's happening on the picture from say 15-20% distance that's a good one
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dustyratt · 11 months
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Character archetype selection card
*may change it look through the time (because you know, there is always something to be changed) ((I want that magic thing to be black soo bad))
Check out my lesson how to turn your sims into drawings
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Older versions are saved so I can pick up the best features from each in the future
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dustyratt · 11 months
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Photoshop tip: turning your sims into drawings
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Choose a proper image. You need a good (3+ different light sources) lighting for filter to work better. Make sure there are no black spots on your sim or they're covering a very little spaces. If you render in Cycles, don't forget to enable denoise option.
Open Photoshop, go to Filters --> Artistic --> Cutout
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3. We have pretty decent result already but don't be afraid to play with available settings. Press Ok.
4. Let's make a copy of our image using CTRL + J shortcut.
5. While this new layer selected, clean Cutout filter and follow the same path: Filters --> Artistic but this time it will be Poster Edges
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6. We'll use it to restore the details that were lost after using Cutout. We won't need them all, just enough to make our sim more cartoonish.
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7. Grab a basic hard round brush, reduce the size and check the opacity and flow to be 100%. I also recommend to play with layer filling, in my case it set to 65%.
8. Invert the mask (default is white - 100% layer visibility, CTRL + I to make it black with 0% layer visibility)
9. Now draw the missing details with white color on the black mask. It can be anything you think should be preserved.
10. You can add as many similar adjustment layers as you want, use it wisely!
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