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kelocitta · 11 hours
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would you be open to doing rain world themed tattoo commissions ??? i would pay handsomely lmfao
I certainly wouldn't be completely opposed! Although I'd have to know the subject well/be confident- if somethings going on someones skin I wanna make sure its something I could get right
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kelocitta · 1 day
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Covering fire
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kelocitta · 1 day
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Hurricane
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kelocitta · 1 day
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Shootingstar
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kelocitta · 1 day
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The Sunder Sacrifice a bit of yourself for an advantage
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kelocitta · 1 day
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The Blend No need to run if you never got found
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kelocitta · 1 day
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Danse macabre
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kelocitta · 1 day
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To Reap
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kelocitta · 1 day
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30 triangles, 6 diamonds, and 31 days of Rain World fanart later... We are done with art month!! You can see the individual posts here!
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kelocitta · 1 day
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This post has grown far outside of its original scope and lots of people have commented on things I do and don't agree with, so I want to say one last piece on this topic: First and foremost: It is fine to want to grow your audience, and to study and implement ways to do that. Its also perfectly fine to feel frustrated when your work goes largely unnoticed despite your efforts, or even frustrated at how people who seem to be in a significantly better place than you complain about numbers that would make your day. These are understandable feelings, and I don't think people should dismiss them. The system you have to work within when putting content online is unfair and random, its going to feel unfair and random- gambling doesn't feel great until you get payout. This is not a post to say just get over it and be happy with what you got, because sometimes what you got fucking sucks. And for a lot of people this isn't just a fun hobby but something that puts food on the table, and they are desperately trying to get a boost to help secure that. But what it is a post is about how most people do not mean to talk down to you about this kind of thing, or intend to come off as smug about it- and are in fact earnestly trying to tell you to watch out for a type mindset that can easily sneak up on you and make the entire process of being a creator completely miserable. A lot of artists who feel completely massive compared to you fell into this trap and maybe they recovered, but a lot of them don't and fret about these same things constantly, despite the change in position. A lot of them jumped ship and never looked back. When you exercise for a long time, its good to step back and take a breather to stretch and rest. Its an important pause that gives you a break and helps protect against long term damage from strain. You need to be willing to do that mentally with art and content creation for the same reason. Its not just about numbers equating to self worth or quality (although thats perhaps one of the most common problems people have)- theres other ways it manifests like a hyper-focus on what the "well performing" posts are, a desire to seek audience approval in a way that has you rewriting how you engage with your own work or what work you deem acceptable to make. And while you can do that for a little bit, and it may even pay out- its not sustainable long term. You will burn out, you will hate creating, you will hate posting, you will hate even thinking about drawing- eventually the exhaustion will hit. We shouldn't pretend like art is strictly fun and games (because its not, for many its a job or the closest they have to one, and that sometimes means doing things that aren't fun) just like we shouldn't pretend like these pitfalls aren't a legitimate issue- they can be as debilitating as wrist damage. But just being aware of them and taking small steps to re-ground yourself can go a long way. Check your follower counts every couple month instead of every day. Check how many notes you got on that piece after a week instead of after an hour. Remind yourself that 10 reblogs is still 10 whole people, visualize notes as people in a room instead of a nebulous concept. Dont post for a bit but still draw. Try to appreciate likes as their own thing instead of as "worthless" engagement. Find an extension to hid the numbers, etc, etc. Its hard to say what might help because everyones different- but just take time to step back and make sure some element of what your doing is still fun and for you- even if it cant always always be all of it.
Small artists you need to understand that when you see an artist who you think has 'made it' tells you not to worry about the numbers and to not fret about getting more likes than reblogs they are not telling you it because they think you are stupid for caring or because they dont need to network to survive they are very likely telling you that because they have witnessed first hand the way the numbers game tears people to shreds in terms of mental health and motivation
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kelocitta · 3 days
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I have to say, your thoughts on the slug cats, scavengers, their place on the world, and how anthropomorphizing would change them has been an incredibly neat read! I love scavengers so I was super happy to see your take on them, and I think you’re doing a good job handling these concepts. I hope you’re having a good day, and take care! Also your art is beautiful. Love all the creatures.
Can believe I missed this one but thank you so much!! I love specbio with fictional creatures (even ones clearly not designed with a lick of 'bio' in mind) so I guess it makes sense I would not be able to leave it out of anthros... I love a good ol' fashion 'this is basically a person' furry, but RW creatures are so... alien that it feels like you lose a lot going 100% in on that, in terms of setting. Especially when you have the scavengers and slugcats together- both very smart creatures but very very different. Its fun to think about the ways they might think of each other, conflict with each other, etc etc even with the power of communication
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kelocitta · 3 days
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i love your survivor... can you give them a little kiss on the forehead for me? i think they deserve it!
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kelocitta · 4 days
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ccccan i use some of your ideas from the surv scavenger AU(?) idea for a guy i have rolling around in the back of my head?
i wont like. strip it of everything its mainly just the clothing ideasss because pretty...
Sure thing! Have fun!
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kelocitta · 4 days
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Actually kinda curious but what do you guys actually consider a 'big' artist? My cutoff for "Yeah thats a pretty big following" is probably like, 10k but then on twitter people are hitting 50k to 100k all the time. I'd probably say you count as big at around 10k and then 50k+ is just like what the hell territory to me
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kelocitta · 4 days
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Also I wanna be drawing so bad rn but my wrist has been giving me so much trouble 🫡 Can it fix itself
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kelocitta · 5 days
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Tangentially related to some of the discussion i posted earlier but quiet literally the first RW Art Month i participated I did it completely on whim like, one day before it started. And I mostly did it because I hadn't drawn a ton of rain world and wanted to draw more. Fandom presence was a lot smaller than and I was one of a handful of artists who did the entire thing. Fast forward and I still do Art Month and I've gotten to work with VC directly. But it was quite literally something I decided to do completely on whim that set the ball rolling, and for something a lil more niche and certainly with a lot more dev/fandom art involvement than most. It's really random how and why you might get noticed more than usual, especially with the "toss it into the search and hope it pays out' mechanism of Socmed
#t.extpost#and im hardly the fanciest art month artist out there so it wasnt even about being a jaw droppingly talented artist or whatever#and while artmonth for rw is still given a huge focus its also a much much bigger thing now with a much bigger number of participants#which is cool! its awesome how many people i saw do most if not all of last art month! and VC is really good about not just repping the#most popular artists or fanciest pieces#but theres So Much More there now and while its great for finding artists its also impossible to get Everyone in there you know?#Although they absolutely try#And this is like. one of the most fanartist involved devs ive ever seen in terms of both celebrating the art their fans make and actively#bringing those fans in to contribute#and its /still/ hard to get going just because thats how Posting is#i used to be more of a hk artist which is both a huge fandom and riddled with stunning artists but theres So Many#and niche fandoms are niche so youre more likely to connect with people but less likely to see a ton of engagement regularly -#probably best example i have for that was being briefly fixated on patapon.#Its just messy to try and find the hack that sets you up#just have fun and jump around and make what you like#get a sense of feeling for your style and some people will stick around for that vs. strictly the subject matter#others will look up the thing you switched too and some wont engage#you cant really control it#so have fun and draw that thing you randomly thought about at 2 am that doesnt match your blog#draw for that forgotten rpg you liked when you were 15 or draw for the 70 player max steam game you played for this week#you never really know what will happen#but its not really worth worrying about what will happen either
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kelocitta · 6 days
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i got to carve stamps one time in highschool and ive been chasing that high ever since
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