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kelpfrond · 2 months
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There seems to be a weird suggestion that concentrated and diffuse pleasure significantly trade off and it's unusual to excel at both. Seems false. For a random example, take The Matrix. Delivers nonstop hits of concentrated pleasure, also has had people waxing philosophical about it for decades.
Is this a concept-formulation that's already kicking around out there somewhere? It might well be. It feels like the sort of thing that someone would already have developed. But it's new to me, at least, so I'll muddle around with it as best as I can.
On one end of the spectrum, you've got the musical hook. A hook is maybe two seconds of music, if that. And when you hear it, if it's good, you get a concentrated spike of -- oh, yeah, that's the shit right there, this exact experience in this exact moment is fucking awesome. And then, as soon as it's come, it's gone. All you can do is wait for it to come back later in the track, or rewind a few seconds, or maybe just replay that tiny little scrap of music in your head.
The pleasure of a good hook is incredibly condensed. It doesn't even really extend into the rest of the song, let alone into the rest of your life. To experience it, you have to be listening to those exact few bars (if only in your mind). It has no penumbra, no shades-of-experience that color other aspects of your existence. On the other hand, well...when you're listening to those exact few bars, you know it, and it's great. If it's a good enough hook, you kinda just want to listen to it over and over again, like you're popping Pringles or something.
All the way on the other end of the spectrum, you've got something like a traditional-style TTRPG campaign.
Even when it's being run masterfully, a game like D&D has a very low proportion of that's the shit right there moments, and a very high proportion of tedious yak-shaving stuff. Every so often you get your critical success in a high-stakes moment, every so often you get your awesome monologue or your big-drama scene or whatever...but for every moment like that, there's a hundred moments or more of the other stuff. The commonplace D&D play experience is famous for its vast amounts of OOC joking-around, which is not how things look when people are deeply engaged with the art on a moment-by-moment basis. And, of course, not every campaign is run masterfully. Sometimes boredom, or eye-rolling, is what you get in almost every moment.
And yet people love their D&D campaigns, like really incredibly a lot, and are deeply affected by them, and not-uncommonly have their whole lives changed by them.
The correct model here, I think, is that the pleasure generated by that kind of TTRPG experience is super diffuse. It's almost all penumbra. The awesomeness doesn't inhere in any one moment, or even any one scene or any one story arc. It inheres in the broad strokes of the campaign, in the ongoing knowledge that YOU ARE YOUR COOL CHARACTER and you go on a million cool adventures, in the mythos and the running jokes that add up invisibly over time into magic. And it pervades the entirety of your existence. You can think about it when you're lying in your bed, you can chat about it with your friends over lunch, and the awesomeness is just as much there as it is when you're actually playing. Maybe more so.
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Once you start looking at art through this variable-diffusion-of-appreciation lens, you can see many different points on the spectrum.
It's obvious that a short story is more concentrated than a novel, which is more concentrated than a series; it's obvious that a movie is more concentrated than a TV show. But it's not just the choice of medium that pushes in one direction or the other. It's a million different choices concerning content and style. Lushly descriptive language, in prose fiction, serves to concentrate the reader's appreciation into the moment of reading -- it forces the expenditure of extra attention for the sake of creating a beautiful mental moment, which in the vast majority of cases will be gone and forgotten almost instantly. Abstracted and philosophical language does the exact opposite, pulling the reader out of the narrative for a little bit for the sake of giving him something to roll around in his head. Suspense, and surprising plot developments, are concentration techniques that can have their full effect only during the transition from unspoiled-to-spoiled (and they serve to emphasize and heighten the moments of that transition). Archetypical, iconic plots are diffusion techniques that trade predictability-in-the-now for satisfaction-in-contemplating-the-story-later.
Sitcoms strike me as being vehicles for diffuse appreciation, to a huge extent, even more than other TV shows of comparable length etc. Much of what makes them good is just the presence of the characters and their distinctive shticks in your mindscape, in a way that builds from episode to episode without any particular grounding in specifics. When I think about a sitcom that I like, I find myself concluding that I like the show overall more than I like any single given episode. Which is weird, right? You'd expect some sort of bell-curve thing where the best episodes, or even the best individual moments, rise up above the averaged-out mass of the whole. But no.
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Fannishness is, overall, a very diffuse form of appreciation. This is true in the very-obvious sense that you're enjoying the work during a time when you're not actually consuming the work, by dint of consuming/producing fanworks and talking with other fans etc. But it's also true in the somewhat-less-obvious sense that the enjoyment-of-the-thing usually ends up very unrooted in the specifics of the thing, the plot beats and characterization details and so forth. You have a big beloved vibe, with lots of bits and bobs attached, and you can take the bits and bobs you like best and rearrange them however you like best when you're engaging in fandom.
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I believe it is overall true that concentrated appreciation is much more legible than diffuse appreciation. More legible to artists and art theorists, more legible to marketers and consumers. When you talk about art being good or bad or successful or unsuccessful, it's very easy to think in terms of "what is it like to consume this moment-by-moment?", and much harder to think in terms of "how does each piece of the work pervade the whole of the work, and also the general thoughtscape of the consumer?" For this reason, concentration techniques are associated with prestige, and high-prestige analysis tends to focus on a work's ability to generate concentrated appreciation.
...I also believe that different people want to be appreciating art, in the ideal case, at different levels of diffusion. There are people for whom a good artistic experience means lots of crack-hit awesome moments, and others for whom a good artistic experience means getting to live in an infinite penumbra, and others who fall at every point in between.
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For reasons I may discuss later, I think this concept-suite is extremely valent to the construction of theater LARPs, and the tension between people who expect more-concentrated enjoyment and people who expect more-diffuse enjoyment is responsible for a lot of the Wars Over What's Good within that sphere.
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kelpfrond · 2 months
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Sounds like The Second Apocalypse of westerns.
I am not an expert on Westerns. I am not even an aficionado of Westerns, really. I have consumed only a handful of works in the genre. My opinions should be taken with salt.
That said: having read it, I am comfortable asserting that Warlock can be fairly described as "the Evangelion of Westerns."
Thanks to @nostalgebraist for the tipoff.
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kelpfrond · 5 months
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Here's another one for him: a plausible distinction between tiktok girls self-diagnosing autism (cringe social contagion) and channer-anon guys self-diagnosing autism (based collective awakening)
guy whose job it is to formulate a plausible distinction between "social contagion" (let alone "mind virus") and "meme"
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kelpfrond · 1 year
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Are people still dying of old age? If so, it's a dystopia, especially if that state of affairs is "stable".
It is The Future.
(not the future I think is going to happen. just one story we could tell about The Future)
The overwhelming majority of humanity spends their life inside virtual reality pods, that cater to every need of their body while their mind experiences a simulated world of their choice.
Not isolated worlds, of course. You can meet other real people inside VR, become friends, fall in love, start a family, even (your child will be assigned a pod of their own, when they are born). You can do whatever you want, inside the simulated reality; learn how to craft simulated worlds of your own, or anything else you want to learn. All the knowledge of humanity is freely at your disposal.
You don't have to stay in the pod. You can get a real apartment in a real city, eat real food, meet real people in the flesh... if you can afford to. Your pod, the medical care it provides you, its connection to the hypernet and the computational power to run your simulation, they are all cheap. Your basic income, your fair share of the resources of humanity due to you simply for being human, covers for it with a little bit left over. But reality is scarce.
If you are lucky, perhaps you have some incredibly valuable skill that people are willing to pay for. But most aren't that lucky. Most labour has been automated. There's still stuff to do, for a human, but odds it's not going to be emotionally fulfilling and you're going to work long hours to be able to afford a life outside of a pod.
Maybe you can save up, for a while, living a cheap pod life and doing the occasional odd job and you might be able to spend a week out of the year in some real-world location; many people do just that. But whatever you experienced outside in the world, you could have had something experientially identical from inside VR. The only difference would be knowing that it's fake.
Some people choose to forget; you can do that. Take the right drugs and you'll forget you're a human in a pod and believe you were always the chosen princess that saved the fantasy kingdom from the dark lord, or the grizzled noir detective uncovering corruption in the government, or whatever other life you care.
Humanity has been like this for a millennium; this future is stable. There are no wars, no existential risks, nobody starving or dying of preventable diseases, no tragedies that need addressing except to the extent you think this whole world is a tragedy. Do you?
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kelpfrond · 1 year
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Quelaag's second cousin
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Size Matters by centauric
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kelpfrond · 1 year
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t. satoshi nakamoto
made a linear combination… oh, and your weight in it? zero. just how these things turn out sometimes, pal. nothing personal
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kelpfrond · 1 year
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This?
really kind of an inflection point, the eceleb whose name is a reference to the abstract concept of video game mechanics just explicitly stating that the entire thing is a scam designed to maintain (you) as a member of a despised underclass, with the contempt instrumental to the entire thing. your worst suspicions, shit you never even dared but darkly hint in public because, let's face it, it was fucking insane, nothing could possibly actually be organized that way, an- and- nope, totally real!
it was all just a trick to fuck you out of leverage, to force you to own nothing and be happy, to make you eat bugs, to atomize you, to provide you with a low-trust environment, to inflict upon you every awful dull Avakianoid hellhouse catchphrase but for real, for real, for real.
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