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ASTROLOGY INSPIRED ILLUSTRATIONS
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Over the past few months I have been working on bringing out Astrology themed artwork each month. I am taking each astrological sign and making them into a humanoid version of themselves. Here are the first 4 of the year!
I am primarily using these as an opportunity to build enough artwork to open up an Etsy store. I want to sell these as prints. I am having a lot of fun working on these as I am someone who really adores astrology, they are personal to me. These have also been a great way to just keep myself working outside of coursework, it has kept me very motivated.
Etsy store : https://www.etsy.com/uk/shop/KleocchiArts?ref=simple-shop-header-name&listing_id=1003416898
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MAYA TREASURE RENDERS
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Above are my initial renders, however they came out quite low res and grainy, therefore I redid them at a higher resolution, I also tweaked the light source to have more sources, which made the rendering process seem a lot more consistent in quality. There is still some small grain in the final render, however I believe this just may be my PC not cooperating with Maya/Arnold. I am overall very happy with the final render
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Overall I did enjoy the task despite some difficulties, colouring and texturing the scene was a good practice, I enjoyed adding different types of textures to the scene. My favourite part would probably be the glowing gem elements I was able to add via Arnold. It really made the treasure glow.
I have a lot to learn when it comes to Maya, but I feel like my frustrations are starting to melt away, I feel like I understand it a lot better compared to a couple of weeks ago.
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TREASURE ITEM - SCULPTING MUDBOX
For my treasure item I decided to try sculpting via Autodesk Mudbox, I had lots of fun creating my item through this. I really struggle with the 3D element of things so making my item in this manner left me with motivation to create more, it feels very different but very ideal. Its the way I imagine 3D to function in comparison to Maya itself.
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FINAL FLOURSACK
- I feel like I could have made the movement feel more 3D, the general movement of the flour sack feels very flat, however it could be seen as intentional.
- This was a good practice; however I don’t feel like it really demonstrates my skills too well. I would like to try this again to expand my skills further.
- Background design was my favorite part despite background being one of my less developed skills. It was a nice bonus and the color restrictions made it fun.
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PERSONAL REFERENCE FOR FLOURSACK
As much as I am not used to taking my own references, they prove to be extremely helpful. After using pose reference for my character design project I am definitely more than happy to put videos like this together, I think this should help me quite a bit in putting my floursack together.
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FLOURSACK BACKGROUND
I based my background off this Ikea room : https://t.co/tHvVKMX4tA?amp=1
Ikea is surprisingly a great reference for room backgrounds as they tend to provide specific themes for specific rooms in close detail. Even though it is intended as advertisement it also makes a good drawing reference!
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FINAL WALK CYCLE
Here is the final polish of my walk cycle, I am really glad to have this done. Overall I am really happy with the result, however there are some rough edges I would prefer to fix at some point. The arms feel slightly stiff for my liking, I think it may be due to a lack of bend on the elbow, but apart from that I am really happy with the result!
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FLOURSACK ANIMATICS
Here are my 3 ideas for the floursack mystery prompt. I believe I will be working with the one with the cat as I enjoy that concept the most. I aim to make the final one more detailed, currently the cat is looking a little poor for my liking, however it conveys the message in a way that is necessary.
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FINAL WALK CYCLE - SKETCH
I am currently proceeding onto my final reiterations of my walk cycle, I am really happy with it so far. Here you can see how I went from using inbetweens as guides and then slowly building up the shapes as I went on. I have structured each dominating body part with a coded colour in order to make looking at it easier. It helps me to work with the drawing without getting too confused. I now am ready to polish this up into a final piece!
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FINAL TRIAL WALK CYCLE SKETCH
This is my last walk cycle sketch before moving onto my final one, I finally feel like I have fully grasped the concept of the desired movement, I really struggled to get the pattern right. Something I will have to keep in mind on the final one is the anatomy, I find in my sketches there are a lot of inconsistencies.
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LIVE2D ANIMATION
Something I do regularly in my personal time is streaming, I often broadcast my drawing processes or play games with my viewers, it is something I have found quite fun. With this in mind I tried to create my own V-tuber (virtual youtuber) model, which is a digital character/model that uses face tracking. It is like a persona of myself that I use to convey emotion or reactions without using my personal face. In order to achieve this however I have to rig my model via a 2D animation program called Live2D.
Through my character design via the cowboy project I used similar elements while developing my design, I initially made a thumbnail page with rough planning of what my avatar should look like and what emotions I wanted them to convey.
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After this I created a rough turnaround sheet, I didn't want to overthink my design as I was purely attempting this project for my own personal enjoyment, it also gave me a chance to practice my animation knowledge as I hadn't done anything like this before, learning Live2D independently was also going to be a challenge, however I knew it wasn't going to be too tough due to my prior learning in After Effects and Adobe Animate. Programs like this tend to use identical language and knowledge.
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After these pieces I went onto illustrating the model. The way Live2D works is that you're creating a moving 2D illustration, in order to do this you have to think of the model as a 3D space, every piece is made individually, you even have to create pieces that may not be visible. The structure looks somewhat like this :
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This allows me to manipulate each piece individually, letting me animate every piece how I desire. Here is the final model :
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After this it essentially works like After Effects in the sense I can animate every piece individually by dragging each shape around for whichever frame I desire. This took me a while and I have multiple versions until I was happy with my model, however I do keep returning to it as I keep finding stuff I would like to improve.
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I eventually intend to add more accessories to my model, these can be activated via facerig keyboard commands. I had a lot of fun with this, it was a great side-project! Now I also have a neat little model to stream with.
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MAYA - RETRO PHONE TEXTURING
I had fun texturing this one, I wanted to go for a "Flower Power" theme which I think worked really well with the style and shape of the retro phone. I think its a really fun pattern. The UV for this one was really fun to make as a lot of the shapes were separated in a way that made making the UV quite simple and easy, I really enjoyed this.
texture links :
https://wallpaperaccess.com/60s-flower-power
https://i.pinimg.com/564x/a3/54/97/a3549733aca079f461b045d865ff36e7.jpg
https://shop.morlanduk.com/catalog/product/view/id/26852/s/egger-f461-anthracite-metal-fabric-2440x1220x12mm-mdf-st10-deepskin-rough-single-sided/
https://wallpapersafari.com/w/WOe1mC
https://www.wallpaperuse.com/vien/oxJxbJ/
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MAYA - RETRO PHONE RENDER
This model was complex yet fun after completing my chair, I truly could work without feeling like I had too many issues, whenever an error popped up I usually knew how to fix it or at least substitute it with a different method. I really had fun making this. There is however one error in the front speaker part of the model, I believe I distorted the faces at some point by accident, I did try fixing it however I am still irritated the error is still visible. Errors are normal while learning, it's just something to keep in mind for next time.
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MAYA TEXTURED CHAIR
As this was my first time making and applying my own UV-textures I think I did well. There are some very obvious errors (Missing texture behind the bottom cushion) Making maps are somehow extremely hard, yet extremely fun. I really enjoyed this process, but I have played around with retexturing previously. As I have a passion for video games, I have often retextured assets for game-mod purposes, so this practice was nothing too new. The only thing I hadn't done before is creating my own UV maps, but due to my prior knowledge it wasn't too difficult for me. I do need to practice though as I believe my mess ups are a little obvious, but there is a first time for everything.
texture links : https://www.photohdx.com/images/2015/11/red-velvet-texture-background.jpg
https://i.pinimg.com/originals/02/4c/b4/024cb4c9894df2b015e9d80131b4f1ec.jpg
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MAYA CHAIR - FINAL RENDER
As mentioned by previous posts, I had a really hard time coming to terms with Maya and this chair. It took me a lot of hating to get used to, however I feel a lot more neutral now that I have been able to complete my chair model. I would even argue that I enjoy Maya now, which is a weird development considering a few hours ago it felt like hell on earth. I think it was probably a matter of learning the UI and getting comfortable with it.
Overall I think I did well with the chair, there a few mess ups within but considering I have never done this before I am really proud of my developments! I think I can definitely build my skills based off this exercise, I am really excited to try more.
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Reference Sheet - Contact/Down/PassPosition/Up/Contact
Based off : https://edwardboyleanimation.wordpress.com/2016/01/04/walk-cycle-research-3-animators-survival-kit/
I was struggling to visualize what my character was going to look like within an animation walk cycle, so I created my own reference to work from as I was confusing myself quite a bit.
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MIDUNIT ANIMATION REEL
Here is my mid unit animation reel of everything I have completed so far. I think overall I have learned quite a lot when it comes to animation, this is still something very new to me, however I am amazed in how much I have been able to pick up in such a short period of time. I can’t wait to see myself keep improving.
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