swordtember 2022: woven, witch, dual-purpose (letter-opener + pen :P not in scale w/ the others…), shell, and smoke
1K notes
·
View notes
I am a(n):
⚪ Male
⚪ Female
🔘 Writer
Looking for
⚪ Boyfriend
⚪ Girlfriend
🔘 An incredibly specific word that I can't remember
408K notes
·
View notes
I made a bunch of tiefling backups!
Silence - College of Glamour Bard(lock)
Briar - Way of Mercy Monk
Charm - School of Necromancy Wizard
Luck - ?????????? Barbarian
Anyways i love them all
142 notes
·
View notes
Silver by korbox
"Originally painted for book cover of Raphael Draccon's novel"
70 notes
·
View notes
I’m sure many d&d people have seen this artwork of a carcass centaur concept.
Well I made a stat sheet for it! I made a stat sheet for both the horse and centaur forms in fact. I’ll put the sheets under the cut cause otherwise this post will be ridiculously long. Feel free to use them though!
▪Carcass Horse
Large Undead, neutral evil
Armor Class: 13
Hit Points: 54 (4d12+6)
Speed: 60ft
STR 18 (+4) // DEX 12 (+1) // CON 15 (+2) //
INT 4 (-3) // WIS 12 (+1) // CHA 7 (-2)
Senses: Passive perception 11; Darkvision 60ft
Challenge: ?
Damage Immunities: Poison
Condition Immunities: Poisoned, Exhaustion
Abilities:
Trampling Charge: If the Carcass Horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Carcass Horse can make another attack with its hooves against it as a bonus action.
Actions:
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6+4) bludgeoning damage.
Tentacles: Melee Weapon Attack: +5 to hit, reach 10ft, one target. Hit: (2d6+4) bludgeoning damage.
The target is also grappled (escape DC 16). If the target is Medium or smaller it is also restrained until this grapple ends. While grappling the target the Carcass Horse has advantage on attack rolls against it and can’t use this attack against other targets.
Absorb: While grappling a target the Carcass Horse can attempt to pull it into its chest cavity. It must succeed on a strength contest to pull the target in.
Assimilate: When the target is in the chest cavity the skull halves close. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: (2d8+4) bludgeoning damage. The skull halves continue to do damage until they are pried open, DC 14 strength check to force the halves apart.
Once the grappled creature is dead after the skull halves close the Carcass Horse becomes a Carcass Centaur. The Carcass Centaur uses the weapons it used in life and keeps the same proficiencies with them
▪Carcass Centaur
Large undead, neutral evil
Armor Class: 14
Hit Points: 72 (6d12+6)
Speed: 60ft
STR 18 (+4) // DEX 14 (+2) // CON 15 (+2) //
INT 9 (-1) // WIS 12 (+1) // CHA 7 (-2)
Senses: Passive perception 11; Darkvision 60ft
Languages: Cannot speak but understands the languages it knew in life
Challenge: ?
Damage Immunities: Poison
Condition Immunities: Poisoned, Exhaustion
Abilities:
Trampling Charge: If the Carcass Centaur moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Carcass Centaur can make another attack with its hooves against it as a bonus action.
Psychic Scream: Twice per day the Carcass Centaur can use this ability two let out a piercing scream that will deal an extra 1d4 psychic damage when it makes a successful melee attack against a target
Actions:
Multiattack: The Carcass Centaur makes two attacks
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6+4) bludgeoning damage.
Pike: Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: (1d10+5) piercing damage
581 notes
·
View notes
Ceremonial scorpion dagger, Eastern Tibet, 18th century[2048x917]
106 notes
·
View notes
Happy Birthday, Birthday Sprinkles !
12K notes
·
View notes