After crash after crash on Adobe animate, I have finally managed to produce an outcome. It is a little short and there are many things that could be improved, however here is the unedited version.
Over the past couple of weeks I have been trying to perfect the practical part of my project, coming up with ways that I could combine live-action and animation together. At the beginning of my project I had a clear idea of how I was going to do this, however as the time passed, it started to be a little more complicated.
After deciding not to use adobe animate, I came up with the idea of hand drawing each pose out of my character and them adding them into my filmed footage, adding colour grading and filters so that they fitted the scene. For a while I was drawing out these poses using promarker pens to colour them in.
After drawing out a few, I added them into adobe after effects, masked out the figure and then placed them over the previously filmed live-action footage. This was where I realised that it probably wasn't going to work. After looking back on the few frames that I had done, I saw that the drawn images just didn't really fit the scene at all and that the movements were very jolty and unnatural.
So it was back to the drawing board- and after having put some thought into it, I've decided that I will use animate to draw out the figures. As for my footage, I exported the raw footage as a PNG sequence and then imported each frame as an image into animate, since there is no effective way to import an mp4 file into the program. With the footage as images, I can efficiently draw over each one, creating a hopefully smooth and consistent animation that fits the scene and looks believable to some extent.
In terms of the story of my animation, I have since changed it slightly. Instead of having 2 mice, I plan to have only one since it will give me more time to animate and focus on one thing rather than having to worry about the other mouse as well.
This short example was created on Adobe Animate and was edited in Adobe Premiere Pro. The animation is a total of three seconds long and is around 95 frames.
Overall, drawing the frames was relatively easy since I used a reference to help me. However where the frames are a little jumpy is due to lack of consistency in my drawings, something that I will definitely think about and work on during my final drafts and everything leading up to it.
During the lunch break, I took out a camera and tripod and went to film some footage. Using my storyboard as reference, I managed to get a few shots however I plan to go out with a camera again in the near future as some of my shots didn’t turn out as I’d planned. The main issue I had was concerning the people walking past during my shots as well as the change of lighting in different locations and finding a suitable location in general.